W32/OnlineGames.B.gen!Eldorado

by: wow guide | 9:19 PM | 0 com »

The Blizzard Launcher has detected the Trojan %26#8220;W32/OnlineGames.B.gen!Eldorado%26#8221; on your machine which may be used to steal your World of Warcraft account name and password.


Trojans are a %26#8220;back door%26#8221; in to your machine which can allow hackers to obtain sensitive data as well as cause harm to your machine. Trojans differ from Viruses as Viruses replicate themselves and are designed to purely cause damage to the %26#8220;host%26#8221; machine. Each Trojan functions differently, however most are designed to obtain information through use of keyloggers or allow remote functions for the hacker to literally use your computer. Trojans pose a serious threat to all computer users and it is extremely important that they are removed immediately before information can be gathered. Some Trojans are also used to allow further infection, installing additional Trojan functions as well as Viruses.


Follow these steps to remove the Trojan and protect yourself from future infection:


1. Close the Blizzard Launcher. You are still allowed to log in and play, however playing the game with a Trojan installed puts your account at serious risk of being compromised as the hacker can easily obtain your World of Warcraft account name and password.

2. Ensure that all programs are closed. If you have recently downloaded any executable (.exe) files meant for use with the game, delete them so that they are not accidentally used in the future.

3. Use one or more of the below programs to help remove the Trojan and provide future protection against them. After installing the program, ensure that you update its %26#8220;definitions%26#8221;. Definitions are used as a dictionary of sorts for the program to help it detect new Trojans. This is usually prompted to be done shortly after install by the program itself. If not, the process to do so should be available within the program options.

4. Make sure you run a thorough scan of your entire system. After removing the Trojan, use the Blizzard Launcher again to start the game and see if any additional threats are detected.


Removal Programs









The below programs can all be used to detect and remove the Trojan found on your system. Programs with trial or free versions are marked as such. Trial programs are basic versions of the program that can be used for a limited amount of time, after which you can either choose to purchase the full product or uninstall the program.


The %26#8220;Version used%26#8221; field notates what version of that program was used by Blizzard to confirm its ability to find this specific Trojan. The version you download should be the newest available and does not necessarily have to match the one listed.


AntiVir (Free)

Version Used: 7.6.0.67

Detects As: HEUR/Malware


Avast (Free)

Version Used: 4.7.1098.0

Detects As: Win32:OnLineGames-BRE


ClamAV (Free)

Version Used: 0.92.1

Detects As: Trojan.Crypted-3


F-prot (Trial)

Version Used: 4.4.2.54

Detects As: W32/OnlineGames.B.gen!Eldorado


Prevx1 (Free)

Version Used: V2

Detects As: Heuristic: Suspicious Self Modifying File


Sophos (Trial)

Version Used: 4.27.0

Detects As: Mal/Gampass-A


VBA32 (Trial)

Version Used: 3.12.6.2

Detects As: suspected of Backdoor.XiaoBird.3



If your account has already been compromised please make sure the Trojan is removed by following the steps above. After the Trojan has been successfully removed follow the steps below for help with recovery.


* If your account has been compromised and you are unable to login please attempt to recover your password by clicking here.

* If you are unable to recover your account password or are having difficulty with the hacker changing it again after recovery; please first make sure the Trojan is fully removed by following the steps at the top of this page as well as running a thorough system scan. If the Trojan has been removed please contact our Billing %26amp; Account department by phone.

* If you have successfully recovered the account and the hacker has not been able to login but you are missing items or characters; please contact our In-Game Support department by creating an in-game petition.


Backdoor.Bifrose.F

by: wow guide | 9:18 PM | 0 com »

The Blizzard Launcher has detected the Backdoor.Bifrose.F Trojan on your machine which may be used to steal your World of Warcraft account name and password.


Trojans are a %26#8220;back door%26#8221; in to your machine which can allow hackers to obtain sensitive data as well as cause harm to your machine. Trojans differ from Viruses as Viruses replicate themselves and are designed to purely cause damage to the %26#8220;host%26#8221; machine. Each Trojan functions differently, however most are designed to obtain information through use of keyloggers or allow remote functions for the hacker to literally use your computer. Trojans pose a serious threat to all computer users and it is extremely important that they are removed immediately before information can be gathered. Some Trojans are also used to allow further infection, installing additional Trojan functions as well as Viruses.


Follow these steps to remove the Trojan and protect yourself from future infection:


1. Close the Blizzard Launcher. You are still allowed to log in and play, however playing the game with a Trojan installed puts your account at serious risk of being compromised as the hacker can easily obtain your World of Warcraft account name and password.

2. Ensure that all programs are closed. If you have recently downloaded any executable (.exe) files meant for use with the game, delete them so that they are not accidentally used in the future.

3. Use one or more of the below programs to help remove the Trojan and provide future protection against them. After installing the program, ensure that you update its %26#8220;definitions%26#8221;. Definitions are used as a dictionary of sorts for the program to help it detect new Trojans. This is usually prompted to be done shortly after install by the program itself. If not, the process to do so should be available within the program options.

4. Make sure you run a thorough scan of your entire system. After removing the Trojan, use the Blizzard Launcher again to start the game and see if any additional threats are detected.


Removal Programs


The below programs can all be used to detect and remove the Trojan found on your system. Programs with trial or free versions are marked as such. Trial programs are basic versions of the program that can be used for a limited amount of time, after which you can either choose to purchase the full product or uninstall the program.


The %26#8220;Version used%26#8221; field notates what version of that program was used by Blizzard to confirm its ability to find this specific Trojan. The version you download should be the newest available and does not necessarily have to match the one listed.









AntiVir (Free)

Version Used: 7.4.0.15

Detetcs As: BDS/Bifrose.F.20


AVG (Free)

Version Used: 7.5.0.464

Detects As: BackDoor.Generic4.WGX



BitDefender (Trial)

Version Used: 7.2

Detects As: Backdoor.Bifrose.F


ClamAV (Free)

Version Used: devel-20070416

Detects As: Trojan.Packed


Fortinet (Free)

Version Used: 2.85.0.0

Detects As: BDoor.CEP!tr.bdr


F-Secure (Trial)

Version Used: 6.70.13030.0

Detects As: W32/Smalldoor.ABNT


Ikarus (Trial)

Version Used: T3.1.1.5

Detects As: Backdoor.VB.EV


McAfee (Trial)

Version Used: 5019

Detects As: BackDoor-CEP.svr


Norman (Trial)

Version Used: 5.80.02

Detects As: W32/Smalldoor.ABNT


Sunbelt (Trial)

Version Used: 2.2.907.0

Detects As: Backdoor.Bifrose.F


If your account has already been compromised please make sure the Trojan is removed by following the steps above. After the Trojan has been successfully removed follow the steps below for help with recovery.


* If your account has been compromised and you are unable to login please attempt to recover your password by clicking here.

* If you are unable to recover your account password or are having difficulty with the hacker changing it again after recovery; please first make sure the Trojan is fully removed by following the steps at the top of this page as well as running a thorough system scan. If the Trojan has been removed please contact our Billing %26amp; Account department by phone.

* If you have successfully recovered the account and the hacker has not been able to login but you are missing items or characters; please contact our In-Game Support department by creating an in-game petition.


Source: Blizzard


Backdoor.Win32.Hupigon.audy

by: wow guide | 9:17 PM | 0 com »

The Blizzard Launcher has detected the Trojan %26#8220;Backdoor.Win32.Hupigon.audy%26#8221; on your machine which may be used to steal your World of Warcraft account name and password.


Trojans are a %26#8220;back door%26#8221; in to your machine which can allow hackers to obtain sensitive data as well as cause harm to your machine. Trojans differ from Viruses as Viruses replicate themselves and are designed to purely cause damage to the %26#8220;host%26#8221; machine. Each Trojan functions differently, however most are designed to obtain information through use of keyloggers or allow remote functions for the hacker to literally use your computer. Trojans pose a serious threat to all computer users and it is extremely important that they are removed immediately before information can be gathered. Some Trojans are also used to allow further infection, installing additional Trojan functions as well as Viruses.


Follow these steps to remove the Trojan and protect yourself from future infection:


1. Close the Blizzard Launcher. You are still allowed to log in and play, however playing the game with a Trojan installed puts your account at serious risk of being compromised as the hacker can easily obtain your World of Warcraft account name and password.

2. Ensure that all programs are closed. If you have recently downloaded any executable (.exe) files meant for use with the game, delete them so that they are not accidentally used in the future.

3. Use one or more of the below programs to help remove the Trojan and provide future protection against them. After installing the program, ensure that you update its %26#8220;definitions%26#8221;. Definitions are used as a dictionary of sorts for the program to help it detect new Trojans. This is usually prompted to be done shortly after install by the program itself. If not, the process to do so should be available within the program options.

4. Make sure you run a thorough scan of your entire system. After removing the Trojan, use the Blizzard Launcher again to start the game and see if any additional threats are detected.









Removal Programs


The below programs can all be used to detect and remove the Trojan found on your system. Programs with trial or free versions are marked as such. Trial programs are basic versions of the program that can be used for a limited amount of time, after which you can either choose to purchase the full product or uninstall the program.


The %26#8220;Version used%26#8221; field notates what version of that program was used by Blizzard to confirm its ability to find this specific Trojan. The version you download should be the newest available and does not necessarily have to match the one listed.


AntiVir (Free)

Version Used: 7.6.0.78

Detects As: BDS/Hupigon.audy


Avast (Free)

Version Used: 4.7.1098.0

Detects As: Win32:GrayBird-MD


AVG (Free)

Version Used: 7.5.0.516

Detects As: Generic9.AWWR


BitDefender (Trial)

Version Used: 7.2

Detects As: DeepScan:Generic.Graybird.2F62BAB4


CAT-QuickHeal (Trial)

Version Used: 9.50

Detects As: TrojaBackdoor.Hupigon.audy


ClamAV (Free)

Version Used: 0.92.1

Detects As: Trojan.Packed-25


DrWeb (Trial)

Version Used: 4.44.0.09170

Detects As: BackDoor.Pigeon.11502


Ewido (Free)

Version Used: 4.0

Detects As: Backdoor.Hupigon.awtu


F-prot (Trial)

Version Used: 4.4.2.54

Detects As: W32/Hupigon.A.gen!Eldorado


F-Secure (Trial)

Version Used: 66.70.13260.0

Detects As: Backdoor.Win32.Hupigon.awtu


Ikarus (Trial)

Version Used: T3.1.1.20

Detects As: Trojan-PWS.Win32.QQPass.pb


Kaspersky (Trial)

Version Used: 7.0.0.125

Detects As: Backdoor.Win32.Hupigon.awtu


NOD32v2 (Trial)

Version Used: 2982

Detects As: probably a variant of Win32/Genetik


Norman (Trial)

Version Used: 5.80.02

Detects As: W32/DLoader.FMAQ



Prevx1 (Free)

Version Used: V2

Detects As: BACKDOOR.DIMPY.WIN32VBSY.Q


Sophos (Trial)

Version Used: 4.28.0

Detects As: Mal/EncPk-CN


VBA32 (Trial)

Version Used: 3.12.6.3

Detects As: MalwareScope.Trojan-PSW.Game.14


VirusBuster (Trial)

Version Used: 4.3.26:9

Detects As: Packed/NSPack


If your account has already been compromised please make sure the Trojan is removed by following the steps above. After the Trojan has been successfully removed follow the steps below for help with recovery.


* If your account has been compromised and you are unable to login please attempt to recover your password by clicking here.

* If you are unable to recover your account password or are having difficulty with the hacker changing it again after recovery; please first make sure the Trojan is fully removed by following the steps at the top of this page as well as running a thorough system scan. If the Trojan has been removed please contact our Billing %26amp; Account department by phone.

* If you have successfully recovered the account and the hacker has not been able to login but you are missing items or characters; please contact our In-Game Support department by creating an in-game petition.


Source: Blizzard


This is a great way to make money without spending any money on a buy-low, sell-high inventory. Let AH be your storage area and let others worry about paying for auctions.


1. Scan the auction house using auctioneer

2. Save two search settings in auctioneer:

a) Search Bids that profit over 50%

b) Search Buyouts that profit over 50%

3. In each category, run your search and sort by the most profit.

4. Look for easy to sell, high profit items. They meet this criteria:

- Blue or Purple

- Weapon, Armor or Special

- Under 40 level requirement or 60 level requirement (ie: ignoring items for lvl 41-59 is a strict policy of mine because not that many users will pay market price for non-twink stuff)

- High Profit PLUS low involvement on your part (ie: the profit is more than tripple)

- Items that are easy to sell and non-profession based (so NO recipes鈥tc)

5. In the trade chat, go %26#8216;WTS [item]%26#8217; before you buy it.

6. When a person sends you a pst, asking how much, just say, %26#8216;how much do you want to pay%26#8217;

7. If they offer you more than the item is worth by even 10g, just say OK and ask them to meet you.

8. Close the sale, and make sure they will meet you or accept COD (although COD takes too long).

9. Buy the item off AH and take it to them. They usually will pay you and you just quadroupled your gold.

10. If you get enough positive feedback from people but they don%26#8217;t have the money, just buy the item because you%26#8217;ll likely sell it anyway.


IF THE ITEM SELLS WHILE YOU ARE NEGOTIATING, DO NOT WORRY.

Tell them they waited too long and you sold it to someone else. Next time they will JUMP on the chance to buy from you.



Cheers!


A twist to this is if you are listing things on AH you can actually get people to buy your stuff and try to resell it to you. Simply go: wtb [item that you listed at an outrageous price] 200g Example: 1. Buy an item at 30g 2. List it on AH at 80g 3. Log, then relog as your alt 4. wtb [item] 124g Convince everyone that messages you that you WILL buy it if they meet you at a remote location. Then wait for the item to sell off AH as a greedy person attempts to dupe you. ;-) HAHA


WoW error 21370

by: wow guide | 9:15 PM | 0 com »

Blizzard Launcher - Trojan Found


If you are getting the message %26#8220;Unable to validate the game version%26#8221; please go here


If you are getting the message that the Blizzard Launcher has detected a Trojan on your machine, this may be used to steal your World of Warcraft account name and password.


If so, please click on the Trojan name below that matches the name displayed in the Blizzard Launcher.


* %26#8220;Backdoor.Bifrose.F%26#8221;

* %26#8220;Backdoor.Win32.Hupigon.audy%26#8221;

* %26#8220;Backdoor.VB.EV%26#8221;

* %26#8220;Backdoor.Win32.Bifrose.aej%26#8221;

* %26#8220;Backdoor.Win32.Cafeini.11%26#8243;

* %26#8220;Backdoor.Win32.Delf.adj%26#8221;

* %26#8220;Backdoor.Win32.GrayBird.lc%26#8221;

* %26#8220;Backdoor.Win32.Hupigon.aqw%26#8221;

* %26#8220;Backdoor.Win32.PcClient.GV%26#8221;

* %26#8220;Backdoor.Win32.PcClient.GV-B%26#8221;

* %26#8220;BountyHunter%26#8221;

* %26#8220;Dropper.Win32.VB.hx%26#8221;

* %26#8220;Heur.Trojan.Generic%26#8221;

* %26#8220;MalwareScope.Backdoor.Hupigon.1%26#8243;

* %26#8220;Monitor.Win32.Perflogger.ca%26#8221;

* %26#8220;MoSucker.al%26#8221;

* %26#8220;PSW.Agent.AIK%26#8221;

* %26#8220;PWS:Win32/Mumawow.gen%26#8221;

* %26#8220;PWS:Win32/Wowsteal.C%26#8221;

* %26#8220;PWS:Win32/Wowsteal.gen!A%26#8221;

* %26#8220;Trojan.DL.OnlineGames.Gen.3%26#8243;

* %26#8220;Trojan-Downloader.Win32.Agent.bbb%26#8221;

* %26#8220;Trojan-Downloader.Win32.Agent.uj%26#8221;

* %26#8220;Trojan-Downloader.Win32.Agent variant%26#8221;

* %26#8220;Trojan-Dropper.Win32.Agent.bcw%26#8221;

* %26#8220;Trojan-Proxy.Win32.Small.du%26#8221;

* %26#8220;Trojan-PSW.Win32.Agent.kv%26#8221;

* %26#8220;Trojan-PSW.Win32.Hangame.cl%26#8221;

* %26#8220;Trojan-PSW.Win32.Lineage.aey%26#8221;

* %26#8220;Trojan-PSW.Win32.Nilage.my%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.aeq%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.aeq - variant%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.dh%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.kmy%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.of%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.ox%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.oxn%26#8221;

* %26#8220;Trojan-PSW.Win32.OnLineGames.tgx%26#8221;

* %26#8220;Trojan-PSW.Win32.QQShou.9448%26#8243;

* %26#8220;Trojan-PSW.Win32.QQShou.cv%26#8221;

* %26#8220;Trojan-PSW.Win32.Wow.C2C7%26#8243;

* %26#8220;Trojan-PSW.Win32.WOW.ch%26#8221;

* %26#8220;Trojan-PSW.Win32.WOW.et%26#8221;

* %26#8220;Trojan-PSW.Win32.WOW.je%26#8221;

* %26#8220;Trojan-PSW.Win32.WOW.ky%26#8221;

* %26#8220;Trojan-PSW.Win32.WOW.ou%26#8221;

* %26#8220;Trojan-PSW.Win32.WOW.rc%26#8221;

* %26#8220;Trojan-PSW.Win32.WOW.hr%26#8221;

* %26#8220;Trojan.PWS.Gamania%26#8221;

* %26#8220;Trojan.PWS.Gamania.v2%26#8243;

* %26#8220;Trojan-PWS.Win32.Agent.im%26#8221;

* %26#8220;Trojan-PWS.Win32.Agent.im-B%26#8221;

* %26#8220;Trojan-PWS.Win32.Delf.HG%26#8221;

* %26#8220;Trojan-PWS.Win32.Nilage.ajf%26#8221;

* %26#8220;Trojan-PWS.Win32.OnLineGames.eqg%26#8221;

* %26#8220;Trojan-PWS.Win32.OnLineGames.es%26#8221;

* %26#8220;Trojan-PWS.Win32.OnLineGames.fak%26#8221;

* %26#8220;Trojan-PWS.Win32.OnLineGames.ssu%26#8221;

* %26#8220;Trojan.PWS.Zhengtu%26#8221;

* %26#8220;Trojan-Spy.Win32.GhostKeyLogger.e%26#8221;

* %26#8220;Trojan-Spy.Win32.KeyLogger.lc%26#8221;

* %26#8220;Trojan-Spy.Win32.Perflogger.al%26#8221;

* %26#8220;Trojan-Spy.Win32.SCKeyLog.ac%26#8221;

* %26#8220;Trojan.Win32.Agent.abf%26#8221;

* %26#8220;Trojan.Win32.Agent.abf-B%26#8221;

* %26#8220;Trojan.Win32.Agent.aik%26#8221;

* %26#8220;Virus.Win32.Ardamax.AG%26#8221;

* %26#8220;Virus.Win32.AutoRun.ji%26#8221;

* %26#8220;Virus.Win32.Detnat.b%26#8221;

* %26#8220;Virus.Win32.Detnat.b - variant%26#8221;

* %26#8220;Win32:Agent-ABW%26#8221;

* %26#8220;Win32/KeyLogger.Ardamax%26#8221;

* %26#8220;Win32/PSW.Maran%26#8221;

* %26#8220;Win32/PSW.OnLineGames.ODJ%26#8221;

* %26#8220;W32/OnlineGames.B.gen!Eldorado%26#8221;









The above links will bring you to a page with more information on Trojans, help with removing the specific one detected, and information on how protect yourself from future occurrences.



World of Warcraft error 132

by: wow guide | 9:15 PM | 0 com »

The 132 error message you are experiencing can be caused by many things. If you haven%26#8217;t yet, please try the following steps first.


Remove Any Temporary Files

Navigate to your World of Warcraft/Burning Crusade installation directory on your hard drive (the default locatation is C:\Program Files\World of Warcraft\). If you have an Interface folder, rename it or delete it completely, then remove all the files in your Cache and WTF folders. These files will be recreated with default values the next time you run the game. Please note that if you haven%26#8217;t successfully gotten into the game yet, these folders may not exist. If that is the case, please move on to the next step.


Update Drivers

Be sure you have the latest motherboard, video, sound, and network card drivers. More information on identifying your video, sound, and network card driver versions can be found here.









Drivers should be available from the manufacturer%26#8217;s website for each individual component. Motherboard drivers will be available on your motherboard or system manufacturer%26#8217;s site. It is important that you follow all precautions given by your motherboard manufacturer when updating drivers or firmware. Links to manufacturers%26#8217; web sites can be found here.


You also want to make sure you have all the available updates from Microsoft.


Memory Diagnostics

Doing a scan of the computer%26#8217;s physical memory can help you identify memory (RAM) problems which could cause this issue. We are tentatively recommending users try memory scan utilities such as the Windows Memory Diagnostic, available directly from Microsoft.


We recommend the extended test suite, which takes the longest time to run but is the most thorough test suite available with this tool. Please ensure that you follow the directions properly when using the tool. If any errors are found while it runs it could indicate that a physical error exists with your memory (RAM) and you will want to contact your system manufacturer or the RAM manufacturer for assistance in replacing it.


Windows Vista includes its own RAM diagnostic tool, please see our Windows Vista Memory Diagnostic Tool section for instructions.


Try running the game in openGL mode, in a window, and with no sound

The following commands can be used to test and help isolate the device that is causing the problem. NOTE: Command line options appended to the desktop shortcut will not take effect unless “Show Launcher” is enabled at the login screen.


- Click Start.

- Highlight Programs.

- Highlight World of Warcraft without clicking on it.

- Right click on the World of Warcraft icon.

- Click Properties.

- In the Target field add -opengl after the quotation mark

Example: %26#8220;C:\Program Files\World of Warcraft\Launcher.exe%26#8221; -opengl

- Click OK.

- Try the game now with the icon you just modified.


You can also try running the game in a window by adding -windowed to the line as explained above. You can also put all three options on at the same time, just make sure there is a space between them.


You can also make these changes through the config.wtf file:



- Open the World of Warcraft folder on your hard drive.

- Open the WTF folder.

- Open the Config.wtf file using a text editor, like Notepad.


If you do not see any of the lines below you can add them manually:


* OpenGL Mode:

SET gxAPI %26#8220;OpenGL%26#8221;


* No Sound:

SET MasterSoundEffects %26#8220;0%26#8243;


* Windowed Mode:

SET gxWindow %26#8220;1%26#8243;


If you find that the OpenGL command causes the problem to stop, then the issue could be related to your video card. You can check to see if your hardware is supported by World of Warcraft/Burning Crusade by checking our Video Hardware Compatibility page.


If the issue stops due to the No Sound command, then you may need to check sound settings to see if you can correct the issue. Please try the steps on this page to help resolve the problem.


If the Windowed command corrects the problem, then it may be due to another program running in the background or unavailable system resources. Try closing down excess background applications as detailed here and try the game again.


If you are able to get the game running using one or more of these commands, but cannot isolate the problem, please contact your hardware manufacturer or a certified PC technician. Otherwise, please move on to the next step.


Close Background Applications

A program running on your machine could be causing issues. Please try closing all background applications as explained on our support site here.


Check Hard Disk for Errors

Check your hard disk for errors by following the instructions on our ScanDisk/Defrag page.


Also, note that some customers have reported that hard drives larger than 127 gigabytes in size can have issues if you do not have the latest Windows Updates from Microsoft.


We recommend that you read all the documentation that came with your hard drive of system. Many manufacturers have special instructions necessary for proper use of 48-bit Large Block Addressing on hard drives larger than 127 gigabytes.


Overclocking and Overheating

The game attempts to use your hardware to its fullest. If you overclock your hardware in any way, even if other applications on your computer are stable, it may cause problems with the game. Please set all your components to their factory default speeds while playing the game.


If your system is becoming too hot, it may cause the game to freeze or crash. Please try cleaning out any dust that may have built up inside of your computer. You can also test this by removing the side of your case from the computer for troubleshooting purposes. If the issues go away, then we suggest adding a fan to your system to help distribute heat in the case.


Disable the Sound Card

Try disabling the sound card, by following these steps:


- Right click on My Computer and select properties.

- (Windows 2000 and XP) Click on the Hardware tab.

- Click on Device Manager.

- Expand the Sound, Video, and Game Controllers branch.

- Select the sound card and click the Properties button.

- Disable the device from the active profile.

- Click OK

- Reboot your computer and start the game again.


Note: These are some of the most common issues that have resolved this error message, but is by no means an exhaustive list of what has been successful. You may also check out our Technical Support Forum to see what other customers are doing to solve this problem.


Source : Blizzard


Tempest Keep: The Eye Attunement

by: wow guide | 9:14 PM | 0 com »

he Eye is the inner palace of Tempest Keep in Netherstorm and stronghold of the “Sun King”, Kael’thas Sunstrider. In-game, it is known simply as “Tempest Keep”. Attunement if no longer required for this raid as of patch 2.1.2, but the chain remains in-game and must be completed along with the raid attunement for Serpentshrine Cavern to obtain the title of “Champion of the Naaru”.


In this guide you will find all steps required to complete attunement to Tempest Keep: The Eye.


Tempest Keep: The Eye Attunement Overview


The Tempest Key allows players to enter The Eye - the center palace of Tempest Keep - and defeat Kael’thas Sunstrider. This fight is required for several attunement quests. The Tempest Key is not used like an actual key, it is a passive item that attunes you to the instance.


The Tempest Key is given after a long quest chain that begins after completing The Hand of Gul’dan quest chain which starts with [70] The Hand of Gul’Dan) for [The Cipher of Damnation] in Shadowmoon Valley. Upon completing the Cipher quest, you will receive (immediately) a letter in the mail from Khadgar, asking you to travel to Shattrath City to speak to him.


Upon completing all four quests, A’dal will grant you the Tempest Key (along with [Phoenix-fire Band]).


The Eye Attunement Quest Chain Overview


Complete the quest chain for The Hand of Gul’dan



  1. [70] The Hand of Gul’dan

  2. [70] Enraged Spirits of Fire and Earth

  3. [70] Enraged Spirits of Water

  4. [70] Enraged Spirits of Air

  5. [70] Oronok Torn-heart

  6. [70] I Was A Lot Of Things…

  7. [70] A Lesson Learned

  8. [70] The Cipher of Damnation - Truth and History


This opens up the search for the three parts of the key.


Recovering the parts of the key

Part 1:



  1. [70] Grom’tor, Son of Oronok

  2. [70] The Cipher of Damnation - Grom’tor’s Charge

  3. [70] The Cipher of Damnation - The First Fragment Recovered


Part 2:



  1. [70] Ar’tor, Son of Oronok

  2. [70] Demonic Crystal Prisons

  3. [70] Lohn’goron, Bow of the Torn-heart

  4. [70] The Cipher of Damnation - Ar’tor’s Charge

  5. [70] The Cipher of Damnation - The Second Fragment Recovered


Part 3:



  1. [70] Borak, Son of Oronok

  2. [70] Of Thistleheads and Eggs…

  3. [70] The Bundle of Bloodthistle

  4. [70] To Catch A Thistlehead

  5. [70] The Shadowmoon Shuffle

  6. [70] What Illidan Wants, Illidan Gets…

  7. [70 G4] The Cipher of Damnation - Borak’s Charge

  8. [70] The Cipher of Damnation - The Third Fragment Recovered



Finish this chain



  1. [70 G5] The Cipher of Damnation


Read the letter from Khadgar or speak to him



  1. [70] The Tempest Key

    • [70H] Trial of the Naaru: Mercy

      Complete Heroic Shattered Halls

    • [70H] Trial of the Naaru: Strength

      Complete Heroic Steamvaults

      Complete Heroic Shadow Labyrinth

    • [70H] Trial of the Naaru: Tenacity

      Complete Heroic Arcatraz



  2. [70R] Trial of the Naaru: Magtheridon

    Defeat Magtheridon


Attunement Quest Requirements


The following Heroic keys are required:



  • Flamewrought Key (Honor Hold/Thrallmar): Unlocks Heroic Mode in Hellfire Citadel.

  • Reservoir Key (Cenarion Expedition): Unlocks Heroic Mode in Coilfang Reservoir.

  • Auchenai Key (Lower City): Unlocks Heroic Mode in Auchindoun.

  • Warpforged Key (Sha’tar): Unlocks Heroic Mode in Tempest Keep.

  • The Shattered Halls, Shadow Labyrinth, and The Arcatraz also have their own entry keys; however, only one person in the group with the key or a lockpicker is required to get past them.


Karazhan Attunement Guide

by: wow guide | 9:13 PM | 0 com »

Karazhan is located in southern Deadwind Pass, a small area that connects Duskwood to the Swamp of Sorrows. It is a ten-man level 70 raid instance, opened in The Burning Crusade expansion. In order to enter Karazhan, you must possess The Master鈥檚 Key. This guide provides a step-by-step description of the steps required to obtain this key.


Karazhan Attunement Quest Chain Overview


The Master鈥檚 Key is obtained by completing a quest chain which starts at Archmage Alturus, just outside Karazhan. (Deadwind Pass 46,75)



  • Arcane Disturbances

  • Restless Activity

  • Contact from Dalaran

  • Khadgar

  • Entry Into Karazhan

  • The Second and Third Fragments

  • The Master鈥檚 Touch

  • Return to Khadgar


Pre-Attunement Requirements


Some of the quests required for Karazhan attunement, require the player to enter instances which have requirements of their own. It is good to take this into account before arranging a group for these instances.



  • The Arcatraz - You will require at least 1 party member with the key to Arcatraz, or a rogue with 350 lockpicking. The key is obtained through a quest chain in Netherstorm. In addition to this, all players require a fly mount to enter The Arcatraz.

  • Shadow Labyrinth - You will require at least 1 party member with the key to Arcatraz, or a rogue with 350 lockpicking. The key to Shadow Labyrinth is a drop from the last boss in Sethekk Halls.

  • The Black Morass - This requires everyone in your party to have successfully completed the instance Escape from Durnholde Keep. Escape from Durnholde Keep is part of a quest chain that starts with To The Master鈥檚 Lair, which you obtain from Andormu outside of the Caverns of Time itself.


Step-by-step Guide to Karazhan Attunement


Note that the Quest chain can be started at Level 68.


Arcane Disturbances %26amp; Restless Activity


Travel to Karazhan in Deadwind Pass (46,75) where Archmage Alturus gives you two quests, Arcane Disturbances and Restless Activity, which you do in the immediate area. The pond and the well are found inside The Master鈥檚 Cellar. There are two entrances to the cellar, both are found right next to eachother at (48,78). One of them leads to the pond, and the other leads to the well. You complete both quests at the same time. Once you have finished Arcane Disturbances simply grind until Restless Activity is completed.


Then, go turn both quests in at Archmage Alturus (46,75).


Contact from Dalaran


Alturus sends you to Dalaran to find Archmage Cedric. You can find him at Dalaran (15,54). Dalaran in located within Alterac Mountains. Closest flightpaths are Southshore for Alliance and Tarren Mills or The Sepulcher for Horde.


Once you arrive, simply speak to Archmage Cedric to complete the quest.



Khadgar


Archmage Cedric sends you on to Khadgar, who can be found in Shattrath at The Terrace of Light. (54,44) Simply travel to Shattrath and complete the quest by speaking with Khadgar.


Entry Into Karazhan


Khadgar wants you to enter the Shadow Labyrinth at Auchindoun and retrieve the First Key Fragment from an Arcane Container hidden there. The container is located near Murmur, the last boss in Shadow Labyrinth. An elite guard spawns when you open the container; loot the fragment off of its corpse. Return to Khadgar in Shattrath with your fragment.


The Second and Third Fragments


The second key fragment can be obtained from The Steamvault in Coilfang Reservoir. You can find the container at the bottom of the pool near the first boss. You don鈥檛 actually have to kill any of the bosses in The Steamvault to obtain this key fragment.


The third key fragment can be obtained from Arcatraz in Tempest Keep. Remember you will require a flying mount to enter. The container is located in the first room after the glass ramp - past the first boss. Again you don鈥檛 actually have to kill any bosses to obtain this key fragment.


Return to Khadgar in Shattrath City after you鈥檝e acquired both key fragments.


The Master鈥檚 Touch


After handing in the second and third key fragments to Khadgar, he sends you to The Black Morass in the Caverns of Time to speak to Medivh, who will create your key. Simply finish this instance and kill the final boss, after which you can speak with Medivh to complete the quest.

Remember that you need to complete Escape from Durnholde Keep to access The Black Morass. (Also known as Opening the Dark Portal.)


Return to Khadgar


Return to Khadgar in Shattrath, and he gives you The Master鈥檚 Key. He then gives you the quest The Violet Eye. This sends you back to Karazhan, where your Karazhan quests will begin.


Congratulations, you are now Karazhan Attuned!


High King MaulgarHigh King Maulgar is the lord of the ogres of the Blade’s Edge Mountains of Outland, ruling from within Gruul’s Lair. His council is comprised of Kiggler the Crazed, Blindeye the Seer, Olm the Summoner and Krosh Firehand. When High King Maulgar is killed the gate on the far side of him will open and the mobs leading to him will no longer spawn. 75% of the success of the encounter with High King Maulgar depends on the initial pull.


High King Maulgar’s Abilities



  • Health: About 757,000

  • Single target damage on a Karazhan clearing warrior is around 4,500 on plate, up to 7,000 crushing with Improved Demoralizing Shout up. Without demoralizing shout, damage is around 6,500 with 10,000 crushing blows. This makes it an ideal encounter for a Druid in Bear form as they typically have an exceptionally high amount of armor and will mitigate much more of the consistent damage.

  • rcing Smash, 5000-6000 damage on plate when debuffed

  • Mighty Blow, 5000-7000 damage on plate when debuffed

  • Whirlwind, 4000-5000 damage on plate when debuffed

  • At 50%, he will begin charging random raid members


High King Maulgar Council’s Abilities


Krosh Firehand (Mage)



  • Health: About 301,000

  • Melee: n/a?

  • Casts a Spell Shield which a mage can Spellsteal. It reduces incoming spell damage by 75%, and lasts for 30 seconds.

  • He must be tanked by a mage using the stolen Spell Shield. The mage should have full (+16%) spell hit to minimize the chance of having Spellsteal resisted. With the Arcane talent, this means +6% spell hit from gear. Note that Krosh will only recast Spell Shield when he isn’t casting a (4s cast) Greater Fireball. This means that the tanking mage’s Spell Shield can fade, and he must take one full damage fireball before he can steal another shield. Greater Fireball hits for 8500?9500 damage. This can be avoided by casting Fire Ward just before Greater Fireball hits tanking mage ? Fire Ward will absorb 1220 damage (rank 6). The fire ward will absorb its designated damage whether the stolen Spell Shield is up or not, so time it wisely. The tanking mage should gear for stamina until he reaches a minimum of 10500 health buffed (13k is more ideal). Mana should not be completely disregarded, as repeated Spellstealing is costly (29% of your base mana).


    Tip: Better to stop casting before the Spell Shield has around 5 seconds left, cast Fire Ward at 3 seconds left. Then you don’t have GCD to worry about when you need to cast Spellsteal. If you can time the Spellsteal 1?2 seconds after his shield is up, that will help reduce the chance that you don’t have a Spell Shield to steal in between. Do not cast Fire Ward early because it will be used up even when you have the Spell Shield on you. Save the Fire Ward to help absorb the damage when your Spell Shield is about to fade to reduce the damage from the full Greater Fireball.


  • Casts Blast Wave AoE which deals roughly 6000 damage and has extremely short (~10 yards) range.

  • No one should take Blast Wave damage. He is immune to the Curse of Tongues debuff, and his Greater Fireballs ignore resistance gear, grounding totems and spell reflections; stamina and intellect stats are key for the mage.

  • When doing this fight, depending on when Krosh casts his spell shield ability it is possible to not take a full damage fireball. This does seem to be the luck of the draw, where if you first Spellsteal his shield at an unlucky time he will always be in the middle of casting when the shield buff expires. In these cases, a mage should use Fire Ward and then spam the Spellsteal key to take minimum damage.


Olm the Summoner (Warlock)



  • Health: About 276,000

  • Casts a heavy shadow DoT which cannot be removed and stacks,

  • summons Wild Fel Stalkers,

  • occasionally Death Coil. (As of patch 2.1.0, this can no longer be Spell Reflected.)

  • Melee: 5000?


He should be tanked by his own Felhounds via Enslave Demon. Olm will place a stacking debuff on the Wild Fel Stalker that must be removed by the pet, which is an ability that is not auto cast but on a short cooldown. The Felhounds also come with taunt. The Summoner can be tanked with 2 Felhounds or 1 Felhound and a tank. Additional Felhounds must be Banished or enslaved by remaining warlocks. Not stunnable.


If two tanks are available to tank Olm, having them tank is also viable. A warlock is still need to Fear and/or Banish the Felhounds. The benefit of this strategy is that it is a bit less chaotic and not prone to spell resists that can happen with a warlock tanking Olm.


ALERT: As of patch 2.1.2, he can now death coil the felhounds. Unsure if this is a bug or not.


Kiggler the Crazed (Shaman)



  • Health: About 301,000

  • Hex

  • Lightning Bolt

  • Arcane Blast, 2500 damage 10 yards PBAoE, he casts this very irregularly so he can be meleed.

  • Arcane Shock, 720?800 damage plus additional damage every 3 secs for 12 secs. Ranged attack he uses irregularly on the person with the highest threat.

  • Melee: 6000?


Typically attacks with ranged lightning bolts and Arcane Shocks and may be tanked by any ranged DPS class. The Lightning Bolts are nature based and the arcane shocks are arcane based but both do relatively little damage. One healer is typically enough to handle the damage. He will sometimes Hex (Polymorph) his primary target, so you must have either 2 ranged tanks or a Moonkin form druid, which are immune to polymorph. Kiggler also has a point-blank area-effect attack (similar to Arcane Explosion) which deals damage, lowers all targets’ threat, and knocking all targets back. Moving him away from the Krosh-tank is important to keep him from knocking the Krosh-tank into Krosh’s Blast Wave. Nature resistance is paramount because the tank(s) will be constantly hit with lightning bolt. Not stunnable. Shaman’s Grounding Totem can absorb the Lightning Bolts as well.



An alternate strategy is to tank him with a feral druid, as they are also immune to the polymorph. A feral druid meleeing him will definitely take more damage than a ranged tank, but it is a fairly simple strategy, and more comfortable for many guilds than moonkin tanking. If they are comfortable with their aggro on him, the feral druid can also back out to range and just sit there eating the lightning bolts for a while before returning to melee him to build more threat. This strategy is simpler for most guilds, but requires an additional melee and more healing, both of which are often subbed out after Maulgar for a more ranged DPS heavy Gruul group.


It is also possible to just have a tree druid attack Kiggler long enough to build a bit of threat and then go to tree form to avoid the poly and heal tank him. A good bit of hot spamming to keep himself up and some hots on other people with salvation canceled is usually more than enough to hold aggro on him. When he does the deaggro, drop tree form, nuke him a few times, then go back to what you were doing. When the raid goes to kill Kiggler, just have one of the other tanks that is now free pick him up as actual damage on Kiggler should hopefully out what the healer has built up since his aggro wipe.


Blindeye the Seer (Priest)



  • Health: About 297,000

  • Power Word: Shield

  • Prayer of Mending

  • Normal Heal spell

  • Melee: 2000 (Hits for 800?900, non-crushing, on a well-geared protection warrior or paladin.)


The healer of the group, he has a small heal with which he heals himself for approximately 5% of his maximum health and a very powerful 10-second cast Prayer of Mending which heals him to full. Before he casts Prayer of Mending he will always Power Word: Shield himself first and can’t be interrupted when the shield is up. As soon as he shields, DPS must break down the shield before they can interrupt his Prayer of Mending. He is vulnerable to Curse of Tongues and Mind Numbing Poison which can aid players in the interrupt process of his dangerous heals.


Alternatively, there are eight ways to interrupt Blindeye’s Prayer of Mending while the shield remains up:



  • a priest with Silence

  • a rogue with Kidney Shot

  • a rogue with Improved Kick

  • a hunter with Silencing Shot

  • a hunter with Intimidation

  • a warrior with Improved Shield Bash

  • a warrior with Intercept

  • a mage with Improved Counterspell


He is typically tanked by a DPS warrior or feral druid.


High King Maulgar - The Pull


Once the initial trash (3) are killed, the raid has 1 hour to do attempts on the King and his council. The 1 hour timer is based on when the first patrolling trash mob first aggroes.


The key to get into this fight is the pull. Everyone needs to stand in the correct position to minimize the impact of the area-effect abilities. The typical kill order is Priest, Warlock, Mage, Shaman, and finally Maulgar. Priest and Warlock can both be focus-fired by melee and ranged together, so they go down quickly. Shaman and Mage are ranged-only DPS and die more slowly. Due to many of the ogres having anti-melee damage (fire nova, AoE knock-back, Maulgar whirlwind), ranged DPS is more of an asset than melee DPS for this specific fight.


Having a mod such as RLAssistFU or the entire raid on Teamspeak / Ventrilo will synchronize the pull as much as possible to reduce the impact of certain mobs running the wrong way.


Krosh Firehand

The mage tanking Krosh Firehand should place himself completely to the right and move straight forward. Just in front of Krosh Firehand there’s a slight “clip” and that is where you should stand before the pull takes place. Be sure not to move too close to the “clip” or you will aggro the room. A good reference point can be used just before the clip, there is a portion of the wall to your right that makes a “corner” (with a little steam vent) that is a safe reference point stay at when preparing for the pull. When High King Maulgar gets aggroed you shoot any instant-spell you have (fire blast, PoM pyro) at Krosh Firehand and Spellsteal his shield immediately afterwards. Positioning Krosh is easy. When you aggro him, he will run to you until he is right next to you, then he will stay at that point and fireball you. Make sure that you position him in the far right corner so the raid does not have to worry about the flame wave ability. This is easily done by running to the corner after a Fire Blast and just waiting until he gets to you and then blinking to get out of the range of the flame wave.


High King Maulgar

High King Maulgar is best tanked by the gate leading to Gruul, on the far left; this gives the least chance of a knockback or fear into him. He remains in this position at all times during the fight. It is recommended to use a spare hunter with misdirection on the main tank to ensure his aggro is as sticky as possible straight from the start.


Kiggler the Crazed

Kiggler the Crazed can be tanked by a combination of two hunters or two warlocks who are siphon life/drain tanking him. Alternatively he can be tanked by a Moonkin druid because of the immunity to polymorph. Nature resistance should be a priority to the class(es) tanking him to avoid large damage spikes. Stay at max range to avoid the Arcane Blast. A good position for him is down the entrance corridor - be careful not to get knocked back through the instance portal. Tanking him here gains a 30 yard sphere of safety inside the main cave, where space is limited.


Blindeye the Seer

Blindeye the Seer should be pulled and tanked in a safe place in the room. Pre-determining where he should go can be tricky, due to the difficult nature of positioning the rest of the adds. All DPS are on him doing damage, he should be dead as soon as possible.


Olm the Summoner

Olm the Summoner, the warriors and the warlocks run straight to him, but beware of the Blast Wave of Krosh Firehand. He should be tanked in the back of the room. Since he has no AoE, he can be tanked next to Blindeye the Seer, so your dps can switch fast and easy.


