W32/OnlineGames.B.gen!Eldorado

The Blizzard Launcher has detected the Trojan %26#8220;W32/OnlineGames.B.gen!Eldorado%26#8221; on your machine which may be used to steal your World of Warcraft account name and password.


Trojans are a %26#8220;back door%26#8221; in to your machine which can allow hackers to obtain sensitive data as well as cause harm to your machine. Trojans differ from Viruses as Viruses replicate themselves and are designed to purely cause damage to the %26#8220;host%26#8221; machine. Each Trojan functions differently, however most are designed to obtain information through use of keyloggers or allow remote functions for the hacker to literally use your computer. Trojans pose a serious threat to all computer users and it is extremely important that they are removed immediately before information can be gathered. Some Trojans are also used to allow further infection, installing additional Trojan functions as well as Viruses.


Follow these steps to remove the Trojan and protect yourself from future infection:


1. Close the Blizzard Launcher. You are still allowed to log in and play, however playing the game with a Trojan installed puts your account at serious risk of being compromised as the hacker can easily obtain your World of Warcraft account name and password.

2. Ensure that all programs are closed. If you have recently downloaded any executable (.exe) files meant for use with the game, delete them so that they are not accidentally used in the future.

3. Use one or more of the below programs to help remove the Trojan and provide future protection against them. After installing the program, ensure that you update its %26#8220;definitions%26#8221;. Definitions are used as a dictionary of sorts for the program to help it detect new Trojans. This is usually prompted to be done shortly after install by the program itself. If not, the process to do so should be available within the program options.

4. Make sure you run a thorough scan of your entire system. After removing the Trojan, use the Blizzard Launcher again to start the game and see if any additional threats are detected.


Removal Programs









The below programs can all be used to detect and remove the Trojan found on your system. Programs with trial or free versions are marked as such. Trial programs are basic versions of the program that can be used for a limited amount of time, after which you can either choose to purchase the full product or uninstall the program.


The %26#8220;Version used%26#8221; field notates what version of that program was used by Blizzard to confirm its ability to find this specific Trojan. The version you download should be the newest available and does not necessarily have to match the one listed.


AntiVir (Free)

Version Used: 7.6.0.67

Detects As: HEUR/Malware


Avast (Free)

Version Used: 4.7.1098.0

Detects As: Win32:OnLineGames-BRE


ClamAV (Free)

Version Used: 0.92.1

Detects As: Trojan.Crypted-3


F-prot (Trial)

Version Used: 4.4.2.54

Detects As: W32/OnlineGames.B.gen!Eldorado


Prevx1 (Free)

Version Used: V2

Detects As: Heuristic: Suspicious Self Modifying File


Sophos (Trial)

Version Used: 4.27.0

Detects As: Mal/Gampass-A


VBA32 (Trial)

Version Used: 3.12.6.2

Detects As: suspected of Backdoor.XiaoBird.3



If your account has already been compromised please make sure the Trojan is removed by following the steps above. After the Trojan has been successfully removed follow the steps below for help with recovery.


* If your account has been compromised and you are unable to login please attempt to recover your password by clicking here.

* If you are unable to recover your account password or are having difficulty with the hacker changing it again after recovery; please first make sure the Trojan is fully removed by following the steps at the top of this page as well as running a thorough system scan. If the Trojan has been removed please contact our Billing %26amp; Account department by phone.

* If you have successfully recovered the account and the hacker has not been able to login but you are missing items or characters; please contact our In-Game Support department by creating an in-game petition.


Backdoor.Bifrose.F

The Blizzard Launcher has detected the Backdoor.Bifrose.F Trojan on your machine which may be used to steal your World of Warcraft account name and password.


Trojans are a %26#8220;back door%26#8221; in to your machine which can allow hackers to obtain sensitive data as well as cause harm to your machine. Trojans differ from Viruses as Viruses replicate themselves and are designed to purely cause damage to the %26#8220;host%26#8221; machine. Each Trojan functions differently, however most are designed to obtain information through use of keyloggers or allow remote functions for the hacker to literally use your computer. Trojans pose a serious threat to all computer users and it is extremely important that they are removed immediately before information can be gathered. Some Trojans are also used to allow further infection, installing additional Trojan functions as well as Viruses.


Follow these steps to remove the Trojan and protect yourself from future infection:


1. Close the Blizzard Launcher. You are still allowed to log in and play, however playing the game with a Trojan installed puts your account at serious risk of being compromised as the hacker can easily obtain your World of Warcraft account name and password.

2. Ensure that all programs are closed. If you have recently downloaded any executable (.exe) files meant for use with the game, delete them so that they are not accidentally used in the future.

3. Use one or more of the below programs to help remove the Trojan and provide future protection against them. After installing the program, ensure that you update its %26#8220;definitions%26#8221;. Definitions are used as a dictionary of sorts for the program to help it detect new Trojans. This is usually prompted to be done shortly after install by the program itself. If not, the process to do so should be available within the program options.

4. Make sure you run a thorough scan of your entire system. After removing the Trojan, use the Blizzard Launcher again to start the game and see if any additional threats are detected.


Removal Programs


The below programs can all be used to detect and remove the Trojan found on your system. Programs with trial or free versions are marked as such. Trial programs are basic versions of the program that can be used for a limited amount of time, after which you can either choose to purchase the full product or uninstall the program.


The %26#8220;Version used%26#8221; field notates what version of that program was used by Blizzard to confirm its ability to find this specific Trojan. The version you download should be the newest available and does not necessarily have to match the one listed.









AntiVir (Free)

Version Used: 7.4.0.15

Detetcs As: BDS/Bifrose.F.20


AVG (Free)

Version Used: 7.5.0.464

Detects As: BackDoor.Generic4.WGX



BitDefender (Trial)

Version Used: 7.2

Detects As: Backdoor.Bifrose.F


ClamAV (Free)

Version Used: devel-20070416

Detects As: Trojan.Packed


Fortinet (Free)

Version Used: 2.85.0.0

Detects As: BDoor.CEP!tr.bdr


F-Secure (Trial)

Version Used: 6.70.13030.0

Detects As: W32/Smalldoor.ABNT


Ikarus (Trial)

Version Used: T3.1.1.5

Detects As: Backdoor.VB.EV


McAfee (Trial)

Version Used: 5019

Detects As: BackDoor-CEP.svr


Norman (Trial)

Version Used: 5.80.02

Detects As: W32/Smalldoor.ABNT


Sunbelt (Trial)

Version Used: 2.2.907.0

Detects As: Backdoor.Bifrose.F


If your account has already been compromised please make sure the Trojan is removed by following the steps above. After the Trojan has been successfully removed follow the steps below for help with recovery.


* If your account has been compromised and you are unable to login please attempt to recover your password by clicking here.

* If you are unable to recover your account password or are having difficulty with the hacker changing it again after recovery; please first make sure the Trojan is fully removed by following the steps at the top of this page as well as running a thorough system scan. If the Trojan has been removed please contact our Billing %26amp; Account department by phone.

* If you have successfully recovered the account and the hacker has not been able to login but you are missing items or characters; please contact our In-Game Support department by creating an in-game petition.


Source: Blizzard


Backdoor.Win32.Hupigon.audy

The Blizzard Launcher has detected the Trojan %26#8220;Backdoor.Win32.Hupigon.audy%26#8221; on your machine which may be used to steal your World of Warcraft account name and password.


Trojans are a %26#8220;back door%26#8221; in to your machine which can allow hackers to obtain sensitive data as well as cause harm to your machine. Trojans differ from Viruses as Viruses replicate themselves and are designed to purely cause damage to the %26#8220;host%26#8221; machine. Each Trojan functions differently, however most are designed to obtain information through use of keyloggers or allow remote functions for the hacker to literally use your computer. Trojans pose a serious threat to all computer users and it is extremely important that they are removed immediately before information can be gathered. Some Trojans are also used to allow further infection, installing additional Trojan functions as well as Viruses.


Follow these steps to remove the Trojan and protect yourself from future infection:


1. Close the Blizzard Launcher. You are still allowed to log in and play, however playing the game with a Trojan installed puts your account at serious risk of being compromised as the hacker can easily obtain your World of Warcraft account name and password.

2. Ensure that all programs are closed. If you have recently downloaded any executable (.exe) files meant for use with the game, delete them so that they are not accidentally used in the future.

3. Use one or more of the below programs to help remove the Trojan and provide future protection against them. After installing the program, ensure that you update its %26#8220;definitions%26#8221;. Definitions are used as a dictionary of sorts for the program to help it detect new Trojans. This is usually prompted to be done shortly after install by the program itself. If not, the process to do so should be available within the program options.

4. Make sure you run a thorough scan of your entire system. After removing the Trojan, use the Blizzard Launcher again to start the game and see if any additional threats are detected.









Removal Programs


The below programs can all be used to detect and remove the Trojan found on your system. Programs with trial or free versions are marked as such. Trial programs are basic versions of the program that can be used for a limited amount of time, after which you can either choose to purchase the full product or uninstall the program.


The %26#8220;Version used%26#8221; field notates what version of that program was used by Blizzard to confirm its ability to find this specific Trojan. The version you download should be the newest available and does not necessarily have to match the one listed.


AntiVir (Free)

Version Used: 7.6.0.78

Detects As: BDS/Hupigon.audy


Avast (Free)

Version Used: 4.7.1098.0

Detects As: Win32:GrayBird-MD


AVG (Free)

Version Used: 7.5.0.516

Detects As: Generic9.AWWR


BitDefender (Trial)

Version Used: 7.2

Detects As: DeepScan:Generic.Graybird.2F62BAB4


CAT-QuickHeal (Trial)

Version Used: 9.50

Detects As: TrojaBackdoor.Hupigon.audy


ClamAV (Free)

Version Used: 0.92.1

Detects As: Trojan.Packed-25


DrWeb (Trial)

Version Used: 4.44.0.09170

Detects As: BackDoor.Pigeon.11502


Ewido (Free)

Version Used: 4.0

Detects As: Backdoor.Hupigon.awtu


F-prot (Trial)

Version Used: 4.4.2.54

Detects As: W32/Hupigon.A.gen!Eldorado


F-Secure (Trial)

Version Used: 66.70.13260.0

Detects As: Backdoor.Win32.Hupigon.awtu


Ikarus (Trial)

Version Used: T3.1.1.20

Detects As: Trojan-PWS.Win32.QQPass.pb


Kaspersky (Trial)

Version Used: 7.0.0.125

Detects As: Backdoor.Win32.Hupigon.awtu


NOD32v2 (Trial)

Version Used: 2982

Detects As: probably a variant of Win32/Genetik


Norman (Trial)

Version Used: 5.80.02

Detects As: W32/DLoader.FMAQ



Prevx1 (Free)

Version Used: V2

Detects As: BACKDOOR.DIMPY.WIN32VBSY.Q


Sophos (Trial)

Version Used: 4.28.0

Detects As: Mal/EncPk-CN


VBA32 (Trial)

Version Used: 3.12.6.3

Detects As: MalwareScope.Trojan-PSW.Game.14


VirusBuster (Trial)

Version Used: 4.3.26:9

Detects As: Packed/NSPack


If your account has already been compromised please make sure the Trojan is removed by following the steps above. After the Trojan has been successfully removed follow the steps below for help with recovery.


