World of Warcraft - Starting a Death Knight


I do the first few quests available to the Death Knight, the hero class that WOTLK introduced. If you havn't reached level 55 yet i reccomend you do ASAP, as Death Knights are very fun to play. Oh and they are quite overpowered Recorded using Fraps Song - Devils Dance Floor by Flogging Molly …

World of Warcraft Comic Quiz Contest

Think you know your lore? Test your knowledge in our , and you might win a hardcover copy of the World of Warcraft comic book signed by artist Jim Lee! For years, World of Warcraft players have been waiting to learn the origin and fate of the missing king of Stormwind, Varian Wrynn. The story of his incredible journey has been chronicled in Wildstorm's fast-paced World of Warcraft monthly comic series, written by comic legend Walt Simonson and featuring art by Ludo Lullabi, Jon Buran, and Mike Bowden. or to make sure you're in the know on the world-shaking events that affect Wrath of the Lich King and beyond. Also be sure to check out , a hardcover collection of issues 0 through 7. It's on shelves and available online now at all major comic retailers. Once you've read up, you're ready to take the quiz. Complete contest rules, including requirements and eligibility, can be found . Good luck!

How can i create a death knight in WOW?

Do i need to have level 55+ character on some realm or i can create DK right away from the beggining?you need to have a level 55+ character on your realm of choice,before you can make a death knight and no it won't destroy your original level 55 character.
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Pet Bombling and Lil' Smoky available to all Engineers in patch 3.1

With the Patch 3.1 patch notes as long as they are, even we miss a lot of the little things that crop up in them. Luckily, I was reading Kaliope's WoW Crafting Blog (which is fantastic) and happened to spot this little tidbit: All Engineers, regardless of specialization, will be able to get their hands on both Lil' Smoky and the Pet Bombling. You don't need to do the repeatable quest(s) for them and pray to the RNG gods anymore, either.The schemata for Lil' Smoky and the Pet Bombling are now Bind on Pickup drops from Gnomeregan. I know, I know, Gnomeregan is terrible, but most pet collectors are so overleveled for that place that this new method of getting the recipes should be dramatically easier. The Pet Bombling appears to be a 100% drop off of Thermaplugg, the final boss of the dungeon. Lil' Smoky is slightly less reliable, but not by much. He drops off of the Arcane Nullifiers and only the Arcane Nullifiers, as far as testers have found. That makes sense, considering Lil' Smoky shares their model.If you're going to be hunting down these bad (and smelly) boys come patch 3.1, Gnomeregan is the place to be. Kaliope even has some further advice on tracking down Lil' Smoky, should you need it. Good luck on your hunt! With the Patch 3.1 patch notes as long as they are, even we miss a lot of the little things that crop up in them. Luckily, I was reading Kaliope's WoW Crafting Blog (which is fantastic) and happened to spot this little tidbit: All Engineers, regardless of specialization, will be able to get their hands on both Lil' Smoky and the Pet Bombling. You don't need to do the repeatable quest(s) for them and pray to the RNG gods anymore, either.The schemata for Lil' Smoky and the Pet Bombling are now Bind on Pickup drops from Gnomeregan. I know, I know, Gnomeregan is terrible, but most pet collectors are so overleveled for that place that this new method of getting the recipes should be dramatically easier. The Pet Bombling appears to be a 100% drop off of Thermaplugg, the final boss of the dungeon. Lil' Smoky is slightly less reliable, but not by much. He drops off of the Arcane Nullifiers and only the Arcane Nullifiers, as far as testers have found. That makes sense, considering Lil' Smoky shares their model.If you're going to be hunting down these bad (and smelly) boys come patch 3.1, Gnomeregan is the place to be. Kaliope even has some further advice on tracking down Lil' Smoky, should you need it. Good luck on your hunt!