If there are enough Hunters available, a misdirection pull on the Olm, Maulgar and Krosh can make the beginning of this fight a much more stable affair.


Killing the 4 adds

It is important that you have enough damage to make Blindeye the Seer’s shield disappear. Have someone giving information when the shield is up and then just burst his shield down. Once the shield is down, his healing ability can be interrupted by any physical damage. Alternatively you can use Silence, Silencing Shot, Improved Kick, Improved Shield Bash or Improved Counterspell to interrupt him even with the shield up. Optimally you should only have to deal with two or three shields while damaging him down, then all the melee should go to Olm the Summoner while all ranged DPS concentrates on Krosh Firehand. While you walk to those two encounters, make sure to avoid Krosh Firehand’s Blast Wave. Stay calm, be cautious, and bring those two adds down. Once Olm the Summoner is down, Krosh Firehand should follow right after. Finally everyone DPSs Kiggler the Crazed down.


Notes:



  • Also, make one of your rogues apply Mind-numbing Poison on his off-hand, or a warlock cast Curse of Tongues, thus greatly increasing your chances to interrupt Blindeye the Seer’s healing spells.

  • Bring an Arms warrior to apply Mortal Strike which reduces healing done, or use another rogue with Wound Poison (even use Shiv to be sure it is stacked 5 times the whole fight) so that even if the priest manages to cast a healing spell on him it will only heal him for 50% of the amount.


Defeating High King Maulgar


High King Maulgar has 2 phases:


Phase 1

After all 4 adds are down, ensure your healers have enough mana. All free healers should recover some mana before entering the fight against High King Maulgar. Same goes for caster-DPS. High King Maulgar hits very hard (about 12k on cloth), so its advised to keep available attack power debuffs up all the time (Demoralizing Shout or Curse of Weakness if you have enough warlocks). Meleers don’t enter the fight right away, they have to wait until High King Maulgar does his first Whirlwind. When the Whirlwind vanishes you can enter the fight for about 25-35 seconds, then you should move away to prevent his Whirlwind from hitting you!


Phase 2

At 50% High King Maulgar enters Phase 2. He becomes big and red and drops his hammer reducing his melee damage by a good amount so that the OTs can survive a few seconds without heal after a taunt. In this phase he will charge random party members. He will also cast Intimidating Shout on the main tank which will incapacitate him for 4 seconds and fear everyone around him. To deal with intimidating shout, have a second tank taunt Maulgar after all the other adds are down (the MT should immediately taunt him back) and then run out of range of the fear and wait. When Maulgar Intimidating Shouts the melee, his aggro will switch to the off tank until Intimidating Shout breaks. Once Intimidating Shout breaks, the off tank can intervene the MT to get Maulgar back in position. It’s also possible for the MT to “stance-dance” through the fear. The first fear usually come about 5 seconds into phase 2. After that, Maulgar fears approximately every 15 seconds.


His whirlwinds can be dangerous in this phase if he begins one while the main tank is feared or right after a charge so keeping tabs on the whirlwinds and spreading out are very important. If you have 20 or more people still up once the 4 adds are dead, you should have no trouble getting Maulgar down. Be prepared and spread out for Phase 2.


Key Notes



  • Killing Maulgar stops the Lair Brutes at the front entrance from respawning. The ones after the door are unaffected however.

  • Keep a Curse of Weakness and a Demoralising Shout up on High King Maulgar, this makes the job of the MT Healers a lot easier!


High King Maulgar’s Loot Table


[Pauldrons of the Fallen Champion]

[Pauldrons of the Fallen Defender]

[Pauldrons of the Fallen Hero]

[Malefic Mask of the Shadows]

[Bladespire Warbands]

[Maulgar's Warhelm]

[Brute Cloak of the Ogre-Magi]

[Hammer of the Naaru]

[Belt of Divine Inspiration]



Karazhan - The Curator

by: wow guide | 9:11 PM | 0 com »

The CuratorThe Curator is an Arcane Guardian boss in the Menagerie in Karazhan. It is not optional, groups which want to reach the bosses behind it must first defeat the Curator. The encounter is not difficult to learn, but requires good gear. A raid capable to defeat this boss is in principle equipped well enough to defeat all the following bosses, save perhaps Nightbane.


The Curator’s Abilities



  • About 660,000 HP, high armor rating.

  • Immune to arcane damage.

  • Basic Melee: Around 3000 on a tank.

  • Summons Astral Flares with 11,000-13000 HP, three target Chain Lightning with 10 yard range for 675-825 arcane damage, arcane melee damage, tankable but not tauntable.

  • Hateful Bolt - An arcane bolt that hits for 4000-5500 Arcane damage.

  • Evocation - When the Curator runs out of mana, it will evocate for 20 secs and be very vulnerable during that time and will take 200% more damage during his evocation.

  • Enrage - At 15% health, melee damage and Hateful Bolt rate both are increased substantially, but no more Astral Flares or Evocates occur.

  • Berserk - After 12 minutes it will berserk and wipe the raid.


Defeating The Curator


During the fight, the Curator summons an add every 10 seconds until it’s out of mana, and then recharges with an Evocation. Since each add costs 10% of its mana this means that there are 10 adds between Evocations. During the Evocations it deals no damage, resets the bolt target list (but not the aggro table,) and will take 200% damage from all attacks.


The first priority in the fight is to get the adds under control. The main damage to the boss is done during Evocations. It is perfectly OK to focus on killing the adds as they are summoned, and damage the curator only during the Evocation phases. The Curator can also be attacked outside an Evocation, but only if the current flare is dead, and the party must be ready to immediately pick up the next one summoned.


Only one tank is needed on the Curator. Aggro is a non-issue, because there is ample time between Evocations for the tank to build aggro.


Flares


When the Flares are summoned they start with 1000-2000 threat on a random raid member. This makes them rather hard to control, as they also cannot be taunted. There are basically two methods to set up the raid:



  1. Distributed, with preferably 10 yards or more between raid members. This will significantly reduce the damage done by the chain lightnings, but at the same time make the job of the flare tank harder, and decrease melee DPS.

  2. Set up concentrated in one spot. In that case, the adds will all follow the same path, which helps the melee classes and the flare tank. The disadvantage is that this setup will also maximize the damage from the chain lightnings.


The 10th add of each round (which is summoned right before an Evocation) should be killed as fast as possible by all DPS in order to minimize the damage that it does. When it is dead, DPS switch as fast as possible to the Curator. If people are slow at switching targets, it is possible to have some DPS switch to the curator after the 9th add, and have only some (maybe just one) damage dealer kill the 10th add. However it must be made sure that the add is dead before the Evocation is over. The 10th add tank that works well is a dps warrior. A well geared dps warrior can kill the add solo, while the rest of the raid can concentrate on the Curator for the entire Evocation.


Independent of the setup, it is a good idea to designate a “flare tank”, who tries to immediately pick up the adds and kite them away from the rest of the party, thus minimizing the damage taken from the chain lightning.


Evocation


Damage dealers should maximize their DPS output by all means during these phases. Some tips:



  • Save trinkets and all other single-use DPS increasing effects for use during Evocations.

  • Even holy Priests should DPS if their mana permits.

  • Priests should use their Shadowfiend during an Evocation, since the amount of mana gained from this ability will be increased by 200%.

  • Warlocks should precision-cast (between the 4th and 5th add) Curse of Doom so that it will go off during an Evocation. Keep an eye on threat though, as it deals a lot of damage (24k is not unusual). Death Coil and Shadowburn are other good spells to cast during the Evocate. Curse of Shadows is useful to cast after the Curse of Doom has went off.

  • Shamans should save Bloodlust or Heroism until right before an Evocation, don’t use Tranquil Air (some DPS totem instead).

  • Paladin blessings should be optimized for mana or DPS, don’t use Salvation.

  • If mana permits, all Paladins should blow Avenging Wrath and melee curator during evocation.


Hateful Bolts


The method of targeting for Hateful Bolts remains somewhat contentious. The original lore was that the hateful bolts hit the raid member with the highest current HP which is not the tank. This seems to be false, because it can be verified that hateful bolt targeting is not based on health alone. It seems the Curator maintains a second aggro list (the “prime” list), which is maintained like the main list, with the difference that resets on each evocation. Hateful Bolts are targeted at the second entry in the prime list. In consequence, even with a dedicated bolt tank, it may be possible for a DPS class to become the hateful bolt target after a particularly damaging Evocation. Finally, it appears that the Curator will remove people temporarily from its “prime” list if their health falls below a certain percentage.


In consequence, the bolt tank must be kept at nearly full HP at all times. One good method to enforce bolt soaker status is to keep him on the curator, and not on the adds (but beware not to steal agro from the main tank).


Due to their usually high Stamina and their self-buff Fel Armor (which increases healing received by 20%), Warlocks are good Hateful Bolt soakers. One HoT from a well-equipped Resto Druid can be enough to keep a Warlock at full health, even if the Warlock has low arcane resistance.


A shadow priest also makes a good soaker due to his abilities Vampiric Embrace. Any class with high HP (and perhaps a healing ability) can be a good bolt soaker, about 200 arcane resistance make the job easier in all cases.


A Paladin tank is also an excellent choice since it is easy for him to gain be second on the aggro list. Also due to Spiritual Attunement, heals aren’t a total waste, he will gain mana when he is healed, and can use that mana to spot heal the raid.

Arcane Resistance


Opinions vary on the use of Arcane Resistance gear for this fight. Although there is a time limit to completing the fight, even low-DPS groups should be able to make it in 12 minutes, usually wipes occur earlier because the healers run out of mana. If the raid uses a Hateful Bolt soaker, that person should have around 200+ AR. All others should not gimp themselves, AR is only needed if the healers find themselves unable to keep everyone up. If a melee class is used to tank the flares, they should also wear about 200 AR. With around 210 AR, the lightnings from the flares will hit for around 300, with a few 500 hits, and a few full resists. With about 300 AR 4k of the Hateful bolt damage is resisted often.


Mana Draining



Nice try - The Curator is immune to all kinds of mana drain effects.


Key Notes



  • While learning this encounter all healers will find themselves using a lot of mana. Bring many mana potions, up to 5 per attempt can easily be consumed.

  • Warlocks - Using Curse of Doom at the one minute point before an Evocation can make a large dent in The Curator’s health. Use a timer mod or have the tank call out when Curator is at 60% mana. If all else fails, count flares… use Curse of Doom after the 4th flare has appeared. If you time your curse to finish at the very beginning of Evocation, you can throw up Curse of Shadow for the next 50 seconds or so to help your shadow priest.

  • Priests - Using your Shadowfiend during an evocation vulnerability will restore three times as much mana. During Evocations even holy Priests should go all-out DPS if their mana permits. Shadow Priests will have an exceptional time not only damaging The Curator during its vulnerability, but also restoring health and mana to the Priest’s party with Vampiric Embrace and Vampiric Touch. The effect of these 2 abilities is also increased 200% due to the fact they rely on a percentage of damage dealt.

  • Rogues - Learn to use Cloak of Shadows at the right time to maximize the amount of damage you can negate from the adds. Don’t blow it as soon as it is up; rather, save it for right when a spawn is about to begin hitting you with lightning. As melee, you will be taking damage from every spawn, and you must mitigate as much of it as you can. Evasion will also allow you to dodge their melee hits, which are also Arcane damage.

  • Druids - A bear form druid in DPS gear makes a very good flare tank. Stacking Mangle and Maul frontloads a high amount of threat on each new Flare, and will usually be enough to acquire aggro, but the druid has to be fast. A slight mistake causes the Druid to miss an attack, and not acquire enough threat. At that point you can easily hold the flare still for melee and away from the ranged damage dealers and healers. Bear Form’s high stamina also comes in very handy.

  • Balance Druids should note that the Curator is immune to Arcane Damage (but not the flares). Use Force of Nature %26amp; trinkets on boss when he evocates.

  • Shaman - An Enhancement or Elemental Shaman can also excel at flare tanking. Elemental can front load Frost Shock damage, while an Enhancement Shaman can use it to pull aggro and melee to generate threat.

  • Warriors - Prot warrior off-tanks can usually keep the Flares on them by using Shield Slam as soon as the Flare spawns, followed up by usual sunder/revenge spam. Only one Shield Slam can be used per Flare so that it’s cooldown is up for the next Flare. Ensure you have enough rage to Shield Slam the next add once it is out. However, if you lose an add, chances are you won’t get it back, so it may be worth while hitting on the curator to build rage for the next Flare. If you have the rage, landing a heroic strike initially is also a good plan.

  • Gear wise for the prot off-tank, go with dps gear first, then put on your arcane resist set, and make sure you have your shield on.

  • Paladins - Retribution - If you are designated to soak up Hateful Bolts, wear half DPS gear and half Tank gear if you can. When choosing which Tank gear to use, remember you’re not going to be blocking any melee attacks, so block or parry rating is useless. You want Stamina only.

  • During the fight, you should use Judgement of Light on Curator, and have Seal of Vengeance active. Wait until it stacks to 5, then judge. Keep Seal of Vengeance active until he does evocation. The second he does that, turn on Seal of Command, blow all dps trinkets, and blow Avenging Wrath. Avenging Wrath increases all damage dealt by 30%, and during his evocation all damage dealt is increased by 200%, so during evocation Avenging Wrath will increase damage dealt by 90%.


The Curator’s Loot Table


[Dragon-Quake Shoulderguards]

[Forest Wind Shoulderpads]

[Garona's Signet Ring]

[Gloves of the Fallen Champion]

[Gloves of the Fallen Defender]

[Gloves of the Fallen Hero]

[Pauldrons of the Solace-Giver]

[Staff of Infinite Mysteries]

[Wrynn Dynasty Greaves]


Karazhan - Shade of Aran

by: wow guide | 9:10 PM | 0 com »

Shade of AranThe Shade of Aran is a boss in the abandoned tower of Karazhan. He is the spirit of Nielas Aran, the father of Medivh - the previous occupant of Karazhan. He is located in the Guardian’s Library. After Aran’s dead a teleport to his room becomes available from Berthold the Doorman, and all trash mobs from the Curator to Aran (excluding one pack outside Illhoof’s door), will cease to respawn. The packs above his library are linked to Netherspite.


Shade of Aran’s Abilities



  • Aran does not have a controllable agro list, he rarely melees and his spells lock on to random target players. Aran?s health must stay below his mana, if he runs out of mana before killed he will polymorph the entire raid and kill everyone, fortunately being a caster physical damage is incredibly effective against him.

  • Aran is an Arch-mage and casts spells from all school, his basic Fireball, Frost Bolt, and Arcane Missles can be interrupted or counterspelled. This will help in reducing his damage output as well as stopping him from using mana.

  • Aran has 5 special abilities that he can cast at anytime, they can not be stopped.

    • Flame Wreath - when he casts this spells a targeted player will be surrounded in flames, no one can move in or out, if he casts Flame Wreath nobody moves until it is gone.

    • Blizzard - a large AoE Blizzard that rotates clock-wise around the outside of his room, the center of the room where melee is will be unaffected, ranged and casters can run around clockwise to avoid it or if all else fails run to the center where it will not affect.

    • Arcane Explosion - Aran will summon the entire raid to him and slow everyone, this slow debuff is removable. Everyone must run to the wall to get out of the way of his explosion, it is a 10 second wind up; even slowed players if they move immediately will get out of its range in time.

    • Counterspell Aura - Aran spams an AoE counterspell that affects everyone in melee range, it may be an Aura.

    • Chains of Ice - 10 second root, can be dispelled.




Defeating Shade of Aran


Phase 1

During the initial phase, Aran is a surprisingly easy encounter. The main importance here is to be fully aware of his Abilities (see above) and for the Raid Leader to communicate over your guild’s voicechat what the raid should do. Simple commands such as “Blizzard”, “Stand STILL”, “Move OUT” should suffice during this phase. Make sure the interupts are top-notch and that nobody gets caught by the Arcane Explosion, and you will burn through this phase without any trouble.


Phase 2

At 40% health Aran will summon 4 Elite Water Elementals, they can be feared and banished, after 90 seconds they will despawn, during this time all DPS remains on Aran as he will remain unchanged.

By far the easiest way of dealing with the Elementals is by assigning a Warlock to banish 1 and fear the other. If you have 2 Warlocks in your raid, perfect. If not, let a Warrior pick up 2 of the Elementals, he only has to keep them busy and this is not a hard task. If you have no Warlocks at all, your raid set-up sucks. (Illhoof) Nevertheless, let your tanks pick up the Elementals and you will do fine. Remember, Aran does not need to be tanked.


Additional Tips %26amp; Strategies


Basically you can just start the fight with crazy DPS, you want to get him down as fast as possible. Your tank can also wear DPS gear because he won’t be tanking. Also everyone should have AT LEAST 7500 hp for this fight and bring pots and healthstones if you have a warlock. Throughout the entire fight he will use his primary abilities and use his special ones in random intervals. The important thing is just keep EVERYONE topped off at full HP and be paying attention to what moves he is using. Have 2 people assigned to interrupting each normal spell cast he has, so like the warrior and a rogue to intterupt his fireball and a shaman and a rogue to interrupt his frostbolt. I would let him cast his arcane missles as it takes more time and is easier to heal. You can pretty much lock him out of casting frostbolt and fireball.



The Blizzard can be easily avoided, just look where he is casting it and follow behind it. If you get caught in a blizzard run through the middle and get out of it, you can not outrun it since it moves. The flame wreath just means DO NOT MOVE…at all. Do not jump, twitch, turn, anything. You can cast, but that is it. If he does a flame wreath and a blizzard after one another still don’t move. Call out that you are stuck in the blizzard and the healers will act accordingly. His Arcane Explosion move is RIDICULOUSLY easy to dodge and if you get hit by it you need to be removed from the raid. He will pull everyone to the middle and as soon as this happens just start running to the walls. As the healers are running take this opportunity to cast HoTs on people and PoT or bandage once you get to the wall as he does no DPS during this. Also, dispell anyone who is chains of iced needs to be dispelled.


Keep everyone topped off and keep the DPS up until 40%. At 40% he spawns 4 water elementals which can be completely CCed. I reccommend having your tank pick one up, fear and banish 2 if you have a warlock, and rogues can stunlock the last one. Hunters can also trap and priests can fear. They are affected by silence as well. Healing gets a bit intense here but just last for 90 seconds of this and they despawn. Once they despawn it is the same thing as before they spawned and you can just DPS him down. I would reccommend saving cooldowns for after the adds so you can DPS Aran down quicker as your healers should be close to running out of mana.


Also if Shade of Aran gets to about 30000 mana he will do an AoE polymorph for about 10 seconds and then pyroblast everyone in the raid for ~7k. You can line of sight this so when he gets close to 30% mana everyone run to the wall and use the bookcases to line of sight him can avoid the sheep and AoE allowing you time to regen. Top everyone off before this so in case someone gets sheeped they don’t instantly die from the pyro. If you get hit with the pyro IMMEDIATELY use a potion or get a heal. Before you go into this fight you need to make sure you equip some stam gear and get above 7200 hp with buffs so that if you get hit by the Pyroblast you won’t die.


Key Notes



  • LISTEN and PAY ATTENTION, I can not stress this enough. Basically if you move with a flame wreath up, you wipe the group. Also you are a moron if you die to the arcane explosion. Just run when he draws you near him.

  • Get out of the blizzard, do not try to outrun it just run through the middle is the best way. You shouldn’t ever get hit by it cause it moves and you can just follow behind it, it always moves clockwise.

  • If you get hit by a pyroblast IMMEDIATELY potion or get healed. Same thing applies if you combat rez or ankh, Aran has a semi smart aggro in which if someone is low on HP he will target them and try to burn them down.

  • The adds can be completely CC, forget DPS on Aran when they spawn as CCing them and waiting to DPS is much easier.

  • Pay attention to his mana, around 30% run to the sides and line of sight him, just heal people till he does his sheep and take the moment to regen.

  • Set up good spell interrupt rotations and let the arcane missiles be the move he casts, they are the easiest to heal through.

  • Save cooldowns for after his adds despawn, then burn him.

  • If you ankh or get combat rezzed immediately pot or ask for a NS heal before the rez as you will most likely die as soon as you resurrect if you don’t get a heal.

  • Make sure to have 7200 hp so that you can live through a pyroblast if it hits you. Just get topped off IMMEDIATELY once it goes off. Healthstones and Pots help a lot, just pop them as soon as you are hit and you don’t have to worry.


Shade of Aran’s Loot Table


[Aran's Soothing Sapphire]

[Boots of the Incorrupt]

[Boots of the Infernal Coven]

[Drape of the Dark Reavers]

[Mantle of the Mind Flayer]

[Pauldrons of the Justice-Seeker]

[Pendant of the Violet Eye]

[Rapscallion Boots]

[Saberclaw Talisman]

[Shermanar Great-Ring]

[Steelspine Faceguard]

[Tirisfal Wand of Ascendancy]



This is a listing of 18 major gold farming locations in World of Warcraft. The listing is pretty much biased towards higher level zones simply because farming gold with a low level character isn鈥檛 very smart at all. It鈥檚 much faster to level up your character to level 60 on some crappy equipment and then start earning gold for all the stuff you want to buy.


Hopefully competition for these farming spots doesn鈥檛 increase too much after I publish this guide. :)


Happy farming!


WESTFALL

*********


Defias Trappers

(31,33)


In the Western shore of Westfall there is a small outpost that鈥檚 surrounded by level 12-13 Defias Trappers. This is a great farming spot for low level and even high level players because these Trappers respawn super fast. These Trappers have a 35% drop rate for Linen Cloth so higher level can fill their backbag with Linen Cloth very quickly while lower level

players can use this spot to grind for experience.


STRANGLETHORN VALE

*******************


Crystalvein Mine

(44,45)


Crystalvein Mine is a cave to the East from Gurubashi Arena. Inside the cave you鈥檒l find a lot of Ironjaw Basiliks which are level 43-44 mobs. You鈥檒l be able to earn nice gold by selling all the vendor trash items these guys drop and grinding the corpses for Thick Leather and Heavy Leather.


AZSHARA

********


Highbornes

(16,70)


Shadowsong Shire is on the left side of the road when you enter Azshara from Ashenvale. You鈥檒l find some level 44-47 Highborne ghosts in there. They鈥檙e weak caster units so you鈥檒l be able to farm them with ease for tons of mageweave, green drops and random chests.


TANARIS

*******


Southsea Pirates

(72,44)


There is a Southsea pirate town in eastern Tanaris. The place is called Lost Rigger Cove and you can get there by going throught a tunnel. The place is full of level 43-45 pirates who should be very easy to farm on high levels. These guys drop some nice silver, Mageweave and Silk Cloth and also have a good drop rates for blue/purple items for such a low level mob which makes grinding them worthwhile.


UN鈥橤ORO CRATER

**************


Devilsaurs


Overall Un鈥橤oro Crater is a great zone for skinners as there are so many kinds of skinnable mobs. It鈥檚 even better if you can kill Devilsaurs (level 52-55 elites) which can be skinned for Devilsaur Leather (Can sell for 50 gold per stack). Devilsaurs patrol

6 different paths around Un鈥橤oro and respawn relatively quickly which means that you can basically do circles around the crater killing Devilsaurs non-stop. Soloing Devilsaurs and Ironhide Devilsaurs shouldn鈥檛 be too hard on level 60. I鈥檇 recommend avoiding Tyrant Devilsaurs though because they have a nasty Fear ability.


WINTERSPRING

************


Ice Thistle Yetis

(67,40)


These guys are great for skinners. Not only do they drop nice vendor trash items, green items and sometimes blue/epics buy you can also skin them for Rugged Leather and Thick Leather which makes farming them greatly worthwhile. You鈥檒l find tons of Ice Thistle Yetis from a large area North and East from Everlook.


Lake of Kel鈥橳heril

(53,42)


There are tons of level 54-55 ghosts around this lake. (Suffering/Anguished Highborne, etc.) These ghosts are pretty weak, drop 2-8 silver, a lot of green items and even have a tiny change of dropping epics. Random chests also spawn on this area. The lake is often heavily farmed but other than that it鈥檚 a great farming spot.


Also, a weekly water elemental invasion also takes place around the lake. It goes on until the boss, Princess Tempestria is slain. The elementals have a good drop rate for Essence of Water and the boss drops good very valuable blue items like Ace of Elementals. You鈥檝e better group up for the boss though, soloing her isn鈥檛 impossible but still pretty hard to do.


Cobalt Dragons

(57,50)


South East from the Lake of Kel鈥橳heril there is a cave and around that cave there are a lot of Cobalt Dragons which are level 56-58 elites. The Cobalt Mageweavers/Scalebanes/Cobalt Wyrmkins on this area have a tiny change (Something like 1/1000) of dropping a a [Mature Blue Dragon Sinew]. Getting this item is hard work but you鈥檒l be greatly rewarded if you succeed because Hunters need this items for a quest to get the epic quiver [Ancient Sinew Wrapped Lamina] and that鈥檚 why it can sell for hundreds of gold.


As a bonus Cobalt Mageweavers also have a pretty high 1.7% drop rate for [Recipe: Greater Arcane Protection Potion]. Guilds need this potion for AQ so you鈥檒l be able to sell it for a pretty nice amount of gold if you can find the right buyer. Of course most elites also drop a lot of valuable green and blue items and Cobalt Dragons are no exception.


Frostmaul Giants


Frostmaul Giants are down in the Frostwhisper Gorge which is in South from Everlook. These guys are level 59-60 elites so they are pretty tough but they have a 2% drop rate for [Recipe: Greater Frost Protection Potion] which makes them worth farming for. The recipe can very well sell for something like 50 gold. As said already, these guys aren鈥檛 easy so it won鈥檛 hurt to be a Hunter or a Warlock when soloing them.


Darkwhisper Gorge

(60,75)


Darkwhisper Gorge is South from Everlook, all the way to bottom of the map of Winterspring. The demons (Hederine Slayer/Intiate) there are level 60 Elites so you鈥檝e better group up before going there. What makes this place lucrative is that the demons have almost 1% drop rate for Eye of Shadow which is a very high value item (can sell for over 200 gold). You鈥檒l also get tons of Runecloth, Felcloth and green items.


FELWOOD

********


Angerclaw Maulers

(37,43)


Angerclaw Mauler bears are all over Felwood but there is a particularly good grinding spot for them at (37,43) which is North and a bit East from Bloodvenom Post (Horde camp). There are about 15 Angerclaw Maulers near that spot which can be killed relatively quickly for a lot of gray vendor trash drops. The trick is that when you combine those with

the Thick Leather and Rugged Leather that can be skinned off these guys, you鈥檒l earn gold surprisingly fast.


Jadefire Run

(41,19)



Jadefire Run in Northern Felwood is a great place to farm tons of Runecloth and some Felcloth which is very valuable. The mobs on that area are level 52-53 Satyrs (Jadefire Betrayer/Trickster/etc) which are pretty easy to kill. This is a great farming spot as long as there isn鈥檛 too much competition.


WESTERN PLAGUELANDS

********************


Felstone field

(36,57)


Felstone field is first of the fields when you come from Bulwark. The great thing about this place is that there are tons of weak undead mobs who drop a lot of Runecloth. The respawn rate is also high so you won鈥檛 have any downtime unless there are other farmers competing with you.


Hearthglen

(45,16)


Hearhglen is the Scarlet city in Northern Western Plaguelands. There are relatively easy to kill level 53-56 Elites (Scarlet Priest/Sentinel/Paladin/etc) all over Hearthglen. These guys have a high drop rate for Runecloth but what really makes them worth farming are the misc green/blue/epic items they sometimes drop.


There is also a tower (55,25) which you鈥檒l pass on your way to Hearthglen. The tower is usually heavily farmed for [Formula: Enchant Weapon - Crusader] because Scarlet Spellbinder is the only unit in the game to drop that formula and there are 7 of those in the tower. This formula is very valuable and can sell for 200+ gold. I鈥檇 recommend anyone who ever gets a change to farm these guys without competition to do so.


Decaying Horrors and Rotting Behemoths


You鈥檒l find Decaying Horrors and Rotting Behemoths near and inside The Weeping Cave in Eastern part of WPL. These are just regular level 55-57 mobs with a high drop rate for [Recipe: Greater Nature Protection Potion]. You get one recipe for about ever 100 kills and it can sell for as much as 100 gold so this looks like a pretty good deal to me.


EASTERN PLAGUELANDS

*******************


Mossflayer Zombies

(28,85)


Mossflayer Zombies reside in The Undercroft which is in the Southwestern corner of EPL. These guys drop are nothing too special except for being weak, respawning quickly and dropping a lot of silver and Runecloth. This is a good place to farm if there is too much competition over the other farming spots.


Plaguebats


You鈥檒l have no problem finding Plaguebats. They鈥檙e all over the Southern part of EPL. Farming these guys is worth it especially during the Darkmoon Faire because Plaguebats have a high drop rate for Evil Bat Eyes which are required for a Darkmoon Faire quest. On some cases Evil Bat Eyes can sell for as much as 2 gold a piece. Of course you鈥檒l also make a lot of gold selling all the vendor trash items and skinning the corpses of these guys.


Larval Acids


Carrion Grubs and Carrion Devourers are also the kind of mobs you鈥檒l see all over the place in EPL. These guys have a high drop rate for Larval Acid which can sell for as much as 7 gold so killing all the Carrion mobs you encounter might not be a bad idea.


Karazhan - Netherspite

by: wow guide | 9:09 PM | 0 com »

After your raid has killed Aran and enabled the teleport to Aran’s room, you have several choices open to you. One of these is Netherspite, one of Karazhan’s optional bosses at the Celestial Watch. We highly recommend you fight Netherspite and get him on farm status as soon as possible as he has some great gear that any raid could seriously benefit from.


Netherspite the Dragon


Netherspite’s Abilities



  • Basic Melee: Netherspite hits for roughly 8k on cloth, without any buffs stacked on him.

  • Nether Burn: Aura type spell, deals 1200 shadow damage every 5 sec, affected by line of sight. This damage is resistible, so shadow resist buffs beforehand can negate much of it. Only active during Portal phase.

  • Void Zone: Opens a massive void portal that lasts 25 sec., inflicting ~1k shadow damage every 2 seconds to all enemies in the selected area. (Similar to that in the Four Horsemen fight of Naxxramas, or Zereketh the Unbound in Arcatraz) Simply move out of the affected area immediately.

  • Netherbreath: An attack hitting everyone in front of Netherspite for 4500 arcane damage in addition to knocking them back for ~20 yards. Will be chain cast during Banish phase. Cast time: 2.5 seconds.

  • Empowerment: Undispellable self-buff that increases damage by 200%. Cast during Portal phase a few seconds after beams come up and will remain for the whole phase.

  • Enrage: After 9 minutes, Netherspite will enrage, increasing his damage done by 500%. Will generally make quick work of your raid, dealing upwards of 30000 damage per hit in melee.


Defeating Netherspite


There are two phases to this fight, which alternate between each other. The Portal phase, which is the first one and lasts for a minute, and the Banish phase, which lasts for half a minute. They alternate until the encounter is over or Netherspite enrages.


Void Zones will spawn under random players during the entire encounter, dealing large amounts of shadow damage to those who aren’t moving out of them quick enough.


Portal phase


Netherspite - Initial Beam Spawn LocationsAt the beginning of this phase, three portals of different colors will spawn at fixed locations in the room and will begin emitting a beam of their respective color towards Netherspite.


If the beams are allowed to hit Netherspite freely, they are granting him stacking buffs which strengthen or even heal him. The buffs on Netherspite last 5 seconds from last application (instead of the 8 to 20 seconds it does on players). The beams can (and must) be blocked by players who position themselves between a portal and Netherspite. Players blocking the beams are also affected by a stacking buff, having a positive and a negative effect which grow with each second that they spend in inside the beam. Although the positive effects are quite helpful for the fight, the negative effect makes it hard to nearly impossible for one player to block a beam for the complete duration of the Portal Phase.


Once a buff “ticks out” (player leaves the beam long enough to lose the debuff - 8-20 sec), another debuff is applied to the player called Nether Exhaustion, which prevents him from intercepting that color beam for the next 90 sec.


Red Beam

Perseverance - Tank Beam



  • Lasts for 20 sec after leaving the beam.

  • Hits Netherspite:

    • Damage taken reduced by 1% per tick.



  • Hits Player:

    • Netherspite will aggro you.



    • Damage taken is reduced by 1% per tick.

    • Defense is increased by 5 per tick.

    • Health is modified - the first application gives +31,000 maximum health, with additional stacks reducing maximum health by 1000 per stack.

    • Replenishes full health every tick.



  • If no one is standing in the Red Beam, Netherspite uses his standard aggro table.


Green Beam

Serenity - Healer Beam



  • Lasts for 10 sec after leaving the beam.

  • Hits Netherspite:

    • Heals for +4000 health per tick. (Stacking so it heals for 4K, 8K, 12K, 16K etc. — it is very important not to let Netherspite get hit by this beam.)



  • Hits Player:

    • Healing done is increased by 5% per tick.

    • Spell cost reduced by 1% per tick.

    • Greatly increases mana regeneration rate.

    • Maximum mana reduced by 200. Stacks up until your mana pool reaches 0. Affects druids in feral forms as well.




Blue Beam

Dominance - DPS beam



  • Lasts for 8 sec after leaving the beam.

  • Hits Netherspite:

    • +1% spell damage increase per tick.



  • Hits Player:

    • Damage dealt is increased by 5% per tick.

    • Healing received reduced by 1%.

    • Damage taken by spells is increased by 8%.




Portals will always spawn at the same locations in the room during all Portal phases, but their colors will semi-randomly change each time after the first Phase.


Beam Blocking Assignment


Players should block all three beams as soon as possible in the fight. The beams are generally assigned to individual players before the pull using the following criteria:



Red Beam - Classes with high armor, defense and health (i.e. Warriors, Bear Druids, Paladins, Shamans and Hunters). The red beam gives them the massive healing and health needed to tank Netherspite. But despite the replenishment to full health every second, Netherspite can sometimes crit them for very high numbers well above 10,000 (even on plate). So leather and cloth wearers can still get easily one-hitted despite the augmented health maximum. Resilience from PvP gear is a useful attribute here.


Blue Beam - DPS classes (preferably with high health or shadow resistance). While their damage output increases rapidly, the damage received by them from Netherspite’s shadow aura is also rapidly increasing and healing spells on them will become more and more ineffective. Players staying inside this beam for too long are also becoming highly prone to be killed by a Void Zone appearing under them. If you have a Warlock in your raid, assign him/her to the Blue Beam.


Green Beam - The “Healer Beam”. Can also be blocked by classes without a mana pool (Warriors and Rogues) who remain entirely unaffected by the beam. A manaless class can stay for a whole beam’s duration within the beam and still be used to take their turn blocking the red or blue beam in the following phase.


Those not blocking a beam will be DPSing, or raid healing.


A good strategy to assign beam blockers for a regular Karazhan raid composition (3 healers, 2 Tanks and extras) could look like this:


























































































Class Odd Portal Phases Banish Even Portal Phases Banish
Healer A
Healer B
Healer C
Tank ARed Beam Green Beam
Tank B Green BeamRed Beam
Melee ARed Beam
Melee B Blue BeamRed Beam
Damage Dealer A Blue Beam
Damage Dealer B Blue Beam
Damage Dealer C Blue Beam

Notice that the first Red Beam blockers of a Portal phase in this example are your main tanks. This is highly advisable, because they should also be the ones to grab Netherspite’s aggro after a Banish phase and have to be able to withstand 10 seconds of his melee attacks without the augmentation of the Red Beam.


Healers are entirely unassigned in this example, so that they don’t have to bother with locating a portal and moving towards it when they should actually all be concentrating on healing up the raid after a devestating Banish phase. Thus the tank who isn’t used to block the red beam in that phase sees after that instead. Healers can still choose to take the green beam from them anytime they find the opportunity and need for it.


Beam Blocker Transition


Players who are setup as beam blockers for the second half of a Portal phase should be positioning themselves in front of the beam blockers of the first half once those have their beam secured. Once these have acquired 25 stacks of the beam’s buff, they simply need to move out of the beam to have it hit their successor in front of them.


Netherspite - Roaring


Banish Phase


The Banish phase lasts about 30 sec:



  • Netherspite is banished, remains mostly stationary but still vulnerable to all damage.

  • Netherspite is still able to deal melee damage to you during the Banish phase if you get too close to it. Only tanks should stay in melee range.

  • Damage from Nether Burn aura will stop and no new Void Zones spawn during this phase.

  • After a few seconds of inactivity he randomly fires Netherbreath hitting up to three players standing in a cone in front of him, inflicting up to 4.5k arcane damage on each, accompanied by a knock back.


Dealing with high damage bursts from Netherbreath becomes another difficult challenge after the raid has learned to cope successfully with beam management. Everyone who does not have a maximum health pool of more than 9000 HP is prone to be killed by two consecutive bolts if Netherspite aims his breath in the same direction twice in a row. It is mandatory that every player’s health is kept above 4,500 HP at all times. Every player should use Healthstones and healing potions in this phase rather than rely on healers who will often have range problems due to the knock back effect. It’s also possible to use bandages, since the Nether Burn aura is inactive during this phase.


Players should stand either very close to Netherspite so they are likely still in range of a healer after a knock back, or at maximum range, so that they are being knocked out of Netherspite’s breath range and can bandage themselves safely before running back in. In any case, healers should make sure to spread out equally around Netherspite to cover every angle of him.


DoT effects should be timed very carefully in this phase, because after 30 seconds Netherspite will unbanish and reset his aggro table which he will go by for the next 10 seconds until someone can block the Red Beam again. The next Red Beam tank should immediately try to gain his aggro (save up some Rage for this during the Banish phase as he can’t be taunted) and position himself between the dragon and the next Red Portal.


Key Notes



  • No one should ever cross the Red Beam behind its designated blocker. He would temporarily gain Netherspite’s aggro who would move in order to reach this player and together with him the Green and Blue beams - which might slip off their respective blockers. This can whipe an entire raid.

  • The Green Beam can be temporarily “stolen” from its blocker to gain a few stacks of its buff for its mana regeneration effect. Make sure to move out after you’ve gained 5-6 stacks or the original blocker will become unable to accept the Beam back due to having gained Nether Exhaustion. Only do this if you know what you are doing.

  • Warriors should never use Berserker Stance when blocking the Red Beam. Netherspite can crit them for up to 30,000 damage if they do so.

  • Red Beam blockers do not need to move out of Void Zones. It’s better to keep Netherspite fixed in its place, so that the other beams will not move when he does. Let the healing of the beam take care of the damage from the Void Zone too.

  • Warlocks can sustain a full duration of the Blue Beam by keeping themselves healed with Drain Life, since drains are not affected by the decrease in healing effects and the increase in damage done is almost as great as the increase in damage taken from Nether Burn. Warlocks with 2 points in the Soul Siphon talent can even surpass the increase in Nether Burn damage when there are 6 Affliction debuffs on Netherspite.

  • The three different portals always spawn at the same location in the first Portal Phase:

    • Red to the right of the entrance

    • Green to the left of the entrance

    • Blue opposite of the entrance



  • During the Banish phase, healers should spread out to cover every side of Netherspite, so that no one ever gets knocked back out of every healers’ range. It’s a good practice to put raid target symbols on your healers so they can better coordinate their positioning.


Netherspite’s Loot Table


[Cowl of Defiance]

[Earthblood Chestguard]

[Girdle of Truth]

[Jewel of Infinite Possibilities]

[Mantle of Abrahmis]

[Mithril Band of the Unscarred]

[Pantaloons of Repentance]

[Rip-Flayer Leggings]

[Shining Chain of the Afterworld]

[Skulker's Greaves]

[Spiteblade]

[Uni-Mind Headdress]


Karazhan - Terestian Illhoof

by: wow guide | 9:08 PM | 0 com »

Terestian IllhoofTerestian Illhoof, along with his minion Kil鈥檙ek, is an optional boss in the library section of Karazhan. Both have a low-aggro range - you can sneak around the side at the start, and resurrect everyone in the room with no difficulty. The focus is Illhoof and he should be the major focus of damage unless Demon Chains are up. When someone is being sacrificed killing the Demon Chains becomes the most important priority of the encounter. Keep the non elite imps under control and this fight will be over in no time.


Placement



  • MT - The only special placement is the tank, he needs to tank Illhoof right next to the middle of the room near the sacrifice spot so that when someone gets sacrificed DPS can just turn around and own the shackles.

  • Warlock - The warlock should stand in front of the sacrifice spot, facing it, and constantly cast Seed of Corruption on Illhoof.

  • Healers/Casters - Just stand on top of the warlock so any loose imps can be hit by his AoE and hopefully aggro on him.

  • Hunters - Should stay at close to max range on Illhoof so that when the shackles spawn you can DPS them with your good bow DPS and not crappy melee DPS.


The Encounter


The pull should be done by the MT running into the roof and grabbing aggro on Illhoof AND his elite imp. Alternatively the imp can be grabbed by a Feral Druid off-tank. The MT will be taking a good amount of damage so all healers except the one assigned to healing the warlock should focus on healing him.

Illhoof summons imps throughout the fight and has an elite imp pet which can be killed throughout the fight as well. If you kill the imp Illhoof takes a 25% increase damage taken debuff which can help on DPS for Illhoof. The pet can just be killed through moves such as blade flurry, cleave, and the warlocks AoE since he is tanked by the MT or by a Feral Druid with swipes.


He does not need to be focused. Every so often he shackles a random player and that player鈥檚 shackles need to be killed IMMEDIATELY as it not only is a lot of damage a second to the player, but it heals Illhoof too.


In order to AoE down the imps just have a Paladin in with a warlock with concentration Aura on. Then have one person focus on healing the warlock while he does nothing but seed of corruption on illhoof and will get aggro on all the imps. This keeps minimal imps up at a time, DPSes Illhoof鈥檚 pet, the demon chains, and Illhoof himself. Also fel armor increases their healing received by 25%, throw in a tree form druid and that is another ~100 healing. The treeform druid can then just HoT up the warlock and assist the other healers on healing the MT and healing the shackled target.


DPS needs to be FAST on this fight, so as soon as the tank has aggro go crazy with DPS on Illhoof and like I said his pet can be killed throughout the encounter by using AoE type moves. I would not recommend trying to focus down the pet as it takes away DPS from Illhoof. His elite imp doesn鈥檛 have that much health and his lesser imp adds have almost none either, you just got to make sure you can keep most of them on the warlock. He also has a debuff which increases fire damage taken by 500, which can HURT due to his imp adds doing nothing but fire damage. But with the increased heals to the warlock and consant death of imps, this shouldn鈥檛 be an issue.



KEYNOTES



  • Don鈥檛 really focus on his pet imp, just DPS it with AoE style moves throughout the encounter.

  • Make a macro that says /target Demon

  • As someone gets sacrificed you can use that macro to immediately start DPSing the shackles down.

  • The shackles need to be killed IMMEDIATELY as they heal Illhoof by a substantial amount and can kill people VERY quickly.

  • Healers keep tons of HoTs on the warlock as he will take most of the healing, I would assign everyone to healing the MT and 1 person to focus on healing the warlock, if the warlock gets the flame debuff and the 1 healer is having trouble ask for temporary help from 1 other healer.