* If your account has been compromised and you are unable to login please attempt to recover your password by clicking here.

* If you are unable to recover your account password or are having difficulty with the hacker changing it again after recovery; please first make sure the Trojan is fully removed by following the steps at the top of this page as well as running a thorough system scan. If the Trojan has been removed please contact our Billing %26amp; Account department by phone.

* If you have successfully recovered the account and the hacker has not been able to login but you are missing items or characters; please contact our In-Game Support department by creating an in-game petition.


Source: Blizzard


Using Auctioneer World of Warcraft leveling service

This is a great way to make money without spending any money on a buy-low, sell-high inventory. Let AH be your storage area and let others worry about paying for auctions.


1. Scan the auction house using auctioneer

2. Save two search settings in auctioneer:

a) Search Bids that profit over 50%

b) Search Buyouts that profit over 50%

3. In each category, run your search and sort by the most profit.

4. Look for easy to sell, high profit items. They meet this criteria:

- Blue or Purple

- Weapon, Armor or Special

- Under 40 level requirement or 60 level requirement (ie: ignoring items for lvl 41-59 is a strict policy of mine because not that many users will pay market price for non-twink stuff)

- High Profit PLUS low involvement on your part (ie: the profit is more than tripple)

- Items that are easy to sell and non-profession based (so NO recipes鈥tc)

5. In the trade chat, go %26#8216;WTS [item]%26#8217; before you buy it.

6. When a person sends you a pst, asking how much, just say, %26#8216;how much do you want to pay%26#8217;

7. If they offer you more than the item is worth by even 10g, just say OK and ask them to meet you.

8. Close the sale, and make sure they will meet you or accept COD (although COD takes too long).

9. Buy the item off AH and take it to them. They usually will pay you and you just quadroupled your gold.

10. If you get enough positive feedback from people but they don%26#8217;t have the money, just buy the item because you%26#8217;ll likely sell it anyway.


IF THE ITEM SELLS WHILE YOU ARE NEGOTIATING, DO NOT WORRY.

Tell them they waited too long and you sold it to someone else. Next time they will JUMP on the chance to buy from you.



Cheers!


A twist to this is if you are listing things on AH you can actually get people to buy your stuff and try to resell it to you. Simply go: wtb [item that you listed at an outrageous price] 200g Example: 1. Buy an item at 30g 2. List it on AH at 80g 3. Log, then relog as your alt 4. wtb [item] 124g Convince everyone that messages you that you WILL buy it if they meet you at a remote location. Then wait for the item to sell off AH as a greedy person attempts to dupe you. ;-) HAHA


WoW error 21370

Blizzard Launcher - Trojan Found


If you are getting the message %26#8220;Unable to validate the game version%26#8221; please go here


If you are getting the message that the Blizzard Launcher has detected a Trojan on your machine, this may be used to steal your World of Warcraft account name and password.


If so, please click on the Trojan name below that matches the name displayed in the Blizzard Launcher.


* %26#8220;Backdoor.Bifrose.F%26#8221;

* %26#8220;Backdoor.Win32.Hupigon.audy%26#8221;

* %26#8220;Backdoor.VB.EV%26#8221;

* %26#8220;Backdoor.Win32.Bifrose.aej%26#8221;

* %26#8220;Backdoor.Win32.Cafeini.11%26#8243;

* %26#8220;Backdoor.Win32.Delf.adj%26#8221;

* %26#8220;Backdoor.Win32.GrayBird.lc%26#8221;

* %26#8220;Backdoor.Win32.Hupigon.aqw%26#8221;

* %26#8220;Backdoor.Win32.PcClient.GV%26#8221;

* %26#8220;Backdoor.Win32.PcClient.GV-B%26#8221;

* %26#8220;BountyHunter%26#8221;

* %26#8220;Dropper.Win32.VB.hx%26#8221;

* %26#8220;Heur.Trojan.Generic%26#8221;

* %26#8220;MalwareScope.Backdoor.Hupigon.1%26#8243;

* %26#8220;Monitor.Win32.Perflogger.ca%26#8221;

* %26#8220;MoSucker.al%26#8221;

* %26#8220;PSW.Agent.AIK%26#8221;

* %26#8220;PWS:Win32/Mumawow.gen%26#8221;

* %26#8220;PWS:Win32/Wowsteal.C%26#8221;

* %26#8220;PWS:Win32/Wowsteal.gen!A%26#8221;

* %26#8220;Trojan.DL.OnlineGames.Gen.3%26#8243;

* %26#8220;Trojan-Downloader.Win32.Agent.bbb%26#8221;

* %26#8220;Trojan-Downloader.Win32.Agent.uj%26#8221;

* %26#8220;Trojan-Downloader.Win32.Agent variant%26#8221;

* %26#8220;Trojan-Dropper.Win32.Agent.bcw%26#8221;

* %26#8220;Trojan-Proxy.Win32.Small.du%26#8221;

* %26#8220;Trojan-PSW.Win32.Agent.kv%26#8221;

* %26#8220;Trojan-PSW.Win32.Hangame.cl%26#8221;

* %26#8220;Trojan-PSW.Win32.Lineage.aey%26#8221;

* %26#8220;Trojan-PSW.Win32.Nilage.my%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.aeq%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.aeq - variant%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.dh%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.kmy%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.of%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.ox%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.oxn%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.tgx%26#8221;

* %26#8220;Trojan-PSW.Win32.QQShou.9448%26#8243;

* %26#8220;Trojan-PSW.Win32.QQShou.cv%26#8221;

* %26#8220;Trojan-PSW.Win32.Wow.C2C7%26#8243;

* %26#8220;Trojan-PSW.Win32.WOW.ch%26#8221;

* %26#8220;Trojan-PSW.Win32.WOW.et%26#8221;

* %26#8220;Trojan-PSW.Win32.WOW.je%26#8221;

* %26#8220;Trojan-PSW.Win32.WOW.ky%26#8221;

* %26#8220;Trojan-PSW.Win32.WOW.ou%26#8221;

* %26#8220;Trojan-PSW.Win32.WOW.rc%26#8221;

* %26#8220;Trojan-PSW.Win32.WOW.hr%26#8221;

* %26#8220;Trojan.PWS.Gamania%26#8221;

* %26#8220;Trojan.PWS.Gamania.v2%26#8243;

* %26#8220;Trojan-PWS.Win32.Agent.im%26#8221;

* %26#8220;Trojan-PWS.Win32.Agent.im-B%26#8221;

* %26#8220;Trojan-PWS.Win32.Delf.HG%26#8221;

* %26#8220;Trojan-PWS.Win32.Nilage.ajf%26#8221;

* %26#8220;Trojan-PWS.Win32.OnLineGames.eqg%26#8221;

* %26#8220;Trojan-PWS.Win32.OnLineGames.es%26#8221;

* %26#8220;Trojan-PWS.Win32.OnLineGames.fak%26#8221;

* %26#8220;Trojan-PWS.Win32.OnLineGames.ssu%26#8221;

* %26#8220;Trojan.PWS.Zhengtu%26#8221;

* %26#8220;Trojan-Spy.Win32.GhostKeyLogger.e%26#8221;

* %26#8220;Trojan-Spy.Win32.KeyLogger.lc%26#8221;

* %26#8220;Trojan-Spy.Win32.Perflogger.al%26#8221;

* %26#8220;Trojan-Spy.Win32.SCKeyLog.ac%26#8221;

* %26#8220;Trojan.Win32.Agent.abf%26#8221;

* %26#8220;Trojan.Win32.Agent.abf-B%26#8221;

* %26#8220;Trojan.Win32.Agent.aik%26#8221;

* %26#8220;Virus.Win32.Ardamax.AG%26#8221;

* %26#8220;Virus.Win32.AutoRun.ji%26#8221;

* %26#8220;Virus.Win32.Detnat.b%26#8221;

* %26#8220;Virus.Win32.Detnat.b - variant%26#8221;

* %26#8220;Win32:Agent-ABW%26#8221;

* %26#8220;Win32/KeyLogger.Ardamax%26#8221;

* %26#8220;Win32/PSW.Maran%26#8221;

* %26#8220;Win32/PSW.OnLineGames.ODJ%26#8221;

* %26#8220;W32/OnlineGames.B.gen!Eldorado%26#8221;









The above links will bring you to a page with more information on Trojans, help with removing the specific one detected, and information on how protect yourself from future occurrences.



World of Warcraft error 132

The 132 error message you are experiencing can be caused by many things. If you haven%26#8217;t yet, please try the following steps first.


Remove Any Temporary Files

Navigate to your World of Warcraft/Burning Crusade installation directory on your hard drive (the default locatation is C:\Program Files\World of Warcraft\). If you have an Interface folder, rename it or delete it completely, then remove all the files in your Cache and WTF folders. These files will be recreated with default values the next time you run the game. Please note that if you haven%26#8217;t successfully gotten into the game yet, these folders may not exist. If that is the case, please move on to the next step.


Update Drivers

Be sure you have the latest motherboard, video, sound, and network card drivers. More information on identifying your video, sound, and network card driver versions can be found here.









Drivers should be available from the manufacturer%26#8217;s website for each individual component. Motherboard drivers will be available on your motherboard or system manufacturer%26#8217;s site. It is important that you follow all precautions given by your motherboard manufacturer when updating drivers or firmware. Links to manufacturers%26#8217; web sites can be found here.


You also want to make sure you have all the available updates from Microsoft.


Memory Diagnostics

Doing a scan of the computer%26#8217;s physical memory can help you identify memory (RAM) problems which could cause this issue. We are tentatively recommending users try memory scan utilities such as the Windows Memory Diagnostic, available directly from Microsoft.