All The World's A Stage: Impromptu RP Raiding


Hey everyone. I'm back. David is not tied up and gagged in his own shoe closet. And even if he were, there would be nothing you could do to prevent me from writing this column since, like Adrian Veidt, I'm doing it before I tell you about it. Fiendishly clever, I know.So, it's generally known (by those that care to know) that I play both Alliance and Horde. My horde play nowadays consists of my orc shaman who I am slowly leveling resto because I am an insane masochist and my tauren warrior, who is a raiding arms warrior.... mostly... because again, I am an insane masochist. That, and the abiding love I have for both the warrior class and the tauren race. As I said in yesterday's Breakfast Topic, I love pretty much everything about tauren. (Oh, and Karilyn, I did go stand back to back with a female tauren yesterday, and you're wrong and right at the same time. I'm taller, but she holds her head higher and stands straighter. I'm talled because my massive shoulders are higher than her head. She does look pretty freaking regal, though.)My love for my tauren is so oddly obsessive that I've taken a staff that was going to be sharded to wear around town (It's my walking stick) even though it cost me a shard to do it. It was that run, actually, that introduced me to a fun concept for the insomniacs among us. See, none of my characters are on RP servers, but if it's late enough and you're putting a PuG together of people's alts and unsaved characters (I miss half of the Naxx raids due to schedule conflicts) then it's possible to get 9 or 10 folks together who are willing to throw caution to the winds and actually raid in character.
Now, I'm well aware that on RP servers people raid in character all the time, and have elaborate mechanisms in place for how to do it. That's fairly awesome, but as I said, I'm not on an RP server. So when at 2 AM last week I floated the idea to some friends that we raid Naxx - 10 as our characters, I expected to get shot down. I've managed to for... er, I mean encourage roleplaying when running people's alts through BRD or what have you through sheer force of personality before, but I knew that people often view raiding as very serious business and furthermore, people who don't RP often get uncomfortable with the idea and try and play it off as weird to actually pretend to be the digital avatar you're spending all that time and effort getting pretty pixels to wear.Luckily, perhaps due to my deranged enthusiasm, perhaps due to the raucous nature of my friends and their friends (some of which I didn't even know) we ended up with nine people willing to drag some toon or another through Naxxramas in the spirit of the thing. The first rule of roleplaying a raid with people who've never done it before is commit, commit, commit. As the defacto raid leader, I had to stay in character every second, even when distributing loot. Since we were using vent, this meant I felt the need to actually come up with a voice for my tauren after almost three years of playing him. I went with as close to Ron Perlman as I could get, which really isn't all that close. Since I already knew that his personality is fairly naive, calm and friendly, I simply did all of the loot as if I was everyone in the raid's big brother. "Now, Killazan, do you really need that pair of shoes? You're a troll, after all. I know how it is, I can't keep the bottoms on my shoes either."Turns out yes, Killazan did need the shoes. I think. Honestly, I couldn't understand the astonishingly thick accent her player came up with but thankfull dice rolls don't have accents.When calling out polarity shifts on Thaddius, when calling out interrupts on Kel'Thuzad, when distributing loot, even when asking for a res because I got excited and Bladestormed in the middle of a trash pull and died, at all times I had to try and keep that calm, unshakable and as deep and gruff as I could get it voice going. Frankly, one of the things I've noticed in my time playing the game is that often, the biggest barrier to roleplaying is the fear of embarrasment. When people see that you're not only not going to make fun of them but are willing to be made fun of yourself, their discomfort level goes down and their inner ham comes out.Face it: everyone loves a little spotlight now and again. We're not all good actors, but we're all willing to be the center of attention from time to time, even if it is by busting up the entire raid by trying to stealth in and pick an abomination's pockets. "Hey, I do it all the time in Undercity.""Do you always die horribly when you do it in Undercity?""Sometimes the abominations decide I'm cute and rename me George, but thankfully they have really bad short term memories."Another thing to consider when improvising RP of this sort is, run with other people, not over them. David's talked about Mary Sue before and in this concept it's important to remember that you can't just declare yourself the super awesome king-god master of all you survey, especially since the mobs are only concerned with whether you can kill them or not. Also, try not to push any ideas that will really annoy other players, and be willing to back off if you do anyway. In the three late night runs I've managed since this idea came to me, one player (a rogue) really didn't like the shadow priest's insistence that they went to school together and that the rogue did poorly in every subject. Thankfully they worked it out by the rogue's insistence that the Shadow Priest was just jealous that when he died, at least no one had strapped his head together, but it could have ended poorly. There's also the fact that you have to buckle down sometimes to consider. Sure, you want to try and keep in character and have fun, but at the same time, if you actually want to kill things and someone calls out "He's casting, get ready to move away from each other" then it's time to do that if you really want to get to loot him. There's plenty of good rp reasons why you wouldn't stand next to someone with a negative charge when you're positively charged, but in the end you don't actually have to come up with one at the time.Honestly, I have a lot of fun when I can actually get one of these runs together, which is sadly not terribly frequently. I think it's possible to get too caught up in stats, balancing gear, DPS or threat per second or healing throughput and stop playing the actual game because you're playing a statistical metagame the whole time. Do we have the tanks? The healers? How's our DPS? Can we take down Thaddius before the enrage timer? It turned out yes, we could, after six attempts, but not with nine people. We had to for... gently encourage a friend who was about to log off to come in, and thankfully he was game enough that he did the entire fight as a sea captain. Yes, that's right, hearing someone yell "Ahrrr, ye lubbers are gonna feel me hunger for blood!" as he hits the Bloodlust button can make you actually hurt yourself laughing, I now know from experience. No, no one knows how a tauren shaman ended up as a sea captain, but it was a fast and easy character hook and it worked out. And his improvised sea shanties (mostly involving rolling grass and kodo's and bottles of rum) were an instant hit over vent. "I'm an old sea dog from the vast Mulgore sea so step out of the shadow fissure or ye'll answer to me, yo ho ho and a bottle of rum if you die to the floor then I'm calling ye dumb!" There was more swearing, but this is an all ages blog.I heartily encourage anyone, even people who have never roleplayer, who aren't on RP servers, and who don't know the first thing about it to take a vacation from the 'serious business' of raiding once in a while, put on some character (you've been playing that guy how long? You must have some ideas for what he's like) and do a run through the Obsidian Sanctum, Naxx or even Maly. I mean, Ulduar's coming out soon, why not kick back and relax while you may? You may discover you're actually a sea captain or that abominations like to cuddle you and stroke you and call you George.Hey, I got a nice walking stick out of it, and laughed myself sick. That's pretty much all you can ask for, right? Well, okay, I'd also like a pony, but those alliance jerks are hoarding all the ponies. Luckily, I know a sea captain I think I can convince to help me liberate a few. For The Horde in character sounds like a fun use of an afternoon.