  • You need your main tank to build aggro on both Illhoof and his Elite imp so give him a few seconds before unloading and AoEing. Alternatively you might have a Feral Druid off-tanking the Elite imp which removes this problem.

  • Without a Paladin and a Warlock this fight will be really tough because you won鈥檛 be able to have the pally put on Concentration Aura which allows your warlock to cast without interruption the entire fight. Have the warlock cast Seed of Corruption on Illhoof so he is doing DPS to Illhoof, his imp, the shackles, and his adds. You should have very little trouble with adds if you do this.


There is an often used alternative method which involves Hellfire instead of Seed of Corruption but I find this rather ineffective compared to Seed of Corruption and a waste of the Warlocks health.


Terestian Illhoof鈥檚 Loot Table


[Breastplate of the Lightbinder]

[Cincture of Will]

[Cord of Nature's Sustenance]

[Fool's Bane]

[Gilded Thorium Cloak]

[Girdle of the Prowler]

[Malefic Girdle]

[Mender's Heart-Ring]

[Shadowvine Cloak of Infusion]

[Terestian's Stranglestaff]

[The Lightning Capacitor]

[Xavian Stiletto]



Karazhan - Prince Malchezaar

by: wow guide | 9:07 PM | 0 com »

Prince MalchezaarAfter the Chess event, at the very top of Karazhan, your raid will encounter Prince Malchezaar. Very little is known about him except that he is a Man’ari Eredar and a member of the Burning Legion. It is unknown what his purpose is and how, or when he arrived. Due to this location, he is considered by many to be the tower’s final boss. However, some used to consider the creature Nightbane to be the true final boss of Karazhan, due to his superior difficulty in the early days of the dungeon’s release. Their comparative difficulty is now disputed.


Prince Malchezaar’s Abilities



  • Has about 1.1 million health.

  • Summon Infernal - Every 45 seconds, Malchezaar will summon an Infernal which, about 3 seconds after landing, casts a Hellfire AoE roughly the size of the one Baron Geddon uses. Each Infernal lives for 180 secs, and there is no limit in how many of them can be up at the same time. Typically you will have 3-5 Infernals up at a time until the end of Phase 2 , after which they will start increasing rapidly. These Infernals are stationary, and can be avoided by the raid. They cannot be targeted or attacked. Malchezaar exclaims one of two emotes to announce an Infernal: “You face not Malchezaar alone, but the legions I command!” or “All realities, all dimensions are open to me!“.

  • Enfeeble - Periodically casts Enfeeble on 5 people chosen at random (excluding his primary target), which reduces their max hit points to 1, and healing effects and health regen to 0% for about 7 seconds. Do not try to heal these people as it will do nothing. Enfeebled people must stay 30+ yards away from Malchezaar to avoid getting hit by Shadow Nova, and watch out for Infernals. After the Enfeeble has faded, players return to their previous health. Vampiric effects such as Siphon Life ignore Enfeeble.

  • Shadow Nova - Prince Malchezaar will cast Shadow Nova (3-second-cast) 3-5 seconds after Enfeeble. It has a range of 25-28 yards, deals about 3000 shadow damage, and includes a knock-back. This attack can be outranged by healers and ranged DPS, so even if they are enfeebled it does not cause much concern. Melee must get out of range, however as long as they start running right away they will have plenty of time to avoid the Shadow Nova. This attack can be resisted.

  • Shadow Word: Pain - Cast periodically on his primary target. Can be dispelled. Cannot be reflected. 1500 damage per tick. During phase 3 he will start casting it on random targets.

  • Thrash - Gains 2 additional attacks against current target. Malchezaar uses this ability somewhat randomly, with a few seconds to up to a few dozen seconds between each use.

  • Flying Axes - During Phase 3, he unleashes his axes as a separate attacking entity. They deal physical damage and appear to have Demonic Frenzy as they start out hitting each new target for only about 400 on cloth, while ramping up to 2000 a hit.


Defeating Prince Malchezaar


Prince Malchezaar has 3 phases:


Phase 1



  • Tank Prince Malchezaar in a corner somewhere with the tank’s back to the wall to avoid knockback.

  • DPS him steadily down to 60%, being mindful of Enfeeble, Shadow Nova, and the Infernal AoE.

  • One strategy is to use white damage only for the first phase, except for hunters and classes with aggro wipes. This allows the tank to gain plenty of aggro to counter the high raid DPS of phase 2 and 3, meaning the tank will never get enfeebled.

  • If you start to get cornered by Infernals, have your tank move to another part of the platform. Try to do this before Phase 2.


Note: Trolls can use berserking when hit by enfeeble to get a free haste bonus. Priests avoid using Shadow Word: Death while enfeebled. Also, for Retribution Paladins (currently Horde only), avoid using Seal of Blood while fighting Malchezaar. Seal/Judgement of Blood’s self-damage aspect will kill you if you are enfeebled, and can even kill you as you are running away (supposing you use a Judgement).


Phase 2



  • At 60% health, Prince Malchezaar will warp in axes, which substantially increases his melee damage.

  • Depending on your tank, a badly timed Thrash can take out more than 12k hp within a second. Healers need to keep the tank topped off, and at least one healer should constantly have a large heal ready to keep your tank above 12k at all times. As he has weapons, he also gains the ability to parry incoming attacks from the front. A Thrash followed by a parry can lead to over 20,000 damage done in under 2 seconds.

  • If you have trouble with tank deaths during this phase, overhealing is advisable.

  • Applies Sunder Armor (stackable) to the main aggro target.

  • Melee Cleave.

  • Stops casting Shadow Word: Pain.

  • Continues to Enfeeble and Shadow Nova.

  • DPS him as quickly as possible down to 30%, being mindful of Enfeeble, Shadow Nova, and the Infernal AoE.

  • You can watch the Infernals fall from the sky and have a good idea of where they are going to land. This will allow you to move to a safe spot before they hit the ground in the middle of your raid.


Phase 3



  • Phase 3 begins when Prince Malchezaar reaches 30% health.

  • Melee damage on the tank returns to normal.

  • Prince Malchezaar throws away his axes and they fly around attacking a raid member.

  • Stops using Enfeeble however he continues to Shadow Nova without warning other than his 3 second cast-time.

  • Resumes casting Shadow Word: Pain.

  • No longer sunders, parries, or cleaves.

  • Make sure the person being attacked by the axes communicates to the raid chat or on Ventrilo or Teamspeak so they can be healed. The damage they do is easy to heal through, but if ignored may cause the death of your healers or DPS. The axes do physical damage and as such can be mitigated with armor. A Paladin’s devotion aura is advised at this part.

  • The Infernals will start to spawn much more frequently and Malchezaar must be killed as soon as possible. Raid movement and communication is paramount during this phase to avoid taking damage from the Infernals. Each infernal will land on a 20 second timer — you literally have less than 2 minutes before there will likely be too many Infernals up, and you wipe. Burn him down fast.

  • Prince Malchezaar will randomly cast amplify magic on raid members, this will greatly increase damage they take. It is a short duration debuff which is non dispellable.

  • A badly placed infernal during this phase can easily wipe the raid. If this happens, don’t be discouraged, since you managed to get him through the most difficult part of the fight (phase 2).


Prince Malchezaar’s Infernals


Malchezaar emotes either “You face not Malchezaar alone, but the legions I command!” or “All realities, all dimensions are open to me!” immediately before summoning an infernal. If you look to the sky beyond the balcony, you’ll see a bright yellow meteor headed toward the raid. Its trajectory is a little tricky but somewhat predictable.


One responsible non-melee raider should act as a spotter. He receives a raid marker and has three jobs:



  1. Watch for falling infernals and move to a safe spot.

  2. If an infernal will fall on the melee group, announce it in clear terms and suggest a new location (e.g. “infernal on far side of door from melee group, move along the wall from the door”, or maybe a minimap ping). It is adviced to use wind-directions (North, East, South, West) and not left/right etc as not everyone has the same facing.

  3. Stay within range of the melee group so the healers can do their jobs.


The other ranged raiders stick close to the spotter. It’s possible to skip the raid marker and announce safe spots, but using the marker requires a lot less communication.


As for the infernals themselves: before landing, they fly in a straight line toward a point in the arena, but shift direction suddenly at the last second, usually down.


Naturally, your spotter should be smart about choosing a safe spot. A wide open place is better than sandwiched between two infernals’ AoE, and the area of the Prince’s Shadow Nova is right out.


During Phase 3, Malchezaar summons infernals at an increased rate. It is vital that your raid speeds up their DPS as you can easily become trapped between the infernals and thus whipe.


Key Notes



  • If you dispel Shadow Word: Pain fast enough, a Mage can cast Amplify Magic on the MT to make healing easier.

  • Healers can stand at max range for heals on the MT and be out of range of the Shadow Nova, thus able to continue healing during Enfeeble.

  • Prince Malchezaar cannot use Enfeeble on the highest target on his aggro list. However, since aggro is not pulled until 110% of the MTs aggro for melee and 130% for ranged, it is possible for someone to be higher than the MT without pulling aggro, and thus cause the MT to be a target of Enfeeble. Avoid this!

  • The range of the Hellfires from the Infernals is not nearly as big as it seems graphically, which means that there is some leeway to where you can move and avoid damage.

  • If you have a ranged person that is very familiar with this fight and the safe places to stand, mark him/her with a raid icon and instruct the ranged raid members to stay on top of the raid icon during the fight. This saves a lot of time explaining positioning and is very effective if the person marked is good.

  • Having your tank using an [Elixir of Detect Demon] makes it a lot easier for them to keep track of where the infernals have landed, and not get trapped. Also, it’s useful for Hunters and Warlocks to be tracking demons.

  • Melee DPS try to keep an eye on infernal position and have an escape route for when you get hit by Enfeeble.

  • Another option is to have a well-geared feral druid tank Prince Malchezaar, starting in the center of the platform. A druid in dire bear form can feral charge out of each Shadow Nova that isn’t resisted, allowing complete freedom of tanking position in order to better avoid the Infernals. If you use this method, the tank may need additional healing during phase 2 to mitigate crushing blows.


Prince Malchezaar’s Loot Table





[Adornment of Stolen Souls]

[Farstrider Wildercloak]

[Gorehowl]

[Helm of the Fallen Champion]

[Helm of the Fallen Defender]

[Helm of the Fallen Hero]

[Jade Ring of the Everliving]

[Light's Justice]

[Malchazeen]

[Nathrezim Mindblade]

[Ring of a Thousand Marks]

[Ruby Drape of the Mysticant]

[Stainless Cloak of the Pure Hearted]

[Sunfury Bow of the Phoenix]

[The Decapitator]


Karazhan - Nightbane

by: wow guide | 9:06 PM | 0 com »

Nightbane is a summonable boss in Karazhan. He is a fiery skeletal dragon, transformed by Medivh from Arcanagos and formerly of the Blue Dragonflight. While not the ruler of Karazhan, a position apparently held by Prince Malchezaar, many consider Nightbane to be the true final boss of the tower, due to his superior difficulty in the early days of the dungeon鈥檚 release. Their comparative difficulty is now in dispute.


Nightbane's Abilities



One member of your raid needs to complete the [70] Medivh鈥檚 Journal questline to summon the boss. This means Heroic Shattered Halls and Sethekk Halls must be partially completed in order to obtain the [Blackened Urn], which is used to summon Nightbane.


Nightbane鈥檚 Abilities


Phase 1

AoE Fear - The ground will shake shortly before the fear. Easily avoidable on the tank using Fear Ward (for Alliance) or Will of the Forsaken (for undead tanks). If neither of these two options are available, the tank will need to stance dance once the ground shaking animation begins.


Cleave - Does around 7k melee damage on a well geared tank.


Smoldering Breath - Inflicts 3700 to 4300 fire damage to enemies in a cone in front of the caster. While this flame cone should only hit the tank, it will also ignite a random area of earth around Nightbane, which deals 2188 to 2812 fire damage every 3 seconds to those standing on it. If you see the ground change, simply move off it. This Charred Earth will not appear under the tank, so there is no need to move Nightbane.


Distracting Ash - Nightbane randomly casts a debuff on a single person, lowering the range of their spells and abilities by 50%. Not a potential threat until phase 2.


Phase 2

Searing Cinders - 465 every 3 seconds for 18 seconds, stacks up to 4 times. Nightbane will put this on many people. It can be removed with Dispel Magic, but that is not advisable, as he just uses it too often.


Smoking Blast - Nightbane鈥檚 most powerful ability. Deals 4255 to 4945 physical damage to the target and additional fire damage over time. Once Nightbane targets you with this attack, he will cast it on your repeatedly until you are dead. He can target multiple people with it.


Bone Rain - Nightbane will only use this ability during the beginning of phase 2. Targets a random member of the raid, and spawns up to 6 skeletons adds. These skeletons melee attack for about 600 - 700 on plate.


Fireball Barrage - Throws fireballs at any enemies farther than 40 yards away. 2550-3450 fire damage, rapid chain cast fireballs. Seems to be more an exploit blocker than an active ability. Basically, don鈥檛 get too far away from Nightbane.


Defeating Nightbane


Positioning

Before starting, locate the small lone skull on the ground, this is where Nightbane will always land. Your tank should face the skull, with their back against the edge of the balcony.


Nightbane: Positioning



  • The battlefield consists of a long, narrow terrace, bordered by a dome on one side and row of battlements on the other.

  • Nightbane will initially land near a skull close to the dome, two-thirds of the way on the south side of the terrace. After phase two (flight), he will land much closer to the center of the terrace.

  • The tank will generally have his back to the outside wall, to direct the cleave and breath attack away from the rest of the raid.

  • Melee DPS will stand in typical dragon-meleeing position, at the hind legs on either side. Staying between the legs is important because both the tail and the head do cleaves/swipes.

  • Ranged people need to be far enough from Nightbane to avoid his Fear ability. Also, the Charred Earth ability lends itself to people staying close to walls and split into two groups. It centers itself on a player, so a player close to a wall will create half as much affected area.

  • Splitting up the ranged raid members and sending group 1 to the north side and group 2 to the south side is a viable strategy. However, many raids see superior results keeping both groups on the same side, with group 1 clustered next the dome and group 2 clustered next to the battlements.

  • Make sure no one is standing on the domed roof. This WILL evade-bug Nightbane.


Nightbane


Nightbane: Phase 1

Once Nightbane is summoned, he will touch down in front of the tank. Allow the tank a few Sunders to build aggro, then begin DPS-ing Nightbane down. Healers need to chain heal the tank, as he will be taking a considerably large amount of damage. Use of Stoneshield Potions by the tank is extremely advisable.


Melee DPS should position themselves near Nightbane鈥檚 back legs to avoid cleaves. Going further back will put them in danger of being hit by Nightbane鈥檚 tail.


Avoid the Smoldering Earth when it appears. As a healer or ranged DPS, you can easily avoid fears by moving out of healing range of the tank, then quickly back in to continue healing.


Once Nightbane has lost 25% of his life, he will fly into the air, and phase 2 will begin.


Nightbane - Phase 2


Nightbane: Phase 2

Phase 2 occurs at 25%, 50%, and 75% health. While Nightbane remains attackable during this phase, it is not suggested. Survival is the main priority. It is advised that the whole raid hugs the Main Tank so that the adds can be picked up with a mass-taunt. Phase 2 lasts 45 to 60 seconds.


Early in this phase, Nightbane will use Bone Rain to spawn 6 skeleton adds near a player. Crowd control these adds using Frost Nova and Shackle, and kill them off quickly. Don鈥檛 allow DPS classes to do anything but kill skeletons during Phase 2, as attacking Nightbane may draw aggro when he lands (see below).


Receiving Blessing of Protection after a Smoking Blast (or even before if you鈥檙e lucky enough) will prevent Nightbane from using additional Smoking Blasts on that target, thereby keeping them alive. The dot attached to Smoking Blast should be removed with Dispel Magic.


One of the biggest challenges of the Nightbane encounter is getting Nightbane to aggro onto your main tank after phase 2. Nightbane wipes aggro in the air, and can land and immediately aggro on to a healer from healing aggro. To combat this, get a hunter to use Misdirection on your main tank and generate as much aggro as possible just before Nightbane lands. Also make sure you have all healers buffed with Blessing of Salvation, and if possible stop healing before the phase transition. It also can help to have your highest aggro healer move near to the main tank.


After roughly a minute, Nightbane will return to the ground, and phase 1 will begin again and the entire process will repeat. During each phase 1, if your DPS is high enough and healers are able to keep the tank healed while not expending all their mana, you will defeat Nightbane.


Nightbane鈥檚 Loot Table



[Chestguard of the Conniver]

[Dragonheart Flameshield]

[Emberspur Talisman]

[Ferocious Swift-Kickers]

[Ironstriders of Urgency]

[Nightstaff of the Everliving]

[Panzar'Thar Breastplate]

[Robe of the Elder Scribes]

[Scaled Breastplate of Carnage]

[Shield of Impenetrable Darkness]

[Stonebough Jerkin]

[Talisman of Nightbane]


WoW Paladin AoE Tutorial Video

by: wow guide | 9:05 PM | 0 com »

I just ran into this awesome video on Youtube while I was looking around for WoW videos. This one is for all my Paladin homies out there. This video is a step by step guide that tells and then shows you how to AoE grind as a protection paladin. I found it very useful but my paladin is really no where near the level he should be to do this...yet.





Blade's Edge Mountains

It’s to be expected that once a patch is released there will be slightly unbalanced elements - and taking advantage of them is often the path to riches for many a savvy player.


Among the plethora of new daily quests given to us by Patch 2.4 there is one in particular that will allow you to farm, at this point, literally a hundred Motes of Mana (WowEcon | Wowhead) an hour. Which of course nets you a solid number of Primals of Mana.


This quest is part of Sunwell Reclamation line - when you first obtain it the name is Intercepting the Mana Cells and thereafter it is Maintaining the Sunwell Portal. You get it from Exarch Nasuun (49,42) located in Shattrath City (Wowhead | WowWiki) at the Terrace of Light.


The quest requires you to gather 10 (clickable) Smuggled Mana Cells and turn them in to Exarch Nasuun. In order to gather these you will need to get and use a Bash’ir Phasing Device which drops from Unbound Ethereals. These are all located in a flying-mount-only area Bash’ir Landing in northwestern Blade’s Edge Mountains (Wowhead | WowWiki) and are all levels 70+.


So that is a basic rundown of the quest, now what do I mean by the “slightly unbalanced” part I mentioned at the beginning of this post? The (also invisible without Bash’ir Phasing Device) guardians of these Mana Cells are Phase Wyrms and these babies drop crazy Motes of Mana!


There are no solid numbers yet, but everyone you talk to that has killed more than a few of these will tell you that the drop rate is solid - almost too good. One hundred an hour is not uncommon. Even on a bad grind, you should still be able to pull out 50-60 of these in an hour.


Obviously a good strategy, therefore, is to get started on the Sunwell quests and then get your netherdrake up to Bash’ir Landing ASAP. Of course, many other players wil be thinking the same thing - so keep your eyes glued to the Mote of Mana and Primal of Mana market rates in the coming weeks. I’m predicting they go down, down, down. And when they do you should be prepared to start buying because the drop rate from the Phase Wyrms does feel a little too good. And that means the nerf hammer will come sniffing eventually.



I have heard that for now farming and hoarding these for the eventual market rebound makes a good long-term strategy and perhaps it might. I can see farming these for a while to accumulate a solid stock would certainly help if you decide to go balls-out and attempt to corner either or both of the Mote and Primal Mana markets in your faction’s auction house during what is certainly bound to be a turbulent time for this item.


If you are still new to the game and need some help learning the ins and outs of the Auction House and how to synergize it with your professions, or even if you are a veteran auctioneer and want to learn some really cunning tricks to maximize your profit margin, I recommend Derek’s Guide to Warcraft Riches. He has packed an incredible amount of strategic information into his gold guide and offers lifetime updates for free.



Ok I found this somewhere. It is a bunch of BWH Teleporting Cords. BWH pretty much got nerfed on any legal server so I wouldn%26#8217;t use it but if your ever play on a private server like I do then they can be useful.


All coordinates are in the format of (Map#, X, Y, Z)


Map# 0 = Azeroth

Map# 1 = Kalimdor

Map# 189 = Scarlet Monestary

Map# 34 = Stockades

Map# 429 = Dire Maul

Map# 90 = Gnomergan

Map# 30 = Blackrock Depth

Map# 109 = Temple of Atal`Hakar

Map# 209 = Zul`Farrak

Map#70 = Uladaman


Emulator Only


GM Island, 1, 16238.291, 16219.044, 9.600


Arathi Highlands


Grindspot Boulderfist, 0, -2867.230, -1908.770, 69.036

Grindspot Witherbark, 0, -3152.203, -1953.388, 97.797

Chest, 0, -3155.892, -1761.141, 30.749

Stormgarden tower, 0, -1498.194, -1776.738, 64.921

Stormgarden, 0, -1841.093, -1599.046, 68.068

Refuge Point, 0, -2548.593, -1268.763, 21.666


Badlands


-Angor Fortress -Hidden Port- (-3303,-6365,266)

-Apocryphan%26#8217;s Rest -Hidden Port- (-2548,-6943,244)

-Blood Elf -Hidden Port- (-3628,-6800,248)

-Camp Boff -Hidden Port- (-3705,-7109,261)

-Camp Kosh (-3741,-6322,253)

-Camp Wurg (-2791,-6889,243)

-Dustbelch Grotto -Hidden Port- (-2342,-7360,309)

-Entrance to Loch Modan -Hidden Port- (-3325,-5950,303)

-Entrance to the Searing Gorge (-2129,-6923,277)

-Explorers League Camp -Hidden Port- (-3458,-6600,289)

-Inconspicuous Point -Hidden Port- (-3425,-6092,277)

-Inconspicuous Point (2) -Hidden Port- (-2888,-6569,268)

-Inconspicuous Point (3) -Hidden Port- (-2254,-6957,245)

-Kargath -Hidden Port- (-2136,-6644,248)

-Lethlor Ravine -Hidden Port- (-3967,-6747,288)

-Lethlor Ravine, North -Hidden Port- (-4133,-6509,267)

-Mirage Flats -Hidden Port- (-2846,-7228,313)

-Pillar of Opal (-3874,-6998,289)

-Questspot (0, -3134.322, -6769.609, 240.452)

-Questspot2 (0, -2724.453, -6635.494, 243.322)

-Theldurin the Lost (-3356,-7167,245)

-Uldaman (-3185,-6092,256)

-Uldaman Back Portal -Hidden Port- (-3767,-6639,265)

-Uldaman Portal -Hidden Port- (-2980,-6093,207)

-Valley of Fangs -Hidden Port- (-3175,-6709,266)


Blackrock Depths


-Duhgal Stormwing (-81,272,-77)

-Mashar Windsor (-230,316,-7Cool

-Portal Entrance (32,457,-70)

-Prison Boss (-169,278,-74)

-Ring of Law (-200,554,-52)

-Tobias Seecher (-289,547,-75)


Blackrock Mountain


-Blackrock Depths Portal (-922,-7181,166)

-Blackrock Spire Portal -Hidden Port- (-1211,-7529,285)

-Entrance (-1132,-7807,215)

-Entrance (2) -Hidden Port- (-1099,-7714,217)


Blackrock Spire


-Bijou -LBRS- (-551,-6,16)

-Halycon -LBRS- (-368,-165,64)

-Highlord Omokk -LBRS- (-298,-56,45)

-Jump Point (Top) -LBRS- (-363,21,50)

-Jump Point (Bottom) -LBRS- (-453,-4,-19)

-Quartermaster (UK)inaccurate -LBRS- (-447,-168,8Cool

-Ogres -LBRS- (-387,-79,47)

-Overlord Wyrmthalak -LBRS- (-532,-22,86)

-Portal Entrance (-228,78,50)

-Shadowhunter Vosh%26#8217;gajin -LBRS- (-481,-73,20)

-Skitterweb Tunnels -LBRS- (-536,-109,-4)

-Unknown Room -LBRS- (-365,-23,-31)

-War Master Valoone -LBRS- (-466,-29,-17)

-WMV (2) -LBRS- (-516,-76,-7)


Darkshore


-Auberdine Inn (520,6407,9)

-Mist Veil%26#8217;s Lockbox (347,7133,-42)

-Mysterious Red Crystal (-161,6206,80)

-Silver Dawning%26#8217;s Lockbox (436,7076,-21)


Deeprun Tram


-Ironforge Portal (10,69,-4)

-Stormwind Portal (2490,68,-4)


Desolace


Khan Mrhata, 1, 2925.835, -1055.471, 180.711

Khan Jehn, 1, 1218.797, -1928.445, 88.407

Gelkis camp, 1, 2602.355, -1923.849, 64.185

Kolkar Village, 1, 1090.042, -869.782, 88.222

Magram camp, 1, 1065.232, -1746.859, 91.704

Desolace, 1, 1278.285, 150.986, 177.217


Dun Morogh


-Amberstill Ranch -Hidden Port- (-1302,-5471,409)

-Brewnall Village -Hidden Port- (315,-5356,394)

-Chill Breeze Valley -Hidden Port- (85,-5579,487)

-Dwarven Airfield -Hidden Port- (-1628,-4867,504)

-Coldridge Pass, North -Hidden Port- (26,-6029,412)

-Coldridge Pass, South -Hidden Port- (115,-6247,435)

-Coldridge Valley, North -Hidden Port- (325,-6131,400)

-Coldridge Valley, South -Hidden Port- (527,-6515,393)

-Frostmane Hold -Hidden Port- (575,-5580,395)

-Gates of Ironforge -Hidden Port- (-829,-5103,500)

-Gnomeregen -Hidden Port- (571,-5139,420)

-Gnomeregen Back Portal (769,-4859,242)

-Gnomeregen Portal (925,-5163,257)

-Gol%26#8217;Bolar Quarry -Hidden Port- (-1615,-5684,383)

-Helm%26#8217;s Bed Lake -Hidden Port- (-2006,-5642,391)

-Iceflow Lake -Hidden Port- (35,-5188,380)

-Inconspicuous Point -Hidden Port- (-509,-5179,388)

-Kharanos Inn (-529,-5602,400)

-Misty Pine Refuge -Hidden Port- (-1106,-5359,395)

-North Gate Outpost -Hidden Port- (-2346,-5129,400)

-North Gate Pass (-2196,-5280,425)

-Shimmer Ridge -Hidden Port- (-224,-5052,446)

-South Gate Outpost -Hidden Port- (-2357,-5463,406)

-South Gate Pass (-2249,-5632,425)

-The Cave of Old Icebeard -Hidden Port- (-57,-5614,418)

-The Tundrid Hills -Hidden Port- (-881,-5678,400)


Gnomeregen


Electrocutioner 3000, 90, 503.856, -551.883, -216.810

Copper Vendor, 90, 194.074, -558.584, -193.731

Crowd Pummeler 9-60, 90, 362.497, -911.837, -272.596

Mekginer Thermaplugg, 90, 735.520, -584.153, -325.310

Dark Iron Ambassador, 90, 533.791, -720.374, -286.926

Viscious Fallout, 90, 93.677, -390.424, -211.332

Entrance (Inside), 90, -3.633, -327.205, -152.847

Entrance (Outside), 0, 924.022, -5163.718, 257.178


Scarlet monestary


Blood Mage, 189, 1417.237, 1814.001, 8.446

Whispering Gardens, 0, -704.018, 2783.188, 129.149

Entrance (Outside), 0, -818.293, 2875.197, 160.333

Inquisitor Fairbanks, 189, 1372.896, 1170.982, 32.820

Inquisitor CMNDR, 189, 1398.669, 1216.303, 30.349

Entrance (inside), 189, 1308.100, 853.679, 18.671

Herod, 189, -428.659, 1987.546, 11.591

Houndmaster, 189, -249.526, 145.634, 19.201

Libary end, 189, -429.805, 128.190, 18.533


Brock Depts


Brock Dpths(Inside), 230, 35.368, 457.969, -69.293

The Lyceum, 230, -418.463, 1382.085, -94.675

Magmus, 230, -628.585, 1376.223, -92.054

EmperorPrincess, 230, -847.297, 1376.701, -87.722

Summoner`s Tomb, 230, -246.025, 1280.132, -77.946

Panzor The Invincibl, 230, -163.151, 1152.102, -74.927

Ambassador Flamelash, 230, -238.075, 1009.606, -61.388

The Grim Guzzler, 230, -180.947, 919.932, -43.704

GeneraL Angerforge, 230, 62.811, 685.756, -59.438

Lord Roccor, 230, -44.363, 510.277, -61.374

Fineous Darkvire, 230, -358.160, 978.753, -67.468

Lord Incendius, 230, -273.386, 894.938, -69.972

Black Vault, 230, -355.414, 805.477, -50.200

Ring Of The Law, 230, -188.924, 596.812, -54.154

Kharan Mighthammer, 230, -137.959, 340.518, -64.949

Brock Dpths(Outside), 0, -923.004, -7178.675, 166.302


Temple of Atal`Hakar

Morphaz, 109, 90.635, -661.257, -90.834

Shade Of Eranikus, 109, -21.779, -657.988, -90.835

Prophet / Wretchet, 109, -85.430, -428.187, -86.906

Avatar Of Hakkar, 109, 276.560, -466.501, -90.476

Weaver and Dreamscyt, 109, 92.861, -459.491, -94.872

Altar Of Hakkar, 109, 94.698, -420.763, -172.531

Entrance (Outside), 0, -3995.147, -10175.121, -112.746

Entrance (Inside), 109, 100.056, -312.912, -131.849


Zul`Farrak

Entrance (Inside), 209, 842.587, 1212.350, 8.944

Ruuzlu, 209, 1011.468, 1738.950, 53.827

Sergent Bly, 209, 1292.501, 1885.443, 46.084

Witch Doctor, 209, 1016.352, 1912.420, 11.516

Antu`sul, 209, 686.168, 1811.088, 14.724

Theka the martyr, 209, 869.836, 1802.619, 9.902

Zerillis, 209, 902.561, 1663.347, 9.304

Entrance (Outside), 1, -2891.472, -6797.509, 8.880


Uladaman


Galgann, 70, 426.524, -2.346, -41.869

Annora, 70, 210.113, -163.628, -49.726

Ancient Stone Keeper, 70, 216.963, -38.406, -48.385

Baelog, 70, 73.380, -340.129, -51.241

Entrance (Inside), 70, 381.612, -214.047, -38.850

Remains, 70, 171.244, -172.786, -47.412

Revolsh, 70, 187.121, -229.532, -44.630

Ironaya, 70, 313.829, -231.463, -47.598

Grimlok, 70, 440.409, 77.685, -36.621

Obsidian Sentinel, 70, 390.440, -166.929, -36.441

Vault, 70, 292.001, 132.114, -52.205

Entrance (Outside), 0, -3764.585, -6625.368, 266.009


Hinterlands


Overlook cliffs, 0, -4666.000, 290.581, 110.880


Ironforge


Main, 0, -1192.703, -4822.291, 502.469

-Auction House (-905,-4962,504)

-Bank (-994,-4881,504)

-Deeprun Tram Portal (-1318,-4839,502)

-Gryphon (-1155,-4822,502)

-Hall of Explorers -Hidden Port- (-1168,-4656,504)

-Hall of Mysteries (-913,-4611,501)

-Inn (-860,-4840,502)

-Military Ward (-1202,-5025,502)

-Old Ironforge -Hidden Port- (-1035,-4816,439)

-Path to Old Ironforge -Hidden Port- (-1070,-4844,500)

-The Forlorn Cavern -Hidden Port- (-1132,-4636,501)


Loch Modan


-Algaz Station -Hidden Port- (-2605,-4866,349)

-Cave (-4208,-5435,392)

-Dun Algaz (-2699,-4687,319)

-Entrance to Badlands -Hidden Port- (-3325,-5950,303)

-Entrance to the Searing Gorge -Hidden Port- (-2452,-6047,328)

-Grizzlepaw Ridge -Hidden Port- (-3157,-5823,346)

-Gryphon (-2930,-5422,247)

-Inconspicuous Point -Hidden Port- (-4187,-5269,360)

-Inconspicuous Point (2) -Hidden Port- (-3017,-5048,325)

-Inconspicuous Point (3) -Hidden Port- (-2745,-5738,367)

-Inn (-2972,-5379,323)

-Ironband%26#8217;s Excavation Site -Hidden Port- (-3736,-5875,356)

-Mo%26#8217;grosh Stronghold -Hidden Port- (-3733,-4874,310)

-Mo%26#8217;grosh Stronghold (2) -Hidden Port- (-4027,-4925,302)

-North Gate Pass -Hidden Port- (-2544,-4772,355)

-Silver Stream Mine (-2971,-4827,320)

-South Gate Pass -Hidden Port- (-2567,-5618,391)

-Stonewrought Dam -Hidden Port- (-3174,-4699,311)

-The Farstrider Lodge -Hidden Port- (-4255,-5683,396)

-The Loch (-3401,-5358,296)

-The Loch, Northern Island -Hidden Port- (-3320,-4923,306)

-The Loch, South Eastern Shore (-3723,-5374,296)

-Tunnel Rat Hideout -Hidden Port- (-2595,-5037,343)

-Valley of Kings -Hidden Port- (-2745,-5738,367)


Menethil Harbor


Menethil Harbor, 0, -821.268, -3831.835, 9.955


Ogrimarr


Ogrimarr, 1, -4374.619, 1340.792, 26.188


Scarlet monestary


Scarlet monestary, 0, -703.132, 2860.440, 141.521

Herod, 189, -409.298, 1968.786, 11.591

Libary end, 189, -429.805, 128.190, 18.533

Libary Houndmaster, 189, -249.563, 145.607, 19.201


Stormwind


Kam Deepfury [Stockades], 34, -75.001, 127.263, -34.616

Bazil Thredd [Stockades], (34, -142.285, 77.233, -33.940

Stockades entrance, 0, 846.958, -8763.378, 97.634

Druid trainer, 0, 1097.110, -8775.714, 92.539


Stranglethorn Vale


The vile reef, 0, 390.048, -12537.969, 1.695

Skullsplitters, 0, -864.975, -12809.742, 59.785

Booty Bay Gryphon, 0, 475.496, -14485.219, 31.202

Booty Bay, 0, 448.793, -14452.643, 9.098

Hunter camp, 0, -23.646, -11555.944, 1.988

Rebel camp, 0, -175.822, -11327.475, 74.959


Swamp of sorrows


Swamp of sorrows, 0, -2762.415, -10344.209, 22.056


Teldrassil


Teldrassil, 1, 1962.595, 9983.458, 1326.185


Theramore isle


Theramore isle, 1, -4518.733, -3853.896, 9.345


Thunder Bluff


Thunder Bluff, 1, 134.936, -1285.511, 131.051


UnderCity


UnderCity, 0, 235.302, 1877.203, 60.676


Wetlands


-Angerfang Encampment -Hidden Port- (-2409,-3541,6Cool

-Black Channel Marsh -Hidden Port- (-1179,-3544,Cool

-Bluegill Marsh -Hidden Port- (-1078,-3206,10)

-Boat to Auberdine -Hidden Port- (-580,-3740,6)

-Boat to Theramore -Hidden Port- (-588,-3860,7)

-Direforge Hill -Hidden Port- (-2973,-2821,40)

-Dragonmaw Gates, 1st Gate (-3603,-3484,70)

-Dragonmaw Gates, 2nd Gate (-3927,-3596,112)

-Dragonmaw Gates, 3rd Gate -Hidden Port- (-3935,-3905,178)

-Dragonmaw Gates, 4th Gate (-3731,-4061,206)

-Dun Algaz, North -Hidden Port- (-2631,-4108,44)

-Dun Algaz, South -Hidden Port- (-2698,-4431,268)

-Dun Modr -Hidden Port- (-2525,-2587,85)

-Graveyard (-2430,-3296,19)

-Grim Batol (-3454,-4068,281)

-Grim Batol Falls -Hidden Port- (-3319,-4212,232)

-Gryphon (-783,-3792,9)

-Inconspicuous Point -Hidden Port- (-1701,-3286,9)

-Inconspicuous Point (2) -Hidden Port- (-3005,-3352,2Cool

-Inn (-832,-3826,10)

-Ironbeard%26#8217;s Tomb (-2254,-2798,50)

-Mosshide Fen -Hidden Port (-3184,-3788,61)

-Raptor Ridge -Hidden Port- (-3289,-3266,65)

-Saltspray Glen (-1698,-2653,6)

-Sundown Marsh -Hidden Port- (-1470,-2877,12)

-Thandol Span -Hidden Port- (-2525,-2452,82)

-The Green Belt -Hidden Port- (-2446,-3169,6)

-Thelgen Rock -Hidden Port- (-2589,-3931,45)

-The Lost Fleet (-944,-2990,1)

-Whelgar%26#8217;s Excavation Site -Hidden Port- (-1964,-3583,119)



Uldaman


-Archaedas (267,92,-52)

-Back Portal (382,-213,-39)

-Discs of Norgannan (296,155,-52)

-Galgann Firehammer (365,-2,-43)

-Grimlok (459,37,-33)

-Hall of Crafters (251,56,-26)

-Hidden Chamber (316,-234,-47)


Mineral Deposits


Tin

Tin1, 0, 1128.437, 380.612, 106.540

Tin2, 0, 680.623, -48.598, 77.131

Tin3, 0, 928.873, -327.070, 130.504

Tin4, 0, 377.624, -254.326, 120.938

Tin5, 0, -637.454, 114.951, 98.336

Tin6, 0, -1253.306, 9.064, 67.594

Tin7, 0, -1111.048, -998.874, 50.178

Tin8, 0, -797.498, -819.739, 27.257


Iron

Iron1, 0, -376.522, -250.874, 47.652

Iron2, 0, -497.025, -165.543, 80.879

Iron3, 0, -1770.198, -403.018, 102.457

Iron4, 0, -1200.856, -1387.800, 52.676

Iron5, 0, -1184.906, -1012.624, 67.010

Iron6, 0, -2014.320, -679.541, 58.545

Iron7, 0, -3582.242, -809.205, 81.255

Iron8, 0, -3887.300, -826.726, 147.630

Iron9, 0, -3416.673, -1843.463, 66.697

Iron10, 0, -3307.236, -2026.221, 54.615

Iron11, 0, -2838.364, -2026.543, 77.846

Iron12, 0, -2702.460, -2052.276, 83.492


Mithril

Mithril1, 0, -1644.563, -1941.710, 48.277

Mithril2, 0, -1786.152, -2174.339, -40.786

Mithril3, 0, -2678.035, -2060.949, 86.595

Mithril4, 0, -2477.438, -6430.927, 331.063

Mithril5, 0, -2221.812, -7165.830, 303.735

Mithril6, 0, -2239.968, -7388.829, 234.581

Mithril7, 0, -2328.451, -7427.174, 240.730

Mithril8, 0, -2455.574, -7312.527, 304.999

Mithril9, 0, -3197.007, -7285.680, 296.152

Mithril10, 0, -3475.085, -7338.730, 331.339

Mithril11, 0, -4063.377, -6443.655, 276.519

Mithril12, 0, -277.346, 894.601, 152.136

Mithril13, 0, -504.296, 717.142, 169.667

Mithril14, 0, -726.155, 654.673, 160.006


Thorium

Thorium1, 1, -1962.575, -6304.269, -268.692

Thorium2, 1, -1145.929, -6832.899, -262.932

Thorium3, 1, 1116.950, -6300.540, 37.349

Thorium4, 1, 1934.370, -7509.133, 18.743

Thorium5, 1, 1380.150, -8102.226, 10.947

Thorium6, 1, 206.093, -7845.003, 9.950

Thorium7, 1, 1132.890, -8067.264, 21.475


Rich - Eastern Continent

Rich1, 0, -1493.368, -7905.901, 157.049

Rich2, 0, -1141.439, -8410.101, 191.162

Rich3, 0, -1944.531, -7493.369, 197.175

Rich4, 0, -1293.634, -8328.866, 213.340

Rich5, 0, -3693.768, 2767.004, 104.064

Rich6, 0, -4837.816, 3128.018, 151.379

Rich7, 0, -3768.298, 2592.304, 227.826

Rich8, 0, -2749.265, -7987.449, 163.884

Rich9, 0, -2383.501, -7612.536, 138.214

Rich10, 0, -1694.291, -8254.239, 159.177

Rich11, 0, -1035.388, -8101.578, 134.639

Rich12, 0, -2308.980, -7730.445, 134.229

Rich13, 0, -1025.698, -7929.428, 134.588

Rich14, 0, -706.627, -7620.302, 182.683

Rich15, 0, -3568.789, 1649.624, 133.419

Rich16, 0, -5029.502, 3325.120, 193.386


Unorganised


Freewind Post, 1, -2415.737, -5417.191, 89.391

Stonetalon Peak, 1, 1500.616, 2507.829, 263.017

Camp Narache, 1, -258.921, -2958.619, 51.628

BloodHoof Village, 1, -395.457, -2327.041, -8.042

Alcaz Island, 1, -5036.388, -2635.360, 22.805

Backenwall Village, 1, -2854.936, -3124.194, 34.806

Camp Taraujo, 1, -1978.285, -2361.865, 96.705

The Crossroads, 1, -2564.763, -393.874, 96.684

Razor Hill, 1, -4703.350, 306.978, 11.327

Ungoro Crater, 1, -1244.090, -6870.633, -273.186

Dread Isle, 1, 3379.966, -5966.776, 42.526

Ruins of Solarsal, 1, 3698.120, -4603.896, 6.572

Dire Maul, 0, PvP, 1, 1102.483, -3808.950, 131.969

Dark Portal A, 0, -3206.947, -11892.655, -14.737

Gadgetzan,0, Tana, 1, -3626.013, -7118.693, 9.166

EastWall Gate, 0, -4039.090, 3188.491, 107.992

Coldrigve valley, 0, 331.033, -6240.320, 382.758

Burning Steppes, 0, -1592.976, -8076.936, 139.748

Lake Everstill, 0, -2146.927, -9314.865, 49.335

Goldshire, 0, 278.995, -9432.915, 59.318

Moonbrook, 0, 1345.766, -10952.584, 43.416

Jeguero Isle, 0, -299.929, -14595.856, 10.452

PVP RING, 0, 180.894, -13209.627, 54.557

Dandread Fold (*), 0, -428.604, 1160.761, 61.222


As a reminder, you do not need to use these to teleport, you can use BWH%26#8217;s coords to run to the locations


Using Auctioneer Warcraft pvp

by: wow guide | 8:50 PM | 0 com »

This is a great way to make money without spending any money on a buy-low, sell-high inventory. Let AH be your storage area and let others worry about paying for auctions.

1. Scan the auction house using auctioneer
2. Save two search settings in auctioneer:
a) Search Bids that profit over 50%
b) Search Buyouts that profit over 50%
3. In each category, run your search and sort by the most profit.
4. Look for easy to sell, high profit items. They meet this criteria:
- Blue or Purple
- Weapon, Armor or Special
- Under 40 level requirement or 60 level requirement (ie: ignoring items for lvl 41-59 is a strict policy of mine because not that many users will pay market price for non-twink stuff)
- High Profit PLUS low involvement on your part (ie: the profit is more than tripple)
- Items that are easy to sell and non-profession based (so NO recipes...etc)
5. In the trade chat, go 'WTS [item]' before you buy it.
6. When a person sends you a pst, asking how much, just say, 'how much do you want to pay'
7. If they offer you more than the item is worth by even 10g, just say OK and ask them to meet you.
8. Close the sale, and make sure they will meet you or accept COD (although COD takes too long).
9. Buy the item off AH and take it to them. They usually will pay you and you just quadroupled your gold.
10. If you get enough positive feedback from people but they don't have the money, just buy the item because you'll likely sell it anyway.

