Upcoming Classes Changes (1)

Druid
Balance changes
It's probably no surprise to you that Balance damage was low.
We are addressing most of it through base spell damage changes to Wrath, Insect Swarm and especially Starfire. Hopefully that will give you some more talent choices because some of the damage talents will feel more optional (or as optional as more damage ever feels), instead of the bare minimum you need to be close to other casters.
We also fixed a few bugs with Star Fall and Typhoon. Not sure those changes will boost dps much, but playing your class should be less annoying.
Wrath casting time lowered
Okay, we'll lower it back down. No problem.
AE Tanking %26amp; Swipe
We are still working on Thunder Clap and Swipe. We think paladins can AE tank fine and death knights are probably close. Warriors and druids are still limited by the target limit of their abilities. Removing the target limit may be the answer, but we want to explore the issue first.
New druid form art
It's not going to be in for Lich King. Sorry. Doing an entire animal texture takes a lot more art than a hair change. But we all agree it's high time for new druid form art. It's a high priority after Lich King.
You absolutely deserve new skins and we want to do it right, and we want to do it soon. I don't want to promise any more specifics than that until we see what problems arise when LK ships and what we need to fix. In our opinions, Raven Lord and epic flight form set the bar.
Hunter
Pet stat layout
Yeah, the pet stat layout has totally not kept up with the times. It needs an overhaul and we hope to work on it as soon as LK ships.,Aside from players just knowing what their pet's stats are, it will help people improve their pets, as well as help us realize where the problem areas are.
Hunter DPS %26amp; Mana regeneration
Frankly, Hunter's DPS right now is balanced with Aspect of the Viper in mind. If we, say, reduced the amount of time you were in it drastically or the damage penalty we'd have to do something equivalent of reducing Hunter's total DPS by at least 10-30%. While you guys might not notice it with the pre-mades, the Hunter class is currently king of DPS.
What I do buy is that when you're soloing, between pulls or not able to attack, you aren't gaining the regeneration. What we just did is make the regeneration passive and not require you to attack, but basically just regenerate mana. (It would still have the damage penalty though)
Agility mail gear won't have any MP5
There won't be MP5 on AGI mail gear.
Paladin
Divine Plea changes
I believe the only change we are making right now (aside from some general bug fixing) is a change to Divine Plea. Divine Plea will have a longer duration but the same total percent mana returned per cooldown.
Shield and Hammer of the Righteous
Shield of Righteousness was going to scale way too well as a multiplier on block value. We already saw cases where it was 40% or more of paladin dps with very few hits. I'm not sure if you got the entire change in with the hotfix, but it's now 100% of block with a flat component and two ranks. See how it feels in the next beta build.
It's not critical that Shield Slam and Shield of Righteousness hit for equal amounts, so long as overall dps and threat are pretty close. We're trying to keep them as distinct as possible, since there are already concerns about the two classes moving too close together.
Wer'e going to buff Hammer of the Righteous. That should even out with the Shield of Righteousness nerf, plus give you a little more reason to hand that +spell power blade back to the warlock.
Tanking in Wrath of the Lich King
We want paladins to be competitive MTs if that makes you feel better. If your block is worse than warriors, we'll get that fixed. It's possible to make a lot of progress with theorycrafting, but at some point everyone just needs to get out there and see what happens in a %26quot;real world%26quot; environment.
To reiterate, we're not that crazy about trying to strongly reinforce niches or special abilities for fear that those lead to certain tanks being more desired than others. That design strategy probably works okay for dps and healing roles, because you tend to have more of them and they tend to be slightly more interchangable from raid to raid. For better or worse, groups tend to stick with their main tank.
Even after Lich King goes live, you have my assurance that we'll try to keep parity. If something unforseen (the weird interaction of a glyph and new set bonus perhaps) causes one tank to get far ahead, we'll get it taken care of.
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