We recommend the extended test suite, which takes the longest time to run but is the most thorough test suite available with this tool. Please ensure that you follow the directions properly when using the tool. If any errors are found while it runs it could indicate that a physical error exists with your memory (RAM) and you will want to contact your system manufacturer or the RAM manufacturer for assistance in replacing it.


Windows Vista includes its own RAM diagnostic tool, please see our Windows Vista Memory Diagnostic Tool section for instructions.


Try running the game in openGL mode, in a window, and with no sound

The following commands can be used to test and help isolate the device that is causing the problem. NOTE: Command line options appended to the desktop shortcut will not take effect unless “Show Launcher” is enabled at the login screen.


- Click Start.

- Highlight Programs.

- Highlight World of Warcraft without clicking on it.

- Right click on the World of Warcraft icon.

- Click Properties.

- In the Target field add -opengl after the quotation mark

Example: %26#8220;C:\Program Files\World of Warcraft\Launcher.exe%26#8221; -opengl

- Click OK.

- Try the game now with the icon you just modified.


You can also try running the game in a window by adding -windowed to the line as explained above. You can also put all three options on at the same time, just make sure there is a space between them.


You can also make these changes through the config.wtf file:



- Open the World of Warcraft folder on your hard drive.

- Open the WTF folder.

- Open the Config.wtf file using a text editor, like Notepad.


If you do not see any of the lines below you can add them manually:


* OpenGL Mode:

SET gxAPI %26#8220;OpenGL%26#8221;


* No Sound:

SET MasterSoundEffects %26#8220;0%26#8243;


* Windowed Mode:

SET gxWindow %26#8220;1%26#8243;


If you find that the OpenGL command causes the problem to stop, then the issue could be related to your video card. You can check to see if your hardware is supported by World of Warcraft/Burning Crusade by checking our Video Hardware Compatibility page.


If the issue stops due to the No Sound command, then you may need to check sound settings to see if you can correct the issue. Please try the steps on this page to help resolve the problem.


If the Windowed command corrects the problem, then it may be due to another program running in the background or unavailable system resources. Try closing down excess background applications as detailed here and try the game again.


If you are able to get the game running using one or more of these commands, but cannot isolate the problem, please contact your hardware manufacturer or a certified PC technician. Otherwise, please move on to the next step.


Close Background Applications

A program running on your machine could be causing issues. Please try closing all background applications as explained on our support site here.


Check Hard Disk for Errors

Check your hard disk for errors by following the instructions on our ScanDisk/Defrag page.


Also, note that some customers have reported that hard drives larger than 127 gigabytes in size can have issues if you do not have the latest Windows Updates from Microsoft.


We recommend that you read all the documentation that came with your hard drive of system. Many manufacturers have special instructions necessary for proper use of 48-bit Large Block Addressing on hard drives larger than 127 gigabytes.


Overclocking and Overheating

The game attempts to use your hardware to its fullest. If you overclock your hardware in any way, even if other applications on your computer are stable, it may cause problems with the game. Please set all your components to their factory default speeds while playing the game.


If your system is becoming too hot, it may cause the game to freeze or crash. Please try cleaning out any dust that may have built up inside of your computer. You can also test this by removing the side of your case from the computer for troubleshooting purposes. If the issues go away, then we suggest adding a fan to your system to help distribute heat in the case.


Disable the Sound Card

Try disabling the sound card, by following these steps:


- Right click on My Computer and select properties.

- (Windows 2000 and XP) Click on the Hardware tab.

- Click on Device Manager.

- Expand the Sound, Video, and Game Controllers branch.

- Select the sound card and click the Properties button.

- Disable the device from the active profile.

- Click OK

- Reboot your computer and start the game again.


Note: These are some of the most common issues that have resolved this error message, but is by no means an exhaustive list of what has been successful. You may also check out our Technical Support Forum to see what other customers are doing to solve this problem.


Source : Blizzard


Tempest Keep: The Eye Attunement

he Eye is the inner palace of Tempest Keep in Netherstorm and stronghold of the “Sun King”, Kael’thas Sunstrider. In-game, it is known simply as “Tempest Keep”. Attunement if no longer required for this raid as of patch 2.1.2, but the chain remains in-game and must be completed along with the raid attunement for Serpentshrine Cavern to obtain the title of “Champion of the Naaru”.


In this guide you will find all steps required to complete attunement to Tempest Keep: The Eye.


Tempest Keep: The Eye Attunement Overview


The Tempest Key allows players to enter The Eye - the center palace of Tempest Keep - and defeat Kael’thas Sunstrider. This fight is required for several attunement quests. The Tempest Key is not used like an actual key, it is a passive item that attunes you to the instance.


The Tempest Key is given after a long quest chain that begins after completing The Hand of Gul’dan quest chain which starts with [70] The Hand of Gul’Dan) for [The Cipher of Damnation] in Shadowmoon Valley. Upon completing the Cipher quest, you will receive (immediately) a letter in the mail from Khadgar, asking you to travel to Shattrath City to speak to him.


Upon completing all four quests, A’dal will grant you the Tempest Key (along with [Phoenix-fire Band]).


The Eye Attunement Quest Chain Overview


Complete the quest chain for The Hand of Gul’dan



  1. [70] The Hand of Gul’dan

  2. [70] Enraged Spirits of Fire and Earth

  3. [70] Enraged Spirits of Water

  4. [70] Enraged Spirits of Air

  5. [70] Oronok Torn-heart

  6. [70] I Was A Lot Of Things…

  7. [70] A Lesson Learned

  8. [70] The Cipher of Damnation - Truth and History


This opens up the search for the three parts of the key.


Recovering the parts of the key

Part 1:



  1. [70] Grom’tor, Son of Oronok

  2. [70] The Cipher of Damnation - Grom’tor’s Charge

  3. [70] The Cipher of Damnation - The First Fragment Recovered


Part 2:



  1. [70] Ar’tor, Son of Oronok

  2. [70] Demonic Crystal Prisons

  3. [70] Lohn’goron, Bow of the Torn-heart

  4. [70] The Cipher of Damnation - Ar’tor’s Charge

  5. [70] The Cipher of Damnation - The Second Fragment Recovered


Part 3:



  1. [70] Borak, Son of Oronok

  2. [70] Of Thistleheads and Eggs…

  3. [70] The Bundle of Bloodthistle

  4. [70] To Catch A Thistlehead

  5. [70] The Shadowmoon Shuffle

  6. [70] What Illidan Wants, Illidan Gets…

  7. [70 G4] The Cipher of Damnation - Borak’s Charge

  8. [70] The Cipher of Damnation - The Third Fragment Recovered



Finish this chain



  1. [70 G5] The Cipher of Damnation


Read the letter from Khadgar or speak to him



  1. [70] The Tempest Key

    • [70H] Trial of the Naaru: Mercy

      Complete Heroic Shattered Halls

    • [70H] Trial of the Naaru: Strength

      Complete Heroic Steamvaults

      Complete Heroic Shadow Labyrinth

    • [70H] Trial of the Naaru: Tenacity

      Complete Heroic Arcatraz



  2. [70R] Trial of the Naaru: Magtheridon

    Defeat Magtheridon


Attunement Quest Requirements


The following Heroic keys are required:



  • Flamewrought Key (Honor Hold/Thrallmar): Unlocks Heroic Mode in Hellfire Citadel.

  • Reservoir Key (Cenarion Expedition): Unlocks Heroic Mode in Coilfang Reservoir.

  • Auchenai Key (Lower City): Unlocks Heroic Mode in Auchindoun.

  • Warpforged Key (Sha’tar): Unlocks Heroic Mode in Tempest Keep.

  • The Shattered Halls, Shadow Labyrinth, and The Arcatraz also have their own entry keys; however, only one person in the group with the key or a lockpicker is required to get past them.


Karazhan Attunement Guide

Karazhan is located in southern Deadwind Pass, a small area that connects Duskwood to the Swamp of Sorrows. It is a ten-man level 70 raid instance, opened in The Burning Crusade expansion. In order to enter Karazhan, you must possess The Master鈥檚 Key. This guide provides a step-by-step description of the steps required to obtain this key.


Karazhan Attunement Quest Chain Overview


The Master鈥檚 Key is obtained by completing a quest chain which starts at Archmage Alturus, just outside Karazhan. (Deadwind Pass 46,75)



  • Arcane Disturbances

  • Restless Activity

  • Contact from Dalaran

  • Khadgar

  • Entry Into Karazhan

  • The Second and Third Fragments

  • The Master鈥檚 Touch

  • Return to Khadgar


Pre-Attunement Requirements


Some of the quests required for Karazhan attunement, require the player to enter instances which have requirements of their own. It is good to take this into account before arranging a group for these instances.



  • The Arcatraz - You will require at least 1 party member with the key to Arcatraz, or a rogue with 350 lockpicking. The key is obtained through a quest chain in Netherstorm. In addition to this, all players require a fly mount to enter The Arcatraz.

  • Shadow Labyrinth - You will require at least 1 party member with the key to Arcatraz, or a rogue with 350 lockpicking. The key to Shadow Labyrinth is a drop from the last boss in Sethekk Halls.

  • The Black Morass - This requires everyone in your party to have successfully completed the instance Escape from Durnholde Keep. Escape from Durnholde Keep is part of a quest chain that starts with To The Master鈥檚 Lair, which you obtain from Andormu outside of the Caverns of Time itself.


Step-by-step Guide to Karazhan Attunement


Note that the Quest chain can be started at Level 68.


Arcane Disturbances %26amp; Restless Activity


Travel to Karazhan in Deadwind Pass (46,75) where Archmage Alturus gives you two quests, Arcane Disturbances and Restless Activity, which you do in the immediate area. The pond and the well are found inside The Master鈥檚 Cellar. There are two entrances to the cellar, both are found right next to eachother at (48,78). One of them leads to the pond, and the other leads to the well. You complete both quests at the same time. Once you have finished Arcane Disturbances simply grind until Restless Activity is completed.


Then, go turn both quests in at Archmage Alturus (46,75).


Contact from Dalaran


Alturus sends you to Dalaran to find Archmage Cedric. You can find him at Dalaran (15,54). Dalaran in located within Alterac Mountains. Closest flightpaths are Southshore for Alliance and Tarren Mills or The Sepulcher for Horde.


Once you arrive, simply speak to Archmage Cedric to complete the quest.



Khadgar


Archmage Cedric sends you on to Khadgar, who can be found in Shattrath at The Terrace of Light. (54,44) Simply travel to Shattrath and complete the quest by speaking with Khadgar.