Spiritual Guidance: Sartharion with all drakes

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matt offers some tips and insights for the healing Priests that are struggling with Sartharion and his 3 drakes up Welcome to the toughest raid encounter that Wrath has to offer. By the end of the first night, you will wish you decided to stay home and watch the latest episode of House instead.
As a healing Priest, you're going to be extremely valuable to your raid group. It doesn't matter if you're Holy or Discipline. You will have access to either of the two skills that will help your raid get through this encounter.
Guardian Spirit: For the Holy Priests, keep this spell macro'd and on your main tank of choice.
Pain Suppression: Discipline Priests will want to do the same thing.
My guild employs both a Discipline and a Holy Priest and I'll present the strategies used from both perspectives. Is it possible to interchange their roles? Yes. But doing so means that the classes aren't playing at their most optimized positions. When engaging Sartharion with all drakes active, there is virtually no room for error. If even one player gets careless, it has the possibility of wiping the entire raid. Actually, if one player gets careless and gets caught it will wipe the entire raid.
Hazards
Beware tunnel vision: Keep your eyes and ears open for the extraneous hazards that come your way. Step out of the way of fire walls. Run straight out of void zones. Fade when your aggro meter goes off the charts because you crit healed right when whelps spawn. Most importantly, don't lose sight of your healing assignments. I find it extremely easy to avoid the environmental hazards. I also find it easy to heal one player specifically. But doing both can be a challenge to all but the most seasoned of raiders.
Aggravated guildies: I can't stress this enough. Priests, you are going to wipe. Sartharion with all drakes active is the hardest encounter in the game for a reason. This should serve as a reality check to you. You might have stomped your way through Naxx and Malygos without too much difficulty. Then you met this big black dragon and all of a sudden the game is back to being too hard. Deal with it. Be patient, be understanding. My guild clocked around 8 hours before we got this oversized turkey down.
For the Discipline Priest
There are a few tips I can offer. I regularly go through this encounter as Discipline. Here's a few things that I do:
Place myself in the tank group: This is mostly for Prayer of Healing use. Depending on where I stand and where the other tanks stand, I'm able to hit 2 or 3 of them with Prayer of Healing. This won't be that important when 3.1 goes live due to the fact that Prayer of Healing can target other players outside of your party.
Glyphed Prayer of Healing: I run the Flash Heal, Power Word: Shield and Prayer of Healing Glyphs. I find the HoT effect from Prayer of Healing helps if you're diligent about using the spell.
Assigned to the main tank: We usually bring around seven healers to this encounter and I'll put myself on the main tank. Discipline Priests really shine when they need to worry about only one player.
If you have the Grace talent, then chances are you're going to keep the buff up on your main tank no matter what anyway.
Pain Suppression is the key here.
Your clutch moment is when Vesperon lands. In most cases, Shadron will still be active. He should have around 40% health or less remaining. The combination of Shadron and Vesperon being alive that Sartharion's flame breath will one shot your tank unless you work together and time your cooldowns in such a way to help your main tank live.
We used a Feral Druid tank who busted out the Feral Instincts and Barkskin combo in order to survive one of the breaths.
We didn't use a Death Knight tank yet until we felt that his tanking gear was ready. Having a Death Knight tank on Sarth has the benefit of both Anti-Magic Zone and Anti-Magic Shell. That's two tank saving cooldowns compared to a Druid's one.
You have to set up a cycle in such a fashion that there is a defensive cooldown ready to protect your main tank from Sarth's fully powered up Sarth breath. Here's a list of abilities that will do the trick among healers:
Holy Priest: Guardian Spirit