IF THE ITEM SELLS WHILE YOU ARE NEGOTIATING, DO NOT WORRY.
Tell them they waited too long and you sold it to someone else. Next time they will JUMP on the chance to buy from you.

Cheers!


A twist to this is if you are listing things on AH you can actually get people to buy your stuff and try to resell it to you. Simply go: wtb [item that you listed at an outrageous price] 200g Example: 1. Buy an item at 30g 2. List it on AH at 80g 3. Log, then relog as your alt 4. wtb [item] 124g Convince everyone that messages you that you WILL buy it if they meet you at a remote location. Then wait for the item to sell off AH as a greedy person attempts to dupe you. ;-) HAHA

The demons in northeast Azshara are not only a great place to grind in your late 40's'/early 50's, but are also a gold mine for 60's. Each mob is between level 50-53, drops a decent amount of silver, and very frequently drop runecloth and even felcloth. After about 15 minutes of grinding them I had about a stack of runecloth and 2 felcloth.

Finding and Soloing Bannok Grimaxe


Bannok Grimaxe is a rare spawn in Lower Blackrock Spires. He has a rare drop of Plans: Arcanite Reaper. The Arcanite Reaper is a very powerful two handed axe which often faces some controversy as people say that it is overpowered and needs nerfed. (But then according to the same masses what doesn t need to be nerfed?)


Starting Information:


1. Bannok spawn rate: Approximately 2-5% (Estimation is based on several hundred runs.)


2. Plan drop rate: Approximately 10% (Estimation based on 10 kills and compaired to wow.allakhazam.com and www.thottbot.com)


3. Bannok always spawns in the same cluster of tents right before the named spider. However he does not always spawn at the same spot. He is always sitting Indian style and will spawn in 1 of 3 locations.


3A. With your back to the river of lava facing the tents he will spawn under the hut closest to you on your left. He will be facing away from you looking towards the other orcs.
3B. Moving down the corridor between the tents he will spawn in the corner on your right and he will be facing the direction of the first spawn point.


3C. Continuing down the corridor and into the large open area with the two giant cart s he will be sitting beside the big cart on your left at the front of it facing towards the sleeping guys behind the opposite cart. (Right at the edge of the wall where it turns left and heads towards the spiders.)


4. You must be level 60 to attempt soloing Bannok. While you might able to kill him by himself below level 60 it will be next to impossible to get him with out aggroing friends.


5. Crippling Poison is not necessary as he will not run away at low health.


6. Make a macro that is /target Bannok and put it on your bar.


7. For those wondering I am a 21/8/22 build.


Getting to and Finding Bannok Grimaxe:


1. Upon entering Blackrock Spires you will want to pick pocket one of the guards in the first room. (Explained later)


2. Watch for Patrollers and the Orc that paths back and forth from the fire in the first room. Go up the ramp to the right and immediately turn right towards the broken ledge and jump down.


3. Go down the ramp towards the Orcs and two Worgs. There is a patrol of 2 Orcs that go in and out of the door so watch out for them.


4. Going in the door you follow it until you see a small group of Orcs right outside the exit of the hall you re in. Hug the wall going right and jump off the ledge. There is a small ledge below that you can land on and yes its very dark on that ledge. (Be sure to hug the wall or you might land in the lava and die.)


5. Hugging the wall move forward until you come to the end and jump off. You are now in a corner on another ledge. Follow the new wall left until you come to the end of it. Looking down you should see a bunch of Orcs. Be sure to watch out for the single patroller and jump when it s clear.


6. Move so that you re at the edge of tents and press your Bannok key you made. (/target Bannok) If he s up go to the next part of the guide if he s not continue with the next step. You will be able to target him at all three locations with the macro even from the front of the huts, make sure to go to the edge of the huts though.


7. Ok so he s not up it is now time to head back up and reset the instance. (Expect this to happen a lot!) Follow the river of lava left and continue down that path. You ll come to a part with a troll who is very close to the wall that. You can safely walk behind him with out him aggroing you. But I advise not lingering to see what happens.


8. After continuing down the path you ll come into a large room full of Trolls. You have to cross the room and go up the ramp on the other side. (Again watch for patrollers there are several groups.)


9. Going up the ramp immediately turn right and go up the next ramp. You should now see 4 Trolls all facing each other. You can safely walk in between them with out drawing aggro. However be sure to watch out for the single patrolling Troll that goes from left to right and back.


10. Turn left and go up the ramp after reaching the top head for the door on the right side. There is one troll who will path through the door and then go back just outside the door to a stationary position be sure to watch out for him when going through this door.


11. After going through the door go up the ramp and immediately turn right. (Between the large pillar and the wall) You should come out near 3 Ogres. Hug the pillar go left.


12. Heading left you will see a series of rope bridges on your left hand side. Go across those bridges.


13. After crossing all the bridges there should be a ramp on the right side leading upwards. Go up that ramp and you ll find yourself at the door where you hugged the wall and jumped off the ledge in the beginning. From here getting out should be easy.


14. To reset the instance just invite some one while you re in the instance and then leave the group. (Be sure to be near the exit so that you have time to get out before you get kicked to the inn your hearthstone is bound)


15. After leaving the exit just go back in and Pick Pocket the same NPC you did before. If he has any loot you know it s a new instance. If his pockets are empty you will know it s the instance you where in before.


Soloing Bannok Grimaxe:



Basic Information:


1. Don t bother trying to back stab as there is not enough room to move around and back stab him in location 2 or 3. For this fight I just pulled my never before used Thrash Blade out of the bank and spammed Sinister strike.


2. Crippling poison is not necessary as he does no run away.


3. Open with Ambush when possible as you will want to immediately move back so that you don t aggro Bannok s buddies.


Location 1:


1. For this location I first wait for the patroller and after he starts going down the corridor between the tents I distract him. (Gives me an extra 10 seconds before he comes back)


2. I then open with a Cold Blood Ambush and immediately walk backwards towards the lava. (If not his friends will aggro.)


3. Immediately use Evasion and spam Sinister Strike and Eviscerate. (Use Cold Blood on Eviscerate if you haven t used it yet)


4. Now use preparation if you have it and use Evasion again once it wears off.


5. Spam Sinister Strike and Eviscerate (With Cold Blood if you have preparation) until he s dead. Use a potion if necessary. (For me I would finish each fight with about 1k hp left with out using a potion.)


6. Loot as quickly as possible and re-stealth before the roamer comes back. (You won t have much time and might have to stealth before looting.)


Location 2:


1. This is basically the same as location 1 the only difference being is the positioning for the fight. I tried to position him so that I was in the corner hitting him. But it turned out he would be out of range of my attacks but he could still hurt me. (Maybe it s a gnome thing?)


2. He is in the corner and you have two walls one very small and the other a very long one. Hug the small part of the wall and use your opener use the same tactics as location 1. (Nothing will aggro you.)


Location 3:


1. It is not possible to use an opener on this guy with out aggroing the other 3 orcs near by. (You will die very quickly.)


2. Make sure you have him targeted and go into the corner amongst the crates behind the big cart. Pull him to you with your ranged weapon. (Line of site is not an issue with the cart.)


3. Use the same strategy as the previous two locations for this part you might need a heal potion.

There are essentially two parts to soloing Mother Smolderweb... getting to her, and killing her. Neither are easy if you don't know how, hence this guide 8-), so I'll be covering both in fair detail.


Rather than miss out something important, I'll be assuming that you've never used Stealth before and need to know everything. Sorry if any of it seems condescending.


I should point out here that I'm not in an Uber Raiding Guild, I run a small friendly guild, and so this guide should be usable by everyone, even the little folk like me!


I did this with no points in Improved Prowl, although I do have Innervate which saved me a fortune in mana potions 8-) The only other talent points I have which have any real effect is two points in Improved Starfire, as the chance of stunning her and so getting a free shot is nice, but not at all vital, and Nature's Swiftness, which can be handy for repositioning her.


Other things that would be helpful to bring along:-


Major Health Potions and Major Mana Potions. While it's easy enough to do her without either of these, there's nothing like being well prepared to increase your chances. Running out of either HPs or Mana is pretty much a game over situation! If you don't have Innervate, then Major Mana Potions are absolutely vital, it's possible to do her without Innervating or potioning if you're very patient but it's much much more risky, and why take the chance of dying when she's on 5%? 8-)


Heavy Runecloth Bandages. Again, you don't absolutely have to bring these, but they'll save you mana, which makes things easier, and First Aid is so easy to max out why not do it? 8-) The reason I say bring Heavy Runecloth rather then the lower ones is for speed, the faster you can heal up the better, as you'll see later.


Ok, so you have your supplies, and you're all ready to go, so where is she?


She's inside Blackrock Spire, an instance inside Blackrock Mountain, which straddles the border between Burning Steppes and Searing Gorge. Blackrock Spire has two halves, Lower Blackrock Spire (LBRS) which is where you start when you zone in, and Upper Blackrock Spire (UBRS), which is accessed from inside LBRS using a quested key. Luckily she's in LBRS, so you don't need the key. She's about half way through the zone, so it takes a little work to get to her.


If you die (and you most likely will), you appear at the Graveyard at Thorium Point in Searing Gorge. It's a simple trip to the South West of the zone to get back.


Once inside Blackrock Mountain, there are no mobs until you get close to the instance entrances, so it's safe to move around a bit. There are two instances inside the Mountain, BRS and BRD (Blackrock Depths).


If you travel around the ring in Blackrock Mountain, you will find a meeting stone for Blackrock Spire, and a tunnel leading to it. DO NOT GO IN HERE! It leads past lots of Orcs, and while it's possible, even easy, to Stealth past them, there's no need, as there's a cunning shortcut you can take!


If you go to the northern (and highest) point on the ring inside Blackrock Mountain, there's a chain leading down to the floating island in the middle, and a rock ramp on the west side of it allowing you to climb onto it. Go up onto the chain, and then go left and up the chain, and drop off the end onto a shelf. It's very dark at this point, so you might need to turn your gamma or brightness up. Follow the shelf round to the right and up, and you'll see a balcony ahead of you. There's a gap just before the balcony, so you need to jump the last few feet. Once on the balcony, look into the room and you'll see the instance entrance to BRS. There's also a door to the right, don't go through there as there are Elite Orcs.


This would be a good time to cover the basics of Stealth.


Stealth in WoW is quite different to Invisibility in other games such as EQ, in that it's not 'Stealth up and nothing will see you', but an agro-range reducer. Get close enough to something and it WILL see you and attack. There are also mobs with Detect Stealth, who see you at an even wider radius.


How close you can get to a mob without being seen is determined by how much higher or lower level than you the mob is. For mobs lower than you your agro radius is very small, about the same size you are in fact, so unless you walk right into the mob you're usually ok. However, the higher above you the mob is, the further away it'll spot you from.


As if that wasn't enough, there are actually two agro ranges when Stealthed... the 'I seeeeee youuuuu!' one mentioned above, when the mob just comes along and splats you, and the 'Did you hear something?' one, where you attract the mob's attention, but don't actually agro it yet... yet being the operative word here! 8-)


If you get close enough to trigger the 'Did you hear something?' reaction, the mob will turn to face you (and if it's a roamer, stop walking and stare at you). While this is very scary when it happens, as long as you don't move the mob will eventually shrug it off as the wind or something, and turn back to what it's doing, allowing you to carry on.


Those two agro ranges are VERY important here, and I'll be referring to them a lot.


Zone into BRS, and you're at the bottom of a ramp. This is a safe spot, so once you're in you can Stealth up quite safely.


The entrance ramp to BRS
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At this point, you might want to take off all your equipment and stash it in your backpack, as you will most likely die several times getting it right, and most likely a couple of times just through bad luck. You have to be *very* patient for this. If you do get spotted, all the gear in the world won't save you, so you might as well save on repair costs 8-)


Head up the ramp, and there's a room with various Orcs around the edges. They won't react to you at all as long as you stay in the centre of the room, however the one at the end will wander from side to side as it gets chunks of the roast pig and goes back to the table to eat it, so you have to be careful of that one. Also, there's a patrol of two that circle the area and cut across the end of this room, again mind them.


First room, with Roamer and Patrol marked.
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Across the room there are ramps leading up at either side, and a big ramp down across the centre. You want to head down the ramp, hugging the right-hand wall. There are two doorways in that wall, you want to take the second one. You will get *very* close to an Orc as you go, but it doesn't react, so hug the wall and you'll be fine.


Down the ramp, showing the doorway you want to go through
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Once through the doorway, you're in a short passage that leads to quite and open area. Two Orcs patrol into this passage, and they both react, so be very careful here.


Passage, showing Orc patrol
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You want to wait 'til the patrol leaves, and then move down the passage and a little to the right. At this point, wait for the patrol to come back, and when they go past you up the passage you just came from, head off down the ramp and through the doorway on your left. This saves you having to hide from the patrol in the tunnel, which is possible but riskier.


Wait point and doorway to passage
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Once into the passage, follow it through and you come out in a large chamber. At this point, turn sharp right and move away from the door so the patrol don't spot you when they come back.


This is the view you'll see after turning right in the chamber.
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You can safely ignore the Ogres, they're actually on the other side of a chasm. You, however, are going into that chasm! It's a handy shortcut that saves a lot of work. Move forward until you're on the wall, and you'll see two rock platforms below you.


Rock platforms
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Jump down onto the first, walk to the end, and down onto the second. You then need to head down the second to the left-hand side corner. Looking down, you'll see a lava river, a metal edging, and a stone path. You want to jump off and land on the metal edging.


View over the edge, showing the metal edging.
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Ok, so far it's all been easy, now's when it gets tough...


If you turn to look down the corridor, you'll see it is *packed* with Orcs, with only a very small leeway in between. To make this even harder, there is a single-Orc patrol that comes down it, and a Roamer half way down who wanders from side to side and stands in the middle.


View down corridor, showing Roamer
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From this point on, you need to have a very steady hand, be very patient, and most importantly of all be in third-person view. Personally I like to play in first-person, however this section is quite simply not possible that way, you have to be able to see all around you.


Timing is important here. The first thing you have to do is wait for the Patrol to come down the corridor towards you. It might stop and stare at you, however as long as you're standing on the metal edging facing down the centre of the hallway you'll be out of attack range, so just be patient and let it wander off again.


Now, once it's gone it's time to set off. If you're lucky, the Roamer shown in the last picture will have wandered onto the right hand side and be easier to pass, however it doesn't stay there long, and is your biggest obstacle for this section.


With the Patrol past you, start off down the centre of the corridor, slowly. Remember what I said earlier on about the 'Did you hear something?' reaction, well you're going to see a lot of it now. Every time a mob looks your way, stop and don't move again until it turns away. You have some time until the Patrol comes back, so you can afford to be careful, however don't over do it 8-)


Moving down the corridor, and an Orc reacting.
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Having made it past the first lot, the corridor continues round to the left. Although the Orcs are more spread out here, they still react and you have to still be careful.


Heading round to the left.
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You're heading to the far wall, and ultimately towards the group containing the sitting mob you can see top centre of the last picture.


View from the far wall
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This part is the bit that requires the most patience, as (at level 56 certainly) you have *barely* enough room to squeeze through these mobs, and most of them react. You need to cross to the left hand half of the passage, and squeeze diagonally through the mobs as show in the next picture. The mob with his back to me in the picture doesn't react, however the other four all do, so you have to take this literally a step at a time. When you're certain that none of the mobs are looking at you, take one step forward and stop, then wait until you're certain you're clear again and take one more step, then stop again. Keep doing this until you get onto the ramp, at which point you're clear of the Orcs.


Path through the Orcs
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Congratulations, you are now past all the Orcs... now it's time for Spiders!


View up the ramp, showing the Spiders
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To get past these, you need to hug the left-hand wall up to just below a couple of boulders, as show here, and then wait.


Boulders and wait spot
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There are three spiders you need to keep your eye on here, the little one to the right of the boulder, the little one behind the boulder, and the big one just past them. Eventually all three of them will wander away from the left hand wall, at which point you head up. You need to watch yourself here, there's an overhang you can see in the previous picture that you can get stuck under.


Once past those three spiders, carry on up into the top left corner. Turn right, and follow the wall past Mother Smolderweb. Keep going all the way to the far side.


Sneaking past Mother Smolderweb
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As well as Mother Smolderweb herself, there is one other spider you need to be aware of, a roamer that wanders up and down the girders.


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Mother Smolderweb moves around a little bit, and if she's at the girders end of her path as shown below then it's vital that you wait for the roamer to leave before pulling her, otherwise you'll agro that too, and that'll agro all the others nearby, and then it's game over.


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The safer path is just to wait for her to move back up to the wall end of her path...


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Make sure you're standing right up against the far wall before pulling her


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This is as far up as she goes, so once she's here and stopped, it's time to start the madness 8-)


BTW, if you took all your gear off before starting the Stealth in, now is the time to put them back on again!


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So, Part 1 of the guide, Getting To Mother Smolderweb is over... now for Part 2, Killing Mother Smolderweb!


It's actually a very simple process, in theory, it just takes time. In practice however, there are lots of things you need to know and obviously things that can go wrong. It is fairly unlikely that you'll kill her first time, in fact I died several times before I worked all this out, and even having it all written down for you is no substitute for practice. So, don't be disheartened, just keep plugging away, those boots are worth it in the end! 8-)


So, things you need to know before you start...


Firstly, and very importantly, is DO NOT have Thorns up! If you have Thorns on, click it off right now, as it *will* get you killed. We're going to be using Hibernate to keep her asleep, and if she hits you with Thorns up it's quite common for the damage from Thorns to land after Hibernate does, and it'll wake her right back up again. This is A Bad Thing! 8-)


Secondly, and equally importantly, is that you need to have Abolish Poison hotkeyed. You will need this a lot! She procs a poison called Mother's Milk, which has the very nasty effect of making you cast an AoE web explosion, which has the two very nasty effects of glueing you to the floor and interrupting casting. It is therefore essential that you get rid of it as soon as she's back asleep. It takes a few seconds before it goes off, so you have time. If left uncleared, it will keep going off every few seconds.


The third thing is something you probably all know, but as I said at the start I'm going to cover everything just in case... You can cast buffs, heals and cures on yourself (or anyone) without changing your target away from the mob. This is very important here as you cannot afford the delay in re-targetting her if Hibernate breaks at a bad time, and it will! So, keep Mother Smolderweb targetted at all times, and if you need to cure the poison or heal yourself or Innervate, then do it like this: Press the spell hotkey (or click the icon, but that's slower) and then press F1 (or click your portrait, again slower). If you do it in that order you will keep Mother Smolderweb targetted, but cure or heal yourself. The same is true if you need to bandage up, press the Bandage key then F1, and you'll bandage without losing her as your target.


Fourth (yup, LOTS you need to know! 8-) ) is that as well as Mother's Milk, she can also proc Crystalize, which is a 5-second stun that interrupts casting. Not nice! However, the good news is that it only lasts until she next hits you, so the moment you're under attack you're free again. This is basically the worse situation you'll find yourself in (if you do everything right, anyway 8-) ), and it's important not to panic 8-)


Finally for the pre-start info, the key here is keeping her asleep with Hibernate. That is the #1, #2 and #3 priority! It is not as easy as keeping a bog-standard mob under either, she will frequently break it early. When she does this you *must* immediately stop anything else you're doing, even if you're half way through a cast, and put her back under. You have to keep out of her melee as much as possible, or you're toast!


Ok, so by now you have your supplies, you're in position, and you know the drill... time to get our Spider on!


I hope you went to the toilet first btw, you'll be here for a while now! 8-)



As I said before, the tactics for the fight are very very simple... all we do is slowly wear her down with Starfire, and keep her under control with Hibernate. Other than all the points above, that's pretty much it! 8-)


Standing in the corner as shown above, with Mother Smolderweb properly positioned and no sign of the roamer, drop a Starfire on her head, and the instant it finishes casting cast Hibernate on her too. Don't wait for her to move or get near you or anything, cast Hibernate the instant Starfire lands, even if it's resisted. Hibernate takes 1.5 seconds to cast, and you're trapped in a very small area with a very angry Spider, you do not have a lot of room to play with here 8-)


During those 1.5 seconds you were casting Hibernate, she'll have moved towards you. For this first pull she might not have got very far, or she might have got all the way up to you. If she's barely moved, stay where you are and do another Starfire and Hibernate, and this time she'll stop very close to you (which is exactly what you want).


Now that you're staring terrified into her dripping mandibles, it's time to move. This is the key to the entire thing, keep moving and out of her range. You have *very* little room to work with here, there are spiders all around you, so it's vital to know how far you can safely go. The corner you started in is obvious, after that it's less so, so here's a nice picture of exactly where you should now be standing...


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And this is the view you should have...


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You now simply repeat this process over and over again... Starfire and Hibernate, move to the other side, and Starfire and Hibernate again... Remembering all the time that if she breaks Hibernate early, stop anything else you're doing (usually casting Starfire) and immediately re-Hibernate, and move out of her way.


As you can see from this picture, it takes a long time... I refreshed Mark of the Wild before I started, and so far 9 minutes have passed. You can also see from this picture that I have by now used Innervate. You will see in all the subsequent pictures that I keep my mouse over the Innervate icon, so that I can always see the countdown until I can use it again... that countdown is your lifeline, if you run out of mana before it's hit zero, you're dead! What you *must* do therefore is conserve mana as much as possible, and the easiest way to do that is to wait a few seconds after getting into position before casting Starfire / Hibernate again. Let the mana build back up a little bit, and then start again. Don't give it too long though, as I said she does like to wake up early!


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A few more pictures of the fight, to give you a rough idea how long it takes... keep an eye on the Mark of the Wild timer...


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As you can see in that last picture above, I took a lot of damage, I got stunned and then she resisted Hibernate... this will happen a few times every fight, more until you get the hang of it. The key here is to not panic, keep working on Hibernate, and only once you've got her under should you worry about healing up. Unless of course she gets you dangerously low, in which case click a Health potion and go back to trying to Hibernate her.


Once I had her back under, I moved to the new position and bandaged myself, all the time keeping her targetted and one finger on the Hibernate button... even if you're bandaging you have to stop it to re-Hibernate her the instant she wakes up.


Occasionally you will get into the unfortunate position of having her stop right in the middle of the area, so that no matter where you stand she will get to you in the 1.5 seconds Hibernate will take to cast. This is obviously a problem as it greatly increases the chances of you getting stunned, poisoned and beaten to death. However, there is a very handy little trick you can do in these circumstances to re-position her...


If you took the Nature's Swiftness talent, you now have a nice little trick up your sleeve! As you know, it makes the next Nature spell you cast into an instant cast spell. Everyone knows that's heals and the Wrath nuke, but what a lot of people don't realise is that Hibernate is also a Nature spell, and so is affected by Nature's Swiftness. Starfire, however, is an Arcane spell, and thus unaffected.


So, the trick for getting out of a 'she's gonna get me!' situation and back into the 'Ahhh, she's miles away' place you want is simple... cast Nature's Swiftness on yourself first, BEFORE casting Starfire. Then cast Starfire on her as normal. As it's an Arcane spell Nature's Swiftness will still be up. Then pause for half a second or so, just until she starts moving, and then hit her with the now instant-casting Hibernate. Provided she doesn't resist it (always a possibility), you now have her nicely dozing away near to you without ever having got close enough to hit you, and it's back to the cycle.


If you don't have Nature's Swiftness, or you already used it and the timer's still counting down, then the best thing to do in this situation is to cast Rejuvenate on yourself just before casting Starfire, so that when she does get to you you still have a few seconds of high regen left to soak up some of the damage.


After about 15 minutes, you should have her pretty low...


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Not quite low enough though... remember how many HPs she has, and how relatively little Starfire does. Where you actually want her to be now is this low...


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At this point, there's a good chance that your next Starfire will kill her. That's obviously a good thing, but it does also have a downside... when she dies, a horde of little spiders will spawn from her corpse, and they will kill you. Oh, did I forget to mention that at the start? Yup, you're on a suicide mission, there's no way you're coming back from this alive, sorry!


The good news is that the little spiders have a tiny agro range, and if you've done everything right then when she dies you'll be far enough from them for them to not instantly agro you... however, we've not taken any chances this far, so why risk it eh? 8-)


When you get to the point that you're pretty sure your next Starfire will kill her, cast Rejuvenation on yourself before casting Starfire, and as well as the finger over Hibernate also keep a finger over Dire Bear form.


If when you cast Starfire she doesn't die (even if you're certain the damage will be enough, she could resist it) re-cast Hibernate, then re-cast Rejuvenate and start again.


When she does die, however, immediately cast Dire Bear form. You can loot as a Bear, and have the advantage of more HPs and Armour, giving you longer to do so.


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All that remains now is to run in and loot the corpse. The little spiders will attack the moment you get near her, so you have to be fast. If they haven't attacked yet and you have enough mana left, you can de-Bear and stack Regrowth and Rejuvenate on yourself, then re-bear and go in, to give yourself the maximum looting time, however even with no regen Dire Bear will give you enough, so it's up to you.


Remember that the boots are Bind On Pickup, so as well as clicking on them you will also have to click the Yes button to grab them, so be prepared, and even though it might sound amazingly obvious, if she does drop them click them first! 8-)


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As you can see, she didn't drop them for me on this run, or any of the dozen or so previous runs, or the half dozen group or raid runs at her I've done too... basically, she hates me! 8-( Still, my revenge upon her is that now hopefully lots more people will kill her too, muhahahaha!


*cough*


Now that you're dead, you can run all the way back to BRS and zone in again to res yourself, and then gate home muttering to yourself about how that Spider's going to get hers one day, and prepare for another run tomorrow! The good news is that at least she'll drop a Green item if you don't get the boots, which will easily cover your repair costs from the death at the end.


Never res at the Spirit Healer at Thorium Point, it takes 2 minutes to get back to BRS to res normally, and it's perfectly safe to do, so why waste cash on more durability loss 8-)


Well, that's it for this guide, I hope you enjoyed it, and that you'll offer up a quick plea on my behalf while you're strutting round in your new boots that one day I'll get mine!


Dianius, 60 Night Elf Druid, Teranas (Euro)


Well, it turns out that perseverance pays off, and on my 20th solo kill of her she decided to be nice to me 8-)


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If you want to get a Dark War Talbuk easily then you will need


1. An alliance character (yours or a friends) and an alliance priest
2. a horde character (yours or a friends) and a horde priest


the 2 non priests get naked and hangout under one of the halaa bridges and flag. then just start killing eachother and have the priest on your side raise you with their rank 1 raise (so you have very little health)
if everybody involved plays nice and takes turns you can very easily rack up some serious tokens rather quickly
classes that excell at this: warlock (lifetap make you die even quicker so that the turns take less time)
Hunter (after you res summon you pet and have it one shot the other guy)


NOTE: I beleive you could be baned if you are cought doing this (that is why you do it under the bridge fewer people will see you)


sorry if this has already been posted

Friendly


* More Crystal Fragments a repeatable quest from Gezhe at Aeris Landing - 10x Oshu'gun Crystal Fragment - 250 rep points, no XP (Neutral, lvl 65)
* More Heads Full of Ivory a repeatable quest from Shadrek at Aeris Landing - 3x Pair of Ivory Tusks (36 tusks total will take you from Neutral 0-3000 and become Friendly).
* Most enemies in the Mana Tombs wing of Auchindoun will give 5-20 reputation; bosses give considerably more.


Friendly to Honored


* More Obsidian Warbeads a repeatable quest from Gehze at Aeris Landing - 10x Obsidian Warbead - 250 rep points. At first delivery 8150XP, 370 (lvl 66), repeating yields 38 but no XP. Keeps giving rep after Honored has been reached.


* Most trash mobs in Mana-Tombs give 7 reputation per kill, some only 1, and bosses give 70.


Honored to Revered


* Trash mobs and bosses do not give reputation in Mana-Tombs.



* Another Heap of Ethereals repeatable quest from Nether-Stalker Khay'ji in Area 52 in Netherstorm; 10x Zaxxis Insignia nets 250 rep points, no XP after first turn in. (Unknown if this extends to Exalted.)


* More Obsidian Warbeads a repeatable quest from Gehze at Aeris Landing - 10x Obsidian Warbead - 250 rep points. At first delivery 8150XP, 370 (lvl 66), repeating yields 38 but no XP. It keeps giving rep through Revered.


Revered to Exalted


* Another Heap of Ethereals This quest is good for rep into revered. It is unknown how far into Revered it will take you.


* More Obsidian Warbeads a repeatable quest from Gehze at Aeris Landing - 10x Obsidian Warbead - 250 rep points. At first delivery 8150XP, 370 (lvl 66), repeating yields 38 but no XP. Keeps giving rep after Revered, but unknown as to how far it will extend to exalted.


Upon reaching Friendly status, players are officially considered members of the Consortium and given a salary. The salary is a bag of gems at the beginning of every month, given by Gehze at Aeris Landing. Higher reputation with the Consortium yields better and more jewels each month.

Level 1-12:
- Newbie Zone :: You may have to leave at level 11.


Level 12-20:
- Westfall [Sentinel Hill, Westfall Lighthouse]
- Loch Modan [Thelsamar, Farstrider's Lodge, Stonewrought Dam]
- Darkshore [Auberdine]
- Elite Area: Mo'grosh mound (Loch Modan)
- Instance: Deadmines


Complete the easiest quests in the first area that you go to (Night Elves should visit Darkshore first, Dwarves/Gnomes should visit Loch Modan first, Humans should visit Westfall first.) Move onto the next zone, and do the same, but this time you can complete more of the zone. Leave the most difficult, unless you can get a group for them - don't waste too much time on it, though. Move onto the last zone and complete all, or nearly all of the quests available in that zone. By this time, you should be about level 17-18. Go back to the first zone, and complete the rest of the quests there.


Typically, my 'first zone' is Westfall, in which case you can go back when you are done with both Loch Modan and Darkshore, and finish the Van Cleef line of quests and be at a good level to run the instance.


Level 20-22:
- Redridge Mountains [Lakeshire, Tower of Azora in Elwynn]


Again, do the easy quests in Redridge, which should take you up to level 21 or 22. Skip the more difficult quests unless you have a group for them. I'd skip the entire Stonewatch Keep area of quests just simply because that entire area itself is crap.


Level 22-30:
- Redridge Mountains [Lakeshire, Tower of Azora in Elwynn]
- Duskwood [Darkshire, Sven's Camp, Abercrombie]
- Wetlands [Menethil Harbor, Greenwarden, N. Loch Modan (The Algaz Gauntlet)]
- Ashenvale [Astranaar ?]
- Stonetalon Mountains [?]
- Elite Area: Dun Modr (Wetlands)
- Instance: The Stockades
- Instance: Shadowfang Keep
- Instance: Blackfathom Deeps
- Happy Loot: Naraxis' Fang (Duskwood)
- Happy Loot: Tiny Crimson Whelpling (Wetlands)
- Grind Area [26]: Dragonmaw Encampment (Wetlands)
- Grind Area [26]: Whelgar's Excavation Site (Wetlands)
- Grind Area [28]: Rotting Orchard (Duskwood)
- Grind Area [28]: Raven Hill Cemetary (Duskwood)
- Grind Area [29]: Vul'Gol Ogre Mound (Duskwood)


Preparation: Purchase Bronze Tube.


Start at either Duskwood or Wetlands. This is where 'quest stacking' can come in really handy if you want to be efficient. There are many, many quests that send you to the same areas, and if you get all of the quests at once, you can knock all of them out without having to run back and forth. Considering Wetlands and Duskwood are fairly bad for having their towns on one side of the map and the quest mobs/areas on the other side, this saves a lot of time. A lot of these are parts of quest chains, so honestly it's hard to know if you don't have prior knowledge or do a lot of quest research beforehand - so don't worry about it too much, but try to be as efficient as you can. Once you finish one of the two new areas, you should be about level 25 and can go finish the harder parts of Redridge, and then finish the last zone.


Note for Stockades : There are 6 quests you can obtain for this instance. Lakeshire, Darkshire, Wetlands, Van Cleef note continuation (Bazil Thredd), and two from Stormwind.


Level 31-37:
- Stranglethorn Vale [Rebel Camp, Nesingwary's Expedition, Booty Bay]
- Hillsbrad Foothills [Southshore]
- Arathi Highlands [Refuge Pointe]
- Desolace [32]
- Thousand Needles [31]
- Instance: Gnomeregan
- Happy Loot: Howling Blade (Skhowl, Alterac Mountains)
- Happy Loot: Toxic Revenger (Gnomeregan)
- Happy Loot: Tiny Emerald Whelpling (Swamp of Sorrows)
- Grind Area [31]: Kurzen Encampment (Stranglethorn Vale)
- Grind Area [33]: Stranglethorn Raptors (Stranglethorn Vale)
- Grind Area [33]: Growless Cave (Alterac Mountains)
- Grind Area [34]: Gallow's Corner (Crushridge Ogres - Altarac Mountains)
- Grind Area [36]: Venture Co. Base Camp (Lake Nazferiti - Stranglethorn Vale)


Preparation: Purchase all 15 pages of The Green Hills of Stranglethorn, 4 Bloodstone Ore.


Start at Stranglethorn Vale. Quest stacking here is also godly, since you don't want to have to run all the way to the northern end of the zone, do one or two quests and turn them back in at Booty Bay. Rebel Camp's quests are largely independent of the rest, though, so you can do those first. Then, head to Booty Bay, where you can pick up two main quests for the northern area: Investigate the Camp and the start of the Excelsior chain, both of which takes you to Nesingwary's Expedition, where you obtain all of the nice happy quests there.


Hillsbrad is only good starting at about level 33, at which point you can actually *do* all of the quests that you could obtain at level 30... Arathi only has one or two quests that you can actually do right now, but it's listed anyways.


Kurzen Cave has been fixed, which perhaps means that Jungle Fighters and Headshrinkers have as well, so someone test that out please.


Level 37-43:
- Stranglethorn Vale
- Arathi Mountains [Refuge Pointe, Faldir's Cove]
- Badlands [Various camps around the zone]
- Desolace [37]
- Elite Area: Stromgarde
- Elite Area: Mosh'ogg Mound
- Instance: Scarlet Monastery
- Instance: Uldaman
- Instance: Razorfen Downs
- Happy Loot: Tiny Black Whelpling (Badlands)
- Grind Area [37]: Lashtail Raptors (Stranglethorn Vale)
- Grind Area [37]: Water Elementals (Stranglethorn Vale)
- Grind Area [39]: The spider cave north of Brackenwall (Swamp of Sorrows)
- Grind Area [39]: Rock Elementals (Badlands)
- Grind Area [39]: Elder Crag Coyotes (Badlands)
- Grind Area [41]: Scalding Whelps (Badlands)
- Grind Area [41]: Agmond's End (Badlands)
- Grind Area [41]: Ziata'jai Ruins (Venture Co. Stuff, Stranglethorn Vale)
- Grind Area [43]: Naga Explorers (Stranglethorn Vale)


Preparation: Purchase 9 Blue Pearls, 1 Frost Oil, 1 Gyrochronatom, 4 Buzzard Wings, 1 Elixir of Water Breathing.


37 is where you obtain your next batch of quests from Stranglethorn Vale. Arathi Highlands has fairly decent quests in Faldir's Cove, or if you're feeling group-friendly, knock out the ones in Stromgarde. Badlands has a lot of nice quests, but you have to actually find them. This is where supplementing experience by grinding becomes more efficient at times, and at 42-43 you should be closing the last of your Stranglethorn quests, and be finished with Badlands and Arathi both, as well.


Scarlet Monastery. Black Menace or Sword of Serenity. Nothing more needs to be said - except where to obtain the quest: Desolace.


Level 43-46:
- Feralas [Feathermoon Stronghold]
- Tanaris [Gadgetzan, Steamwheedle Port]
- Instance: Zul'Farrak
- Grind Area [43]: Wastewander Bandits (Tanaris)
- Grind Area [44]: Isle of Dread (Feralas - Inside Cave; South of Feathermoon Stronghold)
- Grind Area [45]: Feral Scar Vale (Feralas)
- Happy Loot: 14slot bag! Cortello's Riddle quest, starts in one of the ships in Stranglethorn Vale for the end of the Bloodsail Buccaneers line of quests.


Fairly self explanatory, I guess. Not much going on here, really.


Level 46-50:
- Tanaris [Gadgetzan, Steamwheedle Port]
- The Hinterlands [Aerie Peak]
- Instance: Zul'Farrak
- Instance: Maraudon [49]
- Instance: Temple of Atal'Hakkar [50]
- Grind Area [47]: Undead in Western Ashzara (Azshara)
- Grind Area [47]: Dunemaul Compound (Tanaris)
- Grind Area [47]: Elementals/Golems around The Cauldron + N of it (Searing Gorge) - Elemental Leatherworking Supplies


At this point, you more than likely have a bunch of quests saved up for The Hinterlands - including but not limited to, the quest to gather Wildkin Feathers (from Rutheran Village), the quest to obtain a snapshot of Gammerita, the quest to obtain Violet Trajan, the last part of Cortello's Riddle, etc. Feel free to knock them all out at once.


Level 50-55:
- Searing Gorge [Kalaran Windblade]
- Blasted Lands
- Un'Goro Crater [Marshal's Refuge]
- Felwood [Emerald Sanctuary]
- Burning Steppes [Morgan's Vigil]
- Instance: Temple of Atal'Hakkar
- Grind Area [50]: Deadwood Village (Felwood)
- Grind Area [51]: Ruins of Eldarath (Azshara)
- Grind Area [52]: Dreadmaul Rock (Firegut Ogres - Burning Steppes)
- Grind Area [52]: Legash Encampment, Thalassian Base Camp, Ursolan (Azshara)
- Grind Area [52]: Jaedenar (Felwood)
- Grind Area [52]: Sorrow Hill (Western Plaguelands)
- Grind Area [53]: Ironwood Trees in northern Felwood
- Grind Area [54]: Temple of Arkkoran (Azshara)
- Grind Area [55]: Jadefire Run, Felpaw Village (Felwood)


The quests in Blasted Lands all stack on top of each other. Five in total, one for each stat; they give 4700 experience per turn-in, along with always the chance of obtaining a Draenethyst Sphere for Kumi'sha the Collector with every mob you kill. Un'Goro Crater has the biggest collection of quests out of all of these zones.


Level 55-60:
- Winterspring [Everlook, Starfall Village]
- Western Plaguelands [Chillwind Point]
- Eastern Plaguelands
- Instance: Blackrock Depths
- Instance: Blackrock Spire [60]
- Instance: Stratholme [60]
- Instance: Scholomance [60]
- Grind Area [55]: Felstone Field, Dalson's Tears, The Writhing Haunt, Gahrron's Withering (Western Plaguelands)
- Grind Area [56]: Northridge Lumber Camp (Western Plaguelands)
- Grind Area [56]: Corin's Crossing (Eastern Plaguelands)
- Grind Area [56]: The Pillar of Ash (Burning Steppes)
- Grind Area [56]: Winterfall Village (Winterspring)
- Grind Area [57]: Blackrock Stronghold (Burning Steppes) [NOTE]
- Grind Area [57]: Ice Thistle Hills (Wintespring) - Rugged Leathers


Notes: Blackrock Stronghold is probably the best place to grind for a rogue; however, you do have to get used to how the roamers work. You'll probably die a few times along the way while learning them. Also, this might likely be another area where they're increasing the armor on the mobs, but two of the four kinds of orcs that spawn are casters, anyway. Ice Thistle Hills is not the best place to grind for experience, but it's probably one of the better places to get a nice quiet grind going and also leave with a few backpacks full of Rugged Leather.

Paladin Info %26amp; General Guide

Intro
As you probably know, the Paladin is an Alliance-only class. As a human or dwarf, you have the option to be a Paladin. At first, the Paladin can seem as a warrior, but with healing. That's pretty far from the truth, as the Warrior is a tank and pretty good damage dealer in solo if specced right, while the Paladin is far more a hybrid.
Although the Paladin isn't best at any one thing, it's a great hybrid (and second best at taking a lot of damage [can use plate and shield]).
As a Paladin and hybrid, you can't fight, and you kill slowly, but you can make yourself invulnerable, stun, heal yourself and others, prevent enemies from fleeing, making them replenish your hp and mana (:O) and a lot more.
So, when soloing, you will be almost invulnerable.
That sounds tempting and overpowered, but considering the perhaps lowest dps in the game, it sure evens out (Paladins get low xp-rates as they kill slowly).

How to Play a Paladin
When soloing, we suggest using a two-handed weapon with nice damage output and heal yourself when necessary. Try to choose the right seals, judgments and buffs (Paladins have most buffs in the game).
While we're on the subject of buffs: everyone wants them. When soloing, use Blessing of Might or Blessing of Kings (if protection specced). These will help your damage output. Casters will always want Blessing of Salvation or Wisdom (More mana or less aggro) I always give the priest Salvation, as a healer wipe means a party wipe. Rouges should have Blessing of Might and the tank should have Blessing of Kings or Blessing of Might (preferably Blessing of Kings).

Paladins also have some interesting auras. Use the armor one, if there are a lot of pally's, and try to use the concentration aura as well.
As for seals and judgments, in instances the Judgment of Justice (no fleeing) is a must. You can have it on many mobs at a time, and it usually lasts the whole fight, meaning no fleeing and adds at all!
We usually use anti-flee. If you are fighting non-fleeing enemies, use the Judgment of the Crusader to increase your SoC damage.
We usually use the Seal of Command, at about 15% of your hits, you almost get double damage To get it, you'll need the Retribution talent tree, which you should have some points in anyway until higher lvls. If you get low on mana, use seal of wisdom, which gives you a fast mana regen rate when in combat. The Seal of the Crusader (increased attack speed) is only good when fighting casters, mostly in PvP. The Seal of Righteousness gives some extra holy damage, but we never use it. It CAN be good for offtanking though, as you get more aggro combined with Righteous Fury.

Talents
The Paladin talent tree is divided into Holy, Protection and Retribution talent trees. The holy tree is mostly used by high lvl players, as you'll want to max damage with the retribution tree when leveling. The holy tree gives extra int and str (which are recommended), better healing, less mana output and the only ranged attack The negative is that you lose the damage output or extra defense from the other trees.

The Protection tree makes the Paladin a better tank, giving better shield skills, better aggro gaining and such. You can build this tree up to Blessing of Kings, which is arguably the most useful buff you have. (Depends on where you use it: Healers and casters shouldn't have it on, as mana and reduced aggro is more important.) When getting the BoK, you can improve shield skills (only if you want to offtank alot) or get 10% more amour, who applies when you use 2h too.