Entry Into Karazhan


Khadgar wants you to enter the Shadow Labyrinth at Auchindoun and retrieve the First Key Fragment from an Arcane Container hidden there. The container is located near Murmur, the last boss in Shadow Labyrinth. An elite guard spawns when you open the container; loot the fragment off of its corpse. Return to Khadgar in Shattrath with your fragment.


The Second and Third Fragments


The second key fragment can be obtained from The Steamvault in Coilfang Reservoir. You can find the container at the bottom of the pool near the first boss. You don鈥檛 actually have to kill any of the bosses in The Steamvault to obtain this key fragment.


The third key fragment can be obtained from Arcatraz in Tempest Keep. Remember you will require a flying mount to enter. The container is located in the first room after the glass ramp - past the first boss. Again you don鈥檛 actually have to kill any bosses to obtain this key fragment.


Return to Khadgar in Shattrath City after you鈥檝e acquired both key fragments.


The Master鈥檚 Touch


After handing in the second and third key fragments to Khadgar, he sends you to The Black Morass in the Caverns of Time to speak to Medivh, who will create your key. Simply finish this instance and kill the final boss, after which you can speak with Medivh to complete the quest.

Remember that you need to complete Escape from Durnholde Keep to access The Black Morass. (Also known as Opening the Dark Portal.)


Return to Khadgar


Return to Khadgar in Shattrath, and he gives you The Master鈥檚 Key. He then gives you the quest The Violet Eye. This sends you back to Karazhan, where your Karazhan quests will begin.


Congratulations, you are now Karazhan Attuned!


Gruul’s Lair - High King Maulgar

High King MaulgarHigh King Maulgar is the lord of the ogres of the Blade’s Edge Mountains of Outland, ruling from within Gruul’s Lair. His council is comprised of Kiggler the Crazed, Blindeye the Seer, Olm the Summoner and Krosh Firehand. When High King Maulgar is killed the gate on the far side of him will open and the mobs leading to him will no longer spawn. 75% of the success of the encounter with High King Maulgar depends on the initial pull.


High King Maulgar’s Abilities



  • Health: About 757,000

  • Single target damage on a Karazhan clearing warrior is around 4,500 on plate, up to 7,000 crushing with Improved Demoralizing Shout up. Without demoralizing shout, damage is around 6,500 with 10,000 crushing blows. This makes it an ideal encounter for a Druid in Bear form as they typically have an exceptionally high amount of armor and will mitigate much more of the consistent damage.

  • rcing Smash, 5000-6000 damage on plate when debuffed

  • Mighty Blow, 5000-7000 damage on plate when debuffed

  • Whirlwind, 4000-5000 damage on plate when debuffed

  • At 50%, he will begin charging random raid members


High King Maulgar Council’s Abilities


Krosh Firehand (Mage)



  • Health: About 301,000

  • Melee: n/a?

  • Casts a Spell Shield which a mage can Spellsteal. It reduces incoming spell damage by 75%, and lasts for 30 seconds.

  • He must be tanked by a mage using the stolen Spell Shield. The mage should have full (+16%) spell hit to minimize the chance of having Spellsteal resisted. With the Arcane talent, this means +6% spell hit from gear. Note that Krosh will only recast Spell Shield when he isn’t casting a (4s cast) Greater Fireball. This means that the tanking mage’s Spell Shield can fade, and he must take one full damage fireball before he can steal another shield. Greater Fireball hits for 8500?9500 damage. This can be avoided by casting Fire Ward just before Greater Fireball hits tanking mage ? Fire Ward will absorb 1220 damage (rank 6). The fire ward will absorb its designated damage whether the stolen Spell Shield is up or not, so time it wisely. The tanking mage should gear for stamina until he reaches a minimum of 10500 health buffed (13k is more ideal). Mana should not be completely disregarded, as repeated Spellstealing is costly (29% of your base mana).


    Tip: Better to stop casting before the Spell Shield has around 5 seconds left, cast Fire Ward at 3 seconds left. Then you don’t have GCD to worry about when you need to cast Spellsteal. If you can time the Spellsteal 1?2 seconds after his shield is up, that will help reduce the chance that you don’t have a Spell Shield to steal in between. Do not cast Fire Ward early because it will be used up even when you have the Spell Shield on you. Save the Fire Ward to help absorb the damage when your Spell Shield is about to fade to reduce the damage from the full Greater Fireball.


  • Casts Blast Wave AoE which deals roughly 6000 damage and has extremely short (~10 yards) range.

  • No one should take Blast Wave damage. He is immune to the Curse of Tongues debuff, and his Greater Fireballs ignore resistance gear, grounding totems and spell reflections; stamina and intellect stats are key for the mage.

  • When doing this fight, depending on when Krosh casts his spell shield ability it is possible to not take a full damage fireball. This does seem to be the luck of the draw, where if you first Spellsteal his shield at an unlucky time he will always be in the middle of casting when the shield buff expires. In these cases, a mage should use Fire Ward and then spam the Spellsteal key to take minimum damage.


Olm the Summoner (Warlock)



  • Health: About 276,000

  • Casts a heavy shadow DoT which cannot be removed and stacks,

  • summons Wild Fel Stalkers,

  • occasionally Death Coil. (As of patch 2.1.0, this can no longer be Spell Reflected.)

  • Melee: 5000?


He should be tanked by his own Felhounds via Enslave Demon. Olm will place a stacking debuff on the Wild Fel Stalker that must be removed by the pet, which is an ability that is not auto cast but on a short cooldown. The Felhounds also come with taunt. The Summoner can be tanked with 2 Felhounds or 1 Felhound and a tank. Additional Felhounds must be Banished or enslaved by remaining warlocks. Not stunnable.


If two tanks are available to tank Olm, having them tank is also viable. A warlock is still need to Fear and/or Banish the Felhounds. The benefit of this strategy is that it is a bit less chaotic and not prone to spell resists that can happen with a warlock tanking Olm.


ALERT: As of patch 2.1.2, he can now death coil the felhounds. Unsure if this is a bug or not.


Kiggler the Crazed (Shaman)



  • Health: About 301,000

  • Hex

  • Lightning Bolt

  • Arcane Blast, 2500 damage 10 yards PBAoE, he casts this very irregularly so he can be meleed.

  • Arcane Shock, 720?800 damage plus additional damage every 3 secs for 12 secs. Ranged attack he uses irregularly on the person with the highest threat.

  • Melee: 6000?


Typically attacks with ranged lightning bolts and Arcane Shocks and may be tanked by any ranged DPS class. The Lightning Bolts are nature based and the arcane shocks are arcane based but both do relatively little damage. One healer is typically enough to handle the damage. He will sometimes Hex (Polymorph) his primary target, so you must have either 2 ranged tanks or a Moonkin form druid, which are immune to polymorph. Kiggler also has a point-blank area-effect attack (similar to Arcane Explosion) which deals damage, lowers all targets’ threat, and knocking all targets back. Moving him away from the Krosh-tank is important to keep him from knocking the Krosh-tank into Krosh’s Blast Wave. Nature resistance is paramount because the tank(s) will be constantly hit with lightning bolt. Not stunnable. Shaman’s Grounding Totem can absorb the Lightning Bolts as well.



An alternate strategy is to tank him with a feral druid, as they are also immune to the polymorph. A feral druid meleeing him will definitely take more damage than a ranged tank, but it is a fairly simple strategy, and more comfortable for many guilds than moonkin tanking. If they are comfortable with their aggro on him, the feral druid can also back out to range and just sit there eating the lightning bolts for a while before returning to melee him to build more threat. This strategy is simpler for most guilds, but requires an additional melee and more healing, both of which are often subbed out after Maulgar for a more ranged DPS heavy Gruul group.


It is also possible to just have a tree druid attack Kiggler long enough to build a bit of threat and then go to tree form to avoid the poly and heal tank him. A good bit of hot spamming to keep himself up and some hots on other people with salvation canceled is usually more than enough to hold aggro on him. When he does the deaggro, drop tree form, nuke him a few times, then go back to what you were doing. When the raid goes to kill Kiggler, just have one of the other tanks that is now free pick him up as actual damage on Kiggler should hopefully out what the healer has built up since his aggro wipe.


Blindeye the Seer (Priest)



  • Health: About 297,000

  • Power Word: Shield

  • Prayer of Mending

  • Normal Heal spell

  • Melee: 2000 (Hits for 800?900, non-crushing, on a well-geared protection warrior or paladin.)


The healer of the group, he has a small heal with which he heals himself for approximately 5% of his maximum health and a very powerful 10-second cast Prayer of Mending which heals him to full. Before he casts Prayer of Mending he will always Power Word: Shield himself first and can’t be interrupted when the shield is up. As soon as he shields, DPS must break down the shield before they can interrupt his Prayer of Mending. He is vulnerable to Curse of Tongues and Mind Numbing Poison which can aid players in the interrupt process of his dangerous heals.


Alternatively, there are eight ways to interrupt Blindeye’s Prayer of Mending while the shield remains up:



  • a priest with Silence

  • a rogue with Kidney Shot

  • a rogue with Improved Kick

  • a hunter with Silencing Shot

  • a hunter with Intimidation

  • a warrior with Improved Shield Bash

  • a warrior with Intercept

  • a mage with Improved Counterspell


He is typically tanked by a DPS warrior or feral druid.


High King Maulgar - The Pull


Once the initial trash (3) are killed, the raid has 1 hour to do attempts on the King and his council. The 1 hour timer is based on when the first patrolling trash mob first aggroes.


The key to get into this fight is the pull. Everyone needs to stand in the correct position to minimize the impact of the area-effect abilities. The typical kill order is Priest, Warlock, Mage, Shaman, and finally Maulgar. Priest and Warlock can both be focus-fired by melee and ranged together, so they go down quickly. Shaman and Mage are ranged-only DPS and die more slowly. Due to many of the ogres having anti-melee damage (fire nova, AoE knock-back, Maulgar whirlwind), ranged DPS is more of an asset than melee DPS for this specific fight.


Having a mod such as RLAssistFU or the entire raid on Teamspeak / Ventrilo will synchronize the pull as much as possible to reduce the impact of certain mobs running the wrong way.


