Attributes
Strength
1 str = 2 AP, .5 block value(.65 block value specced into Redoubt)
Talented Divine Strength = 15% +str
Agility
52.08 agi = 1% dodge, 1% crit, 2 armor
Stamina
1 stam = 10 HP, .3 spell power from Touched by the Light talent.
Sacred Duty talent = +6% stam
Combat Expertise = +6% stam
Intellect
1 int = 15 mana
Spirit
Useless for any Paladin spec, especially Prot.
Combat
Defense / Defense Rating
4.92 defense rating = 1 defense
25 defense = -1% chance to be crit, +1% chance to be missed, and to dodge,
block, or parry (each)
540 defense = uncrittable
*Note* In Lich King, the level that a mob has to be to land a crushing blow on it's target eliminates Crushing Blows from the equation for raiding level 80's.
Dodge
39.35 dodge rating = 1% dodge
Dodge's equation shows diminishing returns.
Parry
49.18 parry rating = 1% parry
Parry's equation shows diminishing returns. Inferior to dodge for avoidance.
Block
16.29 block rating = 1% block
Block's equation shows no diminishing returns.
While adding threat via Holy Shield, blocking only absorbs damage equal to your block value.
Hit
32.79 hit rating = 1% physical hit; which includes Melee, Avenger's Shield, Hammer of the Righteousness, Shield of Righteousness, Hammer of Wrath, and Judgements.
26.23 hit rating = 1% spell hit; which really only applies to Righteousness Defense.
There is a Glyph that increases +hit% of Righteousness Defense by 8%
Expertise
Since only a few of the Paladin's abilities can be dodged or parried, I didn't do any research on Expertise.
Critical Chance
Crits aren't really a dependable tanking statistic, so I have left this blank as well.
Haste
While lowering the GCD by up to .5 seconds, there are far more useful stats to improve threat.
Resilience
A stat that's used for PvP, and Prot Paladins don't do very well in that department. Almost useless when compared to defense; don't use resil to tank.
Block Value
Each point of Block Value allows your successful blocks to absorb another point of damage, and causes your SoR to deal an extra point of damage.
Glyphs and Librams
Major Glyphs
I personally use the SoV expertise, Spiritual Attunement, and Righteousness Defense Major Glyphs.
Minor Glyphs
Most of these glyphs don't make an impact on your tanking; I guess the Turn Evil glyph could come in handy.
Librams
Libram of Obstruction is by far your best choice. No real need for an explanation here.
Rotation of Abilities
I personally use the 969 rotation shown below.
SoV = Seal of Vengeance
HS = Holy Shield
HotR = Hand of the Righteousness
ShoR = Shield of Righteousness
Cons = Consecrate
Prep SoV
00.0 HS
01.5 HotR
03.0 Judgement
04.5 ShoR
06.0 Cons
07.5 HotR
09.0 HS
10.5 ShoR
12.0 Judgement
13.5 HotR
15.0 Cons
16.5 ShoR
Talent Build
Once again, there are many ways you can do this. I'll show you my way.
5/60/6
Talent Calculator - World of Warcraft
If you have any questions on why I specc'd the way I did, feel free to post.
Changes being made to Paladins in the next minor content Patch:
- Divine Shield penalty changed to 50% damage done instead of an attack speed penalty.
- Divine Protection no longer causes an attack speed penalty.
- Sacred Duty: Now re-worded to apply changes to Divine Shield / Protection.
- Avenging Wrath, Divine Shield, Divine Protection, and Hand of Protection have a shared, 30-second cooldown. The Forbearance effect is no longer triggered by Avenging Wrath.
- Judgement of Wisdom now returns a percentage of base mana instead of a percentage of max mana.
- All mana drain effects now return a percentage of max enemy mana (making mana drains less punishing to paladins and other characters without large mana pools.)
- Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
- All paladins receive a single-target taunt (name TBD) as a base ability.
Source: World of Warcraft - English (NA) Forums -%26gt; Consolidated list of upcoming Paladin changes
by l31sh0p