The Retribution tree is bent on maxing your damage output. You get the Seal of Command, who ROCKS when soloing You also get 5% more crits in melee, 6% more 2h damage, 8% faster running and riding, better BoM, Repentence (stunning for 8sec) and such. This is the tree we recommend if you want to solo and lvl fast. Respec later if you want to.
You don't always have to max out trees, if you like a decent mix. BoK is good everywhere, so is extra armour. The SoC is a must for soloers, and so is the danmage. The int and str increase is sure nice from the Holy ree. When lvl 60, think about respeccing to a pure holy pala or something, depending on your play style. (Holy is probably what you are needed for by your guild, and OFC Blessing of Kings)

PvP
In PvP, Paladins are usually underestimated.
As a Paladin, you wont nuke em dead in 2 seconds, but you wont be nuked dead in 2 seconds by others either. What you have to be careful of is hunters that use concussive shot and mages that freeze and chill you. This is dangerous, as you can't shoot! Always use a 2h weapon in PvP, and with the shields and heals, Paladins are one of the classes that lasts longest in PvP. As a Paladin, we have managed to kill 3 equal lvled players ALONE in PvP by killing one, stunning, healing, shield, heal, kill, and so on. Try, you'll at least not waste too much time dying

In Instances:
In instances, Paladins should not be tanks (You don't keep aggro well)
And not heal until high lvls, as a Paladin who wants to lvl wont have holy talents (at least not very many). In addition, a normal Paladin below lvl 60 usually wont have all too high int. meaning low mana.
What IS good about the Paladin in instances is the very diverse and powerful buffs and auras, and the fact that you are a hybrid, as mentioned earlier. If the tank loses aggro of a mob or a patrol comes from behind: no problem! The casters are safe, as a plate-wearing part-time tank can hold em off until the warrior gets em! The Paladin can heal long enough for the healer to get some more mana (hopefully) And if your healing aggros the mobs? Invulnerable bubble Blessing of Salvation Plate amour There are many good ways to solve it With this, Paladins are very useful, even if they aren't damage dealers, super tanks or superhealers. As long as you dont think you are any of them, you`ll be fine. When not needed, just slam your 2h weapon in the side of some mob until the healer or tank can't manage their role. That is the time when people finds that Paladins aren't so useless as they thought just because they are hybrids.

Guide to Dire Maul East

Grab the map here

Quest List

Dire Maul East
Lethtendris' Web
Pusillin and the Elder Azj' Tordin
Shards of the Felvine

Dire Maul North
Elven Legends
A Broken Trap
The Gordok Ogre Suit

Dire Maul North + West
Unfinished Gordok Business

Dire Maul West
The Madness Within
The Treasure of the Shen'dralar

Class-Specific Quests
The Emerald Dream - Druid
The Greatest Race of Hunters - Hunter
The Arcanist's Cookbook - Mage
Garona - A Study on Stealth and Treachery - Rogue
The Light and How to Swing It - Paladin
Holy Bologna - What the Light Won't Tell You - Priest
Frost Shock And You - Shaman
Harnessing Shadows - Warlock
Codex of Defense - Warrior
Foror's Compendium of Dragon Slaying
- Warrior, Paladin

The east wing of Dire Maul is challenging, but still the
easiest of the three, and the area you'll need to do first to get the
key to the north and west wings. There are also a number of quests
and bosses spread throughout the East wing, capable of giving up some
nice loot, which makes it worth running through more than once.

1. The entrance to Dire Maul East can be found,
unsurprisingly, to the right of the large pit in the Broken
Commons
. Zone in.

2. The opening area of Dire Maul East is known as the
Warpwood Quarter. There's a large pit in front of you (down
below is The Conservatory, which you'll get to soon enough),
and a path that winds counterclockwise to the right. For the most
part, you'll run into a mix of plant and tree-like creatures -
Warpwood Tanglers, Treants, Lashers, and towering Warpwood
Crushers
.

3. As you round the first corner, you'll see a small little imp
named Pusillin. This is the NPC for the quest 'Pusillin
and the Elder Azj'Tordin
,' and he also gives up the
Crescent Key that opens Dire
Maul North and West...
when he's good and ready. You'll have
chase him further into the instance before he'll give up the goods,
however.

4. The group continues clearing until they reach the northeast
corner of the Warpwood Corner. From here, it's possible to go
left and north, but many groups will skip that area completely. To
continue your chase with Pusillin, you'll need to go right
into a narrow hallway, called The Hidden Reach.

5. Partway down the hallway, you'll have the choice of continuing
straight or making a right. To continue chasing Pusillin, you
need to continue forward. (You'll be back to the room on the right
soon enough.)

6. As you go down the hallway, you'll run into some stealthed
patrols; these can cause real problems if your group isn't alert for
them. As you emerge into the next room, the group will dispatch of a
few groups and bear to the right, where there's a small ramp leading
up to a small platform, where Pusillin waits for you.

7. This time, when you talk to Pusillin, he spawns a number
of Wildspawn Imps and transforms himself into a nasty demon.
If you have a mage on hand, it's easy to dispose of the imps while
everyone else pounds Pusillin. When he's dead, he drops the
Book of Incantations needed for
his quest, as well as the Crescent Key
for anyone who needs it.

8. At this point, most groups will turn around and backtrack to
the room you passed a few minutes ago. There are a lot of mobs here,
but if you stick to the left wall, you can skip most of them. At the
rear of the room is a large ramp leading upward to the mage
Lethtendris, who is the target of the quest 'Lethtendris'
Web
.'

Lethtendris can drop: [url=http://thottbot.com/?i=35686]Quel'dorai
Channeling Rod
[/url][url=http://thottbot.com/?i=35667]Felhide
Cap
[/url]And some greens too Razz

9. The fight with Lethtendris is pretty simple; the warrior
tanks her for a few seconds while everyone else beats up her minion,
then jumps on her. Once she's down, she drops the needed quest item,
and everyone moves back down to the bottom of the ramp.

10. At the base of the ramp, there's a curved hallway that leads
further downstairs. There are a few groups of mobs to clear at the
bottom, and then you'll find the boss Hydrospawn waiting in
the center in a small shallow pool. Aside from dropping some extra
loot, he's also the objective of the mage quest 'Arcane
Refreshment
.'

Hydrospawn can drop: [url=http://thottbot.com/?i=39091]Waterspout
Boots
[/url][url=http://thottbot.com/?i=35618]Tempest
Talisman
[/url]WaveslicerAnd
also some greens.

11. After Hydrospawn, the group hugs the right wall and
continues north through the far doorway, and takes the hallway that
leads to a small platform upstairs. Here, you'll find a Wildspawn
Hellcaller
protected by a few non-elite mobs, and then the boss
Zevrim Thornhoof.

Zevrim Thornhoof can drop: [url=http://thottbot.com/?i=35722]Satyr's
Bow
[/url][url=http://thottbot.com/?i=35670]Helm of
Awareness
[/url]Also some resistance helmets(Not high drop
chance)And some greens.

12. The fight with Thornhoof isn't bad, except that he
might occasionally teleport someone onto the altar and begin whooping
on them. When the fight is done, you'll hear Old Ironbark -
the huge tree in the Conservatory - yell 'At
last! Freed from this cursed grasp!
' You're now ready for
the final stretch of the instance.

13. Instead of backtracking downstairs, the group can run to the
southwest corner of Thornhoof's platform and jump down, which
should put you right back at Hydrospawn's pool. Avoid the
groups and take the door to the southwest, which leads to The
Conservatory
.

13. Your goal in the Conservatory is a door at the very
north. To open it, someone will have to talk to Old Ironbark,
who will then rampage and bust the door down. It's possible to fight
your way to the door, but that involves fighting a lot of patrols,
and it's also possible to hug the east wall and sneak to the door,
only fighting a few single mobs here and there.

14. The final battle of Dire Maul East takes place in the
Shrine of Eldre'Thalas, where there are a few Warpwood
Crushers
guarding the upper areas, and then a central area down
below where Alzzin the Wildshaper awaits. It's a pretty
straightforward fight - he shapeshifts a few times, and then a bunch
of non-elite minions come running out to assist, which can easily be
dispatched of with a mage.

Alzzin the Wildshaper can drop:
Ring of Demonic Potency
Razor Gauntlets
Energetic Rod
Energized Chestplate
Fiendish Machete
Whipvine Cord
Gloves of Restoration
Merciful Greaves
Shadewood Cloak
Ring of Demonic Guile

15. Once the fight is over, you'll see a few glowing shards on the
ground near Alzzin's camp. These are for the quest 'Shards
of the Felvine
.' Pick up one of the shards and exit
via the tunnel behind the camp, which deposits you in the central
area of Dire Maul.

Before you had to hit a Felpaw Furbolg for some type of damage (spell, melee, wand, whatever) in order to get the 5 reputation points for the kill. For this reason raiding or grouping wasnt that effective because everyone had to 'tag' the mob with a hit in order to get the credit.



Now...



You do not have to do anything but be in range of the fight to get the rep point. Thus a raid of 10 players could tear through Felpaw village and rack up massive amounts of reputation in a short amount of time.



What people have been doing, is getting a 40man raid up, and sending a third to each of the villages, one to the south felwood, one to the north, and one to winterspring. Perhaps even 2 to winterspring since theres quite a few places you could go.

Greetings
# ni hao - hello, how are you?
# ni men hao - Hello you all.
# Wan shang hao? - Whats up? (lit: where are you going?)
# hen gao xing ren shi nin - I am very happy to meet you.
# Shen-ti hao ma How are you?
# Zao an - Good morning
# Wu an - Good afternoon
# Wan shang hao! - Good evening!

Greeting Responses
# Hen hao, nin ne? - Very well, and you?
# Bu zen meyang. - Not up to much.

Farewells
# Zai jian See you again / Goodbye
# Wan an - Good night
# Wo xi wang ni you hen hao de vi tian - I hope you have a good day
# Zuo ge hao meng! - Sweet dreams! (lit: have good dreams)
# Wo lei si le - Im dead tired

Phrases for partying
# Ni yao bu yao zu dui? Would you like to join my group?
# Huan ying (equivilant to welcome) Glad you could join us
# Ji ji le? What level are you now?
# Deng yi xia r. - Rest a moment.
# Zou le! - Run!
# Ni xian zou. - You go first.
# Deng yi xia r - Wait a second.
# Zan men deng hui r, rang ta men gan shang lai. - Lets wait a minute and let them catch up with us.
# Tai nan le! - Too difficult!
# Guo gao ji - Too high level

Retaliation against Farmers, KSers, Beggers, etc
# Qing bu yao fan wo please dont bother me
# Qing bu yao qiang wo de guai please do not steal my mobs
# Wo ke yi zi ji zuo - I can do it by myself
# Bie wei wo dan xin! - Dont worry about me!
# Wo mei you qian le - I have no money
# Wei, zai ze ge you si zuo ze zong shi qing dui wo me lai shuo shi yi jian hen mei you li mao de shi Hey, it's uncouth to do this (unethical PK / KS)
# qing wen ze li you duo shao ge zhen zhen de ren zai wan ya? How many of you guys are human?
# Qing bie zai ze yang zuo le Please refrain from doing this again
# Yao shi wo yi zhi qiang ni de de ren, ni hui bu hui jie yi ba? Don't mind if I steal your mobs too?
# Yao shi ni bu ze me mei you li de zuo ze zong shi, ni ke neng zai ze ge you xi li mian jiao shang gen duo peng you. If you didn't behave in this manner, you would make more friends in game
# Bu yao zai wai mian re ma fan. - Dont stir up trouble
# Yi qie xiang qian kan Everyone thinks only about money
# De le! - Stop it! / Enough!
# A, za shang le ma? - Oh, did that hurt?

Requesting Help
# Qing bang mang! Help!
# Ni keyi bang wo ma? Could you help me?
# Qing gei wo ge hui cheng Please give me ESC Scroll
# Qing bang xia mang - Please do me a favor
# Wo mi lu le I am lost
# Wo xu yao I need
# Wo mei ci r le! - Im stuck!

Questions
# ni hui jiang yingyu ma? Do you speak english?
# ni ming bai ma? Do you understand?
# ni shi na li ren? OR ni na li de? Where are you from?
# Ni keyi bang wo ma? could you help me?
# ni zai na li? where are you?
# Nai he? - Why? (lit: what reason?)
# Shen-me Yang? What?
# Mei Shi? alright? (ok?)
# qing bie zai ze yang zuo le must I repeat this?
# Ni juede wo hen ben ma? - Do you think Im an idiot?

Apologies
# Dui buqi - Im sorry
# Wo bu dong (ni de yi si) - I dont understand (what you mean)
# wo shi meigo ren I am American
# Wo zheng zai xue hua yu I am still learning Chinese.
# Wo zhi hui jiang ying wen. Wo hui jiang yi dian dian zhong wen. - I can only speak English and a few chinese phrases.
# wo bu ming bai ni shuo shen me - I dont understand what you are saying
# Hen bao qian da rao ni - Im sorry to disturb you
# Bie jin zhang, wo shi nao zhewan r de - Take it easy, Im joking around
# Ta zai dou ni! - Hes kidding you!
# Zhi shi shuo shuo wan r, kan ni de fan ying - I only said it to see your reaction
# Ni de hao yi wo ling le, li wu jiu bu shou le. - I appreciate your goodwill, but I cant accept your gift.
# Lao jia - Excuse me

Requests
# jia you GO GO GO!
# kan kan look look!
# Zou le! - Run!
# Deng yi xia r. - Rest a moment.
# Ni xian zou. - You go first.
# bu yao sha ta dont kill her/him/me
# qing gei wo ge hui cheng please give me ESC Scroll
# Qing bang mang! Help!
# Gou lai - Come here
# Qing gen wo lai - Please come with me
# Bie jin zhang! - Dont be tense! (Take it easy, Cool it)
# Nai xin dian r - Be patient
# Qiao wo de! - Watch me! (lit: Watch what I do!)
# Deng yi xia r - Wait a second.
# Bie wei wo dan xin! - Dont worry about me!
# Zan men deng hui r, rang ta men gan shang lai. - Lets wait a minute and let them catch up with us.
# Wo men bie zai tan zhe ge wen ti le. - Lets drop it. (Lit: Lets not talk on this subject)
# Bu yao fang qi. - Dont give up.
# Qing bang xia mang - Please do me a favor
# Qing zhu yi - Please pay attention
# You mei qian - Do you have the money?

Exclamations
# Wahhh! Wow!
# Ai ya! - Oh my! (generic surprise)
# Ta ma di! - Oh $!@%!
# Cao! - !%26amp;$%!
# Shuai! - Cool!
# Zao le! - ######! (expression of displeasure)
# Bu yao jin! - Nevermind!
# Gou le! - Enough!
# Zao de hen! - What a mess!
# Bie zhao ji! - Dont worry!
# Da qing tian r! - Its a great day!
# Hao kan! - Pretty!
# Zhu ni hao yun! - Good luck!
# Shuo ding le! - Agreed!
# Dang zhen! - Really! (no joking!)
# Zhen tao yan! - How annoying!
# Hao le - Ok, Good enough (can mean ok or as a truce, more like lets stop arguing)
# Xiao xin de! - Be careful!
# Dang xin! - Look out!
# Bang ji le! - Excellent!
# Na hao ji le! - Thats great!
# Bu cuo! - Not bad!

Nice Comments
# Peng you Friend
# Hen hao wan - That was fun
# Ni bei sha shi le? Rang wo yong mo shu lai shi ni fu huo You're dead? Let me fix that with some reincarnation magick.
# Wo hen xi huan ni. Wo men ke yi jiao ge peng you ma? I like you. Can we forge a friendship together?
# Xie xie - Thanks
# Xie xie ni - Thank you
# Fei chang gan xie OR Hen gan xie - Thank you very much
# Bu ke qi - Youre welcome
# Bu xie - Dont mention it! (i.e. form of youre welcome)
# Mei wenti - No problem
# Mei guanxi - Doesnt matter
# Ni zhen bang! - Youre excellent!
# Bu gan dang - I dont really deserve it / You flatter me
# Zi ji na. - Help yourself.
# Dui dui dui - Mm-hmm (confirms one is listening, lit: Right, right, right)
# Qing fang xin - Please dont worry

Insults
# hu shuo bull$!@%! (Lit: You speak nonsense)
# Chi shi! OR Gun dan! - !%26amp;$% off!
# qu ni de! to ###### with you!
# qu di yu! Go to ######!
# Gin wo de pi gu! - Kiss my ######!
# Ni shi pian zi! - You are a cheat!
# Cao ni zu zong shi ba dai - !%26amp;$% the 18 generations of your ancestors
# Ni shi bai chi - You are an idiot.
# Chun zi - Moron
# Sha gua - Retard (Literally: stupid melon)
# Wang ba dan - ######
# Ha wo deh bang - Suck my %@$%
# Ni meiyou langun! - You have no %@$%!
# Wo xi wang ni man man si, dan kuai dian xia di yu! - I wish you a slow death, but a quick ride to ######!
# Shi Langui - %@$%

Questions
# Zai ma - What are you doing?
# Yao bu yao wo dai nia - do you want to group with me and make level up?

Misc. Statements
# Bu - no
# En - yes
# Ke neng - Probably
# Ye xu - Possibly
# Yi ding - Certainly/Definitely
# Dang ran le! - Of course!
# Bie - Dont
# bu yao - dont want
# bu hao - not good
# Ni cuo le. - Youre wrong
# Hao Pa le - That was scary
# Que qie - Exactly
# Nan Man
# Nuu Woman
# Ni - You
# Wo - I
# Wo men - We
# Wo Jiao () My name is ()
# Suan le - Forget it.
# Wo xu yao - I need
# qian - money
# pijiu - Beer
# Ren - person, people
# xiao - little
# dao - mei a wo! I have bad luck!
# Wo - shi mei guo ren - I am from the US
# Wo - hen fan. - Im very bored.
# Tai ji le! - Too crowded!
# Hui jia - Go home
# Shuei jiao - Sleep
# Bang wo zhao zhao - Help me find
# Zhao ta - Find him
# Gei ni - Give me
# Deng wo yi xia, wo qui jiu ren - Wait a moment, I will help someone
# Jing yan - XP
# Bu dong - Dont
# Wu bu dong - I dont know
# Bu yong - NP
# Bu yong xiexie - NP Thanks
# Wo shi - I am
# Zou - Go
# Deng - Wait
# Si wang (Shi de) - Die
# Huai - Bad (bu hao)
# Shen me - What
# Ni ne - You
# Nu - Girl
# Nan - Boy
# Hao de - OK
# Shi ta - He is
# Mi mi - Secret
# Zhe shi wo de mi mi- I have a secret
# Who shi - I am
# Ni dai wo - To party (wo dai ni)
# vFen - Minute
# Yao - get
# Wo yao ni - I get you
# Lai - come
# Ni yao - Can I
# Shenm - What is
# Shi de = yes
# Shi ma - Yes its
# Mestril - MT (mistell)
# Duei le, ni jian shenm - What is your name?
# Ye ke yi - OK
# Ni yao jia you a - Can I help you?
# Xian zai - Time
# Di jian - Elven Fortress
# SA (Qu Da) - PK
# Hao - Good
# Ye shi - Ying Yang
# Bu wo - time
# Mei guo - of USA
# Zhong guo - of China
# Xi huan - Like
# Jiao - Food
# Guo - too bad
# Mei you - no

I do not know if all of this is correct but if not please correct me, Cya!

Introduction

This exploit will allow you to run the Commanders, two level 61 elites (one at the Iceblood Tower, one at Tower Point), Located at the top of each tower, around in circles for a good amount of time while a friend taps the tower, possibly until all five minutes needed for the towers to burn pass. To do this for a long time, you need to be a caster or a Hunter......

(Download the .pdf file below to read the entire guide and view the images)


http://rapidshare.com/files/9209196/AV_elites.pdf

1) Travel to Terokkar Forest
2) Go to 22.10 and look for a subzone. (The Barrier Hills)
3) Use your flying mount to get there.
4) You will easily find 3-4 mana thistles w/ a fast respawn.

I was collecting rams for the ram riders a few days ago after getting the lether straps in, but found that the horde had taken the stormpike graveyard! As we all know, you have to pass the bridge to get to the quest dwarf. So instead of taking the path, I ran underneath the bridge. Popped into cat form and stealthed- of coarse the ram does not. But that's the point!

Through horde's eyes, it will seem like another ram has just wandered it's way up the hill and near the bridge. It also help if you go back and forth to make the effect that the ram has no destination.

The rams never actually go on the bridge, so that makes stealthing across suspicious. Horde usually come in waves across the bridge, so it helps to just wait near the bridge for an open gap- when it's clear, make a mad dash for it!

I've done this many times and 100% of the time I was unharmed.

You can also grap the collor and jump down the ledge to your left (facing the queat-giver), tame a ram, and trinket back up the slope. Don't worry if your ram doesn't appear, it climbs up the ledge and should be with you in a few seconds. DO NOT turn in the ram before you see it! This can screw it up, the ram will come back, and you can't turn him in! You can use the collor on another ram, but instead of following you it will just keep attacking. The only way to get rid of your extra ram is to die.

This might be faster, but it just isn't as fun as seeing horde look straight at you (even when you're buddie's not stealthed) and not suspect a thing!

This Guide will help speed up the process of gaining reputation with the Wildhammer clan.

Location: Hinterlands
***Alliance Only***
Levels: 45+
Quest Drops: Tribal Troll Necklace
Common Drops: Troll Sweat, Big Mojo, Wildvine, Mageweave Cloth, Silk Cloth

I've found a location in the hinterlands not far from the Aerie Peak where you can grind in a circular path and gain excellent reputation with the Wildhammer Clan and also get some decent drops at the same time. You can get lots of reputation without questing.

Here is where to go:

IPB Image

Notice the triangle above, there are three temples surrounding a small body of water. Each temple has 4 monsters which you can easily pick off one by one especially at higher levels where you create a smaller agro radius.

NOTE: First, before you leave, enter the complex at the bottom of Aerie peak and get the 'Troll Necklace Bounty' gathering quest, you'll get lots more reputation and experience than without doing this and it is a repeatable quest.

IPB Image


Notice the red dots above (No they aren't Hindu's) This is where the monsters are.

The middle front, left and right are standard warrior types and the middle top is a Witherbark Caller who is a caster and sometimes summons a fell hunter.

I personally take them out all by standing in one spot right at the middle top of the steps as I am a mage and can Fireball them to death, they run to me and die at my feet.

Just recently I became friendly with the Wildhammer Clan within an hour or two by simply grinding these temples and the spider's in-between in a circular pattern, they spawn by the time you get back so it is non-stop action!

Now that I'm friendly I'm going to grind to 6000 and see what's next. Not sure, but rumors abound about alignment benefits with Wildhammer Possible flying mounts??

A sweet farming spot is Irontree Woods. Farm the elementals and Trees for Essence of water, Core of elements, and savage frond. u can make 30 gold in 30 minutes if ur lucky (I was) and they sell quickly at the AH.

You could probably make a little more if you are alliance, but should be easy with either. Having skinning will make it go a lot faster too, I would think you would need to be level 35+. You will need someone with at least level 10 and 115 leatherworking too, you could make a mule yourself easily and get that skill level.

Rest is pretty simple, head over to Wailing Caverns do the quest http://www.thottbot.com/?qu=1487 send receipe to the mule then grind the instance, collect 10 perfect deviate scales and 10 deviate scales, send to leatherworking mule, make belt and sell to rich rogue twinks for anything from 20-50g. Reset instance and repeat, good thing is you will never run into the instance limit as will take you longer than 12 mins to complete it

I've never seen these for sale on the alliance AH. I saw a twink the other day, theres even a few guilds of them with all the blue stuff (barb, lynx, blackened) but he didn't have this belt so hopefully theres a market for them.

I wasn't there for long but picked up 3 perfect and 7 deviate, bags got full though, alot of lvl 11-12 greens dropped that I sold, not a great deal of money in it though. I didn't find the quest guy but apparently theres a vendor near him so that good for unloading junk, trouble with skinning you have to loot everything.

Of course only list one at a time, also if you get close to 50g (don't know how possible this is!) for one belt I would imagine other ppl will start grinding for them, in that respect I don't know when the best time to list them would be?

Nearest base for horde is obviously Crossroads, easy for them to send stuff off or sell, nearest mailbox for alliance seems to be astranaar? Feel free to add anything to increase profits! (may be worth picking up enchanting to de stuff, probably for horde as base close and can send off dusts)

At the end of WSG after all 3 caps, sometimes
you cannot leave the BG and will eventually disconnect. If your
scoreboard says '-2s till battlegrounds will close', you know your game
is bugged. *You need this to happen before you will be able to do the
dupe*





* You can then exit out of the scoreboard.


* Trade your friend and put in the amount of gold.


* You log out and log back in. *Not the person you traded the gold to*


* Your friend with the gold will finally get disconnected. You both will have the same amout of money!





-You have to be next to each other when the game ends.


-I have not tested with items, only with gold.





For the BG to get bugged like this it basically needs to crash. It happens very rarely but it does happen.





Which of you accepts, trader, receiver or both?


Both of you accept and then only the trader logs off and logs back in.





Do you log off with the trade window open? or closed?


Does not matter.





Does the reciever leave the trade window open while you log off, or close it?


Does not matter.





Does the reciever do ANYTHING after the trader logs off? or stands still until disconnect?


Stand still until disconnected.

1) Get ready for a match
2) Wait about 10 seconds before the match starts
3) Cast rank 1 Blizzard a few times
4) You will have Arcane Potency as your starter spell.

Okay, so you know when you are in very deep water and that fatigue meter comes up, right? Well if you dont want it to go down and you to drown then... find a landmass and ram your head straight into it. The fatigue meter will dissapear and you will be okay for the next few seconds.

quick money (Warcraft server)

by: wow guide | 6:12 PM | 0 com »

Okay first you need to be a tailor that can make white linen shirts. The get some linen cloth and make it into bolts of linen cloth. then buy supplies(coarse thread and bleach) which only cost 35 copper and make some shirts that sell for 75 copper. this is for fast small amounts of money. Make sure you dont buy the linen. Farming makes it easier(if their gray you can get more without leveling so you can catch up in money). This guide is easier for undeads because the scarlet crusade guys drop alot of linen. i made about 1g in about an hour of working. So enjoy joy this quick money.

1000g in 1 day (Warcraft servers)

by: wow guide | 6:12 PM | 0 com »

you wont like this if you dont like scamming!

make 500 gold in 5 minutes, 5 minutes!!!
Elemental mage staff
Maature Sinew and
Dwarf hand cannon

how?

1. First of all you should have a high lvl Character with atleast 500 gold (works if you dont have that much too)

2. Make an 'alt' account, lvl 1.. find a good name for it, so people see that you have cash there. My lvl 1 is called ' noxbank ' ' wwbank ' and ' mulee '

3. Send all your cash from your high lvl over to your lvl 1 ' alt '

4. Now log on your ' alt ' char and pick up the gold you sent to him.

5. Go to the auction house, and do ' search ' ' epic '

6. Then you will find for example ' krol blade '

7. ' krol blade ' sold by ' martin ' ' 500 gold bid 550 gold buyout '

8. Write /w martin Hi, do you want to see Krol blade for 500 Gold?

9. Martin whisper: Sure, i come to ironforge now.

10. /w martin Ok, meet me on ironforge bridge.

11. When you meet ' martin ' put in 500gold in the trade window

12. YOU MUST PUT IN 500 GOLD BEFORE HE PUT IN HES KROL BLADE

13. When you have 500 gold in the trade window, be ready to remove some of your cash

14. if you have in 500 gold in the trade window, be ready to remove ' 50(0) ' so you just pay 50 gold.

15. So when you have putted in 500 gold, and exactly when he put in the krol blade, the hit ACCEPT! then hit BACKSPACE, and hit ACCEPT FAST!

16. Martin will hit accept when he see your wwindow green, so he makes ready, but you remove 50(0) gold and he does not see that!

16. Now you just pay 50 gold for the krol blade!!! omg =O

This works 100% Enjoy!


when someone report it to a game master the gamemaster said:
'sorry we cant do anything about this, we ask you to be more careful while trading other players

Hello again, it was long time since i wrote here. I've had some family issues aswell as BC coming up. Now when i have my Blood Elf Paladin at lvl 70 i decided to write my second part of the guide 'How to make gold before level 60', but i'm now editing it to 'How to make gold before level 70'.

Guide to a Rogue
--------
[1] Introduction

[2] Rogues Loot List

[3] Builds

[4] Sites *UPDATED**FIXED*

[5] Abilities

[6] Gathering Prof.

More Chapters will come in time.
====================
[1] Introduction

This guide is only for Rogues, you cannot mix it with any other class, this is a guide for both Alliance and Horde Rogues. Over the time WoW has been around people have been asking these questions : ' WTH is a Good buidle for a Rogue? ', ' Rogues are boring me out y? '. This guide is created to answer these questions. Do not flame my guide, just give me requests our what ever you want, except flames. Well hope you enjoy this wicked guide.

- Lethal
-------------
[2] Rogues Loot List

It embarrasing enough when a Rogues tries to roll on Druid pieces when he/she doesn't know its a druid only item and rolls on it based on stats, so heres a nice loot list by a friend of mine :
http://www.geocities.com/nebk316/RLL/Rogue_Loot_List_v1.html

Heres another loot list I found on Google :
http://fragstat.com/wow/instancedrops.html
--------------
[3] Builds

The main thing people get wrong as Rouges are the builds; they either copy someone elses * its not that bad, but still * or randomly select points. First time Rogue especially have htis problem, well heres some thing to fix this.

My Rogue Build :

ASSASSINATION: 21pts
----------
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.

# Malice - 5/5 points
Increases your critical strike chance by 5%.

# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.

# Vile Poisons - 2/5 points
Increases the damage dealt by your poisons by 6%.

# Improved Instant Poison - 3/5 points
Increases the chance to apply Instant Poison to your target by 6%.

# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

COMBAT: 5pts
-----%26#8211;
# Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.

# Lightning Reflexes - 3/5 points
Increases your Dodge chance by 3%.

SUBTLETY: 25pts
------%26#8211;
# Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)

# Camouflage - 5/5 points
Increases your speed while stealthed by 15%.

# Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.

# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

# Improved Ambush - 2/3 points
Increases the critical strike chance of your Ambush ability by 30%.

# Improved Sap - 1/3 point
Gives you a 30% chance to return to stealth mode after using your Sap ability.

# Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

# Improved Distract - 1/2 point
Increases the radius of your Distract ability by 3 yards.

===========================
How to use this build: ^ the one above

First is to always open up with a cheap shot or ambush ( I use ambush ) then start pounding away with SS then when at 3 - 5 Pts ( Depends on your HP and Targets HP ) use Evi, then repeat. If you reach 50% HP its best you use Vanish then Cheap Shot, then SS till target has max Pts on him/her then if Evi isnt rdy by now use Prep then Cold Blood to hopefully finish the target. Using this build requires the true rogue or a sneeking player if your non of tht by all means don't use this build lol, you'll just get Murdered like a Decked out Rogue vs the Holy Priest.
--------------%26#8211;
Here was My DoT * Damage over Time * Build:

ASSASSINATION: 25pts
----------
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.

# Malice - 5/5 points
Increases your critical strike chance by 5%.

# Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.

# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

# Lethality - 3/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.

# Vile Poisons - 2/5 points
Increases the damage dealt by your poisons by 6%.

# Improved Instant Poison - 2/5 points
Increases the chance to apply Instant Poison to your target by 4%.

# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

# Improved Kidney Shot - 2/3 points
Reduces the cooldown of your Kidney Shot ability by 4 seconds.

# Improved Deadly Poison - 2/5 points
Increases the chance to apply Deadly Poison to your target by 6%.

COMBAT: 0 Pts
------
SUBTLETY: 25 Pts
-------
# Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)

# Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.

# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

# Improved Garrote - 2/2 points
Increases the duration of your Garrote ability by 6 seconds, but reduces the damage by 10%.

# Improved Rupture - 3/3 points
Increases the damage of dealt by your Rupture ability by 30%.

# Improved Distract - 2/2 points
Increases the radius of your Distract ability by 5 yards.

# Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

# Improved Cheap Shot - 2/2 points
Reduces the Energy cost of your Cheap Shot ability by 20.

# Hemorrhage - 1/1 point
An instant strike that damages the opponent and causes the target to hermorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 seconds. Awards 1 combo point.

Level 46: 5 damage increase
Level 58: 7 damage increase
==========================
How to use this build: ^ the one above

Do NOT use SS, because it is a waste of energy in this build, use Hemorrhage to open up atks, its required hat you use either Rupture or Evi, the battle conditions will tell you wat to do, if you open up with Garrote its best you use Evi when at 3-5 Pts on the Enemy, but if you use Cheap Shot ( NO Ambush ) its best you use Rupture then start hacking/slashing away with Hemorr and Evi. Also in this build since you do less Instant/Burst Dmg its best you use Swords, no Maces because since the patch up Blizzard has reduced the ammount of Dmg Maces do with Rogues. Using Swords with Strength and Agilty are the key ( No Stamina, your gear can do that ) because you want to hit hard while doing DoT.
--------------
A Place to test your builds :
http://wowvault.ign.com/View.php?view=Talents.View%26amp;category_select_id=7
* BTW they have this for Every Class in the Game! *
=========================
[4] Sites

A place to Test Rogue builds * and other classes *:
http://wowvault.ign.com/View.php?view=Talents.View%26amp;category_select_id=7p

A nice site about Items/Quests for Rogues:
http://fragstat.com/wow/instancedrops.html

Rogues Weapons Chart:
http://shadowpanther.net/wow.htm

Lock Picking Guide:
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue%26amp;t=20276%26amp;p=1%26amp;tmp=1#post20276

Builds:
http://forums.worldofwarcraft.com/thread.aspx?FN=wow-rogue%26amp;T=723123%26amp;P=1

Loot:
http://www.wow-loot.com/rogue.htm

There will be more sites added in the Future, so keep this alive Very Happy.
=================
[5] Abilitys

Its good to know you surrounding right?, well thats the same with with your Rogue abilitys, best to know what your using eh? Heres a Niffty little site with this info, Ill post my own as soon as I colaborate it.

http://wow.allakhazam.com/db/spelllist.html?class=Rogue

I hope you like this.
=================
[6] Professions

+ Mining

This is a grreat money maker for a Rogue and I highly recommend it at low lvls so you can save up for a mount, if you do this for farming mats its best you pair it w/ Skinning, Blacksmithing is practicly useless with Rogues because Rogues don't use Mail or Plate, and the weapons that are made arn't benifical for a Rogue.

+ Herbalism

A good partner with Alchemy, though not much of a money maker by itself w/ Alchemy its a money maker AND it can benifit the Rogue as well.

+ Skinning

This is a very good money making Profession, mixed with Mining, you'll be the god of making money when it comes to Professions, Leatherworking is good for lvls 5 - 40, but at higher lvls it becomes a pain and becomes useless to a Rogue. Skinning is good for Farming w/ Mining.

800g in 1 week (Warcraft pvp)

by: wow guide | 6:09 PM | 0 com »

NOTE: This strategy is for mages only



This is probably the best way to get money for your epic mount... I spent roughly 5 days of 11am-11pm. I started on Monday, and by the next Monday I bought my epic mount. There are, however some requirements for this, which the details follow on below. I have tested both frost and fire specs with this strategy and they both seem fine, however the fire spec tends to increase the efficiency.



Requirements

A level 60 Mage with

EITHER

Frost Spec with Ice Barrier and improved Arcane Explosion

OR

Fire Spec with combustion and blast wave



Step 1

Head over to Scarlet Monastery and pop yourself in the graveyard instance.



Step 2

Kill all the NPCs in the hallway and room as normal APART FROM THE GROUP OF 4, which I will show you how to kill below. What's below should be enough, if you feel under threat, use mana shield.



Fire Spec:

Enable Combustion -%26gt; Blast Wave -%26gt; Arcane Explosion (repeat until they are all about 15% health) -%26gt; Frost Nova (then move back) -%26gt; Flamestrike -%26gt; Cone of Cold.



Frost Spec:

Ice Barrier -%26gt; Arcane Explosion (repeat until they are all about 15% health) -%26gt; Frost Nova (then move back) -%26gt; Blizzard -%26gt; Cone of Cold.



Step 3

OK, now that room is over. Carry on through the next corridor, killiung as normal. When you get into the graveyard, stop. This is where your income comes from. Make sure you have full health, mana and plenty of spirits to pull ) Then do the following:



Fire Spec:

Mana Shield -%26gt; Combustion

NOW RUN AROUND AND PULL AROUND 25 SPIRITS. AVOID THE ELITES. STOP PULLING IF YOU ARE DOWN TO HALF HEALTH AND THEN...

Mana Potion (if required) -%26gt; Blast Wave -%26gt; Frost Nova -%26gt; Walk away so they cant hit u before they die )



Frost Spec:

Ice Barrier

NOW RUN AROUND AND PULL AROUND 25 SPIRITS. AVOID THE ELITES. YOU MAY NEED TO USE MANA SHIELD AFTER BARRIER DROPS. STOP PULLING IF YOU ARE DOWN TO HALF HEALTH AND THEN...

Mana Potion (if required) -%26gt; Arcane Explosion (repeate until all are dead, this is usually around 4 explosions)



Step 4

Now you have killed loads and loads of spirits, loot them... you will get plenty of money along with green items, which you can choose to sell at AH or Vendor when you're done. You can carry on into the building at the end and kill the NPC's and boss in there, then come out and reset instance, and go straight back in and do it all again (until your bags are full).

Making 300-400g Per Hour

If you are a skinner you make even more gold.

In Winterspring where the elite dragons are you can make a lot of gold.

They have a pretty high drop rate of Mature Blue Dragon Sinew that sells for 300-400g depending on your server but on our server they sell for 300-400g. They also drop lots of grey that you can vendor for some g, and plenty greens to. If you don't already have 16 slots bags you will get yours there to.

We've got mostly Traveler's Backpack. That sells for 18-25g at AH, depending on your server (as always).

If you are a skinner you get a lot of rugged leather and blue dragonscales.
And they also drop silver from 14-20s, They are easy to kill solo also; we re playing a shaman with decent gear killing them with no problems.

Our exact amount of gold right now is 3759g

Hopefully this will help all those poor guys out there.

The droprate % of MBDS, check here:

http://wow.allakhazam.com/db/item.html?witem=18704

Okay, so you know when you are in very deep water and that fatigue meter comes up, right? Well if you dont want it to go down and you to drown then... find a landmass and ram your head straight into it. The fatigue meter will dissapear and you will be okay for the next few seconds.

Ever had a run in with a chinese farmer, couldn't understand what they said? Here's a list for you!



The guide to Chinese Farmers!



1 min more - == 1 fen zhong or ~~1 fen zhong (== and ~~ means hold on or BRB)

2 min more - == 2 fen zhong or ~~2 fen zhong

1 monster - yi ge guai

2 monsters - liang ge guai

30 minutes - ban xiao shi (or use 30 fen zhong)

30 seconds more - == 30 miao

Able to translate - neng fanyi

About to [leave/cry/fall asleep] - jiuyao [likai/ku/shuizhao] le

Adena (money) - qian

Agree to sell - dacheng chushou

Agreement reached - dacheng xieyi

All right? (ok?) - Mei shi

America - Meiguo

American - Meiguo ren

Answer me - huida wo

Apologize - daoqian (did you apologize to him/her? - ni xiang ta daoqian le ma?)

Archer - gong jian shou

Are you all right? - Ni hai hao ma?

Are you an archer? - ni shi gong jian shou ma?

Are you in a group - ni you zu dui ma?

Are you leader - ni shi dui zhang ma?

Armor - zhuang bei

Ask permission - qingqiu xuke

Assist me - bangzhu wo (use 'qing' in front of this to be polite!)

Bad XP - jing yan bu hao or xp bu hao

Bad person - Huai ren

Bathroom/Bio/WC/Toilet - Cesuo

Battle - yichang zhandou

(a) Beautiful girl - yige piaoliang de guniang

Because - yin wei

Beggar - yige qigai

Be right back = jiu hui lai (== OR ~~)

Beyond my ability - chaochu wode nengli

Blade (of a knife/of a sword) - daoren/daokou

Boss (respected boss; lit: 'old leader') - Laoban

Bow - yiba gongzi

Buff - jia fang

Buff wore off - mei fang le

But - ke shi

Calm down - pingjing xialai

Can - ge yi

Can't - Bu ge yi

Can I do anything for you? - wo neng wei ni zuo dianr shenme shi ma?

Can he/she come? - ta neng lai ma?

Can we share loot - women keyi fen dongxi ma?

Careful! - Xiao xin le!

Center of room - wu zhong jian or fang jian zhong jian

Certainly - Yi ding

Cheaper, please - tai guile

Cheat (noun, not verb) - pianzi

Chinese language - han yu

Clan member - meng yuan

Congratulations!! - Gong xi!

Could you help me? - Ni keyi bang wo ma?

Did buffs wear off - mei fang le? or hai you fang ma?

Does your group need an archer? - ni men yao gong jian shou ma?

Does your group need a dwarf? - ni men yao ai ren ma?

Does your group need a knife user? - ni men yao yong hu dao ma?

Does your group need healer - ni men yao jia xue ma? or ni men yao shen shi ma?

Does your group need a tank/fighter? - ni men yao zhan shi ma?

Doesn't matter - buyaojin

Do not kill her/him/me - bu yao sa ta/wo (ta = him/her, wo = me)

Do not want - bu yao

Don't attack - bie da

Don't be so rude - bu yao nayang wuli

Don't hit/shoot it - bie gong ji OR deng deng bie gong ji (deng deng = wait wait!)

Don't have - mei you

Do you have [object]? - ni you [object] ma?

Do you have a [bow/sword/dual sword/knife]? - ni you [gong/jian/shuang jian/dao] ma?

Do you need healings? - ni yao jia xue ma?

Do you need buffs? - ni yao jia fang ma?

Do you need money? - ni yao qian ma?

Do you speak english? - ni hui jiang yingyu ma?

Dual sword - shuang jian

Dwarf - ai ren

Enemy - di ren

Excuse me (intrusion, ie passing through room) Dui bu qi

Excuse me (verbal interruption, 'but can you tell me...') - qing wen

Flying monster - fei guai

Fool - shagua (noun, NOT a verb; i.e. he is a fool)

Forget it - ba xiu

Friend - Pengyou

Full - jiman OR wo men bu yao tai ren le (lit: we don't want too many people)

Giant monster - ju guai

Girlfriend - Nupengyou

Give me ESC Scroll - gei wo ge hui cheng

GO GO GO! - jia you

Good hao (usual response when someone says ni hao )

Goodbye - Zaijian (lit: see you again)

Good morning - Zao an OR zao shang hao

Good evening! - Wan shang hao!

Goodnight - wan an

Good looking - Hao kan

Great!!! (that's extremely good!) - tai hao le

Group - zu

Group heal - ji ti jia xue

Hallway - men lang

Headache - touteng (he/she/I have a headache = ta/wo touteng)

Heal [name] please - qing +++ [name] OR qing jiu [name]

He/she killed me - ta ba wo sha le

He/she is full of anger - Ta yiduzi qi.

He/she is honest - Ta ren laoshi.

He/she is nice - Ta ren hao

He/she has a big mouth - Ta da zuiba.

Hello (lit: may you be well) - ni hao

HELP! (lit: rescue) - jiu! also 99999

Healer - shen shi

Healer on stairs - fa shi zhan zai lou ti

He s annoying - ta hao fan a

Hi you all - Ni men Hao

High level monster - gao ji guai

Hit me if you will - ni da jiu da

How - Zen me

How are you? - Shen-ti Hao Ma OR Ni hao ma

How could you get yourself in such a situation? - ni zenme luodao zhe yibu?