Krosh Firehand

The mage tanking Krosh Firehand should place himself completely to the right and move straight forward. Just in front of Krosh Firehand there’s a slight “clip” and that is where you should stand before the pull takes place. Be sure not to move too close to the “clip” or you will aggro the room. A good reference point can be used just before the clip, there is a portion of the wall to your right that makes a “corner” (with a little steam vent) that is a safe reference point stay at when preparing for the pull. When High King Maulgar gets aggroed you shoot any instant-spell you have (fire blast, PoM pyro) at Krosh Firehand and Spellsteal his shield immediately afterwards. Positioning Krosh is easy. When you aggro him, he will run to you until he is right next to you, then he will stay at that point and fireball you. Make sure that you position him in the far right corner so the raid does not have to worry about the flame wave ability. This is easily done by running to the corner after a Fire Blast and just waiting until he gets to you and then blinking to get out of the range of the flame wave.


High King Maulgar

High King Maulgar is best tanked by the gate leading to Gruul, on the far left; this gives the least chance of a knockback or fear into him. He remains in this position at all times during the fight. It is recommended to use a spare hunter with misdirection on the main tank to ensure his aggro is as sticky as possible straight from the start.


Kiggler the Crazed

Kiggler the Crazed can be tanked by a combination of two hunters or two warlocks who are siphon life/drain tanking him. Alternatively he can be tanked by a Moonkin druid because of the immunity to polymorph. Nature resistance should be a priority to the class(es) tanking him to avoid large damage spikes. Stay at max range to avoid the Arcane Blast. A good position for him is down the entrance corridor - be careful not to get knocked back through the instance portal. Tanking him here gains a 30 yard sphere of safety inside the main cave, where space is limited.


Blindeye the Seer

Blindeye the Seer should be pulled and tanked in a safe place in the room. Pre-determining where he should go can be tricky, due to the difficult nature of positioning the rest of the adds. All DPS are on him doing damage, he should be dead as soon as possible.


Olm the Summoner

Olm the Summoner, the warriors and the warlocks run straight to him, but beware of the Blast Wave of Krosh Firehand. He should be tanked in the back of the room. Since he has no AoE, he can be tanked next to Blindeye the Seer, so your dps can switch fast and easy.


If there are enough Hunters available, a misdirection pull on the Olm, Maulgar and Krosh can make the beginning of this fight a much more stable affair.


Killing the 4 adds

It is important that you have enough damage to make Blindeye the Seer’s shield disappear. Have someone giving information when the shield is up and then just burst his shield down. Once the shield is down, his healing ability can be interrupted by any physical damage. Alternatively you can use Silence, Silencing Shot, Improved Kick, Improved Shield Bash or Improved Counterspell to interrupt him even with the shield up. Optimally you should only have to deal with two or three shields while damaging him down, then all the melee should go to Olm the Summoner while all ranged DPS concentrates on Krosh Firehand. While you walk to those two encounters, make sure to avoid Krosh Firehand’s Blast Wave. Stay calm, be cautious, and bring those two adds down. Once Olm the Summoner is down, Krosh Firehand should follow right after. Finally everyone DPSs Kiggler the Crazed down.


Notes:



  • Also, make one of your rogues apply Mind-numbing Poison on his off-hand, or a warlock cast Curse of Tongues, thus greatly increasing your chances to interrupt Blindeye the Seer’s healing spells.

  • Bring an Arms warrior to apply Mortal Strike which reduces healing done, or use another rogue with Wound Poison (even use Shiv to be sure it is stacked 5 times the whole fight) so that even if the priest manages to cast a healing spell on him it will only heal him for 50% of the amount.


Defeating High King Maulgar


High King Maulgar has 2 phases:


Phase 1

After all 4 adds are down, ensure your healers have enough mana. All free healers should recover some mana before entering the fight against High King Maulgar. Same goes for caster-DPS. High King Maulgar hits very hard (about 12k on cloth), so its advised to keep available attack power debuffs up all the time (Demoralizing Shout or Curse of Weakness if you have enough warlocks). Meleers don’t enter the fight right away, they have to wait until High King Maulgar does his first Whirlwind. When the Whirlwind vanishes you can enter the fight for about 25-35 seconds, then you should move away to prevent his Whirlwind from hitting you!


Phase 2

At 50% High King Maulgar enters Phase 2. He becomes big and red and drops his hammer reducing his melee damage by a good amount so that the OTs can survive a few seconds without heal after a taunt. In this phase he will charge random party members. He will also cast Intimidating Shout on the main tank which will incapacitate him for 4 seconds and fear everyone around him. To deal with intimidating shout, have a second tank taunt Maulgar after all the other adds are down (the MT should immediately taunt him back) and then run out of range of the fear and wait. When Maulgar Intimidating Shouts the melee, his aggro will switch to the off tank until Intimidating Shout breaks. Once Intimidating Shout breaks, the off tank can intervene the MT to get Maulgar back in position. It’s also possible for the MT to “stance-dance” through the fear. The first fear usually come about 5 seconds into phase 2. After that, Maulgar fears approximately every 15 seconds.


His whirlwinds can be dangerous in this phase if he begins one while the main tank is feared or right after a charge so keeping tabs on the whirlwinds and spreading out are very important. If you have 20 or more people still up once the 4 adds are dead, you should have no trouble getting Maulgar down. Be prepared and spread out for Phase 2.


Key Notes



  • Killing Maulgar stops the Lair Brutes at the front entrance from respawning. The ones after the door are unaffected however.

  • Keep a Curse of Weakness and a Demoralising Shout up on High King Maulgar, this makes the job of the MT Healers a lot easier!


High King Maulgar’s Loot Table


[Pauldrons of the Fallen Champion]

[Pauldrons of the Fallen Defender]

[Pauldrons of the Fallen Hero]

[Malefic Mask of the Shadows]

[Bladespire Warbands]

[Maulgar's Warhelm]

[Brute Cloak of the Ogre-Magi]

[Hammer of the Naaru]

[Belt of Divine Inspiration]



Karazhan - The Curator

The CuratorThe Curator is an Arcane Guardian boss in the Menagerie in Karazhan. It is not optional, groups which want to reach the bosses behind it must first defeat the Curator. The encounter is not difficult to learn, but requires good gear. A raid capable to defeat this boss is in principle equipped well enough to defeat all the following bosses, save perhaps Nightbane.


The Curator’s Abilities



  • About 660,000 HP, high armor rating.

  • Immune to arcane damage.

  • Basic Melee: Around 3000 on a tank.

  • Summons Astral Flares with 11,000-13000 HP, three target Chain Lightning with 10 yard range for 675-825 arcane damage, arcane melee damage, tankable but not tauntable.

  • Hateful Bolt - An arcane bolt that hits for 4000-5500 Arcane damage.

  • Evocation - When the Curator runs out of mana, it will evocate for 20 secs and be very vulnerable during that time and will take 200% more damage during his evocation.

  • Enrage - At 15% health, melee damage and Hateful Bolt rate both are increased substantially, but no more Astral Flares or Evocates occur.

  • Berserk - After 12 minutes it will berserk and wipe the raid.


Defeating The Curator


During the fight, the Curator summons an add every 10 seconds until it’s out of mana, and then recharges with an Evocation. Since each add costs 10% of its mana this means that there are 10 adds between Evocations. During the Evocations it deals no damage, resets the bolt target list (but not the aggro table,) and will take 200% damage from all attacks.


The first priority in the fight is to get the adds under control. The main damage to the boss is done during Evocations. It is perfectly OK to focus on killing the adds as they are summoned, and damage the curator only during the Evocation phases. The Curator can also be attacked outside an Evocation, but only if the current flare is dead, and the party must be ready to immediately pick up the next one summoned.


Only one tank is needed on the Curator. Aggro is a non-issue, because there is ample time between Evocations for the tank to build aggro.


Flares


When the Flares are summoned they start with 1000-2000 threat on a random raid member. This makes them rather hard to control, as they also cannot be taunted. There are basically two methods to set up the raid:



  1. Distributed, with preferably 10 yards or more between raid members. This will significantly reduce the damage done by the chain lightnings, but at the same time make the job of the flare tank harder, and decrease melee DPS.

  2. Set up concentrated in one spot. In that case, the adds will all follow the same path, which helps the melee classes and the flare tank. The disadvantage is that this setup will also maximize the damage from the chain lightnings.


The 10th add of each round (which is summoned right before an Evocation) should be killed as fast as possible by all DPS in order to minimize the damage that it does. When it is dead, DPS switch as fast as possible to the Curator. If people are slow at switching targets, it is possible to have some DPS switch to the curator after the 9th add, and have only some (maybe just one) damage dealer kill the 10th add. However it must be made sure that the add is dead before the Evocation is over. The 10th add tank that works well is a dps warrior. A well geared dps warrior can kill the add solo, while the rest of the raid can concentrate on the Curator for the entire Evocation.


Independent of the setup, it is a good idea to designate a “flare tank”, who tries to immediately pick up the adds and kite them away from the rest of the party, thus minimizing the damage taken from the chain lightning.


Evocation


Damage dealers should maximize their DPS output by all means during these phases. Some tips:



  • Save trinkets and all other single-use DPS increasing effects for use during Evocations.

  • Even holy Priests should DPS if their mana permits.

  • Priests should use their Shadowfiend during an Evocation, since the amount of mana gained from this ability will be increased by 200%.

  • Warlocks should precision-cast (between the 4th and 5th add) Curse of Doom so that it will go off during an Evocation. Keep an eye on threat though, as it deals a lot of damage (24k is not unusual). Death Coil and Shadowburn are other good spells to cast during the Evocate. Curse of Shadows is useful to cast after the Curse of Doom has went off.

  • Shamans should save Bloodlust or Heroism until right before an Evocation, don’t use Tranquil Air (some DPS totem instead).

  • Paladin blessings should be optimized for mana or DPS, don’t use Salvation.

  • If mana permits, all Paladins should blow Avenging Wrath and melee curator during evocation.


Hateful Bolts


The method of targeting for Hateful Bolts remains somewhat contentious. The original lore was that the hateful bolts hit the raid member with the highest current HP which is not the tank. This seems to be false, because it can be verified that hateful bolt targeting is not based on health alone. It seems the Curator maintains a second aggro list (the “prime” list), which is maintained like the main list, with the difference that resets on each evocation. Hateful Bolts are targeted at the second entry in the prime list. In consequence, even with a dedicated bolt tank, it may be possible for a DPS class to become the hateful bolt target after a particularly damaging Evocation. Finally, it appears that the Curator will remove people temporarily from its “prime” list if their health falls below a certain percentage.


In consequence, the bolt tank must be kept at nearly full HP at all times. One good method to enforce bolt soaker status is to keep him on the curator, and not on the adds (but beware not to steal agro from the main tank).


Due to their usually high Stamina and their self-buff Fel Armor (which increases healing received by 20%), Warlocks are good Hateful Bolt soakers. One HoT from a well-equipped Resto Druid can be enough to keep a Warlock at full health, even if the Warlock has low arcane resistance.


