I think the most important aspects of players within a premade group is that premades consist of people that 1) try and 2) don't blow, otherwise they wouldn't get invited into the premades.
Spot on . OP makes some vaid points but the truth is more simple . Pugs lose because they target different people , often whoever is nearest to them . They will use AOE to inflate their damage numbers or attack someone in an attempt to steal the killing blow even if other actions would help the team more .
Nothing beats the ruthless efficiency of a vent team that cherry picks their target and sends them to the respawn point with coordinated focus fire .
I did comms studies at college, and the OP is correct. The same models which can be applied to people in social situations can be applied to people in-game.
As for vent, doesn't make much difference IMO.....if your guild is full of noobs then yea, you need it, but if evreyone knows what to do then you certainly don't. Anyone who says other wise simply doesn't know how to play without relying on other people.
P.S I main healed my guild through all high end content without vent, and also went through SWG and WoW without vent also. Knowing how to play and playing with the same people helps a lot.
sorry to disagree but the majority of pre-mades use %26quot;Voice Communication%26quot; be it Vent TS or Skype. They typically have a battle plan before entering the scenario and usually all members of the team know what the battle plan is and what their part is.
You are greatly underestimating the impact of Voice Communication, teams using voice have a significant tactical advantage. Tactics and Plans can be changed on the fly.
Co-ordination and a cohesive plan wins over individual player skill almost every single time.
I am not debating that there are team moral issues however these only come into play when teams of virtually equal ability engage.
Shouting in SC. Some tactics ARE superior and some are plain stupid. If a PUG egnages is a stupid tactic or worse none at all. Dont expect those with a modicum of insight to remain silent.
I'll shout out some respect to the OP for posting this. Yes the people who have replied pointing out things like vent, avg lvl etc are also right but that doesn't mean the OP is wrong. All the things the OP has talked about are significant factors when all else is equal. So if its un-vented pug vs unvented pug with same avg level then a good deal of the factors come down to what the OP has talked about. The same way if its skilled vented premade vs skilled vented premade then again these factors are significant. They are not the only factors, but they are significant enough that anybody discounting them is foolish.
The core of the OP's post is completely valid.
One of the good combat systems in WAR is that retreating or facing your back to the enemy gives you an incredible disadvantage.
Too often I see pug groups disperse, or zergs disperse without a good and valid reason.
Whenever you retreat before the battle is actually over you are most of the time literally losing the battle because you retreat.
There is literally a %26quot;morale%26quot; ability on people, that plays a signicifant role in PvP and ORVR.
Most of the people have seen %26quot;300%26quot; and this is how it works in general in this game too, you can win battles when you are outnumbered, as long as you keep steadfast.