How long is the server down for? - wei hu duo chang shi jian

How much (money)? - duo shao (qian)?

How much money do you need - ni yao duo shao qian?

I am against this plan - wo fandui zhege jihua

I am a girl - wo shi nu de

I am American - wo shi meigo ren

I am called [name] - Wo jiao [name]

I am going to hit you - wo da ni a

I am in a group - wo zu le

I am the leader - wo shi dui zhang

I am lost - Wo mi lu le

I am poor - Wo shi qiong

I am soloing - wo shi yi ge shazi

I am sorry - Zhen bao qian

I am still learning Chinese - Wo zheng zai xue hua yu OR Wo zheng zai xue guo yu

I am very happy to meet you - hen gao xing ren shi nin

I am very bored. - wo hen fan.

I can buff - wo keyi jia fang

I can cast [spell] - wo keyi [spell]

I can do it by myself - Wo ke yi zi ji zuo

I can heal - wo keyi jia xue

I cannot write pinyin very well - wo bu tai hui xie pin yin

I don't agree with you - wo bu tongyi nide yijian

I do not know - wo bu dong OR wo bu zhi dao

I do not understand - wo bu ming bai

I do not understand english - wo bu dong yin yu

If we can group i can see your HP - wo men zu dui keyi kanjian ni de xue.

It will bring us good luck - ta jiang gei women dailai hao yunqi

I have bad luck! - Wo shi mei guo ren!

I have no money - Wo mei you qian le

I have to (go home) - Wo budebu (hui jia)

I hope you have a good day - Wo xi wang ni you hen hao de vi tian

I know - wo zhi dao

I love you! - Wo ai ni

I'll help you level - wo qu dai ni sheng ji

I'll let you have the money soon - wo hui hen kuai rang nadao qian

I m out of MP - mei lan le (lit: no more blue)

I need [thing] - Wo xu yao [thing]

I need a break - wo yao xuixi yixia

I need to sit - wo yao zuo xia

I need to rest - wo yao xiu xi

I'm dead tired - Wo lei si le

It's none of your business - ni shao guan xianshi

I will be back in five minutes - Wo guo wu fenzhong huilai

I will keep all loot - wo na bao de dongxi

[name] is leader - [name] shi dui zhang

[name] keeps loot - [name] na bao de dongxi

[name] is my friend - [name] shi wo de peng you OR [name] shi wo peng wu

[name] is enemy - [name] shi di ren

Is [name] your friend - [name] shi ni de peng you ma?

Is [name] your enemy? - [name] shi di ren ma?

Is [name] an archer? - [name] shi gong jian shou ma?

Is there a chinese mage nearby - zhe you zhong guo de fa shi ma

Is there any red? (referring to chaotic players) - you hong ming a

It is not - bu shi

It definitely is not - bing bu shi

I want xp not money - wo yao xp, bu yao qian OR wo yao jing yan bu yao qian

I want a Chinese teaching assistant - Wo yao yige zhujiao Zhongwen

I understand - Wo liao jie

Knife - yiba dao

Knife-user - yong hu dao

Leave me alone - bie guan wo! OR bie dong wo!

Let s group - zu ma? or zu dui ma?

Let's drop it (lit: let's not talk on this subject) - Wo men bie zai tan zhe ge wen ti le.

Liar - shuo huang zhe

Little - xiao

Look look! - kan kan

Loot - bao or diao [armor/weapon/etc] (people don't really say loot but, people just say explode items out or drop items. for example. drop armor, drop weapons, etc.so bascially if you want something just say you want armor and weapons or scrolls.)

Low level monster - di ji guai

Mage - fa shi OR mo shu shi

Man - Nan

Monkey - houzi

Monster - guai

My injury is not serious - Shang bu yaojin

My name is [name] - wo de mingzi shi [name] (this is rather formal)

N00b - Xinshou

Nevermind - Bu yao jin

No - Bu

No problem! - Bu yong OR Mei wenti

No sorry I am going to finish this quest then leave - bu hao yi si wo yao zuo ren wu

Not good (bad) - bu hao

Not up to much - Bu zen meyang (response to a greeting)

Now - zai OR xien zai (right now)

Of course - Dang ran

One who delights in bloody deeds - yige guizishou

Ouch! - Ai you!

Outside of room - wu zi wai mian or fang jian wai mian

Out of the question (not allowed, no way, won't work) - buxing

Person / people - ren

Place is nice - difang-hao

Please - qing

Please do not bother me - qing bu yao fan wo

Please do not steal my mobs - bu yao qiang wo de guai

Please don't touch - qing wu dongshou

Quick heal - jinji jia xue

Really! - Zhende!

Real life friend - wo renshi de peng you

Recall - hui cheng juan

Rez scroll - fu huo juan

Rez spell - fu huo

Right now - xian zai

Room - wu or fang jian

Set loot to share - huan cheng sui ji fen dongxi

Shield - dun

Shield spell - bao hu dun mo fa?

Should I heal [name] - bang [name] jia xue ma?

Should I buff [name] -bang [name] jia fang ma?

Skeleton - gu lou

Soon - kuai le

Sorry - duibuqi OR darao nin

Spell book - mo fa shu

Spider - zhi zhu

Stairs - lou ti

Staff - zhang zi

Still not as good as you - hai shuo de mei ni hao

Stupid - er bai wu OR bai chi

Sweet dreams - Zuo ge hao meng! (lit: have good dreams)

Sword - jian

Take it easy - Bie jin zhang

Talk to you soon - Huitoujian

Tank/fighter - zhan shi

Thanks - xie xie

That s nice - hao ya

Today - jin tian

Tomorrow - ming tian

Too crowded - Tai ji le!

Too expensive - Tai gui le

Too high level monster - hen gao ji guai

Too many monsters - tai duo guai le

Too powerful - tai lihai le

Too weak - tai ruo le or laji

Traitor - mai-guo zei

Undead - jiang hu

Very well - Fei chang hao

Very well, and you? - Hen hao, nin ne? (response to 'ni hao')

Victory - Sheng li

Wall - qiang bi

Want - Yao

We have plenty (tanks/people/money) - women you hen duo (zhan shi/ren/qian)

We are here to have fun - women shi lai wan de

We are sharing loot - women zai fen dongxi (we're sharing things)

We had better go - women zui hao haishi

We have to wait until he/she comes back, then we can go - women dei deng ta huilai yihou, cai neng zou

Weapons - wu qi

We need an archer - women xu yao ge gong jian shou

We need a healer - women xu yao ge shen shi or wo men xu yao fa shi jia xue

What - Shen-me

What a pity - Zhen ke lian!

What is [insert chinese gibberish you don't understand]? - shen me shi [blahblah]?

What's up? - Wan shang hao? (lit: where are you going?)

What weapon are you using? - ni na de shi shen ma

When - Shen-me Shi-hou

Where - He Chu OR Zai Nar

Where are you? - ni zai na li?

Where is the... - zai nali...

Who - Shui de OR He ren

Why - Wei shen-me

Why not? - Wei she mo bu?

Will you help me level? dai wo hao me? OR dai wo shen ji hao me?

Will you use [bow/sword/dual sword/knife]? - ni keyi yong [gong/jian/shuang jian/dao] ma?

Woman - Nuu

Wonderful - Hao ji le

Would like to - xiang

Would you like to join my group? - Ni yao bu yao zu dui?

Wow - wahhh

Yes - shi de OR en

You - ni

You are a cheat! - Ni shi pianzi!

You are welcome (very friendly) - keqi shen mi

You are welcome (casual)- Bu keqi

You go please - Rang hao ma

You have to come - ni bixu lai

You keep all loot - ni na bao de dongxi

You speak nonsense - hu shuo

You still there? - hai zai na li ma?

You there? - zai ma?

You'll level faster if I help you alone - wo dan du dai ni kuai





WHAT THE NUMBERS MEAN:

8888 = bye bye

9999 = help

5555 = crying

6666 = I love you!



Enjoy!





A few more that might not be on that list.



qing bu yao fan wo / please don t bother me

bu yao qiang wo de guai / please do not steal my mobs

wo shi yi ge shazi / I am soloing

wo bu ming bai / I don t understand

wo bu dong / I don't know

wo zheng zai xue hua yu / I am still learning Chinese.

hen gao xing ren shi nin / I am very happy to meet you

ni hui jiang yingyu ma? / Do you speak english?

wo shi meigo ren / I am American

wo mi lu le / I am lost

hai shuo de mei ni hao / Still not as good as you

zai jian / see you again

xie xie / thank you

ming tian / tomorrow

xian zai / right now

zai /now

qing / please

dui bu qi / im sorry

bu yao / don t want

bu hao / not good

ni hao / hello

er bai wu / stupid

houzi / monkey

hu shuo / bullshit! You speak nonsense

jia you / GO GO GO!

kan kan / look look!

meiguo / America

meiguo ren / American

mei wenti / No problem!

mei shi / Alright

ni men Hao / Hi You all

peng you / Friend

ren / person, people

xiao / little

wahhh / wow

yi qie xiang qian kan / Everyone thinks only about money

yao / Want

zai jian / Goodbye

zhende! / Really!

han yu / Chinese language

la ji / you slut, prostitute, trash

ji ji le / what level are you now?

bu yao sha ta / don t kill (her/him/me)

ni keyi bang wo ma? / could you help me?

ni zai na li? / where are you?

gei wo ge hui cheng / Give me ESC Scroll

shen-ti hao Ma / How are you?

wei shen-me / Why

zen me / How

shui de OR he ren / Who

he chu OR zai nar / Where

shen-me yang / What

shen-me shi-hou / When

ni na de shi shen ma / What weapon are you using?

wo pa ni qua le / I thought you might have died

ni da jiu da / hit me if you will

wo da ni a / i'm going to hit you

en / Yes

bu / No

nan / Man

nuu / Woman

wo jiao ( ) / My name is

wo xu yao / I need

pijiu / beer

ge yi / Can

bu ge yi / Can t

A sweet farming spot is Irontree Woods. Farm the elementals and Trees for Essence of water, Core of elements, and savage frond. u can make 30 gold in 30 minutes if ur lucky (I was) and they sell quickly at the AH.

Before starting make sure to download a coordinate add-on. I prefer to use Titan panel for my coordinates. You will find these add ons at www.curse-gaming.com

Draenei

Level 1-5

Run towards the first quest giver Megelon and accept his quest You Survived!
Proceed to Proenitus (80,45) and turn in You Survived! and pick up Replenishing the Healing Crystals. Turn around and begin killing moths until you have you 8 Vials of Moth Blood. Pick up Urgent Delivery! and run to Zalduun at (80,49), turn in Urgent Delivery! and pick up Rescue the Survivors. Find your class trainer and train level 2 skills.

Back outside, talk to Proenitus again and pick up Botanist Taerix. Run to Taerix at (79,46) turn the quest in and pick up Volatile Mutations. Turn around and run north slightly and kill 8 Volatile Mutations and find a crash survivor to use the racial Gift of the Naaru on them. Continue killing Volatile Mutations until you ding level 3.

Return to Botanist Taerix to turn in Volatile Mutations and pick up What must be Done , then to Apprentice Vishael and receive Botanical Legwork. Run into the ship and turn in Rescue the Survivors. Put your new bag on you bag slots and run out to (74,47). Once you arrive, begin killing all Mutated Root Lashers for the Lasher Samples, while picking up 3 Corrupted Flowers. Continue killing the Lashers until you ding level 4. Once level 4, return to the Botanist and Apprentice. Turn in the quests and pick up Healing the Lake.

Go into the ship and sell all items you don t need and train your level 4 skills. Once ready, go out the south exit and pick up Spare Parts and Inoculation. Run south into the lake to the Crystal at (77,5Cool and disperse the neutralizing agent. Go out of the lake on the east side and look for the Nestlewood Moonkin and use the Inoculating Crystal on them. Once you have all 6 moonkin inoculated, run to the Nestlewood caves at (82 62) and look for Emitter Spare Parts. Continue killing moonkin until you are 1200 experience into level 4. Return to the Crash Site when done.

Turn in the three quests and pick up The Missing Ranger. You will find Tolaan at (72,60). Accept his quest and go south and slay 10 scouts and return to Tolaan when done. Accept his new quest Blood Elf Spy. You will find the Surveyor at (69,65) and he will also drop an item for the quest Blood Elf Plans. Stay here until you have 2,000 experience into level 5. Return to the Crash Site once done.

Turn in both quests in to Vindicator Aldar and pick up the Transmitter which you turn into the npc right next to him. Pick up the quest Travel to Azure Watch. Before leaving, make sure to sell all items not needed and train level 6 skills.

Level 5-10

Once ready, run west to the other side of the island and continue to (65,54) to pick up the quest Word from Azure Watch. Continue across the river and pick up Red Snapper Very Tasty! With your net, run up and down the river and use it on schools of the red snapper. Turn in the quest once down and take the follow up Find Acteon. Keep following the path west and you will run into Azure Watch.

In Azure Watch, turn in the three quests you have and set the Watch to your hearthstone.
Accept the following quests:
Medicinal Purposes First Aid Trainer
The Great Moongraze Hunt Hunter Trainer

Run southeast from the Watch and begin slaying all Moongraze and Trappers you see. Continue until you have 6 tenderloin from the Moongraze and 8 Trapper vines from the Root Trappers. Stay out here killing mobs until you ding level 7.

Back in town turn in quests and receive the following
An Alternative Alternative Alchemist Daedal
The Great Moongraze Hunter Hunter Trainer

Leave north of town and look for the Moongraze Bucks now and collect their hides. Starting at (50,35), you will start to find the Azure Snapdragons around the tree trunks. After you have both quests finished, return to Azure Watch and turn them in. Receive the follow up from Alchemist Daedal, The Prophecy of Velen. Run south out of town to (47,70) and turn in the quest. Pick up the quests
A Small Start Admiral Odesyus
Cookie s Mumbo Jumbo Cookie

Begin running east along the coast killing all crawlers until you have 6 crawler meat. Once you reach the goblin camp, you will find the map at (58,66) on top of a crate and the compass at (59,67) on top of another crate. Continue killing the crawlers or venture co goblins until you ding level 8. Return to Odesyus Landing when done. Accept the following quests:
I ve got a Plant Admiral Odesyus
Reclaiming the Ruins Priestess Kyleen Il dinare
Precious and Fragile Things Need Special Handling Archaeologist Adament Ironheart

You will find the leaves and hollowed out tree around (48,63). Collect the 5 pile of leaves as you run back to Azure Watch to train level 8 skills and sell all items you don t need. Pick up the quest, The Missing Fisherman. Once done run southwest to (35,7Cool. You will find the relics scattered through the ruins and naga wandering around. Eventually a naga will drop a tablet for the quest Rune Covered Tablet.

Back at the Landing, turn in all 4 quests and get the quest Tree s Company and Warlord Sriss tiz. Running west to the other island, and you will find the naga flag at (18,84). Use the disguise in your bag to start the event. Once the event is over, follow the coast west to the docks where you will find Cowlen. Accept his quest and begin killing the owlbeasts. The remains are a random drop. While killing the Owlkin, run north (13,73) to find Magwin with the quest A Cry For Help. Escort her all the way to Cowlen or just skip it if you don t want to. Either way, return to Cowlen and turn the quest in when you have the remains and go east for Warlord Sriss tiz. The cave which he is in is at (27,76). Follow the wall to the left and eventually you will find the Warlord. He is a level 10 normal mob and goes down easy. Return to the Landing when you are done.

Back at the landing, turn in the two quests and get the quest Show Gnomeracy. Run east along the coast and look for Engineer Overspark walking up and down it. Talk to him and kill him for the Traitor s Communications and return to the Landing for the follow up Deliver them from Evil. Run up to Azure Watch, turn in Deliver them from Evil to Exarch Menelaous.

Run to the bonfire and accept the quest Learning the Language. Use the book in your bag, and use the totem and get its follow up. Now, follow the spirit or just run to (55,41) to find the Totem of Coo. Accept the quest, follow the spirit to the top of the cliff and let it give you the buff to fly and jump off the cliff and run to the Totem of Tikti at (64,39). Accept that quest, get the water buff, and swim out to the Totem of Yor at (63,67). Accept this last quest and either run with the spirit or directly go to (28,62) to find the last Totem. Once here accept his quest The Prophecy of Akida. Go into the village here and slay all furbolgs and loot keys from their corpses. Release a Stillpine Furbolg in the cages for each key you have. Once you have released all 8 return to Azure Watch and ding to level 10. On the Way to Azure Watch, kill all Nightstalker Runts until you get a crystal for the quest Strange Findings. Accept it and turn it into Azure Watch.

Level 10-15

Now that you are level 10 you have more quests available begin by getting these quests:
Level 10 Trainer quest Class Trainer
Stillpine Hold Arugoo
Nightstalker Clean up, Isle 2 Exarch Menelaous
Coming of Age Exarch Menelaous

Complete your level 10 class quest at your leisure. When ready, leave Azure Watch from the east. Run to (81,51) and turn in Coming of Age and pick up Elekks Are Serious Business. From here run to (45,20) and turn in Stillpine Hold. On the way to the Hold, slay all Infected Nightsalker Runts you find. Pick up the quests:
Beasts of the Apocalypse Moordo
Mulocs .Why here? Why now? - Gurf

Run west to Menagerie Wreckage at (54,21). Kill the Ravagers until you have your 8 hides and continue killing them until you ding level 11. Return to Stillpine Hold once done. Now run to the west coast near (35,19) and kill murlocs until you have 5 grain bags. Continue killing murlocs until you find the named Murgurgula. Kill him for Gurf s Dignity and accept the quest from the item. Return to Stillpine Hold once both are done.

Back at the Hold, turn in both quests and pick up:
Search Stillpine Hold High Chief Stillpine
Chieftain Oomooroo Stillpine the Younger

Go into the cave and begin slaying all Wildkin you find. Follow the right path find Chieftain Oomooroo. In the very back of the cave, find the Red Crystal and click it to finish the quest Search Stillpine Hold and receive its follow up. Return to the Hold, turn in both quests and receive the quest The Kurken is Lurkin from Kurz the Revelator. Go back inside the cave and follow the left path to find the Kurken. Kill it and loot its hide and return to the Hold to turn it in and the follow up The Kurken s Hide. Turn the quest into Moordo and go back to High Chief Stillpine for the quest Warn Your People. Back at the Watch, turn in Warn Your People and Nightstalker Clean up, Isle 2 to ding level 12.

Train your level 12 skills and run to the north part of the island and to the next one at (63,87). Turn in Elekk Are Serious Business and pick up the quests:
Alien Predators Vorkhan the Elekk Herder
A Favorite Treat - Aonar
The Kessel Run Kessel

Accept The Kessel Run last to receive the Elekk mount to ride. First run to Stillpine Hold at (46,20) and talk to High Chief Stillpine. Then south to Azure Watch at (47,50) to talk to Exarch Menelaous. And then finally Odesyus Landing at (46,70) and talk to Admiral Odesyus. Once done, return to Kessel at (63,87) and pick up Declaration of Power.

From Kessel s Crossing, run west along the coast picking up all Sand Pears you find near the trees. While picking up pears, slay 10 Bloodmyst Hatclings. When both are done return to the Crossing to turn them in. Now run northwest through the Bristlelimb camp killing all in your path to Wrathscale Lair at (66,71). Begin working your way up to Lord Xiz. Kill him and plant your flag. Stay here until you ding level 13.

Back at the Crossing, turn in Declaration of power and pick up Report to Exarch Admetius and run north from the Crossing to Blood Watch. At Blood Watch post, make it your home and pick up;
Bed, Bandages and Beyond Caregiver Tophel Loaal
Know Thine Enemy Vindicator Aalesia
Catch and Release Morae
Irradiated Crystal Shards Vindicator Boros
Explorers League. Is that something for gnomes? Prospector Nachlan
Mac Aree Mushroom Menagerie Jessera of Mac Aree
Learning from the Crystals Harbinger Mikolaas
Wanted: Deathclaw Wanted Poster

Turn in Report to Exarch Admetius and pick up What Argus means to me. Go to Boros and pick up Blood Watch. Do not turn in Bed, Bandages and Beyond just yet.

Running south of town, go to the bridge between the two parts of the island and go underneath it to find the Stinkhorn in the water. After you have a stinkhorn, run southwest to the murloc camp at (51,90). On the way to the camp, look for a blood mushroom and kill all mobs to get the 10 Irradiated Crystal Shards. At the murloc camp, use the Murloc Tagger on 6 Murloc Scouts. While tagging the Scouts, look for Cruelfin. Kill him and loot the necklace to receive the quest Cruelfin s Necklace.

After this, run to Nazzivian and the monument at (36,71). After you have the glyph, you will find the felcone inside the camp near tents. Stay here until you have all 10 Irradiated Crystal Shards. Kill around the monument until Tzerak paths to you. Kill him and loot the quest item for Signs of the Legion. Finish the quest and return to Blood Watch.

Back at the Watch turn in all 7 quests and ding to level 14. Accept the follow quests;
The Missing Survey Team Exarch Admetius
Containing the Threat Vindicator Aalesia

Do not pick up Victims of Corruption as the Treants are to few for the quest to be completed quickly.

Now go to Laando for Bed, Bandages and Beyond and receive his follow up. In the Exodar, train your level 14 skills and go to Nurguni in the Seat of the Naaru. Get the follow up, go back to Watch and turn it in. From the tracker get the quests;
Constrictor Vines Tracker Lyceon
The Bear Necessities Tracker Lyceon

From the Watch, run northwest to the Survey Team at (61,4Cool. Turn in the quest and receive the follow up Salvaging the Data. Kill the naga in the area until you have the data. Make sure to pick a Ruinous Polyspore in the area. Stay here until you are 9,000 into level 14. Return to the Watch once done.

Back at the Watch turn in Mac Aree Mushroom Menagerie and Salvaging the Data for The Second Sample. If you have any extra Irradiated Crystal Shards, turn them in for a pick at of the 3 rewards. Before leaving, sell all items and buy 2 more 6 slot bags from the General Goods vendor.

A short distance to the northwest is the Bladewood and the Sunhawk spys. You will find the Altered Bloodmyst Crystal at (45,47). Get the shard and the 10 Spys and ding to level 15 before returning to the Watch.

At the Watch, turn in The Second Sample for The Final Sample and Blood Watch for Intercepting the Message. And the following quest from reaching level 15;
Urgent Delivery Messenger Hermesius
Searching for Galaen Morae
Ysera s Tears Jessera of Mac Aree

Level 15-20

Go to your mailbox and take out the letter from the admiral and accept The Bloodcurse Legacy. Leave the watch and go back to the Bladewood. Kill the Sunhawks until you receive the Sunhawk Missive. Once you have it run north and start killing all Mutated Constrictors and Elder Brown Bears. At (41,35) you will find Axxarien. Begin killing the Satyrs here for Containing the Threat. You will find the corrupted crystal throughout the camp. You will find Zevrax at (41,29) and next to him is the crystal you need to mine.

Once done, leave Axxarian and run to ( 42, 21). On the way there, kill the bears and constrictors you need for each quest. At Clopper, turn in the explorers league quest and pick up his two quests. Run west to (38,22) to find his equipment. Kill the murlocs for their idols and knives. Once both are done, go back to Clopper for turn in. Accept the quest item you get for A Map to Where? Run west along the coast to find Deathclaw around (36,31) After he is dead, run to (61,41) for A Map to Where? Before leaving the northern area, make sure you have all your vines and bear flanks and you ding level 16.

At (61,41) you will find a book for A Map to Where? and the follow up Deciphering the Book. Return to the Watch and turn in all 7 quests. Receive the following quests;
Translations... Interrogator Elysia
Culling the Flutters Trakcer Lyceon
Nolkai s Words Anchorite Paetheus
Talk to the Hand Harbinger Mikolaas
The Missing Expedition Achelus

Do Translations... and receive the follow up Audience with the Prophet. Go to the Exodar, train level 16 skills and go to Prophet Velen in the Vault of Lights. Turn in the quest to him and receive Truth or Fiction. Return to the Watch once ready. At the Watch turn in Truth or Fiction for I Shoot Magic Into the Darkness.

Leave town and head east to the mound of dirt at (61,49) for Nolkai s Words. Open up the box and loot the random item and the 8 slot bag. Run to the northeast island to
(74, 34) and talk to Prince Toreth for Restoring Sanctity. While on the island, make sure to 2 Ysera s Tears. They are green mushrooms and give out a green aura to it. You will find the Captain at (79, 22) for The Bloodcurse Legacy. Accept The Bloodcurse Naga and go out and do it. This should level you to level 17. Receive his follow up The Hopeless Ones Go into the ship at (82, 20) from the top and kill the bloodcursed voyagers until you have the 4 souls. If you don t get all 4 from the first ship, swim farther east and at the bottom of the ocean you will find more ships with bloodcursed voyagers. Back at the Captain, get his last quest Ending the Bloodcurse. Make sure to get buff again and swim to the island south of that one. At the top is the statue; rest up and click it to spawn Atoph. He is a level 19 mob that goes down quickly.

Before returning to the Captain, go back to the main island and do Restoring Sanctity at the Ragefeather Ridge. Back at the Prince, receive Into the Dream. Kill the whelps on the island for the quest. After you turn in this quest, you wont be able to accept the quest until you are level 19. Now go back to the Captain at (79, 22) and get his buff first, then turn in the quest.

From the island go west to The Warp Piston at (53, 21). You will get the complete for the portal site being found. Just kill the 5 anomalies and be done. Begin running back to Blood Watch while killing the 10 Blue Flutters near the Satyr Camp. Return to Blood Watch when you are done. Turn in the three quests and ding to level 18. Accept the follow quests;
What We Know... Vindicator Aesom
The Cryo-Core Vindicator Kuros
Talk to the Exarch for What We Know and receive What We Don t Know. Become the Blood Elf and run down below and talk to the prisoner in the cage. Go back to the Exarch and get the last quest Vindicator s Rest. Go to the Exodar and train level 18 skills and hearth to the watch.

From the Watch go west to (37,61) for the Cryo-Core and Galaen s Corpse. At the Core, the medical supplies can be picked up or looted from the Blood Elves. At the coords, you will find Galaen s Corpse and his quest Galaen s Fate. Use the book next to him for Galaen s Journal. Kill the Blood Elves until you have his necklace.

At the Watch turn in your three quests. Get the two quests Matis the Cruel and Don t Drink The Water. Run northwest to (34,33) at the bottom of the waterfall for Don t Drink The Water. Go back up and near Vindicator s Rest at (31,49) you will find Martus the Cruel along the path. If he isn t there, wait for him on the road. Once you see him, use the flare gun and take him down. You don t need to completely kill him to get the complete. Turn in the quests at the Watch and receive the quest Limits of Physical Exhaustion.

Accept the following quests;
Clearing the Way
Fouled Water Spirits
Oh The Tangled Webs They Weave Vindicator Corin
Cutting a Path - Scout Jorli
Critters of the Void Scout Loryi

On the other side of the mountain you will find the water spirits. Go back and turn it in once done. Run south to find the Tanglers and Ravagers and once done, turn them in. Run northwest to (23,42) for The Missing Expedition. Make your way through the pass completing the quest and level from killing the spiders.. Once done, go south to The Vector Coil for Limits of Physical Exhaustion. Even farther south at (20,63) you will find Critters of the Void. The easiest way to do this is to get at the edge of the pool and kill them as they come out. They come out in batches and die in one hit. Once done, hearth back to Blood Watch.

At Blood Watch, turn in your 3 quests. You now have Clearing The Way, Ending Their World once you pick it up and going back to Wyrmscar Island, Razormaw, 3 elite quests to do and one normal quest to do; The Sun Gate. Begin running back to the pool near The Vector Coil while looking for a group for the elite quests. You will only need one person to do the quests. Back at the pool, just use the 4 crystals around the portal and then finally the portal itself to get the complete. There is no follow up to the quest.

After you get a group for the 2 quests at The Vector Coil, turn in Ending Their World at Blood Watch and Clearing The Way at Vindicator s Rest and Razormaw at Prince Toreth.

Once you are done with all quests talk to Anchorite Paetheus for Newfound Allies. Fly to the Exodar and run to (24,54) and talk to the Huntress. Receive her quest and wait for the boat now. In Auberdine, go into the north building.

Turning in the quest, you will ding to level 20.

Maximizing your AH Gains using the Auctioneer Mod

As you probably know, trading on the AH can be a very risky business. If you have limited time to play (who doesn't ), then you'll find this guide a big help in your quest to make some steady income. We'll be using the Auctioneer Mod, which is very handy. A quick Google search will give you a current download link.

Mod Installation

1.Download the Auctioneer Mod. Always shoot for the latest version; at the time of this writing the current version is 3.4.2. Try and get the .exe it makes for the easiest installation.

2.Install to the *World of WarcraftInterfaceAddOns directory.

3.At the character select screen click the AddOns tab and make sure that you have the mod enabled. Make sure that in the top right of the AddOns screen the UI memory is at least 48MB. Raise it if you need to.

4.Log into your character, when you get in you will see in your chat box that auctioneer has loaded. If it's not there, type

Code:

'); //%26#8211;%26gt;


so that it will always load for the character you're using.

5.Traipse over to the nearest AH. You should notice several new options near the bottom, make sure all the categories on the left side of the AH window are checked. Click scan. (This can take anywhere up to 30 minutes depending on PC speed and amount of auctions available). You need to try and do this as often as possible. Before you take a break for a little bit to run to the store or something, click scan. Need to have a cigarette? click scan....

Making Money Smile

6.Click Search Auctions tab located at the bottom of the AH window.
a.Bidding:
With the defaults, you should see a 50s profit and a 30 percent less section on the left. You can adjust the 50s higher or lower to make less or more profit, but leave it at that for now. Click Search. You will notice on the right section some items showed up. Click on the price section on the top of the AH window. This will show you the items by the price. Lowest should be at the top, highest should be at the bottom. You can do it by either price or profit. Each one is cool. The price is the left amount, the PROFIT you can make is on the right. An example would be if a flaming cloak is 20s and the profit says 10s. You can sell the item for 30s and make 10s profit. This is usually how we do it first. We go through and buy ALL the cheap items, and usually have around 20-80 auctions going on at any given time. We then go through and see whats going to make some profit. Adjust your profit on the left side from 50s to say 2-5g. or more depending on what you feel like spending. You can then buy stuff for 1-2g that usually sells for 10-20g. You can hover your mouse over the items to see what they usually go for.

Note: You won't get accurate prices for a while, until the program does a few scans and builds up it's AH data. Keep scanning to get more accurate predictions.

7.Buyouts. Instead of having to bid, you can make profit off the buyout feature of auctions, you might not make as much, but theres still money to be made. Follow the same steps as Bidding, but switch the top left option from bidding to buyout. You will see the same buyout price section and the profit section. Remember: the profit area is not what you can sell it for, its what you will make off it.

8.Relist. Relist all the items you purchased, and DO NOT over bid on items. Base bids are good enough. You never really wanna go through and re-bid just in case you're in a bid war with someone who does not know the limit. Or if you're not paying attention to the price of items. Scan the AH before you list a lot of stuff. This is very important.

UNDERCUTTING 5%, COMPETITION ABOVE MARKET, CANNOT BEAT LOWEST PRICE, and more....

When you list an item or hover over an item you'll see where it says one of the above sayings. Undercutting 5% is good, meaning people have the same item up, but you can beat them and still pull a profit. Competition above market is good also, meaning someone put it up but instead of putting a 1g item up for 1g they put it up for more, like 3g or 4g. Cannot beat lowest price sucks..... its obvious what it is. Try NOT to buy those auctions.

The main set of new commands you should try after scanning the auction house are:

Code:

'); //%26#8211;%26gt;



The percentless algorithm highlights all items which may be bought out for a given (60% default) percent less than the highest sellable price for this item. These people don't know what the items they have are worth!!! Buy them up and relist them at a better price. Scrilla for you.

The bidbroker algorithm is similar in operation to the percentless one, but works on the bid price instead of the buyout price and are less than medium time left. These are items that for some freak of nature haven't sold. You can bid on these items and then relist them at a better time of the day or week to profit.

The compete algorithm shows all the items that people are selling for less than your item of the same type. They are undercutting you, so you can buy their stuff and relist it at your price to make money off their folly.

While you are sitting around in the AH, be watching the trade channel.

On our server Unbridled Leggings go for around 90g. We discovered this by clicking on the item link in chat when someone was WTS it. When you click on an item or hover over an item you can see what it is worth in the AH, as well as other important information about it. You can see the Buyout Median, this is what it goes for average, you can see how many times you have seen it on the AH as well as the starting bid and how many times people have used Buyout on the item. Now back to the money making. When you see someone selling something, CLICK IT. see how much it goes for and how much its worth, see how much they want for it compared to what you can sell it for. We've bought a pair of Unbridled Leggings for 20g and made 70g by posting it on the AH for 90g Buyout.

General Rules

1.Check your mail often. Get the items that did not sell and put them back up IMMEDIATELY. You don't want to have to much in your mail box or it gets to be a pain.

2.24 Hour auctions. The deposit may be more but it is less of a burden.

3.Quantity, not Quality. Buy Buy Buy Sell Sell Sell. You can never have enough auctions on at a time. The more you buy, the more you sell, the more you sell the more you make.

4.Grouping. When you are with some people you don't know, and an item drops and everyone just wants it to sell it, offer money for it! Click the item to see how much it goes for, chances are no one in the group has Auctioneer running so they don't know for sure what the actual AH value is. You can then offer them half of what its worth, or closer to the resell value if you're a nice, non-greedy person.

WHERE/WHAT:

In Northweatern Westfall, running along the cliff, there is a lone
windmill with a tiny shack at its base. It is surrounded by 6-7 Defias
mobs, levels 12-13.

Whats the catch?

They respawn immediately. Get the drift?

WHAT LEVEL YOU SHOULD BE:

I would suggest 24+, however I was 33 when I discovered it, and it is
still extremely useful when you reach 60.

WHAT TO USE THIS SPOT FOR:

1) Grinding/Maxing new weapon proficiencies...
2) Leveling a toon (lvl 5-16)...and getting him rich, as well.
3) Farming Linen. (For you linen clowns, I easily loot 100 linen in
about 5 minutes).
4) Farming these nice little nets that occasionally drop.

Talents for Leveling

This should give you an idea of how you should choose your talents for best leveling purposes.
Talents, lvl 10-40(shadow tree). There's a great JavaScript talent calculator here:

http://www.wowhead.com/talent/?rZZxMLt0xRt

Now you have 'Spirit Tap' the best skill for leveling/grinding, with this you could kill mobs that are around your level range without even having downtime. (That means no mana drinking, if you use this talent right you could grind mobs for hours not drinking mana)
Note: When engaging an enemy always have the sheild up before you start attacking ( recast the sheild as soon as you ge the spiritbuff if possible)
And remember the wand is your friend, saves mana and does very nice damage, you should always check the action house for a better wand than your current, every few levels.
And now when you've reached 40, and have spent 31 points into the Shadow tree, its time to get some nice talents from the Discipline tree.

Talents, lvl 40-60(Discipline tree)
http://www.wowhead.com/talent/?rVMGshZZxMxt0xRt
(Notice that We've put the last point into Shadow Focus in the Shadow tree)

This specc is purely for Leveling, after you hit 60 we've got some other speccs for you.

PvP spec(the facemelter)
http://www.wowhead.com/talent/?rxMGoZZEMMtctRt
This is mainly for pvp but if you get some nice gear you could be doing damage instead of healing in Instances.

PvE spec(the healer)
http://www.wowhead.com/talent/?dxgus00oZfxLcc0qL
This is the healer build, it can look like many things 31/20/0, 18/33/0 etc, mess around with it see what fits you.

Dupes in WSG (Warcraft guild)

by: wow guide | 1:08 AM | 0 com »

At the end of WSG after all 3 caps, sometimes
you cannot leave the BG and will eventually disconnect. If your
scoreboard says '-2s till battlegrounds will close', you know your game
is bugged. *You need this to happen before you will be able to do the
dupe*





* You can then exit out of the scoreboard.


* Trade your friend and put in the amount of gold.


* You log out and log back in. *Not the person you traded the gold to*


* Your friend with the gold will finally get disconnected. You both will have the same amout of money!





-You have to be next to each other when the game ends.


-I have not tested with items, only with gold.





For the BG to get bugged like this it basically needs to crash. It happens very rarely but it does happen.





Which of you accepts, trader, receiver or both?


Both of you accept and then only the trader logs off and logs back in.





Do you log off with the trade window open? or closed?


Does not matter.





Does the reciever leave the trade window open while you log off, or close it?


Does not matter.





Does the reciever do ANYTHING after the trader logs off? or stands still until disconnect?


Stand still until disconnected.

Lvl 1-7 - Newbie Area
Lvl 8-10 - Stonefireld/Maclure Farms: Boars (Goldshire)
Lvl 11-14 - Stone Cairn Lake : Prowlers %26amp; Bears (Goldshire)
Lvl 15-23 - Crabs on Longshore (Westfall)

Hi, im here to tell you guys the way i ninja 2 bosses in ZF before the group inside got mad and left. Thats right im not part of the dungeon group. this is a little time consuming, but id like it tried out on Higher level instances.
You must first be part of the instance group, then when your on the group, walk inside the instance you are going to and pull the whole '!@#$%^%26amp;* i gotta go thing'
after this log out
the group will mostly likely replace you
after you log out a screen pops up that says you have 59 secs til you are hearthed cuz you are not part of the groups instance, you actually have 39 secs to run thru the instance and log back out. The timer will restart, and you have more time, but it gets easy to run thru as the group you were previously with clears the way.
the only downside i have seen to this is if you want to ninja a boss they have to kill it within 39 secs, which i think was only possible for me in zf becuz of the 2 level 60s in the group, but i did happen to get rare mace from the bastalisk boss Ahnt' sul i think it is. i think with this you can at least ninja some xp in higher level instances. But it worked for me, so now ill let you guys know.

At the end of WSG after all 3 caps, sometimes
you cannot leave the BG and will eventually disconnect. If your
scoreboard says '-2s till battlegrounds will close', you know your game
is bugged. *You need this to happen before you will be able to do the
dupe*





* You can then exit out of the scoreboard.


* Trade your friend and put in the amount of gold.


* You log out and log back in. *Not the person you traded the gold to*


* Your friend with the gold will finally get disconnected. You both will have the same amout of money!





-You have to be next to each other when the game ends.


-I have not tested with items, only with gold.





For the BG to get bugged like this it basically needs to crash. It happens very rarely but it does happen.





Which of you accepts, trader, receiver or both?


Both of you accept and then only the trader logs off and logs back in.





Do you log off with the trade window open? or closed?


Does not matter.





Does the reciever leave the trade window open while you log off, or close it?


Does not matter.





Does the reciever do ANYTHING after the trader logs off? or stands still until disconnect?


Stand still until disconnected.

Grinding 35-60 (Warcraft druid)

by: wow guide | 12:25 AM | 0 com »

Intro
No matter how you slice it, grinding is the fastest way to level in WoW. Maybe not the most fun, but it is much faster than questing.

Now, I'd say the best time to start grinding wouldn't be right off - You can get to 35 very easily questing, but after that, it's more of a pain in the as.

There are various good places to grind, so there is some overlapping.

Unfortunately, this applies mostly to damage dealers of the melee variety. Mages and Warlocks may be able to use them, but I don't have as much experience with them.

Warning: Alot of these areas are densely packed with mobs, so you are likely to get adds when you first begin clearing. However, the denser they are, that means the more spawns in the shortest distance - Exactly what you want when grinding.

Levels might be off by the order of 1 or 2, as your grinding ability might be different than that of the classes I have played. I apologize if they are, but I'm fairly sure these spots are mostly accurate.

Grinding areas will only support one person. Any more, and it will be alot slower for EXP. If someone is at the spot you planned on using, try somewhere else. I've tried to provide a good spread of places to try at different levels, but if you can't find one, you might just have to try later
----------

Preparing
If you're a melee class, I cannot stress the fact that first aid and food are godsends, and will reduce your downtime greatly. Love them. They are VERY useful.

You might also want to spend some money on +stat potions that last for an hour, as well as +hp regen. You're going to mostly be grinding on mobs that have good drops, so you'll have more to spend.


----------
Grinding

34-37
Venture Co. Meteorologists at Lake N. in Stranglethorn Vale
I love these guys. I really do love them. They have good drops, and they die fast. Hunters can sometimes even take two on at a time, as they like to stay at range and use their lightning bolt attack. Sic a pet on one, and take out the other yourself. They don't always stay at range, however, so your milage may vary.

36-38
The Naga on the islands in Desolace have low armor, and there are casters in the mix. Be wary of the wandering sea giants, though. One will walk across the island every now and then, and they'll kill you if they sees you.

37-39
The Murlocs by Grom'Gol in STV are excellent grinding. They have, as per usual, low defense, and take alot of damage. Some casters mixed in the fray as well.

36-46
In the Badlands, there are ALOT of rock elementals. They range from about 37 to 42 or so, if I remember correctly. They're sort of close to the Horde base, so Alliance might be weary of the area. They die fast, and they have some pretty good vendor drops. Higher level ones spawn by the Ogres camp, and have a chance of spwaning Rumbler, a named rock elemental. There's also a few quests right by the lower ones, so some extra EXP is fun.

40-43
The Scalding Whelps in the Badlands are fun to grind. They're basicly casters, low def and HP, high damage. They also have a chance of dropping a a Tiny Black Whelpling, which can go for 20-50 gold on some servers in the AH, and are pretty cool pets regardless.

40-46
The Wastewander humans in Tanaris are great grinding for a large level range. They start off at level 40 and 41, and ramp up to 44 or so, and then you can move to the pirates, which range from 44-45 (Or is it 46?). Chests spawns are all over the place too, so you can get some phat lewt. My gold guide has more in depth information on their location.




42-45
The Naga in Stranglethorn Vale are pretty easy to kill, though there aren't any caster mobs mixed in. I personally don't like this one, but it is viable.


44-46
There are some more Naga on an island in Feralas, south of Feathermoon Stronghold or whatever. I've never been there personally, but I've heard good things about it. A named naga spawns at the top of one of the caves, 24 hour spawn.

45-48
Also in Feralas, there are some Yeti in the Feral Scare Vale. The normal ones are about level 45, and they ramp up to level 48 or so. Pretty good grinding, but the range of movement is sorta large.

46-48
The ghosts in Azshara are great. I love them. I can't stress how awesome they are. They drop insane mageweave and silver, and are absolutely excellent to kill. The Litchlings are casters, and die even faster than the Apprentices, which go down FAST. I absolutely love these. However, on my server, several 57+ gold farmers also camp them fairly actively

47-49
I've heard good things about the Dunemaul ogres in Tanaris, though I don't have much experience with the area.


47-49
I like elementals, and here are some more . In the Searing Gorge Cauldron, and a little bit North of it, there are plenty to grind.

49-52
Deadwood Village in Felwood is decent grinding, and you can also use it to raise your Timbermaw faction. Not much I can say about it.

52-54
The Ogres in the Burning Steppes are pretty good. Same thing as with other ogres.

53-58
More ghosts! This time in Winterspring, on the frozen lake. I %26lt;3 these guys.

