Hiya, I decided to swap from being a Shaman to being a Runepriest, as I found the spell selection of Shammie lacking when it comes to pure healing. (Personal preference, really, I'm not a fan of drains and the like.)
However, I have found something rather odd, since playing it.
Overall I feel I am doing a much better job in keeping the team alive, my playstyle consists of standing in the back and pretty much slapping a HoT on anything low, followed by a Burst+HoT and if it's really dire a big Heal or a Rez.
From what I gather this seems to be working very well, one indicator being the occasional tell saying %26quot;good healing%26quot;, the second being that I quite regularly come in on the #1 slot in healing for my faction and the third being that Witch Elves want me, badly.
However, I feel like I am doing something wrong, as this doesn't prevent a pretty much constant string of losses on a quite balanced server and the consistent yelling in scenarios that more healing is needed.
I am wondering, if maybe the role of healer in this game differs from what I am used to and I should be more offensive, or if this can be blamed on the lack of enough healers.
My basic question here is AMIDOINGITRITE, I guess, but I am at a loss as to how to explain the constant losees and the continued insistence by the most vocal scenario-talkers that I am the worst healer they've ever had.Any ideas?
Your role is not offensive, however, you should toss some DoT to the weaklings that are charging to help the damage dealers. That includes Witch Elves that loves killing Rune Priest. If your team is failing and yet, you top the charts on healings, well I'm afraid that means yor team is not doing good overall.
Try to find the main tank and stick to him, while keeping an eye on the frail ones. Remember that you have the best resurrection spell and never forget to throw your morale healing, thats a game winner for the tanks. Shield should be placed almost always on them and last but not least, place and replace your Runes on your allies.
You are doing it right. No one expects you to go offensive.
Nothing you can do about WE's. A well-played WE is going to be a problem no matter what. Their job is to sneak back to the Healers and keep you occupied. You just have to hope your Shield is up and you have time to Detaunt when they attack.
Squig Herders will make you mad too if they are being played right.
Your loss/wins depend on 3 things:
1. Overall Group Makeup.
2. Overall Teamwork toward the Objective.
3. Overall Skill.
Some of it is somewhat Tier dependent as well. I'd say I had a 70% success rate in Scenarios in T2. T3, however, less than 50% so far. You might try holding off on the Scenario queue if you run into consecutive losses. Wait a bit and see if you can get into a better strain of Scenarios.
Just out of curiosity, why didn't you just go Zealot? It's essentially the same as RP, just the Destruction Mirror. You would not have had to change faction and server for that matter.
If you are getting high healing numbers but your teams are losing I would chock it up to one of two things most of the time. Your team might be poorly balanced(ie all dps no tanks or vice versa) or you might be healing the wrong people. Healing that tank sitting on another tank is a bad idea when you let the bright wizard who is killing people die or back off due to combustion damage. There are other reasons of course, but those are two I see alot when the numbers dont match the outcome.
Losses are a result of team imbalance or people just not doing their roles correctly. At lvl 10, you are still tier 1 and will find a lot of people just don't have a clue. A solid healer is a HUGE benefit, so if you still lose just chock it up to new players who don't know what they are doing. Sometimes you'll find yourself the only healer and while the people you help are grateful others will throw a fit, but it's not your fault. Usually the fault lies in the people not doing their job, like killing the OTHER healers.
I find myself bouncing between protecting healers and killing healers. I really feel they are the weakness/strength of every team, more than any other class.
Just want to add if you are playing with a PUG group against twinked guild you will lose 100% of the time no matter what you do.
I have already seen such groups where you get a team of 6-8 at the same level and probably wearing the best gear for that rank talking on vent usually you'll lose something like 500-40.
You also have a high chance of losing no matter what if your team has 5-6 player under level 5 against opposition which has 3-4 level 10 players.
A level 10 should always beat a level 1
Use your big heal over time all the time. Search for anyone with a green bar (damaged) and cast the big heal over time on them.
Unfortunately, you NEED to cast your damage over time DOT on your opponents. Your experience gained is directly tied to this and the group you are in. So, be sure to:
1.) Cast your heal over time on everyone you can.
2.) Cast your damage over time on everyone you can.
3.) De-taunt any witch elves in your area.
If you do that, you will both be loved by all and get good experience. Also:
4.) Don't ressurect 1 person if that means you lose 2-3 people because you didn't heal them while ressing your friend. Ressurection is important, but keeping your upright teammates upright is more so.Good luck and have fun!
The Zealot is much, much worse off than the Runepriest.
Yes, most of our spells are mirrored, and some of our mastery trees. That's it.
Our tactics are radically different, so are our morales, and the differences in our mastery trees mostly favor Runepriests.
The biggie: Runepriest tactics are so superior to Zealots it's not even funny. I'd in fact argue that RPs get some of the best tactics in the game.
To the OP: sounds like you've got the overall right idea- you can't really employ more complex strategies yet since you don't have many abilities yet. I would consider rezzing people in combat if you get the chance though, RPs get a 3s rez by default whereas the other healers only have a 6second rez.