Twisted both physically and mentally, the forces of Warhammer Online: Age of Reckoning's Chaos are nothing more than a shell of a human from ages ago. Now gifted in the art of war, they serve their dark purpose by trying to eliminate the Empire from the face of the planet. The Chaos Marauder is a brutally efficient killing machine who uses mutations to increase their lethality. We've got a complete list of every mastery ability this dangerous class can get and which paths you can follow just inside..
Marauder Masteries
Action Points = AP
Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.
Marauder Guide | Marauder Abilities
Path of Savagery
NAME
POINTS
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Scything Talons
Career Tactic
3
0
N/A
Passive
0
Gift of Savagery further increases your Weapon Skill and Initiative by 24
Wave of Mutilation
Ability
5
30 AP
N/A
Instant
20s
A wave of horror spreads forth from you dealing 210 damage over 21 seconds to all enemies within 30 feet and reducing their Weapon Skill by 18 and initiative by 12
Exhaustive Strikes
Career Tactic
7
0
N/A
Passive
0
Any time you critically hit an enemy while Mutated they will lose 40 Action Points
Cutting Claw
Ability
9
35 AP
5 ft
0
10s
Undefendable claw attack that deals 55 damage and reduces target armor by 75% for 10 seconds
Deadly Clutch
Career Tactic
11
0
N/A
Passive
0s
Tainted Claw will now reduce all healing used on the victim by 75%
Draining Swipe
Ability
13
30 AP
5ft
0
20s
You quickly rake your target twice, dealing 27 damage each hit. The victim will regain Action Points 50% more slowly for 10 seconds
Lashing Power
Morale
Rank 4
15
Rank 4 Morale
N/A
Instant
60s
For 20 seconds, each time you are hit, there is a 33% chance that the same amount of damage will be done to an enemy within 30 feet and you will be healed for that amount.
Path of Brutality
NAME
POINTS
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Corrupted Edge
Career Tactic
3
0
N/A
Passive
0
Gift of Brutality further increases your Strength and Initiative by 24
Guillotine
Ability
5
35 AP
5 ft
0
10s
Requires target to be below 50% health. A powerful blow inflicting 100 damage to a weakened target
Growing Instability
Career Tactic
7
0
N/A
Passive
0
The power of Chaos begins to take control of your body as you become wounded causing all your critical hits to deal additional bonus damage. This effect will become more potent as your health slips away ranging from a 20% increase when you have 90% hitpoints up to 180% increase when you have 10% hitpoints remaining
Mutated Aggressor
Ability
9
40 AP
N/A
0
0
Chaotic energy surges through you increasing all damage you inflict by 25% for 10 seconds
Unstable Convulsions
Tactic
11
0
N/A
Passive
0s
Convulsive Slashing now gains a 50% chance to remove an Enchantment from the victim each time that it hits them. Each time an Enchantment is successfully removed they will suffer 18 damage.
Wave of Terror
Ability
13
30 AP
N/A
Instant
10s
Wildly lashes out at all targets directly in front of you dealing 64 damage and removing 150 Morale points from your victims
Forked Aggression
Morale
15
Rank 4 Morale
N/A
Instant
60s
For 20 seconds, all damage dealt to you is mirrored back to the attacker with a 50% bonus
Path of Monstrosity
NAME
POINTS
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Hulking Brute
Career Tactic
3
0
N/A
Passive
0
Gift of Monstrosity further increases your Toughness by 24
Concussive Jolt
Ability
5
25 AP
N/A
Instant
20s
A great wave of concussive force knocks down all targets 30 feet in front of you inflicting 27 damage
Insane Whispers
Tactic
7
0
N/A
Passive
0
Mouth of Tzeentch will now disorient your enemies for 5 seconds, causing all of their abilties to take an additional 1 second to build up
Thunderous Blow
Ability
9
30 AP
5ft
Instant
5s
A blow to the head which disorients the target, inflicting 55 damage and increasing build times by 1 second for 5 seconds
Crushing Blows
Tactic
11
0
N/A
Passive
0s
While you are using the Gift of Monstrosity, all of your hits have a 25% chance to remove 225 points of Morale from the enemy
Wrecking Ball
Ability
13
25AP/Sec
2s
Instant
13s
Spinning in a circle with club arm extended, aimlessly inflicting 22 damage every half second to all targetes within 20 feet for up to 3 seconds. This effect will end if you break your concentration or run out of Action Points
Energy Ripple
Morale
15
Rank 4 Morale
N/A
Instant
60s
A large burst of power courses through you dealing 292 damage to all targets within 30 feet knocking back all targets around you and stunning them for 7 seconds