53-58
Running around in the Plaguelands killing undead. Raising Argent Dawn faction is a pain, so you might want to go ahead and do slightly slower grinding at the gain of being able to raise your faction at the same time. It's also possible to go to 60 doing this, but it's mind numbingly boring... But for some, the faction is worth it. You cannot gain faction from killing monsters when you are level 60, so if you plan on grinding them for the faction, you may really want to do this until 60

57-60
If you're a rogue, Blackrock Stronghold is the place to be. You will die a few times getting down a beat, but once you have the timing going well, you'll be dominating the area. Half the mobs there are casters, and the other half still have low armor compaired to most mobs of this level

Mage Guide

Introduction:
A long time ago, Mages lived only in Dalaran. But after the Burning
Leagion's attack, magic spread all along the Eastern Kingdoms and
Kalimdor. A Mage controls Frost, Fire and Arcane magic. His ability
to sheep oponents makes him a must-have when beating more than 1
oponent. Besides that, Mages can conjure water and food. They can
also teleport to major cities at lvl 20 (30 for capitals with less
majority-Darnassus,Thunder Bluff) and make portals at lvl 40 (50 for
DS and TB).

Available races:


  1. Alliance:
    Human
    Gnome
  2. Horde:
    Troll
    Undead


Armor and weapons:

  1. Armor-Cloth
  2. Weapons-Staves,Wands,Daggers,One-handed swords


Primary and secondary
attributes
:

  1. Primary-Intellect
  2. Secondary-Stamina;Spirt


As int is your primary attribute, you should get as much int as
possible from items. The clothes (by animal types) you should wear
are Eagle and Owl. Both give int and a secondary attribute. Also,you
should be aiming for at least 6000 mana at lvl 60, so the more
intellect you get, the better (At lvl 57, we got ~5800 mana/~2000 hp
without buffs). Other type of armor you need is items, which give
+dmg.
The more the better. For example if you have to decide
between +12 int or +11 int+10dmg with spells, you should get the
+11int+10dmg with spells one. Actually, 1 int=~25 mana, which is not
a lot but can be priceless when oom against Ragnaros, let's say.

Suitable professions:

  1. Tailoring/Enchanting
  2. Herbalism/Alchemy


Soloing:
When soloing, questing is the better choice for Mages. We are no good
grinders for sure. After nearly every battle, Mages need to
drink/eat. In order to avoid this for at least two or three breaks,
you need a lot of int gear. Fire Mages do really nice amounts of
daMage but the control,which frost offers is priceless. My personal
opinion, that is. There is a really nice trick, which you can do with
Ice Barrier+Frost Nova+Blizzard+Cone of Cold. But you need to be lvl
40 in order to get the barrier, which absorbs daMage. Cast it, then
aggro the group of mobs and after you colected all, frost nova all
and go around 20 yards from them. Blizzard them. If you have the
improved blizzard talent, then they will nearly be move-less. That's
when you cone of cold them. With the right talents, you will crit all
of them. If they are not dead, frost nova them again and blizzard
again. My personal record with that is 20 skeletons in Sorrow Hill,
WP(50-52) at lvl 52.

Grouping:
In instances, Mages are a must-have in most of the seups. As a
caster-type class,you should always be at a good range away from the
mobs having the tanks get hit. Remember,!!!MAGES SHOULD NEVER BE
TOUCHED!!!
. Your job is to deal daMage. Don't bother about the
tanks or the healers. Concentrate on nuking. Most of times, you'll
die from two hits from boss mobs and that's not good. A dead dmg
dealer deals the same dmg a healer deals. If you get aggro, don't run
away. Best way to get aggro off is the Ice Block spell but it's a
talent-only spell (frost). Other option is not to get aggro at
all-BoS, Taunt. Also,when you're away from the mobs, the group is
attacking, try not to go too far and get out of range or accidentally
pull ads.

Talents:
The three possible trees for Mages are arcane/fire/frost. For fast
grinding mobs 1 by 1, we suggest a fire or fire/arcane
build:
Fire(there are only 48 talent points in fire
but you'll probably respec at lvl 60,so it doesn't matter where
you'll put the other points)
Fire/Arcane(21/30/0)

Another possibility is AoE grinding. For this type, the best Mage
is the fire/frost Mage:
Fire/Frost(0/21/30)

For PVP you should use a frost/arcane build as your survivability
will increase significantly with it.

When you start doing MC and BWL, even BRD, you'll need to respec
as the the mobs there are immune to fire (only the elementals are
immune in BRD). We recommend the build we use:
Frost/Arcane(18/0/33)

Class quests:
You can see all the Mage-only quests and everything about them here.
We advise you to do the first quest. Get the staff from it - Ley
Staff (Human,Undead) / Arcane Staff (Gnome,Troll), as you won't find
a better one till you finish Deadmines.

Also,Tabetha's quests
- a wand and a staff/orb (the staff is better) + she'll give you a
Zul'Farrak, Scarlet Monastery and Uldaman quest. The quest in
ST/Temple of Atal'Hakkar is boring (the pre-quests anyway) and the
prices are not worth it. Better skip the quests we didn't mention.
Especially, the pristine spider's silk quest. Try to get the
Arcanist's Cookbook at lvl 54.The quest is in DM and will give
you a trinket which gives you +10 fire res and decent dmg with spells
and healing (^^) increase.

I recently just duped about a 1000 Gold, and this is how you do it, I'm warning you now though, its not easy and only do it once..
Ok what you do is on your account you vendor all your gear, and send all your gold to your friend, then log off and delete your character. Then maybe about one hour later you go on a level 1 character and page a GM saying that you got in a fight with your brother, and he went on your character and deleted it. Give them about 8 hours, and they will restore your character back with all your gold, funny thing is they don t take away the gold you sent to your friend

If you have a twink caster you are probably going to stay at that level for quite while. If you level your engineering up to the point where you can wear the best googles you can get, put them on, then drop engineering, the googles will stay on you until you take them off. So you could then pick up a different skill.

Ill start off by saying this is sorta difficult, takes me a few tries because i have no real science to it, its just jumping and getting lucky, but you sorta get a feel for it after you do it 1 or two times.. Also I have only made the jumps with 50% (Wisp, I died because I feel off a cliff T_T) and 100% (my epic mount). Again I fail at life and have no fraps =(.

First off you wanna start out here. Its just north of the lake and has two trees by it, you can tell you can go up aways because of the snow; youll also notice the dirt marks, which ill show in Pic 2.

IPB Image

You can start from here, Ive had better luck here than starting further up and trying to jump down. The Goal here is to pretty much jump from where im standing, and keep hitting jump, across this area. The [X] is sorta an invisable wall that will stop, so you wanna try to aim over that a bit.

So, You jump, keep spamming jump and trying to run up mountain, and you should catch the edge of the hill around the [X]. After this youre pretty much home free, just climb the mountain and explore.

IPB Image

It can get pretty bright around this area for some reason, so bring sunglasses Its just a little area of nothing, can run around a bit; but if you go right and try to go down where I dont have the exit sign, you can fall to your death (how I found out wisp will get here there lol T_T )

IPB Image

Pretty much an empty barren land like most areas you shouldnt be. Cool non the less just to say youve been there.

IPB Image

And you can explore this entire area of the map. I know Ive been curious what was over here forever, until I got bored and started to explore.

IPB Image

It usally takes me a few tries to make it up there since its just me pretty much jumping across the ledge area, but works. If you are having trouble you can try to climb the mountain a little higher and the jump from where you cant run up anymore. Also from Pic 2, trying backing up just a bit further or move up a bit, you just have to get lucky where you land for the 2nd jump.

Paladin Info %26amp; General Guide

Intro
As you probably know, the Paladin is an Alliance-only class. As a human or dwarf, you have the option to be a Paladin. At first, the Paladin can seem as a warrior, but with healing. That's pretty far from the truth, as the Warrior is a tank and pretty good damage dealer in solo if specced right, while the Paladin is far more a hybrid.
Although the Paladin isn't best at any one thing, it's a great hybrid (and second best at taking a lot of damage [can use plate and shield]).
As a Paladin and hybrid, you can't fight, and you kill slowly, but you can make yourself invulnerable, stun, heal yourself and others, prevent enemies from fleeing, making them replenish your hp and mana (:O) and a lot more.
So, when soloing, you will be almost invulnerable.
That sounds tempting and overpowered, but considering the perhaps lowest dps in the game, it sure evens out (Paladins get low xp-rates as they kill slowly).

How to Play a Paladin
When soloing, we suggest using a two-handed weapon with nice damage output and heal yourself when necessary. Try to choose the right seals, judgments and buffs (Paladins have most buffs in the game).
While we're on the subject of buffs: everyone wants them. When soloing, use Blessing of Might or Blessing of Kings (if protection specced). These will help your damage output. Casters will always want Blessing of Salvation or Wisdom (More mana or less aggro) I always give the priest Salvation, as a healer wipe means a party wipe. Rouges should have Blessing of Might and the tank should have Blessing of Kings or Blessing of Might (preferably Blessing of Kings).

Paladins also have some interesting auras. Use the armor one, if there are a lot of pally's, and try to use the concentration aura as well.
As for seals and judgments, in instances the Judgment of Justice (no fleeing) is a must. You can have it on many mobs at a time, and it usually lasts the whole fight, meaning no fleeing and adds at all!
We usually use anti-flee. If you are fighting non-fleeing enemies, use the Judgment of the Crusader to increase your SoC damage.
We usually use the Seal of Command, at about 15% of your hits, you almost get double damage To get it, you'll need the Retribution talent tree, which you should have some points in anyway until higher lvls. If you get low on mana, use seal of wisdom, which gives you a fast mana regen rate when in combat. The Seal of the Crusader (increased attack speed) is only good when fighting casters, mostly in PvP. The Seal of Righteousness gives some extra holy damage, but we never use it. It CAN be good for offtanking though, as you get more aggro combined with Righteous Fury.

Talents
The Paladin talent tree is divided into Holy, Protection and Retribution talent trees. The holy tree is mostly used by high lvl players, as you'll want to max damage with the retribution tree when leveling. The holy tree gives extra int and str (which are recommended), better healing, less mana output and the only ranged attack The negative is that you lose the damage output or extra defense from the other trees.

The Protection tree makes the Paladin a better tank, giving better shield skills, better aggro gaining and such. You can build this tree up to Blessing of Kings, which is arguably the most useful buff you have. (Depends on where you use it: Healers and casters shouldn't have it on, as mana and reduced aggro is more important.) When getting the BoK, you can improve shield skills (only if you want to offtank alot) or get 10% more amour, who applies when you use 2h too.

The Retribution tree is bent on maxing your damage output. You get the Seal of Command, who ROCKS when soloing You also get 5% more crits in melee, 6% more 2h damage, 8% faster running and riding, better BoM, Repentence (stunning for 8sec) and such. This is the tree we recommend if you want to solo and lvl fast. Respec later if you want to.
You don't always have to max out trees, if you like a decent mix. BoK is good everywhere, so is extra armour. The SoC is a must for soloers, and so is the danmage. The int and str increase is sure nice from the Holy ree. When lvl 60, think about respeccing to a pure holy pala or something, depending on your play style. (Holy is probably what you are needed for by your guild, and OFC Blessing of Kings)

PvP
In PvP, Paladins are usually underestimated.
As a Paladin, you wont nuke em dead in 2 seconds, but you wont be nuked dead in 2 seconds by others either. What you have to be careful of is hunters that use concussive shot and mages that freeze and chill you. This is dangerous, as you can't shoot! Always use a 2h weapon in PvP, and with the shields and heals, Paladins are one of the classes that lasts longest in PvP. As a Paladin, we have managed to kill 3 equal lvled players ALONE in PvP by killing one, stunning, healing, shield, heal, kill, and so on. Try, you'll at least not waste too much time dying

In Instances:
In instances, Paladins should not be tanks (You don't keep aggro well)
And not heal until high lvls, as a Paladin who wants to lvl wont have holy talents (at least not very many). In addition, a normal Paladin below lvl 60 usually wont have all too high int. meaning low mana.
What IS good about the Paladin in instances is the very diverse and powerful buffs and auras, and the fact that you are a hybrid, as mentioned earlier. If the tank loses aggro of a mob or a patrol comes from behind: no problem! The casters are safe, as a plate-wearing part-time tank can hold em off until the warrior gets em! The Paladin can heal long enough for the healer to get some more mana (hopefully) And if your healing aggros the mobs? Invulnerable bubble Blessing of Salvation Plate amour There are many good ways to solve it With this, Paladins are very useful, even if they aren't damage dealers, super tanks or superhealers. As long as you dont think you are any of them, you`ll be fine. When not needed, just slam your 2h weapon in the side of some mob until the healer or tank can't manage their role. That is the time when people finds that Paladins aren't so useless as they thought just because they are hybrids.

This is tricky and may take some time but go out of ironforge and when coming out of ironforge go to the left keep going up the road until it ends then stick to the wall push the '/' button to walk slowly must have it on then keep walking against the wall/ice/mountain or walk straight eventually after a while u will be able to go up a hill from there look on the map and go into wetlands because its where ur able to go keep walking u will see a airport kind of keep walking and go over the hill to ur right and fall off it may be to the left and it may take some time aka its a HUGE fall so ud have to be a lvl 60 with alot of health or a priest with levitate then ull see a unfinished town go into there and look around u will then be able to buy mounts for either 5 silv 10 silv 25 silv or i gold i fogot and i believe u can selll them back to vendor for 25 gold do this to get a cheap mount or make hundreds in minutes of gold

Ok I found this somewhere. It is a bunch of BWH Teleporting Cords. BWH pretty much got nerfed on any legal server so I wouldn't use it but if your ever play on a private server like I do then they can be useful.


All coordinates are in the format of (Map#, X, Y, Z)

Map# 0 = Azeroth
Map# 1 = Kalimdor
Map# 189 = Scarlet Monestary
Map# 34 = Stockades
Map# 429 = Dire Maul
Map# 90 = Gnomergan
Map# 30 = Blackrock Depth
Map# 109 = Temple of Atal`Hakar
Map# 209 = Zul`Farrak
Map#70 = Uladaman

Emulator Only

GM Island, 1, 16238.291, 16219.044, 9.600

Arathi Highlands

Grindspot Boulderfist, 0, -2867.230, -1908.770, 69.036
Grindspot Witherbark, 0, -3152.203, -1953.388, 97.797
Chest, 0, -3155.892, -1761.141, 30.749
Stormgarden tower, 0, -1498.194, -1776.738, 64.921
Stormgarden, 0, -1841.093, -1599.046, 68.068
Refuge Point, 0, -2548.593, -1268.763, 21.666

Badlands

-Angor Fortress -Hidden Port- (-3303,-6365,266)
-Apocryphan's Rest -Hidden Port- (-2548,-6943,244)
-Blood Elf -Hidden Port- (-3628,-6800,248)
-Camp Boff -Hidden Port- (-3705,-7109,261)
-Camp Kosh (-3741,-6322,253)
-Camp Wurg (-2791,-6889,243)
-Dustbelch Grotto -Hidden Port- (-2342,-7360,309)
-Entrance to Loch Modan -Hidden Port- (-3325,-5950,303)
-Entrance to the Searing Gorge (-2129,-6923,277)
-Explorers League Camp -Hidden Port- (-3458,-6600,289)
-Inconspicuous Point -Hidden Port- (-3425,-6092,277)
-Inconspicuous Point (2) -Hidden Port- (-2888,-6569,268)
-Inconspicuous Point (3) -Hidden Port- (-2254,-6957,245)
-Kargath -Hidden Port- (-2136,-6644,248)
-Lethlor Ravine -Hidden Port- (-3967,-6747,288)
-Lethlor Ravine, North -Hidden Port- (-4133,-6509,267)
-Mirage Flats -Hidden Port- (-2846,-7228,313)
-Pillar of Opal (-3874,-6998,289)
-Questspot (0, -3134.322, -6769.609, 240.452)
-Questspot2 (0, -2724.453, -6635.494, 243.322)
-Theldurin the Lost (-3356,-7167,245)
-Uldaman (-3185,-6092,256)
-Uldaman Back Portal -Hidden Port- (-3767,-6639,265)
-Uldaman Portal -Hidden Port- (-2980,-6093,207)
-Valley of Fangs -Hidden Port- (-3175,-6709,266)

Blackrock Depths

-Duhgal Stormwing (-81,272,-77)
-Mashar Windsor (-230,316,-7Cool
-Portal Entrance (32,457,-70)
-Prison Boss (-169,278,-74)
-Ring of Law (-200,554,-52)
-Tobias Seecher (-289,547,-75)

Blackrock Mountain

-Blackrock Depths Portal (-922,-7181,166)
-Blackrock Spire Portal -Hidden Port- (-1211,-7529,285)
-Entrance (-1132,-7807,215)
-Entrance (2) -Hidden Port- (-1099,-7714,217)

Blackrock Spire

-Bijou -LBRS- (-551,-6,16)
-Halycon -LBRS- (-368,-165,64)
-Highlord Omokk -LBRS- (-298,-56,45)
-Jump Point (Top) -LBRS- (-363,21,50)
-Jump Point (Bottom) -LBRS- (-453,-4,-19)
-Quartermaster (UK)inaccurate -LBRS- (-447,-168,8Cool
-Ogres -LBRS- (-387,-79,47)
-Overlord Wyrmthalak -LBRS- (-532,-22,86)
-Portal Entrance (-228,78,50)
-Shadowhunter Vosh'gajin -LBRS- (-481,-73,20)
-Skitterweb Tunnels -LBRS- (-536,-109,-4)
-Unknown Room -LBRS- (-365,-23,-31)
-War Master Valoone -LBRS- (-466,-29,-17)
-WMV (2) -LBRS- (-516,-76,-7)

Darkshore

-Auberdine Inn (520,6407,9)
-Mist Veil's Lockbox (347,7133,-42)
-Mysterious Red Crystal (-161,6206,80)
-Silver Dawning's Lockbox (436,7076,-21)

Deeprun Tram

-Ironforge Portal (10,69,-4)
-Stormwind Portal (2490,68,-4)

Desolace

Khan Mrhata, 1, 2925.835, -1055.471, 180.711
Khan Jehn, 1, 1218.797, -1928.445, 88.407
Gelkis camp, 1, 2602.355, -1923.849, 64.185
Kolkar Village, 1, 1090.042, -869.782, 88.222
Magram camp, 1, 1065.232, -1746.859, 91.704
Desolace, 1, 1278.285, 150.986, 177.217

Dun Morogh

-Amberstill Ranch -Hidden Port- (-1302,-5471,409)
-Brewnall Village -Hidden Port- (315,-5356,394)
-Chill Breeze Valley -Hidden Port- (85,-5579,487)
-Dwarven Airfield -Hidden Port- (-1628,-4867,504)
-Coldridge Pass, North -Hidden Port- (26,-6029,412)
-Coldridge Pass, South -Hidden Port- (115,-6247,435)
-Coldridge Valley, North -Hidden Port- (325,-6131,400)
-Coldridge Valley, South -Hidden Port- (527,-6515,393)
-Frostmane Hold -Hidden Port- (575,-5580,395)
-Gates of Ironforge -Hidden Port- (-829,-5103,500)
-Gnomeregen -Hidden Port- (571,-5139,420)
-Gnomeregen Back Portal (769,-4859,242)
-Gnomeregen Portal (925,-5163,257)
-Gol'Bolar Quarry -Hidden Port- (-1615,-5684,383)
-Helm's Bed Lake -Hidden Port- (-2006,-5642,391)
-Iceflow Lake -Hidden Port- (35,-5188,380)
-Inconspicuous Point -Hidden Port- (-509,-5179,388)
-Kharanos Inn (-529,-5602,400)
-Misty Pine Refuge -Hidden Port- (-1106,-5359,395)
-North Gate Outpost -Hidden Port- (-2346,-5129,400)
-North Gate Pass (-2196,-5280,425)
-Shimmer Ridge -Hidden Port- (-224,-5052,446)
-South Gate Outpost -Hidden Port- (-2357,-5463,406)
-South Gate Pass (-2249,-5632,425)
-The Cave of Old Icebeard -Hidden Port- (-57,-5614,418)
-The Tundrid Hills -Hidden Port- (-881,-5678,400)

Gnomeregen

Electrocutioner 3000, 90, 503.856, -551.883, -216.810
Copper Vendor, 90, 194.074, -558.584, -193.731
Crowd Pummeler 9-60, 90, 362.497, -911.837, -272.596
Mekginer Thermaplugg, 90, 735.520, -584.153, -325.310
Dark Iron Ambassador, 90, 533.791, -720.374, -286.926
Viscious Fallout, 90, 93.677, -390.424, -211.332
Entrance (Inside), 90, -3.633, -327.205, -152.847
Entrance (Outside), 0, 924.022, -5163.718, 257.178

Scarlet monestary

Blood Mage, 189, 1417.237, 1814.001, 8.446
Whispering Gardens, 0, -704.018, 2783.188, 129.149
Entrance (Outside), 0, -818.293, 2875.197, 160.333
Inquisitor Fairbanks, 189, 1372.896, 1170.982, 32.820
Inquisitor CMNDR, 189, 1398.669, 1216.303, 30.349
Entrance (inside), 189, 1308.100, 853.679, 18.671
Herod, 189, -428.659, 1987.546, 11.591
Houndmaster, 189, -249.526, 145.634, 19.201
Libary end, 189, -429.805, 128.190, 18.533

Brock Depts

Brock Dpths(Inside), 230, 35.368, 457.969, -69.293
The Lyceum, 230, -418.463, 1382.085, -94.675
Magmus, 230, -628.585, 1376.223, -92.054
EmperorPrincess, 230, -847.297, 1376.701, -87.722
Summoner`s Tomb, 230, -246.025, 1280.132, -77.946
Panzor The Invincibl, 230, -163.151, 1152.102, -74.927
Ambassador Flamelash, 230, -238.075, 1009.606, -61.388
The Grim Guzzler, 230, -180.947, 919.932, -43.704
GeneraL Angerforge, 230, 62.811, 685.756, -59.438
Lord Roccor, 230, -44.363, 510.277, -61.374
Fineous Darkvire, 230, -358.160, 978.753, -67.468
Lord Incendius, 230, -273.386, 894.938, -69.972
Black Vault, 230, -355.414, 805.477, -50.200
Ring Of The Law, 230, -188.924, 596.812, -54.154
Kharan Mighthammer, 230, -137.959, 340.518, -64.949
Brock Dpths(Outside), 0, -923.004, -7178.675, 166.302

Temple of Atal`Hakar
Morphaz, 109, 90.635, -661.257, -90.834
Shade Of Eranikus, 109, -21.779, -657.988, -90.835
Prophet / Wretchet, 109, -85.430, -428.187, -86.906
Avatar Of Hakkar, 109, 276.560, -466.501, -90.476
Weaver and Dreamscyt, 109, 92.861, -459.491, -94.872
Altar Of Hakkar, 109, 94.698, -420.763, -172.531
Entrance (Outside), 0, -3995.147, -10175.121, -112.746
Entrance (Inside), 109, 100.056, -312.912, -131.849

Zul`Farrak
Entrance (Inside), 209, 842.587, 1212.350, 8.944
Ruuzlu, 209, 1011.468, 1738.950, 53.827
Sergent Bly, 209, 1292.501, 1885.443, 46.084
Witch Doctor, 209, 1016.352, 1912.420, 11.516
Antu`sul, 209, 686.168, 1811.088, 14.724
Theka the martyr, 209, 869.836, 1802.619, 9.902
Zerillis, 209, 902.561, 1663.347, 9.304
Entrance (Outside), 1, -2891.472, -6797.509, 8.880

Uladaman

Galgann, 70, 426.524, -2.346, -41.869
Annora, 70, 210.113, -163.628, -49.726
Ancient Stone Keeper, 70, 216.963, -38.406, -48.385
Baelog, 70, 73.380, -340.129, -51.241
Entrance (Inside), 70, 381.612, -214.047, -38.850
Remains, 70, 171.244, -172.786, -47.412
Revolsh, 70, 187.121, -229.532, -44.630
Ironaya, 70, 313.829, -231.463, -47.598
Grimlok, 70, 440.409, 77.685, -36.621
Obsidian Sentinel, 70, 390.440, -166.929, -36.441
Vault, 70, 292.001, 132.114, -52.205
Entrance (Outside), 0, -3764.585, -6625.368, 266.009

Hinterlands

Overlook cliffs, 0, -4666.000, 290.581, 110.880

Ironforge

Main, 0, -1192.703, -4822.291, 502.469
-Auction House (-905,-4962,504)
-Bank (-994,-4881,504)
-Deeprun Tram Portal (-1318,-4839,502)
-Gryphon (-1155,-4822,502)
-Hall of Explorers -Hidden Port- (-1168,-4656,504)
-Hall of Mysteries (-913,-4611,501)
-Inn (-860,-4840,502)
-Military Ward (-1202,-5025,502)
-Old Ironforge -Hidden Port- (-1035,-4816,439)
-Path to Old Ironforge -Hidden Port- (-1070,-4844,500)
-The Forlorn Cavern -Hidden Port- (-1132,-4636,501)

Loch Modan

-Algaz Station -Hidden Port- (-2605,-4866,349)
-Cave (-4208,-5435,392)
-Dun Algaz (-2699,-4687,319)
-Entrance to Badlands -Hidden Port- (-3325,-5950,303)
-Entrance to the Searing Gorge -Hidden Port- (-2452,-6047,328)
-Grizzlepaw Ridge -Hidden Port- (-3157,-5823,346)
-Gryphon (-2930,-5422,247)
-Inconspicuous Point -Hidden Port- (-4187,-5269,360)
-Inconspicuous Point (2) -Hidden Port- (-3017,-5048,325)
-Inconspicuous Point (3) -Hidden Port- (-2745,-5738,367)
-Inn (-2972,-5379,323)
-Ironband's Excavation Site -Hidden Port- (-3736,-5875,356)
-Mo'grosh Stronghold -Hidden Port- (-3733,-4874,310)
-Mo'grosh Stronghold (2) -Hidden Port- (-4027,-4925,302)
-North Gate Pass -Hidden Port- (-2544,-4772,355)
-Silver Stream Mine (-2971,-4827,320)
-South Gate Pass -Hidden Port- (-2567,-5618,391)
-Stonewrought Dam -Hidden Port- (-3174,-4699,311)
-The Farstrider Lodge -Hidden Port- (-4255,-5683,396)
-The Loch (-3401,-5358,296)
-The Loch, Northern Island -Hidden Port- (-3320,-4923,306)
-The Loch, South Eastern Shore (-3723,-5374,296)
-Tunnel Rat Hideout -Hidden Port- (-2595,-5037,343)
-Valley of Kings -Hidden Port- (-2745,-5738,367)

Menethil Harbor

Menethil Harbor, 0, -821.268, -3831.835, 9.955

Ogrimarr

Ogrimarr, 1, -4374.619, 1340.792, 26.188

Scarlet monestary

Scarlet monestary, 0, -703.132, 2860.440, 141.521
Herod, 189, -409.298, 1968.786, 11.591
Libary end, 189, -429.805, 128.190, 18.533
Libary Houndmaster, 189, -249.563, 145.607, 19.201

Stormwind

Kam Deepfury [Stockades], 34, -75.001, 127.263, -34.616
Bazil Thredd [Stockades], (34, -142.285, 77.233, -33.940
Stockades entrance, 0, 846.958, -8763.378, 97.634
Druid trainer, 0, 1097.110, -8775.714, 92.539

Stranglethorn Vale

The vile reef, 0, 390.048, -12537.969, 1.695
Skullsplitters, 0, -864.975, -12809.742, 59.785
Booty Bay Gryphon, 0, 475.496, -14485.219, 31.202
Booty Bay, 0, 448.793, -14452.643, 9.098
Hunter camp, 0, -23.646, -11555.944, 1.988
Rebel camp, 0, -175.822, -11327.475, 74.959

Swamp of sorrows

Swamp of sorrows, 0, -2762.415, -10344.209, 22.056

Teldrassil

Teldrassil, 1, 1962.595, 9983.458, 1326.185

Theramore isle

Theramore isle, 1, -4518.733, -3853.896, 9.345

Thunder Bluff

Thunder Bluff, 1, 134.936, -1285.511, 131.051

UnderCity

UnderCity, 0, 235.302, 1877.203, 60.676

Wetlands

-Angerfang Encampment -Hidden Port- (-2409,-3541,6Cool
-Black Channel Marsh -Hidden Port- (-1179,-3544,Cool
-Bluegill Marsh -Hidden Port- (-1078,-3206,10)
-Boat to Auberdine -Hidden Port- (-580,-3740,6)
-Boat to Theramore -Hidden Port- (-588,-3860,7)
-Direforge Hill -Hidden Port- (-2973,-2821,40)
-Dragonmaw Gates, 1st Gate (-3603,-3484,70)
-Dragonmaw Gates, 2nd Gate (-3927,-3596,112)
-Dragonmaw Gates, 3rd Gate -Hidden Port- (-3935,-3905,178)
-Dragonmaw Gates, 4th Gate (-3731,-4061,206)
-Dun Algaz, North -Hidden Port- (-2631,-4108,44)
-Dun Algaz, South -Hidden Port- (-2698,-4431,268)
-Dun Modr -Hidden Port- (-2525,-2587,85)
-Graveyard (-2430,-3296,19)
-Grim Batol (-3454,-4068,281)
-Grim Batol Falls -Hidden Port- (-3319,-4212,232)
-Gryphon (-783,-3792,9)
-Inconspicuous Point -Hidden Port- (-1701,-3286,9)
-Inconspicuous Point (2) -Hidden Port- (-3005,-3352,2Cool
-Inn (-832,-3826,10)
-Ironbeard's Tomb (-2254,-2798,50)
-Mosshide Fen -Hidden Port (-3184,-3788,61)
-Raptor Ridge -Hidden Port- (-3289,-3266,65)
-Saltspray Glen (-1698,-2653,6)
-Sundown Marsh -Hidden Port- (-1470,-2877,12)
-Thandol Span -Hidden Port- (-2525,-2452,82)
-The Green Belt -Hidden Port- (-2446,-3169,6)
-Thelgen Rock -Hidden Port- (-2589,-3931,45)
-The Lost Fleet (-944,-2990,1)
-Whelgar's Excavation Site -Hidden Port- (-1964,-3583,119)

Uldaman

-Archaedas (267,92,-52)
-Back Portal (382,-213,-39)
-Discs of Norgannan (296,155,-52)
-Galgann Firehammer (365,-2,-43)
-Grimlok (459,37,-33)
-Hall of Crafters (251,56,-26)
-Hidden Chamber (316,-234,-47)

Mineral Deposits

Tin
Tin1, 0, 1128.437, 380.612, 106.540
Tin2, 0, 680.623, -48.598, 77.131
Tin3, 0, 928.873, -327.070, 130.504
Tin4, 0, 377.624, -254.326, 120.938
Tin5, 0, -637.454, 114.951, 98.336
Tin6, 0, -1253.306, 9.064, 67.594
Tin7, 0, -1111.048, -998.874, 50.178
Tin8, 0, -797.498, -819.739, 27.257

Iron
Iron1, 0, -376.522, -250.874, 47.652
Iron2, 0, -497.025, -165.543, 80.879
Iron3, 0, -1770.198, -403.018, 102.457
Iron4, 0, -1200.856, -1387.800, 52.676
Iron5, 0, -1184.906, -1012.624, 67.010
Iron6, 0, -2014.320, -679.541, 58.545
Iron7, 0, -3582.242, -809.205, 81.255
Iron8, 0, -3887.300, -826.726, 147.630
Iron9, 0, -3416.673, -1843.463, 66.697
Iron10, 0, -3307.236, -2026.221, 54.615
Iron11, 0, -2838.364, -2026.543, 77.846
Iron12, 0, -2702.460, -2052.276, 83.492

Mithril
Mithril1, 0, -1644.563, -1941.710, 48.277
Mithril2, 0, -1786.152, -2174.339, -40.786
Mithril3, 0, -2678.035, -2060.949, 86.595
Mithril4, 0, -2477.438, -6430.927, 331.063
Mithril5, 0, -2221.812, -7165.830, 303.735
Mithril6, 0, -2239.968, -7388.829, 234.581
Mithril7, 0, -2328.451, -7427.174, 240.730
Mithril8, 0, -2455.574, -7312.527, 304.999
Mithril9, 0, -3197.007, -7285.680, 296.152
Mithril10, 0, -3475.085, -7338.730, 331.339
Mithril11, 0, -4063.377, -6443.655, 276.519
Mithril12, 0, -277.346, 894.601, 152.136
Mithril13, 0, -504.296, 717.142, 169.667
Mithril14, 0, -726.155, 654.673, 160.006

Thorium
Thorium1, 1, -1962.575, -6304.269, -268.692
Thorium2, 1, -1145.929, -6832.899, -262.932
Thorium3, 1, 1116.950, -6300.540, 37.349
Thorium4, 1, 1934.370, -7509.133, 18.743
Thorium5, 1, 1380.150, -8102.226, 10.947
Thorium6, 1, 206.093, -7845.003, 9.950
Thorium7, 1, 1132.890, -8067.264, 21.475

Rich - Eastern Continent
Rich1, 0, -1493.368, -7905.901, 157.049
Rich2, 0, -1141.439, -8410.101, 191.162
Rich3, 0, -1944.531, -7493.369, 197.175
Rich4, 0, -1293.634, -8328.866, 213.340
Rich5, 0, -3693.768, 2767.004, 104.064
Rich6, 0, -4837.816, 3128.018, 151.379
Rich7, 0, -3768.298, 2592.304, 227.826
Rich8, 0, -2749.265, -7987.449, 163.884
Rich9, 0, -2383.501, -7612.536, 138.214
Rich10, 0, -1694.291, -8254.239, 159.177
Rich11, 0, -1035.388, -8101.578, 134.639
Rich12, 0, -2308.980, -7730.445, 134.229
Rich13, 0, -1025.698, -7929.428, 134.588
Rich14, 0, -706.627, -7620.302, 182.683
Rich15, 0, -3568.789, 1649.624, 133.419
Rich16, 0, -5029.502, 3325.120, 193.386

Unorganised

Freewind Post, 1, -2415.737, -5417.191, 89.391
Stonetalon Peak, 1, 1500.616, 2507.829, 263.017
Camp Narache, 1, -258.921, -2958.619, 51.628
BloodHoof Village, 1, -395.457, -2327.041, -8.042
Alcaz Island, 1, -5036.388, -2635.360, 22.805
Backenwall Village, 1, -2854.936, -3124.194, 34.806
Camp Taraujo, 1, -1978.285, -2361.865, 96.705
The Crossroads, 1, -2564.763, -393.874, 96.684
Razor Hill, 1, -4703.350, 306.978, 11.327
Ungoro Crater, 1, -1244.090, -6870.633, -273.186
Dread Isle, 1, 3379.966, -5966.776, 42.526
Ruins of Solarsal, 1, 3698.120, -4603.896, 6.572
Dire Maul, 0, PvP, 1, 1102.483, -3808.950, 131.969
Dark Portal A, 0, -3206.947, -11892.655, -14.737
Gadgetzan,0, Tana, 1, -3626.013, -7118.693, 9.166
EastWall Gate, 0, -4039.090, 3188.491, 107.992
Coldrigve valley, 0, 331.033, -6240.320, 382.758
Burning Steppes, 0, -1592.976, -8076.936, 139.748
Lake Everstill, 0, -2146.927, -9314.865, 49.335
Goldshire, 0, 278.995, -9432.915, 59.318
Moonbrook, 0, 1345.766, -10952.584, 43.416
Jeguero Isle, 0, -299.929, -14595.856, 10.452
PVP RING, 0, 180.894, -13209.627, 54.557
Dandread Fold (*), 0, -428.604, 1160.761, 61.222

As a reminder, you do not need to use these to teleport, you can use BWH's coords to run to the locations

Intro
No matter how you slice it, grinding is the fastest way to level in WoW. Maybe not the most fun, but it is much faster than questing.

Now, I'd say the best time to start grinding wouldn't be right off - You can get to 35 very easily questing, but after that, it's more of a pain in the as.

There are various good places to grind, so there is some overlapping.

Unfortunately, this applies mostly to damage dealers of the melee variety. Mages and Warlocks may be able to use them, but I don't have as much experience with them.

Warning: Alot of these areas are densely packed with mobs, so you are likely to get adds when you first begin clearing. However, the denser they are, that means the more spawns in the shortest distance - Exactly what you want when grinding.

Levels might be off by the order of 1 or 2, as your grinding ability might be different than that of the classes I have played. I apologize if they are, but I'm fairly sure these spots are mostly accurate.

Grinding areas will only support one person. Any more, and it will be alot slower for EXP. If someone is at the spot you planned on using, try somewhere else. I've tried to provide a good spread of places to try at different levels, but if you can't find one, you might just have to try later
----------

Preparing
If you're a melee class, I cannot stress the fact that first aid and food are godsends, and will reduce your downtime greatly. Love them. They are VERY useful.

You might also want to spend some money on +stat potions that last for an hour, as well as +hp regen. You're going to mostly be grinding on mobs that have good drops, so you'll have more to spend.


----------
Grinding

34-37
Venture Co. Meteorologists at Lake N. in Stranglethorn Vale
I love these guys. I really do love them. They have good drops, and they die fast. Hunters can sometimes even take two on at a time, as they like to stay at range and use their lightning bolt attack. Sic a pet on one, and take out the other yourself. They don't always stay at range, however, so your milage may vary.

36-38
The Naga on the islands in Desolace have low armor, and there are casters in the mix. Be wary of the wandering sea giants, though. One will walk across the island every now and then, and they'll kill you if they sees you.

37-39
The Murlocs by Grom'Gol in STV are excellent grinding. They have, as per usual, low defense, and take alot of damage. Some casters mixed in the fray as well.

36-46
In the Badlands, there are ALOT of rock elementals. They range from about 37 to 42 or so, if I remember correctly. They're sort of close to the Horde base, so Alliance might be weary of the area. They die fast, and they have some pretty good vendor drops. Higher level ones spawn by the Ogres camp, and have a chance of spwaning Rumbler, a named rock elemental. There's also a few quests right by the lower ones, so some extra EXP is fun.

40-43
The Scalding Whelps in the Badlands are fun to grind. They're basicly casters, low def and HP, high damage. They also have a chance of dropping a a Tiny Black Whelpling, which can go for 20-50 gold on some servers in the AH, and are pretty cool pets regardless.

40-46
The Wastewander humans in Tanaris are great grinding for a large level range. They start off at level 40 and 41, and ramp up to 44 or so, and then you can move to the pirates, which range from 44-45 (Or is it 46?). Chests spawns are all over the place too, so you can get some phat lewt. My gold guide has more in depth information on their location.




42-45
The Naga in Stranglethorn Vale are pretty easy to kill, though there aren't any caster mobs mixed in. I personally don't like this one, but it is viable.


44-46
There are some more Naga on an island in Feralas, south of Feathermoon Stronghold or whatever. I've never been there personally, but I've heard good things about it. A named naga spawns at the top of one of the caves, 24 hour spawn.

45-48
Also in Feralas, there are some Yeti in the Feral Scare Vale. The normal ones are about level 45, and they ramp up to level 48 or so. Pretty good grinding, but the range of movement is sorta large.

46-48
The ghosts in Azshara are great. I love them. I can't stress how awesome they are. They drop insane mageweave and silver, and are absolutely excellent to kill. The Litchlings are casters, and die even faster than the Apprentices, which go down FAST. I absolutely love these. However, on my server, several 57+ gold farmers also camp them fairly actively

47-49
I've heard good things about the Dunemaul ogres in Tanaris, though I don't have much experience with the area.


47-49
I like elementals, and here are some more . In the Searing Gorge Cauldron, and a little bit North of it, there are plenty to grind.

49-52
Deadwood Village in Felwood is decent grinding, and you can also use it to raise your Timbermaw faction. Not much I can say about it.

52-54
The Ogres in the Burning Steppes are pretty good. Same thing as with other ogres.

53-58
More ghosts! This time in Winterspring, on the frozen lake. I %26lt;3 these guys.

53-58
Running around in the Plaguelands killing undead. Raising Argent Dawn faction is a pain, so you might want to go ahead and do slightly slower grinding at the gain of being able to raise your faction at the same time. It's also possible to go to 60 doing this, but it's mind numbingly boring... But for some, the faction is worth it. You cannot gain faction from killing monsters when you are level 60, so if you plan on grinding them for the faction, you may really want to do this until 60

57-60
If you're a rogue, Blackrock Stronghold is the place to be. You will die a few times getting down a beat, but once you have the timing going well, you'll be dominating the area. Half the mobs there are casters, and the other half still have low armor compaired to most mobs of this level

Transmutation Discovery Bug

by: wow guide | 4:11 PM | 0 com »

 


I found this a few weeks ago when Wrath launched and I was leveling my Alchemy up.


Screenshots before explanation:

http://i35.tinypic.com/2w36yb5.jpg


http://i37.tinypic.com/21msuf8.jpg



What you do is this: Get your random eternal that you intend on transmuting and mats for another combine of your choosing. The first screenshot I just randomly made what I had mats for, the second I made with intentions of using and figuring out if the first time was just a fluke. Anyways, get the mats for the other elixir/potion/whatever ready and click combine on your transmute. Midcast on the combine select the other Alchemy recipe you have materials for, and immediately after the transmute finishes click combine. The best I can tell is the discovery chance is transferred over to the recipe you selected midcast. I discovered all of the recipes in 3 days, a friend used the same method and it took two.


by brav

 


As you can image the opposite faction has to own the fortress if you are trying to do this exploit!


There are several ways into the fortress while the other faction holds it.

Flying mount, logging out in the fortress, etc. whatever it takes, you just need to be in the fortress before the battle begins. Get up to one of the cannons and try to hide somehow until the battle begins. After the timer got to 0, you start clicking like mad where the cannon usually appears. If you are fast enough you will get into the cannon as they seem to be neutral shortly after spawn (at least for alliance it works, but I think it's possible for both factions) and own it for your faction! If there are no people around you can just frag the other cannons or leave them alone.



I wouldn't do this if there are lots of people around because it's likely they write some tickets.


Have fun


by Martin240

Be a MoB + gank other faction

by: wow guide | 4:10 PM | 0 com »

 


Today I was playing on my Death Knight and was busy leveling in Grizzly Hills.


Then i aquired the quest "The Iron Thane and His Anvil" or the Horde equivalent: "Bringing Down the Iron Thane" Which let's you ride a so called Charged War Golem.


The fun part of this Golem is the fact that people can't see who's riding it they just see the name "Charged War Golem".


First of all I found out that I could attack opposing faction members, this was fun given the fact that they couldnt hurt me (they just hurt the golem) and I could fairly easily kill them.

Then I started to act like a mob (patrolling and just walking around), you know just check out if people would fall for it. And they did! I had it happen multiple times that players attacked me and did not act in a PvP way (You know jumping around proccing cooldowns and such).



After testing around I found out you could always rebuff the golem. E.G your golem dies but you just re-press the item to summon him and tada you got a fresh golem.


The other thing I found out is when you enter the golem you can move to everywhere on the map, meaning it isnt restricted to the quest zone (just entering a golem is restricted to the quest zone)

So have fun fooling people into thinking your a mob and kill them!