A shadow priest also makes a good soaker due to his abilities Vampiric Embrace. Any class with high HP (and perhaps a healing ability) can be a good bolt soaker, about 200 arcane resistance make the job easier in all cases.


A Paladin tank is also an excellent choice since it is easy for him to gain be second on the aggro list. Also due to Spiritual Attunement, heals aren’t a total waste, he will gain mana when he is healed, and can use that mana to spot heal the raid.

Arcane Resistance


Opinions vary on the use of Arcane Resistance gear for this fight. Although there is a time limit to completing the fight, even low-DPS groups should be able to make it in 12 minutes, usually wipes occur earlier because the healers run out of mana. If the raid uses a Hateful Bolt soaker, that person should have around 200+ AR. All others should not gimp themselves, AR is only needed if the healers find themselves unable to keep everyone up. If a melee class is used to tank the flares, they should also wear about 200 AR. With around 210 AR, the lightnings from the flares will hit for around 300, with a few 500 hits, and a few full resists. With about 300 AR 4k of the Hateful bolt damage is resisted often.


Mana Draining



Nice try - The Curator is immune to all kinds of mana drain effects.


Key Notes



  • While learning this encounter all healers will find themselves using a lot of mana. Bring many mana potions, up to 5 per attempt can easily be consumed.

  • Warlocks - Using Curse of Doom at the one minute point before an Evocation can make a large dent in The Curator’s health. Use a timer mod or have the tank call out when Curator is at 60% mana. If all else fails, count flares… use Curse of Doom after the 4th flare has appeared. If you time your curse to finish at the very beginning of Evocation, you can throw up Curse of Shadow for the next 50 seconds or so to help your shadow priest.

  • Priests - Using your Shadowfiend during an evocation vulnerability will restore three times as much mana. During Evocations even holy Priests should go all-out DPS if their mana permits. Shadow Priests will have an exceptional time not only damaging The Curator during its vulnerability, but also restoring health and mana to the Priest’s party with Vampiric Embrace and Vampiric Touch. The effect of these 2 abilities is also increased 200% due to the fact they rely on a percentage of damage dealt.

  • Rogues - Learn to use Cloak of Shadows at the right time to maximize the amount of damage you can negate from the adds. Don’t blow it as soon as it is up; rather, save it for right when a spawn is about to begin hitting you with lightning. As melee, you will be taking damage from every spawn, and you must mitigate as much of it as you can. Evasion will also allow you to dodge their melee hits, which are also Arcane damage.

  • Druids - A bear form druid in DPS gear makes a very good flare tank. Stacking Mangle and Maul frontloads a high amount of threat on each new Flare, and will usually be enough to acquire aggro, but the druid has to be fast. A slight mistake causes the Druid to miss an attack, and not acquire enough threat. At that point you can easily hold the flare still for melee and away from the ranged damage dealers and healers. Bear Form’s high stamina also comes in very handy.

  • Balance Druids should note that the Curator is immune to Arcane Damage (but not the flares). Use Force of Nature %26amp; trinkets on boss when he evocates.

  • Shaman - An Enhancement or Elemental Shaman can also excel at flare tanking. Elemental can front load Frost Shock damage, while an Enhancement Shaman can use it to pull aggro and melee to generate threat.

  • Warriors - Prot warrior off-tanks can usually keep the Flares on them by using Shield Slam as soon as the Flare spawns, followed up by usual sunder/revenge spam. Only one Shield Slam can be used per Flare so that it’s cooldown is up for the next Flare. Ensure you have enough rage to Shield Slam the next add once it is out. However, if you lose an add, chances are you won’t get it back, so it may be worth while hitting on the curator to build rage for the next Flare. If you have the rage, landing a heroic strike initially is also a good plan.

  • Gear wise for the prot off-tank, go with dps gear first, then put on your arcane resist set, and make sure you have your shield on.

  • Paladins - Retribution - If you are designated to soak up Hateful Bolts, wear half DPS gear and half Tank gear if you can. When choosing which Tank gear to use, remember you’re not going to be blocking any melee attacks, so block or parry rating is useless. You want Stamina only.

  • During the fight, you should use Judgement of Light on Curator, and have Seal of Vengeance active. Wait until it stacks to 5, then judge. Keep Seal of Vengeance active until he does evocation. The second he does that, turn on Seal of Command, blow all dps trinkets, and blow Avenging Wrath. Avenging Wrath increases all damage dealt by 30%, and during his evocation all damage dealt is increased by 200%, so during evocation Avenging Wrath will increase damage dealt by 90%.


The Curator’s Loot Table


[Dragon-Quake Shoulderguards]

[Forest Wind Shoulderpads]

[Garona's Signet Ring]

[Gloves of the Fallen Champion]

[Gloves of the Fallen Defender]

[Gloves of the Fallen Hero]

[Pauldrons of the Solace-Giver]

[Staff of Infinite Mysteries]

[Wrynn Dynasty Greaves]


Karazhan - Shade of Aran

Shade of AranThe Shade of Aran is a boss in the abandoned tower of Karazhan. He is the spirit of Nielas Aran, the father of Medivh - the previous occupant of Karazhan. He is located in the Guardian’s Library. After Aran’s dead a teleport to his room becomes available from Berthold the Doorman, and all trash mobs from the Curator to Aran (excluding one pack outside Illhoof’s door), will cease to respawn. The packs above his library are linked to Netherspite.


Shade of Aran’s Abilities



  • Aran does not have a controllable agro list, he rarely melees and his spells lock on to random target players. Aran?s health must stay below his mana, if he runs out of mana before killed he will polymorph the entire raid and kill everyone, fortunately being a caster physical damage is incredibly effective against him.

  • Aran is an Arch-mage and casts spells from all school, his basic Fireball, Frost Bolt, and Arcane Missles can be interrupted or counterspelled. This will help in reducing his damage output as well as stopping him from using mana.

  • Aran has 5 special abilities that he can cast at anytime, they can not be stopped.

    • Flame Wreath - when he casts this spells a targeted player will be surrounded in flames, no one can move in or out, if he casts Flame Wreath nobody moves until it is gone.

    • Blizzard - a large AoE Blizzard that rotates clock-wise around the outside of his room, the center of the room where melee is will be unaffected, ranged and casters can run around clockwise to avoid it or if all else fails run to the center where it will not affect.

    • Arcane Explosion - Aran will summon the entire raid to him and slow everyone, this slow debuff is removable. Everyone must run to the wall to get out of the way of his explosion, it is a 10 second wind up; even slowed players if they move immediately will get out of its range in time.

    • Counterspell Aura - Aran spams an AoE counterspell that affects everyone in melee range, it may be an Aura.

    • Chains of Ice - 10 second root, can be dispelled.




Defeating Shade of Aran


Phase 1

During the initial phase, Aran is a surprisingly easy encounter. The main importance here is to be fully aware of his Abilities (see above) and for the Raid Leader to communicate over your guild’s voicechat what the raid should do. Simple commands such as “Blizzard”, “Stand STILL”, “Move OUT” should suffice during this phase. Make sure the interupts are top-notch and that nobody gets caught by the Arcane Explosion, and you will burn through this phase without any trouble.


Phase 2

At 40% health Aran will summon 4 Elite Water Elementals, they can be feared and banished, after 90 seconds they will despawn, during this time all DPS remains on Aran as he will remain unchanged.

By far the easiest way of dealing with the Elementals is by assigning a Warlock to banish 1 and fear the other. If you have 2 Warlocks in your raid, perfect. If not, let a Warrior pick up 2 of the Elementals, he only has to keep them busy and this is not a hard task. If you have no Warlocks at all, your raid set-up sucks. (Illhoof) Nevertheless, let your tanks pick up the Elementals and you will do fine. Remember, Aran does not need to be tanked.


Additional Tips %26amp; Strategies


Basically you can just start the fight with crazy DPS, you want to get him down as fast as possible. Your tank can also wear DPS gear because he won’t be tanking. Also everyone should have AT LEAST 7500 hp for this fight and bring pots and healthstones if you have a warlock. Throughout the entire fight he will use his primary abilities and use his special ones in random intervals. The important thing is just keep EVERYONE topped off at full HP and be paying attention to what moves he is using. Have 2 people assigned to interrupting each normal spell cast he has, so like the warrior and a rogue to intterupt his fireball and a shaman and a rogue to interrupt his frostbolt. I would let him cast his arcane missles as it takes more time and is easier to heal. You can pretty much lock him out of casting frostbolt and fireball.



The Blizzard can be easily avoided, just look where he is casting it and follow behind it. If you get caught in a blizzard run through the middle and get out of it, you can not outrun it since it moves. The flame wreath just means DO NOT MOVE…at all. Do not jump, twitch, turn, anything. You can cast, but that is it. If he does a flame wreath and a blizzard after one another still don’t move. Call out that you are stuck in the blizzard and the healers will act accordingly. His Arcane Explosion move is RIDICULOUSLY easy to dodge and if you get hit by it you need to be removed from the raid. He will pull everyone to the middle and as soon as this happens just start running to the walls. As the healers are running take this opportunity to cast HoTs on people and PoT or bandage once you get to the wall as he does no DPS during this. Also, dispell anyone who is chains of iced needs to be dispelled.


Keep everyone topped off and keep the DPS up until 40%. At 40% he spawns 4 water elementals which can be completely CCed. I reccommend having your tank pick one up, fear and banish 2 if you have a warlock, and rogues can stunlock the last one. Hunters can also trap and priests can fear. They are affected by silence as well. Healing gets a bit intense here but just last for 90 seconds of this and they despawn. Once they despawn it is the same thing as before they spawned and you can just DPS him down. I would reccommend saving cooldowns for after the adds so you can DPS Aran down quicker as your healers should be close to running out of mana.


Also if Shade of Aran gets to about 30000 mana he will do an AoE polymorph for about 10 seconds and then pyroblast everyone in the raid for ~7k. You can line of sight this so when he gets close to 30% mana everyone run to the wall and use the bookcases to line of sight him can avoid the sheep and AoE allowing you time to regen. Top everyone off before this so in case someone gets sheeped they don’t instantly die from the pyro. If you get hit with the pyro IMMEDIATELY use a potion or get a heal. Before you go into this fight you need to make sure you equip some stam gear and get above 7200 hp with buffs so that if you get hit by the Pyroblast you won’t die.