Discipline Priest: Pain Suppression
Paladin: Hand of Sacrifice
Let your tank get the first breath (and second breaths) if possible. This is the time to be vocal. Your tank and healers should give a count of the current breath that they just prevented. Try to have a set order.
Here's an example of the back and forth communication that I have going on:
*Sarth breathes*
Tank: "That's one!"
*13 seconds passes, Sarth breathes again*
Tank: "Two!"
*11 seconds later, Sarth breathes again*
Disc Priest: "I got three!"
*10 seconds, Sarth breathes again*
Holy Paladin: "That's four!"
That time span between Vesperon going active and when Shadron dies is the make or break phase of this fight. As the Discipline Priest, you should be able to hold down the fort with relative ease.
For the Holy Priest
For the few times I went Holy on this fight, I found that I was better suited to healing the raid members or one of the drake tanks. Drake tanks have to be kept up. Once they've finished tanking and the drake dies, I switched and started going full time on the raid.
Some quick tips.
Position: I would often jump between the middle of the island and the west part of the island to dodge firewalls. As a contrast with Discipline, I dodged by going between the middle area and toward the east (to maintain range on the main tank).
Don't jump out of void zones: I don't want to get too much into details. But the game code translates your position as going from X to Y. That is, if you jump from X to Y, you're still going to be at X until you land on Y. You're better off strafing or running straight out of the void zone. This helps explain some of the early deaths I've had. I knew I was clear of the voids, but I'd still die because the void zone effect went off while I was in the air. The game code still interpreted my position as still being inside the void zone.
Again, the clutch moment is between Vesperon going live and Shadron dying. The issue here I found as a Holy Priest is that I had to make sure I get in range of the main tank. I was fourth on the tank saving cooldown list. Using the previous example above in regards to communication, once I heard the tank say "Two", I'd start hustling over and make sure that I could the tank from where I was.
On a side note, Twilight Torment is literally going to kill your raid. Every healer is going to have to work their butt off to try to keep the raid afloat during this crucial time. Keep cycling the Circle of Healing and the Prayer of Mending as often as they're up. Surge of Light procs are a godsend.
Keep plugging away. Don't be discouraged. It's a hard and tough fight.
Want to find more great tips for carrying out your Priestly duties? Spiritual Guidance has you covered with all there is to know! And don't forget to check out our other Leveling Guides as well as our Wrath Guides and Galleries!

Pirates of the Burning Sea offering 14 day Free Trial

"Our 14-day free trial program is an effort to give everyone a taste of Pirates of the Burning Sea game-play," said Russell Williams, CEO of Flying Lab Software. "People are really going to enjoy their experience with us, and I'm excited to welcome these new members into our community!"
Pirates of the Burning Sea is now offering a 14-day free trial that gives full access to Flying Lab Software's seafaring MMO for two weeks.  If you haven't checked out Pirates of the Burning Sea yet, this is your chance to do so.
All you have to do to sign up is visit the free trial page and enter your email address.  Soon after you'll receive an email from Flying Lab with details on how to activate your trial key, get the game, and begin plundering booty in the Caribbean!
Key Features of Pirates of the Burning Sea:
Build, capture, and customize 158 historical ships

Design your own personal flags and customize sail decals

Choose from 3 different styles of combat - deadly and formal Fencing, flashy, dual wielding Florentine or rowdy and treacherous Dirty FightingJoin one of the four loyalties - France, Spain, England or Pirate

Battle other players to control more than 80 conquerable ports in the Caribbean

Explore the world and make a name for yourself in more than 1,000 missions

Vie for power and wealth with the fully player-driven economy


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