Here are a few screenies:


Me attacking a player:


I'm not losing HP I just had low hp when i entered the golem :P


Me in another zone:


by Fezz0

 


by MATT LOW


 


For some of you, your eyes will be on the goals of end game. You're not going to need as many consumables now as you did before. This represents a change in Blizzard philosophy. Don't even think about using Mana Oils or Wizard Oils (or stones) as they will not work on items over level 70. Pro tip: Chances are, you'll be using your present weapons for a while. Might as well use any you have left over for those while you level until you come across a replacement weapon. 



Naxxramas


It once hovered over the Eastern Plaguelands. Now you can find this entry level instance in Dragonblight to the east. Players that experienced the old version of Naxx will notice many similarities in this latest rendition. Many of the bosses have returned (with the exception of a particular Knight from the 4 Horsemen).


Obsidian Sanctum


This is the first entry level Onyxia style boss you'll encounter. Sartharion is surrounded by 3 mini-boss dragons. Think of it as a modified Zul'Aman instance challenge. You can set the difficulty of the encounter by sparing any number of dragons. Leaving all 3 up when you engage Sartharion results in more items (and better quality). The Sanctum is also located in Dragonblight below Wyrmrest Temple.


The Eye of Eternity


Malygos makes the Eye of Eternity his domain. This is the only raid instance you will find in The Nexus. Before you can summon Malygos, you need to have the Heroic Key to the Focusing Iris (or its 10 man counterpart, the Key to the Focusing Iris). It'll be the first instance where you get to engage the boss on flying mounts!


10 easy Northrend achievements

by: wow guide | 4:10 PM | 0 com »

 


by AMANDA MILLER


 


Northrend is finally available, and it seems like everyone is out in full force. There are so many new things to do and see that it might be pleasantly overwhelming at the moment. 


In order to help you find some direction, I've put together a list of 10 easily attainable achievements that you can earn in the next few days while questing. These are along the way, so you won't have to break your stride. Many can even be achieved today.



1. Train one of your professions! A skill of 350 in any of your professions will open up the ability to train Grand Master, which will award you with the achievement, Professional Grand Master.


2. Most level 70s will have at least two professions with a minimum skill of 350 by this point, so why not train them both to Grand Master? This will give you the achievement, Working Day and Night.


3. If you have leveled Fishing, First Aid and Cooking to at least 350, and train their Grand Master ranks, you will earn the achievement, Skills to Pay the Bills. 


First Aid should be a breeze, as all you need is cloth!


4-6. As you should know by now, there are two starter areas; Borean Tundra and Howling Fjord. If you ride around and fully explore the map of each, you will earn two achievements, Explore Borean Tundra andExplore Howling Fjord.


After that, try riding through Dragonblight. It's a level 71-74 zone, so it shouldn't prove too challenging!


7. Instead of flitting back and forth between each starter zone, choose one and settle in. If you can complete 150 quests in the area, you will be given the achievement, I've Toured the Fjord or Nothing Boring About Borean. 


8-10. Everyone is going to be itching to try some of the new dungeons, so why not hop into queue? Finishing Utgarde Keep on regular mode will grant you the achievement, Utgarde Keep. You should also be able to queue The Nexus and zjol-Nerub.

 


Summary


In this guide, I’m showing you how to use auctioneer to find items with incredibly low bid prices for a good profit. Easy and simple for beginners.


Getting Started



    Head to Auctioneer addon for World of Warcraft. Download the full Auctioneer Suite from Auctioneer addon for World of Warcraft
    Extract to your WoW/Interface/Addons folder
    Log onto WoW and make sure the whole suite is enabled.

Building Search Data



In order to get accurate market values and information, you need to let Auctioneer scan the AH. I scan at least once a day. Scan as often as you like. Within a week, you will have a good amount of data.


This guide does not require more then one scan to start, though the more scans you perform, the more accurate auctioneer’s “profit” estimations will be.


Finding Incredible Prices


After you have completed your first scan, it’s time to start finding items.



    Start by navigating to the search tab
    Navigate to the “Resale” searcher
    Set your “Minimum Profit” (for each individual auction) and “Min Discount” (off of the regular price). These settings are not terribly important since we are bidding on items with incredibly low bids. Make sure you tick “Allow Bids” next to “Allow Buyouts”. Do not tick “Allow Buyouts” as we are only interested in bidding.
    Now, click search.
    Results should start to show after the searching bar has completed if you have scanned the Auction House and your “Minimum Profit” and “Min Discount” are not set too high.
    Now, sort by “Bid” to see the auctions with the lowest price first, or on profit to see items with the highest profit listed first.
    Finally, go through and bid on any items you want to resell. Don’t be afraid to purchase items that aren’t in large stacks as in many cases, people don’t want a full stack of anything and only want 1 or 2. Watch the prices and profit, auctioneer sometimes miscalculates due to bad data and can mark unprofitable items as profitable.
    Check the auction house frequently as you will undoubtedly be outbid on some items. Use the “Bid” tab to easily check bid status and bid.



by tsincaat

 


Just thought I'd share this is with you all as I find it quite fun to do over and over and it really pisses people off! Need to be Death Knight for this guys.


When you are in AB, go to the Lumber Mill and just wait around for the enemy to try and cap, then run to the edge of the hill and jump down but instantly turn around and death grip them off the edge with you. Make sure that after you jump off the ledge, you are not holding any movement keys. I made a macro for this that yells "GET OVER HERE" as I pull them to there doom.



Like I said, kills the victim 9 times out of 10 and is good for a laugh and really pissess people off if you do it a lot to them.


by reeveerx

 


The skill Master Poisoner is supposed to give you a total of 3% Crit on your target if you have any poison on it.


Master Poisoner Rank 3

Increases the critical hit chance of all attacks made against any target you have poisoned by 3% and reduces the duration of all Poison effects applied to you by 50%.



However currently, its giving you 3% Crit on each stack of Deadly Poison. Since Deadly Poison can stack 5 times. Its giving you a total of (5 stacks x 3%) = 15% Crit!


Pretty pimp for all rogues since it ups your Crit % by 15% instead of 5 and its OP for killing raid bosses. Talk to your raid leader that you can bring + 15% Crit to boss fights to get one of those raid spots that everyone is fighting for. Passing it on to rogues to that don't know before this gets fixed, but I don't take credit for the exploit.


Here's some links for proof, notice Cleavis Crit% jump from 6% to 19%. Bring a friend and try it out for yourself and bang on a test dummy for a hour or two and notice the differences in in your friend's Crit%.


WWS from autoattacking a lvl 80 dummy with a 1h sword and maxed sword skill

Wow Web Stats

~6% crit rate


WWS from autoattacking with the same gear on a lvl 80 dummy with a constant 5 stacks of deadly poison

Wow Web Stats

~19% crit rate


by G00DFe77a

 


This exploit is for the quest You'll Need a Gryphon - Quest - World of Warcraft in icecrown. it will allow you to get the reward and exp BUT you can still ride the 100% mount around.


Procedure


-pick up the quest

-kill the gryphon rider and loot him to get the reins.

-use the reins and mount up and fly back to quest guy



-hit 1 to deliver the gryphon, it will dismount you and you will now see a "?" above his head BUT the reins are still in your bag.

-talk to the quest turn in guy, select reward but DO NOT complete it

-cast the reins again but with ~.5 sec left complete the quest and BAM you have a nice little mount.


screenshot


by -ßlink-

 


This guide is going to be in the ranges of 71-74, since they can be grinded at these levels. But you ask, "Alucard, what could we grind from 71-74 efficiently?" Well, it connects to the Scarlet Crusade(though they have failed). We will be grinding the following:


MOB:


- Onslaught Deckhand - NPC - World of Warcraft


They are level 72 and drop pretty quick. They have a little hp, but a good amount of exp. Which is what we want right? We want exp to rain on us. Since you need almost 2 million of it. These guys drop Frostweave cloth at more than 25% each kill and drop like flies. They also spawn very fast, so you could just farm them. Here is where they are located:



MAP:

http://img.photobucket.com/albums/v647/Alucard0987/65-1.jpg


PROCEDURE:


In that general area is where they are. They are on a boat and spawn like mad. On my paladin I would just consecrate, Divine Plea, and put on my wisdom seal for a second to regain mana and just rinse and repeat. This works easier on retribution spec. You usually gotta divine shield if you cant keep yourself up.


SPECIAL DROP:


They also drop a Cupcake Recipe which can be sold for a lot, as its a novelty item to most, and is worth having for a few laughs and chunk of their gold gone.


EXP/HR:


I never found out the exp/hr ratio it had, but I am sure it could connect well. Give it a shot, works for a lot of people that can AoE.


by Alucard805

 


ive found a great spot for Frostweave cloth farming


The thing about this spot is, its an "event" for a quest, so in order to keep this event going, the mobs just keep respwaning.





The mobs have a great drop rate of Frostweave Cloth, money and greens.


Ive made a video to show where to stand, and how fast thy respwan



by madshald

Paladin AV TWINK

by: wow guide | 4:07 PM | 0 com »

 


With the sort of new spell Divine Storm, level 60 Retribution Paladins dominate the AV Battlefield. This is the optimal gearing choice for one, assuming you don't want to attempt to find a group for MC or BWL.


HEAD: Field Marshal's Lamellar Faceguard - Item - World of Warcraft


ENCHANT: Heavy Knothide Armor Kit - Item - World of Warcraft


NECK: Eskhandar's Collar - Item - World of Warcraft


SHOULDER: Highlander's Plate Spaulders - Item - World of Warcraft


ENCHANT: Heavy Knothide Armor Kit - Item - World of Warcraft




CLOAK: Cloak of the Honor Guard - Item - World of Warcraft


ENCHANT: Enchant Cloak - Major Agility - Spell - World of Warcraft


CHEST: Field Marshal's Lamellar Chestplate - Item - World of Warcraft


ENCHANT: Enchant Chest - Super Health - Spell - World of Warcraft


BELT: Bloodscale Belt - Item - World of Warcraft (Of the Beast)


BRACERS: Berserker Bracers - Item - World of Warcraft


ENCHANT: Enchant Bracers - Greater Assault - Spell - World of Warcraft


GLOVES: Marshal's Lamellar Gloves - Item - World of Warcraft


ENCHANT: Enchant Gloves - Crusher - Spell - World of Warcraft


PANTS: Sentinel's Plate Legguards - Item - World of Warcraft


ENCHANT: Nethercobra Leg Armor - Item - World of Warcraft


BOOTS: Marshal's Lamellar Boots - Item - World of Warcraft


ENCHANT: Enchant Boots - Icewalker - Spell - World of Warcraft


RING: Don Julio's Band - Item - World of Warcraft


ENCHANT: Enchant Ring - Stats - Spell - World of Warcraft


RING: (If Alliance) Amaan's Signet - Item - World of Warcraft

(If Horde) Felblood Band - Item - World of Warcraft


ENCHANT: Enchant Ring - Stats - Spell - World of Warcraft


TRINKET: Insignia of the Alliance - Item - World of Warcraft


TRINKET: Bladefist's Breadth - Item - World of Warcraft


WEAPON: Grand Marshal's Claymore - Item - World of Warcraft (Any 2H works)


ENCHANT: Enchant Weapon - Berserking - Spell - World of Warcraft


LIBRAM: Libram of Fervor - Item - World of Warcraft


I would use this Spec%26#8211;

http://www.worldofwarcraft.com/info/classes/paladin/talents.html?tal=000000000000000000000000000000000000000000000000000502302512033310302130231051


I'd try to tell you the stats on a Male Human Paladin, but I can't find an up to date website that can.


by Sylverin

 


It is very Important that you make ur bank alt a mage since this is what the guide is all about, basiclly ALL mages start

with friendly rep with Kirin'Tor and thus making them able to buy the tabard at any level.


http://i38.tinypic.com/aayps7.jpg




by Mr Barbeque

 


So this is a route for herblorers to do in Sholazar Basin. Approx gold making is 190g/hour. The first X in the map is where you'll start the route, the second one is to do Frenzyheart dailies while herbing. If you're oracle stop by them instead.


http://img504.imageshack.us/img504/9921/helpherban4.png




by ROfldruid

Crazy eternals 77+

by: wow guide | 4:06 PM | 0 com »

 


I have found the best spot to get Crystallized Water, and Air. I have not posted this earlier because i wanted to farm here before people actually go here. Basiclly this spot can only be accessed by flyer. No one was here when i was farming, this was a GREAT place!!! Check out screenshots


http://i293.photobucket.com/albums/mm62/derek3939/WoWScrnShot_112808_224035-1.jpg


http://i293.photobucket.com/albums/mm62/derek3939/WoWScrnShot_112808_195317.jpg




by Brian Peppers

I finally hit 375 blacksmithing on my new warrior. WOW did it take a lot of time and gold. I figured the road to 450 would be worse. But, I found a GREAT recipe to get from 375-425 making the same item!!!


Plans: Reinforced Cobalt Chestpiece

Binds when picked up

Requires Blacksmithing (375)

Use: Teaches you how to make a Reinforced Cobalt Chestpiece


Reinforced Cobalt Chestpiece

Binds when equipped

Chest Plate

1545 Armor

+47 Strength

+64 Stamina

Durability 115 / 115

Requires Level 77

Equip: Improves critical strike rating by 38 (1.03% @ L77).

Equip: Improves your resilience rating by 43 (0.65% @ L77).


Requires Cobalt Bar (4)



375 415 420 425


Yup. For only 4 Cobalt Bars (Cobalt Orex4), you can get from 375-425. Obviously, when you hit yellow/green it isn't a guaranteed point but none the less, its a VERY cheap item to make.


______________________________________________________


Where to get it?


Since the recipe is BoP, you will have to farm it. Wowhead says its a 1% drop rate but thats wrong. They are calculating ALL kills but this recipe only drops for blacksmiths. I got mine after about 25 kills.



Venture Co. Excavator


Venture Co. Excavator - NPC - World of Warcraft

*

Level: 75 - 76

*

React: A H

*

Health: 10,635 - 11,001



______________________________________________________


Notes - PROFIT POTENTIAL



On my server. Cobalt Ore sells for 50 gold for a stack of 20. In that stack of 20 I can make, 5 of these. The chest pieces you make can be disenchanted and with the right luck, you could break even or better yet, PROFIT off this.



Disenchanting


75% Chance - Infinite Dust x 3.5

20% Chance - Greater Cosmic Essence x 1.5

5% Chance - Dream Shard x 1


My Server = 9-10 Gold Per Chest Piece



AT THE VERY LEAST YOU BREAK EVEN! Profit Potential for sure!


Infinite Dust x1 = 6 Gold

Great Cosmic Essence x1 = 25 gold

Dream Shardx1 = 25g




Anyways. This really helped me out so I thought I would share it. Best of luck!


by everground

Very fast Argent Crusade rep

by: wow guide | 4:06 PM | 0 com »

 


Fly to Zul'Drak, accept the daily quest Troll Patrol - Quest - World of Warcraft

and then go east, accept Troll Patrol: Intestinal Fortitude - Quest - World of Warcraft.


It's now the fun begins.


Do Troll Patrol: Intestinal Fortitude - Quest - World of Warcraft and then turn it in, abandon Troll Patrol - Quest - World of Warcraft and accept it again.

Rinse and repeat. ONLY do Intestinal Fortitude and you'll get 250 rep every time you hand it in.


The bug: All the other ones give 25/75 rep each, Intestinal Fortitude gives 250.

Doing it 25 times (It counts as a daily) gives 6250 rep and if you have epic flying mount 1 run takes about 2.5 minutes. That is 6250 rep an hour.


What we just discovered (while doing it) is that if you relog after you have done it 25 times, your 25/25 dailys will reset!

We both have done this 1 time each and it seems as every time we did Intestinal Fortitude it counted as 1 daily, but as you relog the 25/25 resets and you can do them again! (Other dailys do not reset, only this one.)


So, with this, you can become exalted in just a few hours of mindless shouting at cowardly soldiers!


A picture where to accept the quests and up in the left corner is when I had repeated Intestinal Fortitude 5 times, then the picture to the right of it is when I had relogged.



[PS]

the quest giver hands out different dailys on different days. So this is only possible when the daily is " Troll Patrol: Intestinal Fortitude".

 


So I found a great place in Northerend to gain LP skills. You can also get quite a few Runic Healing Pots and occasion greens and stuff, so far I've gotten 2-5 boxes per round and once your done you kill them off and about 1 min. later they're all back!!



REQUIREMENTS:

Rogue...

Oracle rep (not frenzyheart faction, its easy to switch just by doing 1 daily[Artruis the Heartless] Kill him and at about 30% he unleashes 2 mobs, one Frenzyheart and one Oracle, kill off Frenzyheart and oracle will stay friendly, than kill off boss and speak to oracle mob.)

[OPTIONAL] A AoE class friend to speed things up quickly =)



FIRST! make this macro



/console targetNearestDistance 5.000000

/cleartarget

/targetenemy

/script SetAutoLootDefault(1)

/cast pick pocket

/in 1 /script SetAutoLootDefault(0)

/console targetNearestDistance 41.000000


Delete the line: /script SetAutoLootDefault(1) if you already have auto loot on.



NOTE: This isn't my macro it's from another thread and it just makes this easier, you don't need it, it just allows you to spam pick pocket without manually doing it and also speeds up process =)


Now bind that to a hotkey (ex: 1) now head to the location (21,78) and as you will see that there are about 30 Frenzyheart mobs and they're almost all melee, basically you just walk around the outskirts of their circle spamming macro and take all their items!! you can get a lot of boxes and healing pots + more (greens, vendor trash, poisons) once you pick pocket them all rampage them all and you can heal up as you wait for respawns and unlock your boxes =)




It helps if you do this on a day when the Oracles have the daily: Power of the Great Ones, you can charge the crystal and every time you deal damage it heals you for A TON, so it makes it 10x easier to kill them off and I like to save my fan of knives ability for when I need health ASAP, think of it as a healing potion =P This should get you some easy skill ups, if not it's definitely fun to be honest =) especially with the one quest that has an item that heals you.


Have fun!!


 


So like many of you, I was an avid wintergrasp eternal fire farmer. Lately however the drop rate/respawn rate there has taken a dive, as well the increase of its popularity making getting that crucial 10+ eternals per hour possible.


On the suggestion of a friend I headed out to a small cave in The Storm Peaks to where the mob Wailing Winds spawns. At 12k hp, the mob isn't that hard to kill, but that is not the part that makes this spot ideal for Eternal Fire farmers. The respawn is CRAZY. There are about 20 mobs within this 100 yard cave. By the time you kill them and reach the back of the cave, the front has already started to respawn. You can non stop kill these mobs with no downtime other than your own health/mana.



Been farming this spot for 4 days and have not seen another player. I average about 12 eternals an hour.


Wailing Winds - NPC - World of Warcraft


Here is the exact location on the map. I hope you guys get as much profit out of this cave as I have, just a little thanks for all the good reading this forum has provided me.


Also one thing is, these mobs have a charge ability. Its a bit annoying at times, but shouldn't matter much in the overall speed of farming. Also, from what it looks like, there is some quest objective involving portals here. I have not seen a single person enter the cave to do it however in my 4 days of farming this spot.


by Aquatic

 


heres a little exploit I figured out today while grinding in nagrand


I discovered that if you apply path of frost and then run off of the water-send your ghoul after a mob and then run back onto the water you are STILL IN COMBAT%26#8211; but the mob cant attack you


STEP 1: SUMMON YOUR GHOUL


STEP 2: APPLY PATH OF FROST SO U CAN WALK ON WATER


STEP 3: PULL A MOB WHILE ON LAND (SEND GHOUL AFTER IT)


STEP 4: RUN BACK ONTO THE WATER



AT THIS POINT, you are on the water out of reach%26#8211; but you can still spam your range spells and kill the mob-I killed over 20 mobs this way and never took a single hit of damage the whole time


this could also be useful if you are almost dead, or if you get hit with a bunch of adds or something


yes the ability is working as intended


the exploit is that if you pull a mob WITH THE GHOUL first THE MOB DOESNT EVADE OUT LIKE ITS SUPPOSED TO


http://img6.uploadhouse.com/fileuploads/3068/30689868f923b2b494df73c0294c7231ed1ea65.jpg


by 7itanium

[Achievment] Superior & Epic

by: wow guide | 4:04 PM | 0 com »

 


In WoW if you hook yourself up with level 78 blues, or end game 80 epics you get an achievement known as Superior (or Epic)


http://i492.photobucket.com/albums/rr286/xxGreedpwnxx/achievement1.png


I have found a way to exploit the Rings and Trinket section of this.


http://i492.photobucket.com/albums/rr286/xxGreedpwnxx/achievement2.png



Just switch the spots, and it will count as the opposite slot side also.


http://i492.photobucket.com/albums/rr286/xxGreedpwnxx/achievement3.png


Unfortunately i do not have a high enough level trinket, or i would show you this also. But it does work as proven by a guildy.


I hope you enjoy this, it saves you time from getting 2 more pieces of gear which can sometimes be difficult.


by Greed

[Shaman] kill your own Faction

by: wow guide | 4:04 PM | 0 com »

 


allright, i always do this in thunder bluff on my 19 twink shaman, not sure if it will work anywhere else.

i /duel someone, then i just lay down totems next to the guards that walk past and 99% of the time if my enemy attacks my totems the guards will own them.

pretty funny when i /duel level 70's and watch them get raped by guards.


heres a few screenies.


http://img88.imageshack.us/my.php?image=guards1fy1.jpg



http://img88.imageshack.us/my.php?image=guards2ed6.jpg


by Emotroll

The Holy Paladin Guide for WotLK

by: wow guide | 4:04 PM | 0 com »

 


I. Introduction


Theorycrafting Tools

While talking about skills can be useful, sometimes you need to crunch the numbers to see what wins out. This is where these tools can come in, to help you find out what gear is better for you. As far as I know there is no Holy Paladin spreadsheet updated for 3.0, but if there is please let me know and I'll include. Besides that there is Rawr, the Healadin module isn't fully updated for 3.0 (just models FoL/HL cycle), but it should be by the time people hit 80.


Acronyms



There are many acronyms in WoW, and Paladins are doing there part to keep that true. For the new Paladins out there this is to help you not be totally confused while reading posts.



HL: Holy Light
FoL: Flash of Light
BoL: Beacon of Light. Was formerly Blessing of Light, but that spell no longer exists.
HS: Holy Shock.
DF: Divine Favor.
DI: Divine Illumination. For the purposes of this thread, it doesn't refer to Divine Intervention.
AW: Avenging Wrath
IoL: Infusion of Light.
LG: Light's Grace
JotP: Judgement of the Pure
JoL: Judgement of Light
JoW: Judgement of Wisdom
SS: Sacred Shield.
BoK: Blessing of Kings
BoW: Blessing of Wisdom
Mp5: Mana per 5 sec.
SP: Spell Power
5SR: 5 second rule.
CD: Cooldown.
ICD: Internal Cooldown.
HPS: Healing per second.
HPM: Healing per mana.
WWS: WoW Web Stats.
OOM: Out of mana.

Assumed Raid Buffs

With the changes to buffs so that they are almost all raid wide, it is safe to assume during discussion you will have these buffs (unless otherwise stated).



5% Spell Haste, from Wrath of Air totem.
3% Spell Haste, from Sanctified Retribution or Imp Moonkin Aura.
5% Spell Crit, from Moonkin Aura or Elemental Oath.
144 Spell Power increase from Flame Tongue, or 280 from Totem of Wrath.
0.25% max mana per sec, from Replenishment, with 90% uptime.
10% increase to stats with Blessing of Kings.
91mp5 from Blessing of Wisdom, or 109mp5 with Imp BoW.
97 Intellect, from Arcane Intellect and Mark of the Wild.

II. Stats

For each stat I will try to demonstrate what 100 items points gives, which is equivalent to 5 epic quality Northrend gems. For most stats 1 item point is equal to 1 point in the stat. The exceptions are Spell Power (1 item point = 1.166 sp), Mp5 (1 item point = 0.4mp5) and Stamina (1 item point = 1.5 stamina).


Stamina

While this won't increase how much healing you do directly, a dead healer is not doing any healing. You won't need stamina for all fights though, but if you are going to get a piece with low (or no) stamina I would recommend keeping a set of gear around that has higher stamina. So you can throw them on for fights with heavy AoE damage. For 100 item points you get 150, which with BoK becomes 1650 health.


Intellect

Intellect has received a HUGE boost with WotLK mechanics, and is now one of the best (if not the best) stat for Holy Paladins. Let me list what 100 Intellect gives you:



126.5 Intellect, with BoK and Divine Intellect
1897 Mana at the start of the fight
39.5mp5 from Divine Plea, if its used on CD.
21.3mp5 from Replenishment, with 90% uptime.
4.7mp5 from Arcane Torrent, if you are a Blood Elf.
25.3 Spell Power
0.759% Spell Crit

This gives you a lot of mana, which lets you cast a lot more Holy Lights and be more liberal in using them.


Spirit

Despite being told while WotLK was still in its initial phases that they wanted to make spirit good for all healers, nothing ended up getting changed. Spirit still is as crappy as ever for Paladins, you are never out of the 5SR to gain any mana from it. 100 spirit gives you nothing .


Spell Power

Increases how much healing your spells do at a rate dependent on each spell, exact values are given in the spells section. FoL scales really well with Spell Power because it has a low mana cost, but gets more benefit from Spell Power then most 1.5sec spells. So once you get to higher gear levels its low amount of base healing won't really matter, since 75% of the healing it does is from Spell Power. 100 Item points gives you 120 Spell Power, which increases each FoL by 134, and HL by 223.


Critical Strike Rating

Critical Heals end up healing for 50% more and cost 60% less mana, and 100 Spell Crit gives +2.17% crit rate at 80. Crit scale really well, but it starts out not being that great compared to other stats. This graph shows you how much effective mana is gained when you add 1% crit at varying initial crit rates. As you can see crit scales geometrically with itself, because you spend the extra mana from crit heals casting more heals which can crit. So going from 48% to 49% crit gives you twice as much mana as going from 0% to 1% crit. It also scales with how big your effective mana pool is.



While Crit Rating is good, especially at high gear levels, Intellect gives you 1/3 of the amount of Crit for the same item points while also giving you all the additional mana.


Haste Rating

Increases how fast your heals cast, but they cost the same amount of healing per mana. 10% Spell Haste does not mean your spells cast 10% faster, rather it means in a given time period you will cast 10% more spells. So the cast time after haste is calculated by (Base Cast Time)/(1 + Spell Haste). Some people like it because it allows them to react to damage faster. Personally though I think 23% passive haste we get from buffs is enough, and stats are better spent elsewhere. 100 Spell Haste at 80 will give you 3% haste.


Mana per 5 sec

Gives you the specified amount of mana over 5 seconds, wether or not you have been casting a spell. This stat is pretty crappy now, with Divine Plea intellect is better then it in every single way by far. 100 item points will give you 40mp5, which is 2880 mana over 6 minutes.


III. Abilities

Holy Paladins are no longer restricted to just casting two spells in combat. We got a few new good ones, and some old ones are now worth using. At level 80 a Paladin has 4394 base mana, which is a 48% increase over level 70. This is a brief run down of all the skills.


Flash of Light

This is your bread and butter heal that every class wish they had. It receives 113% of spell power per cast, if you have Healing Light. This was buffed by 25% with WotLK, so it scales even better with +healing now. This scales exceedingly well with spell power, since it has such a low mana cost for its coefficient. Typically you will be spamming this spell on the Tank (or the Raid) waiting for enough damage to be taken to use your mana on a Holy Light or Holy Shock.


Holy Light

This is your spell you use when things start to get hairy and you need to pump out the healing. Holy Light receives 188.5% of spell power per cast if you have Healing Light, which was also buffed by 25% with WotLK. This is one of the most expensive healing spells in the game, but it is also strongest single target spell. Generally when the tank health dips low or predictable burst is about to come you switch over to Holy Light to pick up on the healing. This is where a lot of the power of the Holy Paladin comes in, being able to spam efficient stream Healing (FoL) and then being able to power through the hard spots with Holy Light at a moments notice.


Holy Shock

Yay! This spell has sucked for so long, it used to only deal damage, and now it is finally a good healing spell. This spell got greatly improved in WotLK, to heal for a lot more, have a 40 yd range as a heal (finally), and a 6 sec cooldown. Along with Infusion of Light, which makes it so whenever you crit with Holy Shock, your next FoL is instant or your next Holy Light is 1 sec shorter cast time. It receives 90.5% of spell power per spell casting, if you have Healing Light. This is great a spell to use when you are moving and can't cast anything else, or the tank took a huge burst and they will likely die before you can get a Holy Light off. It is around as efficient as Holy Light, so I wouldn't use it in place of FoL if you don't need the extra hps or an instant heal.


Beacon of Light

This is the spell that we were given to help us deal with being able to heal multiple targets at the same time. This is no CoH or Chain Heal, but its not meant to be. It can be much better, or it can be worse, it depends on the situation. This only takes into account effective heals, so if you heal someone for 4k, but they are only down 3k then the BoL will get healed for 3k. A common complaint of it is that it can't be relied on because of overheals not providing any healing. It also only works on Paladin healing abilities, so if you have a trinket (or something else) that heals then that won't proc BoL. If you place the Beacon on tank and go to raid heal you will need to watch the tanks health still and be ready to toss Holy Lights on him when needed. It can be a huge mana sink to keep it up, but it can be very worth in a lot of situations. But don't feel like you need to have 100% uptime on it, sometimes it just won't be effective when you only have 1 target that can use heals.


A perfect example of using it while tank healing is in Illidan Phase 2. While you can't rely on it to keep the tank you are healing alive, you can use it to greatly help the other tank stay alive. So at the start of P2 I will cast it on the tank the I am not healing, and then just heal my tank as normal. Let me tell you, getting a 1.7sec 10k Holy Light crit (with AW) that heals my tank, and then heals the Beacon for 10k is amazingly awesome.


Sacred Shield

First I will clarify how SS works, when you cast the spell on someone they gain a 30 second buff. Nothing happens until the target takes damage, when they do they will take the full amount, but will gain a second buff. This new buff will absorb the next 500 + 75% of your Spell Power damage and then expire, while it is active it will also increase the crit rate of FoL by 50%. This 2nd buff lasts a maximum of 6 seconds, and can only occur every 6 seconds.


This is most effective on Tanks since they take damage often, but can also be useful on group members if you know they are going to be taking damage more often then every 6 seconds. I am excited for this spell, and it will help smooth out burst on the tank. I'll talk more about it when I had some time to play with it.


Avenging Wrath

With WotLK this now effects healing, but is reduced to a 20% increase. One disappointing fact, that I hope they change, is that using this spell still incurs a 1sec GCD. Which is abnormal for spells that just buff effectiveness of other abilities. It still causes Forbearance (now 2mins), so you should be careful while using it on some fights.


Divine Plea

This spell gives an insane amount of mana back, and makes Intellect an amazing stat. You do lose healing output so you might not want to just spam it. This will require more actual in game use once WotLK goes live to discuss it more. Especially how viable it is to spam on cooldown, which will likely vary a lot fight to fight.


Divine Favor

This is unchanged with WotLK, but with IoL it warrants no longer being relegated to just a HL macro. Saving it to use with HS for when the tank gets a big burst, for a combo with HL, can be very useful.


Divine Illumination

Nothing really changed with DI, try to save it for when you are going to be casting a lot of Holy Lights or have to renew BoL. But, don't let it sit off cooldown for too long.


Lay on Hands

Is significantly better to use in fights now, since it no longer drains all of your remaining mana. Its uses are pretty obvious, save it for when the tank gets a huge burst and will likely die before a cast time spell reaches him. If you cast this on yourself with Glyph of Divinity and Glyph of Lay on Hands you will get 4680 mana back. Which is a substantial amount mana if you won't need to use it on the tank.


Judgement of Wisdom/Judgement of Light

With Crusader Strike no longer refreshing Judgements and JotP, a Holy Paladin needs to actually judge on a regular basis. There are two main different strategies you can use for judging, you can either be trying to keep a 100% JotP uptime, or to keep 100% uptime on the Judgement debuff. It costs 3 GCDs per 2 min to keep JotP up, and 7 GCDs per 2 min to keep JotP and Judgement debuff up. Either way though with 15% extra haste you will be able to get more total healing spells out even after "wasting" 7 GCDs.


JoL was also buffed with WotLK and is definitely worth keeping up, but it scales significantly better with AP then SP. So if you have a Ret or Prot pally in the raid it is better for them to do JoL and you do JoW. Conversely though the Ret/Prot Pally will have a much more reliable uptime on there Judgement, since sometimes you just can't spare the global, and some classes are dependent on 100% JoW uptime for their DPS cycle. So if you can't guarantee to keep up JoW, it might be better for you to do your weaker JoL.


Hand of Sacrifice

The new version of this spell for WotLK is now very useful for PvE. A good button to use to help keep your tank alive when he gets some burst on him. Be careful though, the tank can take a lot of damage which will the be transfered to you. If your tank has BoL on him, it can be useful to just heal yourself while HoS is active so you don't die.


Hand of Protection

Nothing new with this for WotLK besides a new name. Its good to use on someone when they pull aggro. Can also be used on tanks in some fights when you need to force a tank transition.


Hand of Salvation

This now gives 20% threat reduction over its duration. A dps will likely call for you to use it on them when they are close to pulling aggro.


IV. Gear

Most of the individual stats are discussed in the stats section. So this section is going to more geared for abnormal stats on items like meta gems, librams, and trinkets.


While there will always be one stat that is the best for you, that doesn't mean you should stack it with little concern for the cost. The more of a stat is on the item, the more items points it takes per stat point. For example, one item could have 10 intellect, or it could 8 intellect and 7 crit rating, while being the same item level. So it is in your best interest most of the time to have items with balanced stats, and use gems to stack a stat since they are exempt from this rule. Sometimes balanced items won't always be the best, or the distribution of stats on another item could be better, but in the general case balanced items are better.


Meta Gems

WotLK added a lot of new options for meta gems to choose from. This section isn't finished yet, and I'll provide more complete comparisons between them later.


Insightful Earthsiege Diamond

5% chance to restore 600 mana with a 15 second ICD. It is approximately 50mp5, but its worth depends on your ratio of HL to FoL.


Revitalizing Skyflare Diamond

This is an interesting new meta, that can be a large healing increase.


Ember Skyflare Diamond

This probably surpasses Insightful in mana regen. I will run the numbers on this at various 80 gear levels, once I have an idea of what they are.


Beaming Earthsiege Diamond

Similar to Ember, but you miss out from the extra crit and spell power that is gained from Intellect.


Librams


Deadly Gladiator's Libram of Justice

This is will most likely be the best Libram when you get to 80, because with lower gear levels you will be mostly spamming FoL. If you can't obtain the rating for Deadly, they have a similar ones for the other Gladiator sets.


Libram of Renewal

Once you start Holy Lighting more this will be a huge increase in output. It reduces the cost of your Holy Light spell by almost 10%, it might even be better than the Gladiators in Naxxramas.


Libram of Tolerance

This libram seems decent, but I don't see any situation where I would use it over Renewal. Since I can use the 113 mana I saved on a Holy Light to do a lot more than 141 healing.


Trinkets

Just a list for now, I'll add some discussion for them later.


[Living Ice Crystals]

[Forethought Talisman]

[Illustration of the Dragon Soul]

[Soul of the Dead]

[Darkmoon Card: Illusion]

[Embrace of the Spider]

[Je'Tze's Bell]

[The Egg of Mortal Essence]

[Forge Ember]

[Figurine - Sapphire Owl]

[Soul Preserver]


V. Glyphs

Personally at 80 I am going to use Holy Light, Divinity, and Seal of Wisdom for my Major Glyphs. Here are all of the options you have currently.


Glyph of Holy Light

With 3.0.3 this Glyph got change, so the initial target of the heal can no longer get a proc from the Glyph, and how much it procs for is different. If your heal doesn't crit, it will proc off of effective healing amount if its less then 50% overheal, otherwise it will proc off total amount. If it does crit, it will proc off of effective healing amount if its less then 66% overheal, other wise it will proc off total amount. While it isn't as good as it used to be, it can still do some decent healing, and there is no better option available.


Glyph of Flash of Light

Personally I would never use this Glyph, even if I had a free slot with nothing else to use. It totally goes against the purpose of FoL, which is its spammability. Most of the time you are casting FoL on just one target, so how much direct healing you lose is no where near made up by the HoT.


Glyph of Seal of Wisdom/Glyph of Seal of Light

Both really good glyphs, especially since you will be keeping a Seal up anyway for JotP. I am going to go for SoW, because our mana pool isn't what it used to be, it works well with Glyph of the Wise, and sneaking it some auto attacks with SoW up during a lull in the fight can be some massive mana return.


Glyph of Divinity

A good Glyph with no downside. If you cast LoH on yourself with this you will get double the mana returned. Which will make it great for fights where you are crunched on mana, and don't need the burst heal of a Lay on Hands.


Glyph of Spiritual Atunement

Can be very nice on fights with a lot of AoE damage for free mana, but they did say they are moving more away from that. So it might end not being that great, time will tell.


Glyph of Cleansing

Situational, but I don't think I cleanse enough for it to be better then my other options.


Minor Glyphs

Glyph of Lay on Hands - A big increase to LoH mana for a minor glyph, use this one.

Glyph of the Wise - Great Glyph to use with Glyph of SoW. Saves the cost of approximately 1 FoL per cast.

Glyph of Blessing of Kings - If you have Kings, this makes your life easier, and there is no better 3rd minor for raids.


VI. Consumables


Potions

While you can only use 1 per fight now, you do have some choice about which that will be.


Runic Mana Potion - The good old bland mana potion. Thankfully they also greatly reduced the range of mana restored.

Potion of Nightmares - This got changed from its former brethren, so that it lasts 6 seconds and is no longer dispellable. Can definetly see being able to use this easily in many fights for the extra 1200 mana over Runic. I will carry a stock of both of these along with me.

Potion of Speed - This could be useful in some fights if you know there will be 15 seconds where you will need to totally maximize output.

Potion of Wild Magic - Same idea as Potion of Speed, but I don't see any reason to use this one over a Potion of Speed though.


Well Fed

These are the 4 relevant different buff types, but you can get different food that give the same benefit. Just chose them how you would your gems.


Firecracker Salmon

Imperial Manta Steak

Mighty Rhino Dogs

Spiced Wyrm Burger


Flasks


Flask of the Frost Wyrm - A solid throughput increase, my flask of choice for WotLK.

Flask of Pure Mojo - With how poorly Mp5 has scaled to WotLK content I don't see any reason to use this over Frost Wyrm.

Flask of Distilled Wisdom - Sadly this flask from Vanilla WoW is still half decent. I wouldn't use it over Frost Wyrm though.


Elixirs


Spellpower Elixir

Elixir of Deadly Strikes

Elixir of Lightning Speed


Elixir of Mighty Thoughts

Elixir of Might Mageblood


Spellpower/Mighty Thoughts could beat out Frost Wyrm (67 SP vs 45 Int), but is more expensive to keep up while learning a boss.


Mana/Wizard Oils

They discontinued these with WotLK, and any old ones you have will not work on your new WotLK weapons.


VII. Trade Skills

Listed are the benefits you get from being each profession. With WotLK enchants can require you to have the profession to receive the stats, so you can no longer level Enchanting (or any other profession) for ring enchants and then drop it.


Alchemy

Mixology - 37 Spell Power or 13mp5 depending on Flask used. Also reduces how much gold you spend on consumables.


Blacksmithing

Socket Glove/Socket Bracer - Gives you 46 Spell Power, 40 Int, 40 Crit, 40 Haste, or 16mp5.


Enchanting

Enchant Ring - Greater Spellpowerx2 - Gives you 38 Spell Power.


Engineering

Hyperspeed Accelerators - Which is pretty crappy for healing, it averages to 23 haste rating, and the normal spell power enchant is better then that.


Herbalism

Lifeblood - Small amount healed, but it is off the GCD.

Fire Seed - You take 10% more damage, and have 0 resistances. 33 Spell Power on average, but requires heavy farming of them to use every minute.


Inscription

Master's Inscription of the Storm or Master's Inscription of the Crag - 37 Spell Power increase over The Sons of Hodir version.


Jewelcrafting

Dragon's Eye Gems - Gives you 21 to a stat, 27 spell power, or 12mp5.


Leatherworking

Fur Lining - Spell Power - Offers you 37 spell power upgrade over normal enchant.


Mining

Toughness - This is pretty useless.


Skinning

Master of Anatomy - 25 spell crit.


Tailoring

Darkglow Embroidery - 18.75mp5 on average at the cost of Enchant Cloak - Greater Speed.


VIII. Add Ons

A good UI for a healer is essential, you can be much more effective at healing with it then the stock UI. Here are some suggestions for AddOns.


Grid (Raid Frames)

Grid is a raid frame addon that I highly recommend for any healer. It makes it much easier to see the health of everyone in your raid, and is very customizable to fit your needs.


Pitbull (Unit Frames)

I find it much easier to keep track of your health and mana with this, then the insanely small bars in the default UI. This mod is also highly customizable, and can do almost anything you want it to do. XPerl is another popular Unit Frame addon. Both of these can also serve as your raid frames, but I find Grid does a better job.


Parrot (Scrolling Combat Text)

This addon helps me better keep track of damage incoming to me, and the healing I am doing then the default one. Another option is MikScrollBattleText.


Clique (Click Casting)

With a click casting addon you assign a mouse button (like middle mouse) to a spell, and whenever you press that button on a unit frame it casts that spell at that unit. I like using this with Cleanse, because I find I have better reaction times with it. Some people like assigning a button (or key-button combination) to all there heals, and using just that to heal.


PallyPower (Blessing Asssignments)

This AddOn will make your life keeping everyone blessed with the proper blessings much easier. While I am sure a lot of us have had their frustrations with PallyPower, it is significantly better then not using one. An alternative is ZOMGBuffs.


ClassTimer (Spell Timers)

Keeps track of the time left on all of your buffs/debuffs like Beacon of Light and JotP. Being able to see the time left on these spells at a glance makes it significantly easier to keep them up.


IX. Talent Builds

Here are a few sample talent builds that will give anyone a good starting point, and are by no means the only builds you can go. All of them are just guidelines meant to give people an idea of where to start and then customize for themselves.


Paladin (51/0/20) - World of Warcraft: PvE without any Blessing talents

Paladin (51/5/15) - World of Warcraft: PvE with Blessing of Kings

Paladin (51/0/20) - World of Warcraft: PvE with Imp Might and Wisdom

Paladin (51/20/0) - World of Warcraft: A guideline PvP build.


X. Frequently Asked Questions


Q: How much Mp5 is X% Crit worth (or vice versa)?

A: It depends on your spell rotation. If you are mostly spamming just FoL, then crit isn't that much of a mana return. It is when you start using HL heavily, that it overtakes Mp5 in mana returns.


Q: Which is these two items are better for me?

A: There is rarely a right answer if it is close enough to deserve a post in this thread about it. Most of the time each item will be better in different situations. I would recommend using whichever is better in the situation you find you have more difficulty.


by Endoscient

Goingdown Achievement

by: wow guide | 4:03 PM | 0 com »

 


Maybe you have problems with that achievement where you have to jump from an distance (dont know how high o: ).


Here´s a little help for you (:




by Hiselor