Key Notes



  • LISTEN and PAY ATTENTION, I can not stress this enough. Basically if you move with a flame wreath up, you wipe the group. Also you are a moron if you die to the arcane explosion. Just run when he draws you near him.

  • Get out of the blizzard, do not try to outrun it just run through the middle is the best way. You shouldn’t ever get hit by it cause it moves and you can just follow behind it, it always moves clockwise.

  • If you get hit by a pyroblast IMMEDIATELY potion or get healed. Same thing applies if you combat rez or ankh, Aran has a semi smart aggro in which if someone is low on HP he will target them and try to burn them down.

  • The adds can be completely CC, forget DPS on Aran when they spawn as CCing them and waiting to DPS is much easier.

  • Pay attention to his mana, around 30% run to the sides and line of sight him, just heal people till he does his sheep and take the moment to regen.

  • Set up good spell interrupt rotations and let the arcane missiles be the move he casts, they are the easiest to heal through.

  • Save cooldowns for after his adds despawn, then burn him.

  • If you ankh or get combat rezzed immediately pot or ask for a NS heal before the rez as you will most likely die as soon as you resurrect if you don’t get a heal.

  • Make sure to have 7200 hp so that you can live through a pyroblast if it hits you. Just get topped off IMMEDIATELY once it goes off. Healthstones and Pots help a lot, just pop them as soon as you are hit and you don’t have to worry.


Shade of Aran’s Loot Table


[Aran's Soothing Sapphire]

[Boots of the Incorrupt]

[Boots of the Infernal Coven]

[Drape of the Dark Reavers]

[Mantle of the Mind Flayer]

[Pauldrons of the Justice-Seeker]

[Pendant of the Violet Eye]

[Rapscallion Boots]

[Saberclaw Talisman]

[Shermanar Great-Ring]

[Steelspine Faceguard]

[Tirisfal Wand of Ascendancy]



The Ultimate Gold Farming Spot Guide

This is a listing of 18 major gold farming locations in World of Warcraft. The listing is pretty much biased towards higher level zones simply because farming gold with a low level character isn鈥檛 very smart at all. It鈥檚 much faster to level up your character to level 60 on some crappy equipment and then start earning gold for all the stuff you want to buy.


Hopefully competition for these farming spots doesn鈥檛 increase too much after I publish this guide. :)


Happy farming!


WESTFALL

*********


Defias Trappers

(31,33)


In the Western shore of Westfall there is a small outpost that鈥檚 surrounded by level 12-13 Defias Trappers. This is a great farming spot for low level and even high level players because these Trappers respawn super fast. These Trappers have a 35% drop rate for Linen Cloth so higher level can fill their backbag with Linen Cloth very quickly while lower level

players can use this spot to grind for experience.


STRANGLETHORN VALE

*******************


Crystalvein Mine

(44,45)


Crystalvein Mine is a cave to the East from Gurubashi Arena. Inside the cave you鈥檒l find a lot of Ironjaw Basiliks which are level 43-44 mobs. You鈥檒l be able to earn nice gold by selling all the vendor trash items these guys drop and grinding the corpses for Thick Leather and Heavy Leather.


AZSHARA

********


Highbornes

(16,70)


Shadowsong Shire is on the left side of the road when you enter Azshara from Ashenvale. You鈥檒l find some level 44-47 Highborne ghosts in there. They鈥檙e weak caster units so you鈥檒l be able to farm them with ease for tons of mageweave, green drops and random chests.


TANARIS

*******


Southsea Pirates

(72,44)


There is a Southsea pirate town in eastern Tanaris. The place is called Lost Rigger Cove and you can get there by going throught a tunnel. The place is full of level 43-45 pirates who should be very easy to farm on high levels. These guys drop some nice silver, Mageweave and Silk Cloth and also have a good drop rates for blue/purple items for such a low level mob which makes grinding them worthwhile.


UN鈥橤ORO CRATER

**************


Devilsaurs


Overall Un鈥橤oro Crater is a great zone for skinners as there are so many kinds of skinnable mobs. It鈥檚 even better if you can kill Devilsaurs (level 52-55 elites) which can be skinned for Devilsaur Leather (Can sell for 50 gold per stack). Devilsaurs patrol

6 different paths around Un鈥橤oro and respawn relatively quickly which means that you can basically do circles around the crater killing Devilsaurs non-stop. Soloing Devilsaurs and Ironhide Devilsaurs shouldn鈥檛 be too hard on level 60. I鈥檇 recommend avoiding Tyrant Devilsaurs though because they have a nasty Fear ability.


WINTERSPRING

************


Ice Thistle Yetis

(67,40)


These guys are great for skinners. Not only do they drop nice vendor trash items, green items and sometimes blue/epics buy you can also skin them for Rugged Leather and Thick Leather which makes farming them greatly worthwhile. You鈥檒l find tons of Ice Thistle Yetis from a large area North and East from Everlook.


Lake of Kel鈥橳heril

(53,42)


There are tons of level 54-55 ghosts around this lake. (Suffering/Anguished Highborne, etc.) These ghosts are pretty weak, drop 2-8 silver, a lot of green items and even have a tiny change of dropping epics. Random chests also spawn on this area. The lake is often heavily farmed but other than that it鈥檚 a great farming spot.


Also, a weekly water elemental invasion also takes place around the lake. It goes on until the boss, Princess Tempestria is slain. The elementals have a good drop rate for Essence of Water and the boss drops good very valuable blue items like Ace of Elementals. You鈥檝e better group up for the boss though, soloing her isn鈥檛 impossible but still pretty hard to do.


Cobalt Dragons

(57,50)


South East from the Lake of Kel鈥橳heril there is a cave and around that cave there are a lot of Cobalt Dragons which are level 56-58 elites. The Cobalt Mageweavers/Scalebanes/Cobalt Wyrmkins on this area have a tiny change (Something like 1/1000) of dropping a a [Mature Blue Dragon Sinew]. Getting this item is hard work but you鈥檒l be greatly rewarded if you succeed because Hunters need this items for a quest to get the epic quiver [Ancient Sinew Wrapped Lamina] and that鈥檚 why it can sell for hundreds of gold.


As a bonus Cobalt Mageweavers also have a pretty high 1.7% drop rate for [Recipe: Greater Arcane Protection Potion]. Guilds need this potion for AQ so you鈥檒l be able to sell it for a pretty nice amount of gold if you can find the right buyer. Of course most elites also drop a lot of valuable green and blue items and Cobalt Dragons are no exception.


Frostmaul Giants


Frostmaul Giants are down in the Frostwhisper Gorge which is in South from Everlook. These guys are level 59-60 elites so they are pretty tough but they have a 2% drop rate for [Recipe: Greater Frost Protection Potion] which makes them worth farming for. The recipe can very well sell for something like 50 gold. As said already, these guys aren鈥檛 easy so it won鈥檛 hurt to be a Hunter or a Warlock when soloing them.


Darkwhisper Gorge

(60,75)


Darkwhisper Gorge is South from Everlook, all the way to bottom of the map of Winterspring. The demons (Hederine Slayer/Intiate) there are level 60 Elites so you鈥檝e better group up before going there. What makes this place lucrative is that the demons have almost 1% drop rate for Eye of Shadow which is a very high value item (can sell for over 200 gold). You鈥檒l also get tons of Runecloth, Felcloth and green items.


FELWOOD

********


Angerclaw Maulers

(37,43)


Angerclaw Mauler bears are all over Felwood but there is a particularly good grinding spot for them at (37,43) which is North and a bit East from Bloodvenom Post (Horde camp). There are about 15 Angerclaw Maulers near that spot which can be killed relatively quickly for a lot of gray vendor trash drops. The trick is that when you combine those with

the Thick Leather and Rugged Leather that can be skinned off these guys, you鈥檒l earn gold surprisingly fast.


Jadefire Run

(41,19)



Jadefire Run in Northern Felwood is a great place to farm tons of Runecloth and some Felcloth which is very valuable. The mobs on that area are level 52-53 Satyrs (Jadefire Betrayer/Trickster/etc) which are pretty easy to kill. This is a great farming spot as long as there isn鈥檛 too much competition.


WESTERN PLAGUELANDS

********************


Felstone field

(36,57)


Felstone field is first of the fields when you come from Bulwark. The great thing about this place is that there are tons of weak undead mobs who drop a lot of Runecloth. The respawn rate is also high so you won鈥檛 have any downtime unless there are other farmers competing with you.


Hearthglen

(45,16)


Hearhglen is the Scarlet city in Northern Western Plaguelands. There are relatively easy to kill level 53-56 Elites (Scarlet Priest/Sentinel/Paladin/etc) all over Hearthglen. These guys have a high drop rate for Runecloth but what really makes them worth farming are the misc green/blue/epic items they sometimes drop.


There is also a tower (55,25) which you鈥檒l pass on your way to Hearthglen. The tower is usually heavily farmed for [Formula: Enchant Weapon - Crusader] because Scarlet Spellbinder is the only unit in the game to drop that formula and there are 7 of those in the tower. This formula is very valuable and can sell for 200+ gold. I鈥檇 recommend anyone who ever gets a change to farm these guys without competition to do so.


Decaying Horrors and Rotting Behemoths


You鈥檒l find Decaying Horrors and Rotting Behemoths near and inside The Weeping Cave in Eastern part of WPL. These are just regular level 55-57 mobs with a high drop rate for [Recipe: Greater Nature Protection Potion]. You get one recipe for about ever 100 kills and it can sell for as much as 100 gold so this looks like a pretty good deal to me.


EASTERN PLAGUELANDS

*******************


Mossflayer Zombies

(28,85)


Mossflayer Zombies reside in The Undercroft which is in the Southwestern corner of EPL. These guys drop are nothing too special except for being weak, respawning quickly and dropping a lot of silver and Runecloth. This is a good place to farm if there is too much competition over the other farming spots.


Plaguebats


You鈥檒l have no problem finding Plaguebats. They鈥檙e all over the Southern part of EPL. Farming these guys is worth it especially during the Darkmoon Faire because Plaguebats have a high drop rate for Evil Bat Eyes which are required for a Darkmoon Faire quest. On some cases Evil Bat Eyes can sell for as much as 2 gold a piece. Of course you鈥檒l also make a lot of gold selling all the vendor trash items and skinning the corpses of these guys.


Larval Acids


Carrion Grubs and Carrion Devourers are also the kind of mobs you鈥檒l see all over the place in EPL. These guys have a high drop rate for Larval Acid which can sell for as much as 7 gold so killing all the Carrion mobs you encounter might not be a bad idea.


Karazhan - Netherspite

After your raid has killed Aran and enabled the teleport to Aran’s room, you have several choices open to you. One of these is Netherspite, one of Karazhan’s optional bosses at the Celestial Watch. We highly recommend you fight Netherspite and get him on farm status as soon as possible as he has some great gear that any raid could seriously benefit from.


Netherspite the Dragon


Netherspite’s Abilities



  • Basic Melee: Netherspite hits for roughly 8k on cloth, without any buffs stacked on him.

  • Nether Burn: Aura type spell, deals 1200 shadow damage every 5 sec, affected by line of sight. This damage is resistible, so shadow resist buffs beforehand can negate much of it. Only active during Portal phase.

  • Void Zone: Opens a massive void portal that lasts 25 sec., inflicting ~1k shadow damage every 2 seconds to all enemies in the selected area. (Similar to that in the Four Horsemen fight of Naxxramas, or Zereketh the Unbound in Arcatraz) Simply move out of the affected area immediately.

  • Netherbreath: An attack hitting everyone in front of Netherspite for 4500 arcane damage in addition to knocking them back for ~20 yards. Will be chain cast during Banish phase. Cast time: 2.5 seconds.

  • Empowerment: Undispellable self-buff that increases damage by 200%. Cast during Portal phase a few seconds after beams come up and will remain for the whole phase.

  • Enrage: After 9 minutes, Netherspite will enrage, increasing his damage done by 500%. Will generally make quick work of your raid, dealing upwards of 30000 damage per hit in melee.


Defeating Netherspite


There are two phases to this fight, which alternate between each other. The Portal phase, which is the first one and lasts for a minute, and the Banish phase, which lasts for half a minute. They alternate until the encounter is over or Netherspite enrages.


Void Zones will spawn under random players during the entire encounter, dealing large amounts of shadow damage to those who aren’t moving out of them quick enough.


Portal phase


Netherspite - Initial Beam Spawn LocationsAt the beginning of this phase, three portals of different colors will spawn at fixed locations in the room and will begin emitting a beam of their respective color towards Netherspite.


If the beams are allowed to hit Netherspite freely, they are granting him stacking buffs which strengthen or even heal him. The buffs on Netherspite last 5 seconds from last application (instead of the 8 to 20 seconds it does on players). The beams can (and must) be blocked by players who position themselves between a portal and Netherspite. Players blocking the beams are also affected by a stacking buff, having a positive and a negative effect which grow with each second that they spend in inside the beam. Although the positive effects are quite helpful for the fight, the negative effect makes it hard to nearly impossible for one player to block a beam for the complete duration of the Portal Phase.


Once a buff “ticks out” (player leaves the beam long enough to lose the debuff - 8-20 sec), another debuff is applied to the player called Nether Exhaustion, which prevents him from intercepting that color beam for the next 90 sec.


Red Beam

Perseverance - Tank Beam



  • Lasts for 20 sec after leaving the beam.

  • Hits Netherspite:

    • Damage taken reduced by 1% per tick.



  • Hits Player:

    • Netherspite will aggro you.



    • Damage taken is reduced by 1% per tick.

    • Defense is increased by 5 per tick.

    • Health is modified - the first application gives +31,000 maximum health, with additional stacks reducing maximum health by 1000 per stack.

    • Replenishes full health every tick.



  • If no one is standing in the Red Beam, Netherspite uses his standard aggro table.


Green Beam

Serenity - Healer Beam



  • Lasts for 10 sec after leaving the beam.

  • Hits Netherspite:

    • Heals for +4000 health per tick. (Stacking so it heals for 4K, 8K, 12K, 16K etc. — it is very important not to let Netherspite get hit by this beam.)



  • Hits Player:

    • Healing done is increased by 5% per tick.

    • Spell cost reduced by 1% per tick.

    • Greatly increases mana regeneration rate.

    • Maximum mana reduced by 200. Stacks up until your mana pool reaches 0. Affects druids in feral forms as well.




Blue Beam

Dominance - DPS beam



  • Lasts for 8 sec after leaving the beam.

  • Hits Netherspite:

    • +1% spell damage increase per tick.



  • Hits Player:

    • Damage dealt is increased by 5% per tick.

    • Healing received reduced by 1%.

    • Damage taken by spells is increased by 8%.




Portals will always spawn at the same locations in the room during all Portal phases, but their colors will semi-randomly change each time after the first Phase.


Beam Blocking Assignment


Players should block all three beams as soon as possible in the fight. The beams are generally assigned to individual players before the pull using the following criteria:



Red Beam - Classes with high armor, defense and health (i.e. Warriors, Bear Druids, Paladins, Shamans and Hunters). The red beam gives them the massive healing and health needed to tank Netherspite. But despite the replenishment to full health every second, Netherspite can sometimes crit them for very high numbers well above 10,000 (even on plate). So leather and cloth wearers can still get easily one-hitted despite the augmented health maximum. Resilience from PvP gear is a useful attribute here.


Blue Beam - DPS classes (preferably with high health or shadow resistance). While their damage output increases rapidly, the damage received by them from Netherspite’s shadow aura is also rapidly increasing and healing spells on them will become more and more ineffective. Players staying inside this beam for too long are also becoming highly prone to be killed by a Void Zone appearing under them. If you have a Warlock in your raid, assign him/her to the Blue Beam.


Green Beam - The “Healer Beam”. Can also be blocked by classes without a mana pool (Warriors and Rogues) who remain entirely unaffected by the beam. A manaless class can stay for a whole beam’s duration within the beam and still be used to take their turn blocking the red or blue beam in the following phase.


Those not blocking a beam will be DPSing, or raid healing.


A good strategy to assign beam blockers for a regular Karazhan raid composition (3 healers, 2 Tanks and extras) could look like this:


























































































Class Odd Portal Phases Banish Even Portal Phases Banish
Healer A
Healer B
Healer C
Tank ARed Beam Green Beam
Tank B Green BeamRed Beam
Melee ARed Beam
Melee B Blue BeamRed Beam
Damage Dealer A Blue Beam
Damage Dealer B Blue Beam
Damage Dealer C Blue Beam

Notice that the first Red Beam blockers of a Portal phase in this example are your main tanks. This is highly advisable, because they should also be the ones to grab Netherspite’s aggro after a Banish phase and have to be able to withstand 10 seconds of his melee attacks without the augmentation of the Red Beam.


Healers are entirely unassigned in this example, so that they don’t have to bother with locating a portal and moving towards it when they should actually all be concentrating on healing up the raid after a devestating Banish phase. Thus the tank who isn’t used to block the red beam in that phase sees after that instead. Healers can still choose to take the green beam from them anytime they find the opportunity and need for it.


Beam Blocker Transition


Players who are setup as beam blockers for the second half of a Portal phase should be positioning themselves in front of the beam blockers of the first half once those have their beam secured. Once these have acquired 25 stacks of the beam’s buff, they simply need to move out of the beam to have it hit their successor in front of them.


Netherspite - Roaring


Banish Phase


The Banish phase lasts about 30 sec:



  • Netherspite is banished, remains mostly stationary but still vulnerable to all damage.

  • Netherspite is still able to deal melee damage to you during the Banish phase if you get too close to it. Only tanks should stay in melee range.

  • Damage from Nether Burn aura will stop and no new Void Zones spawn during this phase.

  • After a few seconds of inactivity he randomly fires Netherbreath hitting up to three players standing in a cone in front of him, inflicting up to 4.5k arcane damage on each, accompanied by a knock back.


Dealing with high damage bursts from Netherbreath becomes another difficult challenge after the raid has learned to cope successfully with beam management. Everyone who does not have a maximum health pool of more than 9000 HP is prone to be killed by two consecutive bolts if Netherspite aims his breath in the same direction twice in a row. It is mandatory that every player’s health is kept above 4,500 HP at all times. Every player should use Healthstones and healing potions in this phase rather than rely on healers who will often have range problems due to the knock back effect. It’s also possible to use bandages, since the Nether Burn aura is inactive during this phase.


Players should stand either very close to Netherspite so they are likely still in range of a healer after a knock back, or at maximum range, so that they are being knocked out of Netherspite’s breath range and can bandage themselves safely before running back in. In any case, healers should make sure to spread out equally around Netherspite to cover every angle of him.


DoT effects should be timed very carefully in this phase, because after 30 seconds Netherspite will unbanish and reset his aggro table which he will go by for the next 10 seconds until someone can block the Red Beam again. The next Red Beam tank should immediately try to gain his aggro (save up some Rage for this during the Banish phase as he can’t be taunted) and position himself between the dragon and the next Red Portal.


Key Notes



  • No one should ever cross the Red Beam behind its designated blocker. He would temporarily gain Netherspite’s aggro who would move in order to reach this player and together with him the Green and Blue beams - which might slip off their respective blockers. This can whipe an entire raid.

  • The Green Beam can be temporarily “stolen” from its blocker to gain a few stacks of its buff for its mana regeneration effect. Make sure to move out after you’ve gained 5-6 stacks or the original blocker will become unable to accept the Beam back due to having gained Nether Exhaustion. Only do this if you know what you are doing.

  • Warriors should never use Berserker Stance when blocking the Red Beam. Netherspite can crit them for up to 30,000 damage if they do so.

  • Red Beam blockers do not need to move out of Void Zones. It’s better to keep Netherspite fixed in its place, so that the other beams will not move when he does. Let the healing of the beam take care of the damage from the Void Zone too.

  • Warlocks can sustain a full duration of the Blue Beam by keeping themselves healed with Drain Life, since drains are not affected by the decrease in healing effects and the increase in damage done is almost as great as the increase in damage taken from Nether Burn. Warlocks with 2 points in the Soul Siphon talent can even surpass the increase in Nether Burn damage when there are 6 Affliction debuffs on Netherspite.

  • The three different portals always spawn at the same location in the first Portal Phase:

    • Red to the right of the entrance

    • Green to the left of the entrance

    • Blue opposite of the entrance



  • During the Banish phase, healers should spread out to cover every side of Netherspite, so that no one ever gets knocked back out of every healers’ range. It’s a good practice to put raid target symbols on your healers so they can better coordinate their positioning.


Netherspite’s Loot Table


[Cowl of Defiance]

[Earthblood Chestguard]

[Girdle of Truth]

[Jewel of Infinite Possibilities]

[Mantle of Abrahmis]

[Mithril Band of the Unscarred]

[Pantaloons of Repentance]

[Rip-Flayer Leggings]

[Shining Chain of the Afterworld]

[Skulker's Greaves]

[Spiteblade]

[Uni-Mind Headdress]